Esempio n. 1
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 def test_map_array_newbuf(self):
     array2D = self.Array2D([0] * 15)
     elements = [i + (255 - i << 8) + (99 << 16) for i in range(0,15)]
     array3D = self.Array3D(elements)
     map_array(array2D, array3D, self.surface)
     for x in range(0, 3):
         for y in range(0, 5):
             p = array3D[x, y, 0], array3D[x, y, 1], array3D[x, y, 2]
             self.assertEqual(self.surface.unmap_rgb(array2D[x, y]), p)
Esempio n. 2
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 def test_map_array_newbuf(self):
     array2D = self.Array2D([0] * 15)
     elements = [i + (255 - i << 8) + (99 << 16) for i in range(0,15)]
     array3D = self.Array3D(elements)
     map_array(array2D, array3D, self.surface)
     for x in range(0, 3):
         for y in range(0, 5):
             p = array3D[x, y, 0], array3D[x, y, 1], array3D[x, y, 2]
             self.assertEqual(self.surface.unmap_rgb(array2D[x, y]), p)
Esempio n. 3
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    def test_map_array(self):
        targets = [
            self._make_surface(8),
            self._make_surface(16),
            self._make_surface(16, srcalpha=True),
            self._make_surface(24),
            self._make_surface(32),
            self._make_surface(32, srcalpha=True),
        ]
        source = pygame.Surface(self.surf_size,
                                0,
                                24,
                                masks=[0xFF, 0xFF00, 0xFF0000, 0])
        self._fill_surface(source)
        source_view = source.get_view("3")  # (w, h, 3)
        for t in targets:
            map_array(t.get_view("2"), source_view, t)
            for posn, i in self.test_points:
                sc = t.map_rgb(source.get_at(posn))
                dc = t.get_at_mapped(posn)
                self.assertEqual(
                    dc,
                    sc,
                    "%s != %s: flags: %i"
                    ", bpp: %i, posn: %s" %
                    (dc, sc, t.get_flags(), t.get_bitsize(), posn),
                )

        color = pygame.Color("salmon")
        color.set_length(3)
        for t in targets:
            map_array(t.get_view("2"), color, t)
            sc = t.map_rgb(color)
            for posn, i in self.test_points:
                dc = t.get_at_mapped(posn)
                self.assertEqual(
                    dc,
                    sc,
                    "%s != %s: flags: %i"
                    ", bpp: %i, posn: %s" %
                    (dc, sc, t.get_flags(), t.get_bitsize(), posn),
                )

        # mismatched shapes
        w, h = source.get_size()
        target = pygame.Surface((w, h + 1), 0, 32)
        self.assertRaises(ValueError, map_array, target, source, target)
        target = pygame.Surface((w - 1, h), 0, 32)
        self.assertRaises(ValueError, map_array, target, source, target)
Esempio n. 4
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    def test_map_array(self):
        targets = [self._make_surface(8),
                   self._make_surface(16),
                   self._make_surface(16, srcalpha=True),
                   self._make_surface(24),
                   self._make_surface(32),
                   self._make_surface(32, srcalpha=True),
                   ]
        source = pygame.Surface(self.surf_size, 0, 24,
                                masks=[0xff, 0xff00, 0xff0000, 0])
        self._fill_surface(source)
        source_view = source.get_view('3')  # (w, h, 3)
        for t in targets:
            map_array(t.get_view('2'), source_view, t)
            for posn, i in self.test_points:
                sc = t.map_rgb(source.get_at(posn))
                dc = t.get_at_mapped(posn)
                self.assertEqual(dc, sc,
                                 "%s != %s: flags: %i"
                                 ", bpp: %i, posn: %s" %
                                 (dc, sc,
                                  t.get_flags(), t.get_bitsize(),
                                  posn))

        color = pygame.Color("salmon")
        color.set_length(3)
        for t in targets:
            map_array(t.get_view('2'), color, t)
            sc = t.map_rgb(color)
            for posn, i in self.test_points:
                dc = t.get_at_mapped(posn)
                self.assertEqual(dc, sc,
                                 "%s != %s: flags: %i"
                                 ", bpp: %i, posn: %s" %
                                 (dc, sc,
                                  t.get_flags(), t.get_bitsize(),
                                  posn))

        # mismatched shapes
        w, h = source.get_size()
        target = pygame.Surface((w, h + 1), 0, 32)
        self.assertRaises(ValueError, map_array, target, source, target)
        target = pygame.Surface((w - 1, h), 0, 32)
        self.assertRaises(ValueError, map_array, target, source, target)
Esempio n. 5
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    def test_map_array(self):
        try:
            from numpy import array, zeros, uint8, int32, alltrue
        except ImportError:
            return

        surf = pygame.Surface((1, 1), 0, 32)

        # color fill
        color = array([11, 17, 59], uint8)
        target = zeros((5, 7), int32)
        map_array(target, color, surf)

        self.assertTrue(alltrue(target == surf.map_rgb(color)))

        # array column stripes
        stripe = array([[2, 5, 7], [11, 19, 23], [37, 53, 101]], uint8)
        target = zeros((4, stripe.shape[0]), int32)
        map_array(target, stripe, surf)
        target_stripe = array([surf.map_rgb(c) for c in stripe], int32)

        self.assertTrue(alltrue(target == target_stripe))

        # array row stripes
        stripe = array([[[2, 5, 7]],
                        [[11, 19, 24]],
                        [[10, 20, 30]],
                        [[37, 53, 101]]], uint8)
        target = zeros((stripe.shape[0], 3), int32)
        map_array(target, stripe, surf)
        target_stripe = array([[surf.map_rgb(c)] for c in stripe[:,0]], int32)

        self.assertTrue(alltrue(target == target_stripe))

        # mismatched shape
        w = 4
        h = 5
        source = zeros((w, h, 3), uint8)
        target = zeros((w,), int32)
        self.assertRaises(ValueError, map_array, target, source, surf)
        source = zeros((12, w, h + 1), uint8)
        self.assertRaises(ValueError, map_array, target, source, surf)
        source = zeros((12, w - 1, 5), uint8)
        self.assertRaises(ValueError, map_array, target, source, surf)
Esempio n. 6
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    def test_map_array(self):
        try:
            from numpy import array, zeros, uint8, int32, alltrue
        except ImportError:
            return

        surf = pygame.Surface((1, 1), 0, 32)

        # color fill
        color = array([11, 17, 59], uint8)
        target = zeros((5, 7), int32)
        map_array(target, color, surf)
        self.assert_(alltrue(target == surf.map_rgb(color)))

        # array column stripes
        stripe = array([[2, 5, 7], [11, 19, 23], [37, 53, 101]], uint8)
        target = zeros((4, stripe.shape[0]), int32)
        map_array(target, stripe, surf)
        target_stripe = array([surf.map_rgb(c) for c in stripe], int32)
        self.assert_(alltrue(target == target_stripe))

        # array row stripes
        stripe = array([[[2, 5, 7]],
                        [[11, 19, 24]],
                        [[10, 20, 30]],
                        [[37, 53, 101]]], uint8)
        target = zeros((stripe.shape[0], 3), int32)
        map_array(target, stripe, surf)
        target_stripe = array([[surf.map_rgb(c)] for c in stripe[:,0]], int32)
        self.assert_(alltrue(target == target_stripe))

        # mismatched shape
        w = 4
        h = 5
        source = zeros((w, h, 3), uint8)
        target = zeros((w,), int32)
        self.assertRaises(ValueError, map_array, target, source, surf)
        source = zeros((12, w, h + 1), uint8)
        self.assertRaises(ValueError, map_array, target, source, surf)
        source = zeros((12, w - 1, 5), uint8)
        self.assertRaises(ValueError, map_array, target, source, surf)