def test_rigid_body_tree_collision_api(self):
        # This test creates a simple RBT with two spheres in simple
        # collision and verifies collision-detection APIs.
        rbt = RigidBodyTree()
        world_body = rbt.world()

        # Both bodies are unit-diameter spheres
        # spaced 0.5m from each other along the x axis.
        for k in range(2):
            body = RigidBody()
            body.set_name("body_{}".format(k))
            joint = PrismaticJoint("x", np.eye(4), np.array([1.0, 0., 0.]))
            body.add_joint(world_body, joint)
            body.set_spatial_inertia(np.eye(6))
            rbt.add_rigid_body(body)

            sphere_element = shapes.Sphere(0.5)
            sphere_collision_element = CollisionElement(
                sphere_element, np.eye(4))
            sphere_collision_element.set_body(body)
            rbt.addCollisionElement(sphere_collision_element, body, "default")

        rbt.compile()
        self.assertTrue(rbt.initialized())
        self.assertEqual(rbt.get_num_positions(), 2)

        q0 = np.array([-0.25, 0.25])
        kinsol = rbt.doKinematics(q0)
        # One point in each region of overlap:
        # Sphere one is (), sphere two is []
        # p0  (  p2  [  p3  ) p4 ] p5
        points = np.array([[-1., -0.6, 0., 0.6, 1.], [0., 0., 0., 0., 0],
                           [0., 0., 0., 0., 0]])
        n_pts = points.shape[1]

        phi, normal, x, body_x, body_idx = rbt.collisionDetectFromPoints(
            cache=kinsol, points=points, use_margins=False)
        # Check phi, but leave the other fields as API checks.
        self.assertTrue(
            np.allclose(phi, np.array([0.25, -0.15, -0.25, -0.15, 0.25])))
        self.assertEqual(phi.shape[0], n_pts)
        self.assertEqual(normal.shape, (3, n_pts))
        self.assertEqual(x.shape, (3, n_pts))
        self.assertEqual(normal.shape, (3, n_pts))

        point_pairs = rbt.ComputeMaximumDepthCollisionPoints(
            cache=kinsol, use_margins=False, throw_if_missing_gradient=True)
        self.assertEqual(len(point_pairs), 1)
        pp = point_pairs[0]
        self.assertEqual(rbt.FindCollisionElement(pp.idA), pp.elementA)
        self.assertEqual(rbt.FindCollisionElement(pp.idB), pp.elementB)
        possible_points = [np.array([0.5, 0., 0.]), np.array([-0.5, 0.0, 0.0])]
        for pt in [pp.ptA, pp.ptB]:
            self.assertTrue(
                np.allclose(pt, np.array([0.5, 0., 0.]))
                or np.allclose(pt, np.array([-0.5, 0., 0.])))
        self.assertTrue(np.allclose(np.abs(pp.normal), np.array([1., 0., 0.])))
        self.assertEqual(pp.distance, -0.5)
Esempio n. 2
0
 def test_collision_element_api(self):
     # Verify construction from both Isometry3d and 4x4 arrays.
     box_element = shapes.Box([1.0, 1.0, 1.0])
     box_collision_element_np = CollisionElement(box_element, np.eye(4))
     box_collision_element_isom = CollisionElement(
         box_element, Isometry3.Identity())
     body = RigidBody()
     box_collision_element_isom.set_body(body)
     self.assertEqual(box_collision_element_isom.get_body(), body)
Esempio n. 3
0
def add_box_to_rbt(rbt, box_config, name='box_0'):
    # type: (RigidBodyTree, BoxConfig, str) -> List[str]
    rigid_body = RigidBody()
    rigid_body.set_name(name)

    # The fixed joint of rigid body
    fixed_joint = FixedJoint(name + 'joint', box_config.box_in_world)
    rigid_body.add_joint(rbt.world(), fixed_joint)

    # The visual element
    box_element = shapes.Box(box_config.dim_xyz)
    box_visual_element = shapes.VisualElement(box_element, np.eye(4),
                                              [1., 0., 0., 1.])
    rigid_body.AddVisualElement(box_visual_element)
    rbt.add_rigid_body(rigid_body)

    # The collision element
    box_collision_element = CollisionElement(box_element, np.eye(4))
    box_collision_element.set_body(rigid_body)
    rbt.addCollisionElement(box_collision_element, rigid_body, 'default')
    return [name]
Esempio n. 4
0
def add_cylinder_to_rbt(rbt, cylinder_config, name='cylinder_0'):
    # type: (RigidBodyTree, CylinderConfig, str) -> List[str]
    # Construct the shape
    start_point = np.asarray(cylinder_config.start_point)
    end_point = np.asarray(cylinder_config.end_point)
    length = np.linalg.norm(start_point - end_point)  # type: float
    radius = cylinder_config.radius  # type: float
    cylinder_element = shapes.Cylinder(radius=radius, length=length)

    # Compute the transform in world
    cylinder_in_world = np.eye(4)
    z_axis = (end_point - start_point) / (length)
    x_axis = np.array([z_axis[1], -z_axis[0], 0])
    x_axis = x_axis / np.linalg.norm(x_axis)
    y_axis = np.cross(z_axis, x_axis)
    y_axis = y_axis / np.linalg.norm(y_axis)
    center = 0.5 * (start_point + end_point)
    cylinder_in_world[0:3, 0] = x_axis
    cylinder_in_world[0:3, 1] = y_axis
    cylinder_in_world[0:3, 2] = z_axis
    cylinder_in_world[0:3, 3] = center

    # The fixed joint of rigid body
    rigid_body = RigidBody()
    rigid_body.set_name(name)
    fixed_joint = FixedJoint(name + 'joint', cylinder_in_world)
    rigid_body.add_joint(rbt.world(), fixed_joint)

    # The visual element
    cylinder_visual_element = shapes.VisualElement(cylinder_element, np.eye(4),
                                                   [1., 0., 0., 1.])
    rigid_body.AddVisualElement(cylinder_visual_element)
    rbt.add_rigid_body(rigid_body)

    # The collision element
    cylinder_collision_element = CollisionElement(cylinder_element, np.eye(4))
    cylinder_collision_element.set_body(rigid_body)
    rbt.addCollisionElement(cylinder_collision_element, rigid_body, 'default')
    return [name]
Esempio n. 5
0
    def test_rigid_body_tree_collision_api(self):
        # This test creates a simple RBT with two spheres in simple
        # collision and verifies collision-detection APIs.
        rbt = RigidBodyTree()
        world_body = rbt.world()

        # Both bodies are unit-diameter spheres
        # spaced 0.5m from each other along the x axis.
        for k in range(2):
            body = RigidBody()
            body.set_name("body_{}".format(k))
            joint = PrismaticJoint("x", np.eye(4),
                                   np.array([1.0, 0., 0.]))
            body.add_joint(world_body, joint)
            body.set_spatial_inertia(np.eye(6))
            rbt.add_rigid_body(body)

            sphere_element = shapes.Sphere(0.5)
            sphere_collision_element = CollisionElement(
                sphere_element, np.eye(4))
            sphere_collision_element.set_body(body)
            rbt.addCollisionElement(sphere_collision_element, body, "default")

        rbt.compile()
        self.assertTrue(rbt.initialized())
        self.assertEqual(rbt.get_num_positions(), 2)

        q0 = np.array([-0.25, 0.25])
        kinsol = rbt.doKinematics(q0)
        # One point in each region of overlap:
        # Sphere one is (), sphere two is []
        # p0  (  p2  [  p3  ) p4 ] p5
        points = np.array([[-1., -0.6, 0., 0.6, 1.],
                           [0., 0., 0., 0., 0],
                           [0., 0., 0., 0., 0]])
        n_pts = points.shape[1]

        phi, normal, x, body_x, body_idx = rbt.collisionDetectFromPoints(
            cache=kinsol, points=points, use_margins=False)
        # Check phi, but leave the other fields as API checks.
        self.assertTrue(
            np.allclose(phi, np.array([0.25, -0.15, -0.25, -0.15, 0.25])))
        self.assertEqual(phi.shape[0], n_pts)
        self.assertEqual(normal.shape, (3, n_pts))
        self.assertEqual(x.shape, (3, n_pts))
        self.assertEqual(normal.shape, (3, n_pts))

        point_pairs = rbt.ComputeMaximumDepthCollisionPoints(
            cache=kinsol, use_margins=False,
            throw_if_missing_gradient=True)
        self.assertEqual(len(point_pairs), 1)
        pp = point_pairs[0]
        self.assertEqual(rbt.FindCollisionElement(pp.idA), pp.elementA)
        self.assertEqual(rbt.FindCollisionElement(pp.idB), pp.elementB)
        possible_points = [np.array([0.5, 0., 0.]), np.array([-0.5, 0.0, 0.0])]
        for pt in [pp.ptA, pp.ptB]:
            self.assertTrue(
                np.allclose(pt, np.array([0.5, 0., 0.])) or
                np.allclose(pt, np.array([-0.5, 0., 0.])))
        self.assertTrue(
            np.allclose(np.abs(pp.normal), np.array([1., 0., 0.])))
        self.assertEqual(pp.distance, -0.5)
Esempio n. 6
0
    def test_rigid_body_tree_programmatic_construction(self):
        # Tests RBT programmatic construction methods by assembling
        # a simple RBT with a prismatic and revolute joint, with
        # both visual and collision geometry on the last joint.
        rbt = RigidBodyTree()
        world_body = rbt.world()

        # body_1 is connected to the world via a prismatic joint along
        # the +z axis.
        body_1 = RigidBody()
        body_1.set_name("body_1")
        body_1_joint = PrismaticJoint("z", np.eye(4),
                                      np.array([0., 0., 1.]))
        body_1.add_joint(world_body, body_1_joint)
        rbt.add_rigid_body(body_1)

        # body_2 is connected to body_1 via a revolute joint around the z-axis.
        body_2 = RigidBody()
        body_2.set_name("body_2")
        body_2_joint = RevoluteJoint("theta", np.eye(4),
                                     np.array([0., 0., 1.]))
        body_2.add_joint(body_1, body_2_joint)
        box_element = shapes.Box([1.0, 1.0, 1.0])
        box_visual_element = shapes.VisualElement(
            box_element, np.eye(4), [1., 0., 0., 1.])
        body_2.AddVisualElement(box_visual_element)
        body_2_visual_elements = body_2.get_visual_elements()
        rbt.add_rigid_body(body_2)

        box_collision_element = CollisionElement(box_element, np.eye(4))
        box_collision_element.set_body(body_2)
        rbt.addCollisionElement(box_collision_element, body_2, "default")

        # Define a collision filter group containing bodies 1 and 2 and make
        # that group ignore itself.
        rbt.DefineCollisionFilterGroup(name="test_group")
        rbt.AddCollisionFilterGroupMember(
            group_name="test_group", body_name="body_1", model_id=0)
        rbt.AddCollisionFilterGroupMember(
            group_name="test_group", body_name="body_2", model_id=0)
        rbt.AddCollisionFilterIgnoreTarget("test_group", "test_group")

        self.assertFalse(rbt.initialized())
        rbt.compile()
        self.assertTrue(rbt.initialized())

        # The RBT's position vector should now be [z, theta].
        self.assertEqual(body_1.get_position_start_index(), 0)
        self.assertEqual(body_2.get_position_start_index(), 1)

        self.assertIsNotNone(
            rbt.FindCollisionElement(
                body_2.get_collision_element_ids()[0]))
Esempio n. 7
0
    def test_rigid_body_api(self):
        # Tests as much of the RigidBody API as is possible in isolation.
        # Adding collision geometry is *not* tested here, as it needs to
        # be done in the context of the RigidBodyTree.
        body = RigidBody()
        name = "body"
        body.set_name(name)
        self.assertEqual(body.get_name(), name)
        inertia = np.eye(6)
        body.set_spatial_inertia(inertia)
        self.assertTrue(np.allclose(inertia, body.get_spatial_inertia()))

        # Try adding a joint to a dummy body.
        body_joint = PrismaticJoint("z", np.eye(4),
                                    np.array([0., 0., 1.]))
        self.assertFalse(body.has_joint())
        dummy_body = RigidBody()
        body.add_joint(dummy_body, body_joint)
        self.assertEqual(body.getJoint(), body_joint)
        self.assertTrue(body.has_joint())

        # Try adding visual geometry.
        box_element = shapes.Box([1.0, 1.0, 1.0])
        box_visual_element = shapes.VisualElement(
            box_element, np.eye(4), [1., 0., 0., 1.])
        body.AddVisualElement(box_visual_element)
        body_visual_elements = body.get_visual_elements()
        self.assertEqual(len(body_visual_elements), 1)
        self.assertEqual(body_visual_elements[0].getGeometry().getShape(),
                         box_visual_element.getGeometry().getShape())

        # Test collision-related methods.
        self.assertEqual(body.get_num_collision_elements(), 0)
        self.assertEqual(len(body.get_collision_element_ids()), 0)