def __init__(self, inputs=None): if inputs is None: inputs = { 'magnify' : 1, 'debug' : False, 'console' : True, 'is_groups' : False, } #GuiCommon.__init__(self, inputs=inputs) res_widget = MockResWidget() kwds = { 'inputs' : inputs, 'res_widget' : res_widget } #GuiAttributes.__init__(self, **kwds) GuiCommon.__init__(self, **kwds) self.res_widget = res_widget self.vtk_interactor = VTKInteractor() self.debug = False self._form = [] self.result_cases = OrderedDict() #self.geometry_actors = { #'main' : vtkActor(), #} self.main_grid_mappers = {'main' : GridMapper()} self.grid = vtk.vtkUnstructuredGrid() #self.scalarBar = ScalarBar() self.scalar_bar = ScalarBar() self.alt_geometry_actor = ScalarBar() self.alt_grids = { 'main' : self.grid, } self.main_geometry_actors = { 'main' : vtkActor(), } self.glyph_source = ArrowSource() self.glyphs = Glyph3D() self.glyph_mapper = PolyDataMapper() self.arrow_actor = vtkLODActor() self.arrow_actor_centroid = vtkLODActor() #self.geometry_properties = { #'main' : None, #'caero' : None, #'caero_sub' : None, #} #self._add_alt_actors = _add_alt_actors level = 'debug' if self.debug else 'info' self.log = get_logger(log=None, level=level) self.rend = vtkRenderer() self.text_actors[0] = vtkTextActor() self.text_actors[1] = vtkTextActor() self.text_actors[2] = vtkTextActor() self.text_actors[3] = vtkTextActor() self.format_class_map = CLASS_MAP
def __init__(self, inputs=None): if inputs is None: inputs = { 'magnify' : 1, 'debug' : False, 'console' : True, 'is_groups' : False, } #GuiCommon.__init__(self, inputs=inputs) res_widget = MockResWidget() kwds = { 'inputs' : inputs, 'res_widget' : res_widget } #GuiAttributes.__init__(self, **kwds) GuiCommon.__init__(self, **kwds) self.res_widget = res_widget self.vtk_interactor = MockVTKInteractor() self.debug = False self._form = [] self.result_cases = {} self._finish_results_io = self.passer1 #self.geometry_actors = { #'main' : GeometryActor(), #} self.main_grid_mappers = {'main' : MockGridMapper()} self.grid = MockGrid() #self.scalarBar = ScalarBar() self.scalar_bar = ScalarBar() self.alt_geometry_actor = ScalarBar() self.alt_grids = { 'main' : self.grid, } self.main_geometry_actors = { 'main' : MockGeometryActor(), } self.glyph_source = MockArrowSource() self.glyphs = MockGlyph3D() self.glyph_mapper = MockPolyDataMapper() self.arrow_actor = MockLODActor() self.arrow_actor_centroid = MockLODActor() #self.geometry_properties = { #'main' : None, #'caero' : None, #'caero_sub' : None, #} #self._add_alt_actors = _add_alt_actors level = 'debug' if self.debug else 'info' self.log = get_logger(log=None, level=level)