def test_correct_path(database_dir):
    for pid in PuzzleManager.getPuzzleIds():
        p_cls = PuzzleManager.getPuzzleClass(pid)
        for variant in p_cls.test_variants:
            s_cls = PuzzleManager.getSolverClass(pid, test=True)
            solver = s_cls(p_cls.generateStartPosition(variant),
                           dir_path=database_dir)
            puzzle = p_cls.generateStartPosition(variant)

            solver.solve()

            if puzzle.numPositions:
                assert puzzle.numPositions >= len(
                    solver._remoteness
                ), "{} defined numPositions to be {} but solver calculated {}".format(
                    puzzle.name, puzzle.numPositions, len(solver))

            while puzzle.primitive() != PuzzleValue.SOLVABLE:
                assert (solver.getValue(puzzle) == PuzzleValue.SOLVABLE
                        ), "{} not SOLVABLE".format(
                            puzzle.toString(mode="minimal"))
                positions = generateMovePositions(puzzle)
                prev_remote = solver.getRemoteness(puzzle)
                b = False
                for pos in positions:
                    next_remote = solver.getRemoteness(pos[1])
                    if (next_remote != PuzzleValue.UNSOLVABLE
                            and next_remote < prev_remote):
                        puzzle = pos[1]
                        b = True
                if not b:
                    raise AssertionError(
                        "Puzzle {} has {} has no moves to reach solution".
                        format(puzzle.__class__.name,
                               puzzle.toString(mode="minimal")))
Esempio n. 2
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def puzzles():
    response = [
        {
            "gameId": puzzle_id,
            "name"  : PuzzleManager.getPuzzleClass(puzzle_id).name,
            "status": check_available(puzzle_id)
        }
        for puzzle_id in PuzzleManager.getPuzzleIds() 
    ]
    return format_response(response)
Esempio n. 3
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                        action="store_true",
                        help="Solver reveals some helpful info")
    parser.add_argument("-a",
                        "--auto",
                        action="store_true",
                        help="Puzzle plays itself")
    parser.add_argument("-l",
                        "--list",
                        action="store_true",
                        help="Lists puzzles and their ids")

    args = parser.parse_args()

    if not PuzzleManager.hasPuzzleId(args.puzzleid):
        print("Possible puzzles:")
        print("\n".join(PuzzleManager.getPuzzleIds()))
        raise Exception("Puzzleid is not recorded in PuzzleList")

    p_cls = PuzzleManager.getPuzzleClass(args.puzzleid)

    puzzle = None
    if args.variant:
        puzzle = p_cls.generateStartPosition(args.variant)
    if args.position:
        puzzle = p_cls.deserialize(args.position)
    if not puzzle:
        puzzle = p_cls()

    if args.info or args.auto:
        s_cls = PuzzleManager.getSolverClass(args.puzzleid, args.variant)
        solver = s_cls(puzzle)
Esempio n. 4
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def puzzles():
    response = {"puzzles": list(PuzzleManager.getPuzzleIds())}
    return format_response(response)