Esempio n. 1
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def maskFromSurface(surface, threshold=127):
    mask = mask.Mask(surface.get_size())
    key = surface.get_colorkey()
    if key:
        for y in range(surface.get_height()):
            for x in range(surface.get_width()):
                if surface.get_at((x + 0.1, y + 0.1)) != key:
                    mask.set_at((x, y), 1)
    else:
        for y in range(surface.get_height()):
            for x in range(surface.get_width()):
                if surface.get_at((x, y))[3] > threshold:
                    mask.set_at((x, y), 1)
    return mask
Esempio n. 2
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def maskFromSurface(surface, threshold = 127):
    mask = mask.Mask(surface.get_size())
    key = surface.get_colorkey()
    if key:
        for y in range(surface.get_height()):
            for x in range(surface.get_width()):
                if surface.get_at((x+0.1,y+0.1)) != key:
                    mask.set_at((x,y),1)
    else:
        for y in range(surface.get_height()):
            for x in range (surface.get_width()):
                if surface.get_at((x,y))[3] > threshold:
                    mask.set_at((x,y),1)
    return mask
Esempio n. 3
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def load_image(file, transparent):
    file = os.path.join(main_dir, 'images', file)
    try:
        surface = pygame.image.load(file)
    except pygame.error:
        raise SystemExit('Could not load image "%s" %s' %
                         (file, pygame.get_error()))
    if transparent:
        corner = surface.get_at((0, 0))
        surface.set_colorkey(corner, RLEACCEL)
    return surface.convert()
Esempio n. 4
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def load_image(file, transparent):
    file = os.path.join(main_dir, 'images', file)
    try:
        surface = pygame.image.load(file)
    except pygame.error:
        raise SystemExit('Could not load image "%s" %s' %
                         (file, pygame.get_error()))
    if transparent:
        corner = surface.get_at((0, 0))
        surface.set_colorkey(corner, RLEACCEL)
    return surface.convert()