Esempio n. 1
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 def test_search_simple(self):
     board = PuzzleBoard(size=2)
     board.move("right")
     problem = PuzzleProblem(board)
     graph_search = GraphSearch()
     solution = graph_search.search(problem)
     self.__assert_successful_actions(board, solution)
Esempio n. 2
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 def test_move_down_already_down(self):
     board = PuzzleBoard(size=2)
     board.move("down")
     self.assertEqual(board.get_field(0, 0), 2)
     self.assertEqual(board.get_field(0, 1), None)
     board.move("down")
     self.assertEqual(board.get_field(0, 0), 2)
     self.assertEqual(board.get_field(0, 1), None)
Esempio n. 3
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 def test_up(self):
     board = PuzzleBoard(size=2)
     board.move("down")
     self.assertEqual(board.get_field(0, 0), 2)
     self.assertEqual(board.get_field(0, 1), None)
     board.move("up")
     self.assertEqual(board.get_field(0, 0), None)
     self.assertEqual(board.get_field(0, 1), 2)
Esempio n. 4
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 def test_move_left(self):
     board = PuzzleBoard(size=2)
     board.move("right")
     self.assertEqual(board.get_field(0, 0), 1)
     self.assertEqual(board.get_field(1, 0), None)
     board.move("left")
     self.assertEqual(board.get_field(0, 0), None)
     self.assertEqual(board.get_field(1, 0), 1)
Esempio n. 5
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class PuzzleGame(Game):
    def __init__(self, size, player, scramble=True):
        self.board = PuzzleBoard(size)
        self.size = size

        if player == "user":
            self.player = PuzzlePlayerManual()
        else:
            self.player = PuzzlePlayerAgent()

        if scramble:
            self.board.scramble()

    def print_turn(self):
        print(str(self.board))

    def take_turn(self):
        action = self.player.get_action(self.board)
        self.board.move(action)

    def is_finished(self):
        return self.board.is_finished()