def write_fields(self, packet_buffer): VarInt.send(self.message_id, packet_buffer) successful = getattr(self, 'data', None) is not None successful = getattr(self, 'successful', successful) Boolean.send(successful, packet_buffer) if successful: TrailingByteArray.send(self.data, packet_buffer)
def write(self, socket, compression_threshold=None): # buffer the data since we need to know the length of each packet's # payload packet_buffer = PacketBuffer() # write packet's id right off the bat in the header VarInt.send(self.id, packet_buffer) # write every individual field self.write_fields(packet_buffer) self.data = copy.deepcopy(packet_buffer.bytes.getvalue()) self._write_buffer(socket, packet_buffer, compression_threshold)
def write_fields(self, packet_buffer): VarInt.send(self.entity_id, packet_buffer) if self.context.protocol_version >= 49: UUID.send(self.object_uuid, packet_buffer) if self.context.protocol_version >= 458: VarInt.send(self.type_id, packet_buffer) else: Byte.send(self.type_id, packet_buffer) # pylint: disable=no-member xyz_type = Double if self.context.protocol_version >= 100 else Integer for coord in self.x, self.y, self.z: xyz_type.send(coord, packet_buffer) for coord in self.pitch, self.yaw: Angle.send(coord, packet_buffer) Integer.send(self.data, packet_buffer) if self.context.protocol_version >= 49 or self.data > 0: for coord in self.velocity_x, self.velocity_y, self.velocity_z: Short.send(coord, packet_buffer)
def write_fields(self, packet_buffer): VarInt.send(self.map_id, packet_buffer) Byte.send(self.scale, packet_buffer) if self.context.protocol_version >= 107: Boolean.send(self.is_tracking_position, packet_buffer) VarInt.send(len(self.icons), packet_buffer) for icon in self.icons: if self.context.protocol_version >= 373: VarInt.send(icon.type, packet_buffer) else: type_and_direction = (icon.type << 4) & 0xF0 type_and_direction |= (icon.direction & 0xF) UnsignedByte.send(type_and_direction, packet_buffer) Byte.send(icon.location[0], packet_buffer) Byte.send(icon.location[1], packet_buffer) if self.context.protocol_version >= 373: UnsignedByte.send(icon.direction, packet_buffer) if self.context.protocol_version >= 364: Boolean.send(icon.display_name is not None, packet_buffer) if icon.display_name is not None: String.send(icon.display_name, packet_buffer) UnsignedByte.send(self.width, packet_buffer) if self.width: UnsignedByte.send(self.height, packet_buffer) UnsignedByte.send(self.offset[0], packet_buffer) # x UnsignedByte.send(self.offset[1], packet_buffer) # z VarIntPrefixedByteArray.send(self.pixels, packet_buffer)
def _send(self, packet_buffer): String.send(self.name, packet_buffer) VarInt.send(len(self.properties), packet_buffer) for property in self.properties: property.send(packet_buffer) VarInt.send(self.gamemode, packet_buffer) VarInt.send(self.ping, packet_buffer) if self.display_name is not None: Boolean.send(True, packet_buffer) String.send(self.display_name, packet_buffer) else: Boolean.send(False, packet_buffer)
def write_fields(self, packet_buffer): if self.context.protocol_version >= 353: VarInt.send(self.origin, packet_buffer) Double.send(self.x, packet_buffer) Double.send(self.y, packet_buffer) Double.send(self.z, packet_buffer) if self.entity_id is not None: Boolean.send(True, packet_buffer) VarInt.send(self.entity_id, packet_buffer) VarInt.send(self.entity_origin, packet_buffer) else: Boolean.send(False, packet_buffer) else: # Protocol version 352 if self.entity_id is not None: Boolean.send(True, packet_buffer) VarInt.send(self.entity_id, packet_buffer) else: Boolean.send(False, packet_buffer) Double.send(self.x, packet_buffer) Double.send(self.y, packet_buffer) Double.send(self.z, packet_buffer)
def _write_buffer(self, socket, packet_buffer, compression_threshold): # compression_threshold of None means compression is disabled if compression_threshold is not None: if len(packet_buffer.get_writable()) > compression_threshold != -1: # compress the current payload packet_data = packet_buffer.get_writable() compressed_data = compress(packet_data) packet_buffer.reset() # write out the length of the uncompressed payload VarInt.send(len(packet_data), packet_buffer) # write the compressed payload itself packet_buffer.send(compressed_data) else: # write out a 0 to indicate uncompressed data packet_data = packet_buffer.get_writable() packet_buffer.reset() VarInt.send(0, packet_buffer) packet_buffer.send(packet_data) VarInt.send(len(packet_buffer.get_writable()), socket) # Packet Size socket.send(packet_buffer.get_writable()) # Packet Payload
def write_fields(self, packet_buffer): VarInt.send(self.event.id, packet_buffer) self.event.write(packet_buffer)
def write(self, packet_buffer): VarInt.send(self.player_id, packet_buffer) Integer.send(self.entity_id, packet_buffer) String.send(self.message, packet_buffer)
def write(self, packet_buffer): VarInt.send(self.duration, packet_buffer) Integer.send(self.entity_id, packet_buffer)
def write_fields(self, packet_buffer): Integer.send(self.chunk_x, packet_buffer) Integer.send(self.chunk_z, packet_buffer) VarInt.send(len(self.records), packet_buffer) for record in self.records: record.write(packet_buffer)
def write(self, packet_buffer): UnsignedByte.send(self.x << 4 | self.z & 0xF, packet_buffer) UnsignedByte.send(self.y, packet_buffer) VarInt.send(self.block_state_id, packet_buffer)
def write_fields(self, packet_buffer): VarInt.send(self.action_type.action_id, packet_buffer) VarInt.send(len(self.actions), packet_buffer) for action in self.actions: action.send(packet_buffer)
def _send(self, packet_buffer): VarInt.send(self.ping, packet_buffer)
def _send(self, packet_buffer): VarInt.send(self.gamemode, packet_buffer)