Esempio n. 1
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# parse urdf with scene graph
compass_gait = MultibodyPlant(time_step=0)
scene_graph = SceneGraph()
compass_gait.RegisterAsSourceForSceneGraph(scene_graph)
file_name = FindResource('models/compass_gait_limit_cycle.urdf')
Parser(compass_gait).AddModelFromFile(file_name)
compass_gait.Finalize()

# build block diagram and drive system state with
# the trajectory from the optimization problem
builder = DiagramBuilder()
source = builder.AddSystem(TrajectorySource(x_opt_poly))
builder.AddSystem(scene_graph)
pos_to_pose = builder.AddSystem(MultibodyPositionToGeometryPose(compass_gait, input_multibody_state=True))
builder.Connect(source.get_output_port(0), pos_to_pose.get_input_port())
builder.Connect(pos_to_pose.get_output_port(), scene_graph.get_source_pose_port(compass_gait.get_source_id()))

# add visualizer
xlim = [-.75, 1.]
ylim = [-.2, 1.5]
visualizer = builder.AddSystem(PlanarSceneGraphVisualizer(scene_graph, xlim=xlim, ylim=ylim, show=False))
builder.Connect(scene_graph.get_pose_bundle_output_port(), visualizer.get_input_port(0))
simulator = Simulator(builder.Build())

# generate and display animation
visualizer.start_recording()
simulator.AdvanceTo(x_opt_poly.end_time())
ani = visualizer.get_recording_as_animation()
HTML(ani.to_jshtml())

"""## Plot the Results
Esempio n. 2
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class Visualizer():
    def __init__(self, urdf):
        self._create_plant(urdf)

    def _create_plant(self, urdf):
        self.plant = MultibodyPlant(time_step=0.0)
        self.scenegraph = SceneGraph()
        self.plant.RegisterAsSourceForSceneGraph(self.scenegraph)
        self.model_index = Parser(self.plant).AddModelFromFile(FindResource(urdf))
        self.builder = DiagramBuilder()
        self.builder.AddSystem(self.scenegraph)

    def _finalize_plant(self):
        self.plant.Finalize()

    def _add_trajectory_source(self, traj):
        # Create the trajectory source
        source = self.builder.AddSystem(TrajectorySource(traj))
        pos2pose = self.builder.AddSystem(MultibodyPositionToGeometryPose(self.plant, input_multibody_state=True))
        # Wire the source to the scene graph
        self.builder.Connect(source.get_output_port(0), pos2pose.get_input_port())
        self.builder.Connect(pos2pose.get_output_port(), self.scenegraph.get_source_pose_port(self.plant.get_source_id()))

    def _add_renderer(self):
        renderer_name = "renderer"
        self.scenegraph.AddRenderer(renderer_name, MakeRenderEngineVtk(RenderEngineVtkParams()))
        # Add a camera
        depth_camera = DepthRenderCamera(
            RenderCameraCore(
                renderer_name, 
                CameraInfo(width=640, height=480, fov_y=np.pi/4),
                ClippingRange(0.01, 10.0),
                RigidTransform()),
            DepthRange(0.01,10.0)
        )
        world_id = self.plant.GetBodyFrameIdOrThrow(self.plant.world_body().index())
        X_WB = xyz_rpy_deg([4,0,0],[-90,0,90])
        sensor = RgbdSensor(world_id, X_PB=X_WB, depth_camera=depth_camera)
        self.builder.AddSystem(sensor)
        self.builder.Connect(self.scenegraph.get_query_output_port(), sensor.query_object_input_port())
    
    def _connect_visualizer(self):
        DrakeVisualizer.AddToBuilder(self.builder, self.scenegraph)
        self.meshcat = ConnectMeshcatVisualizer(self.builder, self.scenegraph, zmq_url="new", open_browser=False)
        self.meshcat.vis.jupyter_cell()

    def _make_visualization(self, stop_time):
        simulator = Simulator(self.builder.Build())
        simulator.Initialize()
        self.meshcat.vis.render_static()
        # Set simulator context
        simulator.get_mutable_context().SetTime(0.0)
        # Start recording and simulate the diagram
        self.meshcat.reset_recording()
        self.meshcat.start_recording()
        simulator.AdvanceTo(stop_time)
        # Publish the recording
        self.meshcat.publish_recording()
        # Render
        self.meshcat.vis.render_static()
        input("View visualization. Press <ENTER> to end")
        print("Finished")

    def visualize_trajectory(self, xtraj=None):
        self._finalize_plant()
        print("Adding trajectory source")
        xtraj = self._check_trajectory(xtraj)
        self._add_trajectory_source(xtraj)
        print("Adding renderer")
        self._add_renderer()
        print("Connecting to MeshCat")
        self._connect_visualizer()
        print("Making visualization")
        self._make_visualization(xtraj.end_time())
        
    def _check_trajectory(self, traj):
        if traj is None:
            plant_context = self.plant.CreateDefaultContext()
            pose = self.plant.GetPositions(plant_context)
            pose = np.column_stack((pose, pose))
            pose = zero_pad_rows(pose, self.plant.num_positions() + self.plant.num_velocities())
            return PiecewisePolynomial.FirstOrderHold([0., 1.], pose)
        elif type(traj) is np.ndarray:
            if traj.ndim == 1:
                traj = np.column_stack(traj, traj)
            traj = zero_pad_rows(traj, self.plant.num_positions() + self.plant.num_velocities())
            return PiecewisePolynomial.FirstOrderHold([0.,1.], traj)
        elif type(traj) is PiecewisePolynomial:
            breaks = traj.get_segment_times()
            values = traj.vector_values(breaks)
            values = zero_pad_rows(values, self.plant.num_positions() + self.plant.num_velocities())
            return PiecewisePolynomial.FirstOrderHold(breaks, values)
        else:
            raise ValueError("Trajectory must be a piecewise polynomial, an ndarray, or None")
Esempio n. 3
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# A Diagram is a collection of systems in a directed graph. To visualize the results, we need to attach the solution trajectory, a SceneGraph, and a visualizer together.
# After constructing the Diagram, we need to
#   1. Add systems to the Diagram
#   2. Connect the systems in the Diagram

# AddSystem is the generic method to add components to the Diagram.
# TrajectorySource is a type of System whose output is the value of a trajectory at a time in the system's context
builder = DiagramBuilder()
source = builder.AddSystem(TrajectorySource(x_traj))
builder.AddSystem(scene_graph)
to_pose = builder.AddSystem(
    MultibodyPositionToGeometryPose(plant, input_multibody_state=True))
# Wire the ports of hte systems together
builder.Connect(source.get_output_port(0), to_pose.get_input_port())
builder.Connect(to_pose.get_output_port(),
                scene_graph.get_source_pose_port(plant.get_source_id()))
# Add a visualizer
T_VW = np.array([[1., 0., 0., 0.], [0., 0., 1., 0.], [0., 0., 0., 1.]])
visualizer = builder.AddSystem(
    PlanarSceneGraphVisualizer(scene_graph,
                               T_VW=T_VW,
                               xlim=[-4., 4.],
                               ylim=[-4., 4.],
                               show=True))
builder.Connect(scene_graph.get_pose_bundle_output_port(),
                visualizer.get_input_port(0))
# build and run the simulator
simulator = Simulator(builder.Build())
simulator.Initialize()
simulator.set_target_realtime_rate(1.0)
simulator.AdvanceTo(x_traj.end_time())