def __init__(self, render=True, realtime=True, ip="127.0.0.1", port="21560"): # initialize base class self.render = render if self.render: self.updateDone = True self.updateLock = threading.Lock() self.server = UDPServer(ip, port) self.actLen = 12 self.mySensors = sensors.Sensors(["EdgesReal"]) self.dists = array([20.0, sqrt(2.0) * 20, sqrt(3.0) * 20]) self.gravVect = array([0.0, -100.0, 0.0]) self.centerOfGrav = zeros((1, 3), float) self.pos = ones((8, 3), float) self.vel = zeros((8, 3), float) self.SpringM = ones((8, 8), float) self.d = 60.0 self.dt = 0.02 self.startHight = 10.0 self.dumping = 0.4 self.fraktMin = 0.7 self.fraktMax = 1.3 self.minAkt = self.dists[0] * self.fraktMin self.maxAkt = self.dists[0] * self.fraktMax self.reset() self.count = 0 self.setEdges() self.act(array([20.0] * 12)) self.euler() self.realtime = realtime self.step = 0
def __init__(self, renderer=True, realtime=True, ip="127.0.0.1", port="21590", buf='16384'): """ initializes the virtual world, variables, the frame rate and the callback functions.""" print "ODEEnvironment -- based on Open Dynamics Engine." # initialize base class GraphicalEnvironment.__init__(self) if renderer: self.updateDone = True self.updateLock = threading.Lock() self.server = UDPServer(ip, port, buf) self.render=renderer self.realtime=realtime # initialize attributes self.resetAttributes() # initialize the textures dictionary self.textures = {} # initialize sensor and exclude list self.sensors = [] self.excludesensors = [] #initialize actuators list self.actuators = [] # A joint group for the contact joints that are generated whenever two bodies collide self.contactgroup = ode.JointGroup() self.dt = 0.01 self.FricMu = 8.0 self.stepsPerAction = 1 self.stepCounter = 0
def __init__(self, ip="127.0.0.1", port="21560"): self.target = array([80.0, 0.0, 0.0]) #self.dataLock = threading.Lock() self.centerOfGrav = array([0.0, -2.0, 0.0]) self.points = ones((8, 3), float) self.updateDone = True self.updateLock = threading.Lock() self.server = UDPServer(ip, port)
def __init__(self, render=True, ip="127.0.0.1", port="21580", numdir=1): # initialize the environment (randomly) self.action = [0.0, 0.0] self.delay = False self.numdir = numdir # number of directions in which ship starts self.render = render if self.render: self.updateDone = True self.updateLock = threading.Lock() self.server = UDPServer(ip, port) self.reset()