Esempio n. 1
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def follow(ray: Ray, scene: Scene, max_iters=1000, renderer=None) -> [Tuple[Ray, Decision]]:
    """ Follow the ray through a scene.
    
        This the highest level ray-tracing function. It moves the ray through the
        scene and returns a list of rays a Monte Carlo decision events. Each decision
        is an interaction which alters one of the rays properties such as position, 
        direction or wavelength.

        Raises
        ------
        TraceError
            If an error occurred while tracing.

        Returns
        -------
        List of (Ray, Decision) tuples.
    
    """
    path = [(ray, Decision.EMIT)]
    idx = 0
    last_ray = ray
    while ray.is_alive:
        intersections = scene.intersections(ray.position, ray.direction)
        points, nodes = zip(*[(x.point, x.hit) for x in intersections])
        for ray, decision in step(ray, points, nodes, renderer=renderer):
            path.append((ray, decision))
        if points_equal(ray.position, last_ray.position) and np.allclose(ray.direction, last_ray.direction):
            raise TraceError("Ray did not move.")
        last_ray = ray
        if idx > max_iters:
            raise TraceError("Ray got stuck.")
    return path
Esempio n. 2
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 def test_intersection(self):
     root = Node(name='Root')
     a = Node(name="A", parent=root)
     b = Node(name="B", parent=a)
     b.geometry = Sphere(radius=1.0)
     a.translate((1.0, 0.0, 0.0))
     loc = (-2.0, 0.0, 0.0)
     vec = (1.0, 0.0, 0.0)
     scene = Scene(root=root)
     intersections = scene.intersections(loc, vec)
     points = tuple([x.point for x in intersections])
     # In frame of a everything is shifed 1 along x
     assert points == ((0.0, 0.0, 0.0), (2.0, 0.0, 0.0))
Esempio n. 3
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 def test_intersection(self):
     root = Node(name='Root')
     a = Node(name="A", parent=root)
     b = Node(name="B", parent=a)
     b.geometry = Sphere(radius=1.0)
     a.translate((1.0, 0.0, 0.0))
     loc = (-2.0, 0.0, 0.0)
     vec = (1.0, 0.0, 0.0)
     scene = Scene(root=root)
     intersections = scene.intersections(loc, vec)
     points = tuple([x.point for x in intersections])
     # In frame of a everything is shifed 1 along x
     assert points == ((0.0, 0.0, 0.0), (2.0, 0.0, 0.0))
Esempio n. 4
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 def test_intersection_with_rotation_around_z(self):
     root = Node(name='Root')
     a = Node(name="A", parent=root)
     b = Node(name="B", parent=a)
     b.geometry = Sphere(radius=1.0)
     a.translate((1.0, 0.0, 0.0))
     # This rotation make an z translation in b becomes a -y translation in a
     a.rotate(np.pi / 2, axis=(0.0, 0.0, 1.0))
     loc = (-2.0, 0.0, 0.0)
     vec = (1.0, 0.0, 0.0)
     scene = Scene(root=root)
     intersections = scene.intersections(loc, vec)
     points = tuple([x.point for x in intersections])
     assert np.allclose(points, ((0.0, 0.0, 0.0), (2.0, 0.0, 0.0)))
Esempio n. 5
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 def test_intersection_with_rotation_around_x(self):
     root = Node(name='Root')
     a = Node(name="A", parent=root)
     b = Node(name="B", parent=a)
     b.geometry = Sphere(radius=1.0)
     b.translate((1.0, 0.0, 0.0))
     # Rotation around x therefore no displace in x
     b.rotate(np.pi / 2, (1.0, 0.0, 0.0))
     loc = (-2.0, 0.0, 0.0)
     vec = (1.0, 0.0, 0.0)
     scene = Scene(root=root)
     intersections = scene.intersections(loc, vec)
     points = tuple([x.point for x in intersections])
     assert points == ((0.0, 0.0, 0.0), (2.0, 0.0, 0.0))
Esempio n. 6
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 def test_intersection_with_rotation_around_z(self):
     root = Node(name='Root')
     a = Node(name="A", parent=root)
     b = Node(name="B", parent=a)
     b.geometry = Sphere(radius=1.0)
     a.translate((1.0, 0.0, 0.0))
     # This rotation make an z translation in b becomes a -y translation in a
     a.rotate(np.pi/2, axis=(0.0, 0.0, 1.0))
     loc = (-2.0, 0.0, 0.0)
     vec = (1.0, 0.0, 0.0)
     scene = Scene(root=root)
     intersections = scene.intersections(loc, vec)
     points = tuple([x.point for x in intersections])
     assert np.allclose(points, ((0.0, 0.0, 0.0), (2.0, 0.0, 0.0)))
Esempio n. 7
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 def test_intersection_with_rotation_around_x(self):
     root = Node(name='Root')
     a = Node(name="A", parent=root)
     b = Node(name="B", parent=a)
     b.geometry = Sphere(radius=1.0)
     b.translate((1.0, 0.0, 0.0))
     # Rotation around x therefore no displace in x
     b.rotate(np.pi/2, (1.0, 0.0, 0.0))
     loc = (-2.0, 0.0, 0.0)
     vec = (1.0, 0.0, 0.0)
     scene = Scene(root=root)
     intersections = scene.intersections(loc, vec)
     points = tuple([x.point for x in intersections])
     assert points == ((0.0, 0.0, 0.0), (2.0, 0.0, 0.0))
Esempio n. 8
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 def test_intersection_coordinate_system(self):
     root = Node(name="Root", geometry=Sphere(radius=10.0))
     a = Node(name="A", parent=root, geometry=Sphere(radius=1.0))
     a.translate((1.0, 0.0, 0.0))
     scene = Scene(root)
     initial_ray = Ray(
         position=(-2.0, 0.0, 0.0),
         direction=(1.0, 0.0, 0.0),
         wavelength=None,
         is_alive=True,
     )
     scene_intersections = scene.intersections(initial_ray.position,
                                               initial_ray.direction)
     a_intersections = tuple(map(lambda x: x.to(root), scene_intersections))
     assert scene_intersections == a_intersections
Esempio n. 9
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 def test_intersection_coordinate_system(self):
     root = Node(name="Root", geometry=Sphere(radius=10.0))
     a = Node(name="A", parent=root, geometry=Sphere(radius=1.0))
     a.translate((1.0, 0.0, 0.0))
     scene = Scene(root)
     initial_ray = Ray(
         position=(-2.0, 0.0, 0.0),
         direction=(1.0, 0.0, 0.0),
         wavelength=None,
         is_alive=True,
     )
     scene_intersections = scene.intersections(
         initial_ray.position,
         initial_ray.direction
     )
     a_intersections = tuple(map(lambda x: x.to(root), scene_intersections))
     assert scene_intersections == a_intersections