Esempio n. 1
0
 def reset(self):
     EpisodicTask.reset(self)
 #        sleep(3)
 #        EpisodicTask.reset(self)
 #        sleep(3)
     self.finished = False
     self.reward = 0
     self.status = 0       
Esempio n. 2
0
 def __init__(self, size, opponent=None, **args):
     EpisodicTask.__init__(self, PenteGame((size, size)))
     self.setArgs(**args)
     if opponent == None:
         opponent = RandomGomokuPlayer(self.env)
     elif isclass(opponent):
         # assume the agent can be initialized without arguments then.
         opponent = opponent(self.env)
     if not self.opponentStart:
         opponent.color = PenteGame.WHITE
     self.opponent = opponent
     self.minmoves = 9
     self.maxmoves = self.env.size[0] * self.env.size[1]
     self.reset()
Esempio n. 3
0
 def getObservation(self):
     obs = EpisodicTask.getObservation(self)
     if len(obs) == MarioEnvironment.numberOfFitnessValues:
         self.reward = obs[1]
         self.status = obs[0]
         self.finished = True
     return obs
Esempio n. 4
0
 def __init__(self, size, opponent = None, **args):        
     EpisodicTask.__init__(self, PenteGame((size, size)))
     self.setArgs(**args)
     if opponent == None:
         opponent = RandomGomokuPlayer(self.env)
     elif isclass(opponent):
         # assume the agent can be initialized without arguments then.
         opponent = opponent(self.env)
     if not self.opponentStart:
         opponent.color = PenteGame.WHITE
     self.opponent = opponent
     self.minmoves = 9
     self.maxmoves = self.env.size[0] * self.env.size[1]
     self.reset()
     
                 
Esempio n. 5
0
 def performAction(self, action):
     if not self.isFinished():
         EpisodicTask.performAction(self, action)            
Esempio n. 6
0
 def __init__(self, *args, **kwargs):
     EpisodicTask.__init__(self, MarioEnvironment(*args, **kwargs))