def __init__(self):
        """Initialize the game, and create game resources."""
        pygame.__init__("Alien Invasion")
        self.settings = Settings()

        self.screen = pygame.display.set_mode(
            (self.settings.screen_width, self.settings.screen_height))
        pygame.display.set_caption("Alien Invasion by brkavci")

        self.ship = Ship(self)

        self.ship2 = Ship(self)
        self.ship2.image = pygame.image.load('images/ships/black_hawk.bmp')
        self.ship2.rect.topleft = self.ship.rect.topright
        self.ship2.rect.centerx += 20

        self.ship3 = Ship(self)
        self.ship3.image = pygame.image.load('images/ships/blue_rocket.bmp')
        self.ship3.rect.topleft = self.ship2.rect.topright
        self.ship3.rect.centerx += 20

        self.ship4 = Ship(self)
        self.ship4.image = pygame.image.load('images/ships/ghost.bmp')
        self.ship4.rect.topleft = self.ship3.rect.topright
        self.ship4.rect.centerx += 20

        self.ship5 = Ship(self)
        self.ship5.image = pygame.image.load('images/ships/military.bmp')
        self.ship5.rect.topleft = self.ship4.rect.topright
        self.ship5.rect.centerx += 20

        self.ship6 = Ship(self)
        self.ship6.image = pygame.image.load('images/ships/russian.bmp')
        self.ship6.rect.topleft = self.ship5.rect.topright
        self.ship6.rect.centerx += 30
Esempio n. 2
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 def display_init(self):
     """Set up the Pygame parts of the world object, and the control vars"""
     # Pygame setup
     pygame.__init__("world")
     self.exit = False
     self.display = pygame.display.set_mode((self.x*10, self.y*10))
     pygame.display.set_caption("Alife program")
     self.clock = pygame.time.Clock()
Esempio n. 3
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def main():
    pygame.__init__(GAME_NAME)
    screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
    screen.fill(WHITE)
    villager_images = []
    for image in VILLAGER_IMAGES:
        villager_images.append(pygame.image.load(image))
    #message_image = pygame.image.load(MESSAGE_IMAGE)
    monster_image = None
    clock = pygame.time.Clock()
    villager_connections = []
    listener = ConnectionListener(villager_connections)
    listener.start()
    start_game(screen, villager_images, monster_image, clock,
               villager_connections)
    listener.close_socket()
Esempio n. 4
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    def __init__(self):
        self.w = 750
        self.h = 500
        self.reset = True
        self.active = False
        self.input_text = ''
        self.word = ''
        self.time_start = 0
        self.total_time = 0
        self.accuracy = '0%'
        self.results = 'Time:0 Accuracy:0 % Wpm:0 '
        self.wpm = 0
        self.end = False
        self.HEAD_C = (255, 213, 102)
        self.TEXT_C = (240, 240, 240)
        self.RESULT_C = (255, 70, 70)

        pygame.__init__()  # initialized pygame and load images
        self.open_img = pygame.image.load('type-speed-open.png')
        self.open_img = pygame.transform.scale(self.open_img, (self.w, self.h))
        self.bg = pygame.image.load('background.jpg')
        self.bg = pygame.transform.scale(self.bg, (500, 750))
        self.screen = pygame.display.set_mode((self.w, self.h))
        pygame.display.set_caption('Type Speed test')
Esempio n. 5
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    def __init__(self, width: int = 7, height: int = 7) -> None:
        """Construct MiniMap.

        Args:
            width: The tile width of the map (default=7).
            height: The tile height of the map (default=7).
        """
        self.WIDTH = width
        self.HEIGHT = height
        self.MWIDTH = TSIZE * self.WIDTH
        self.MHEIGHT = TSIZE * self.HEIGHT
        self._pos_x = None  # int: The current -x location of the Player.
        self._pos_y = None  # int: The current -y location of the Player.

        # Setup the necessary pygame modules
        pygame.__init__("display")
        pygame.__init__("event")
        pygame.__init__("draw")
Esempio n. 6
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# -*- coding: utf-8 -*-

import time

import pygame

pygame.__init__()

screen = pygame.display.set_mode([640, 480])

pygame.display.set_caption('Olá mundo')

screen.fill([0, 0, 0])

pygame.display.flip()

time.sleep(5)
Esempio n. 7
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 def __init__(self, serverURL, serverPort, mode):
     self.server = serverURL
     self.port = serverPort
     pygame.__init__("DDD Client")
     self.screen = pygame.display.set_mode(self.SIZE)
     pygame.display.toggle_fullscreen()
Esempio n. 8
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import pygame, socket
import time, pickle

"""
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)

SIZE = (1366/2, 768/2)

pygame.__init__('This is fun')
screen = pygame.display.set_mode(SIZE)

startFlag = False
while startFlag == False and False:
    for event in pygame.event.get():
        if event.type == pygame.KEYDOWN and event.key == pygame.K_d:
            print "Detected keydown", event.key, pygame.K_d
            startFlag = True


while True and False:
    screen.fill(WHITE)
    pygame.display.flip()
    time.sleep(0.3)
    screen.fill(BLACK)
    pygame.display.flip()
    time.sleep(0.3)
    """

class FlashClient(object):
    BLACK = (0, 0, 0)