Esempio n. 1
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    def test_get_set_texture_blend_mode(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)
        renderer = render.create_renderer(window, -1,
                                          render.SDL_RENDERER_SOFTWARE)
        self.assertIsInstance(renderer, render.SDL_Renderer)

        tex = render.create_texture(renderer, pixels.SDL_PIXELFORMAT_ARGB8888,
                                    render.SDL_TEXTUREACCESS_STREAMING, 10, 10)
        self.assertIsInstance(tex, render.SDL_Texture)

        modes = (video.SDL_BLENDMODE_NONE,
                 video.SDL_BLENDMODE_ADD,
                 video.SDL_BLENDMODE_BLEND,
                 video.SDL_BLENDMODE_MOD,
                 )
        for mode in modes:
            render.set_texture_blend_mode(tex, mode)
            tmode = render.get_texture_blend_mode(tex)
            self.assertEqual(tmode, mode)

        render.destroy_texture(tex)
        self.assertRaises(sdl.SDLError, render.set_texture_blend_mode, tex,
                          modes[2])
        self.assertRaises(sdl.SDLError, render.get_texture_blend_mode, tex)

        render.destroy_renderer(renderer)
        video.destroy_window(window)
Esempio n. 2
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    def test_get_set_texture_color_mod(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)
        renderer = render.create_renderer(window, -1,
                                          render.SDL_RENDERER_SOFTWARE)
        self.assertIsInstance(renderer, render.SDL_Renderer)

        tex = render.create_texture(renderer, pixels.SDL_PIXELFORMAT_ARGB8888,
                                    render.SDL_TEXTUREACCESS_STREAMING, 10, 10)
        self.assertIsInstance(tex, render.SDL_Texture)
        colors = ((16, 22, 185),
                  (32, 64, 128),
                  (64, 32, 128),
                  (64, 32, 255),
                  (255, 32, 64),
                  (255, 32, 128),
                  (0, 0, 0),
                  (255, 255, 255),
                  (128, 128, 128),
                  )
        for r, g, b in colors:
            render.set_texture_color_mod(tex, r, g, b)
            tr, tg, tb = render.get_texture_color_mod(tex)
            self.assertEqual((tr, tg, tb), (r, g, b))

        render.destroy_texture(tex)
        self.assertRaises(sdl.SDLError, render.set_texture_color_mod, tex,
                          10, 20, 30)
        self.assertRaises(sdl.SDLError, render.get_texture_color_mod, tex)

        render.destroy_renderer(renderer)
        video.destroy_window(window)
Esempio n. 3
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    def test_query_texture(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)
        renderer = render.create_renderer(window, -1,
                                          render.SDL_RENDERER_SOFTWARE)
        self.assertIsInstance(renderer, render.SDL_Renderer)

        formats = (pixels.SDL_PIXELFORMAT_ARGB8888,
                   pixels.SDL_PIXELFORMAT_RGB555,
                   pixels.SDL_PIXELFORMAT_RGBA4444,
                   pixels.SDL_PIXELFORMAT_ARGB2101010,
                   pixels.SDL_PIXELFORMAT_YUY2
                   )
        access = (render.SDL_TEXTUREACCESS_STATIC,
                  render.SDL_TEXTUREACCESS_STREAMING,
                  render.SDL_TEXTUREACCESS_TARGET)
        for fmt in formats:
            for acc in access:
                for w in range(1, 300, 5):
                    for h in range(1, 300, 5):
                        tex = render.create_texture(renderer, fmt, acc, w, h)
                        self.assertIsInstance(tex, render.SDL_Texture)
                        qf, qa, qw, qh = render.query_texture(tex)
                        self.assertEqual(qf, fmt)
                        self.assertEqual(qa, acc)
                        self.assertEqual(w, qw)
                        self.assertEqual(h, qh)
                        render.destroy_texture(tex)

        render.destroy_renderer(renderer)
        video.destroy_window(window)
Esempio n. 4
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    def test_create_destroy_texture(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)
        renderer = render.create_renderer(window, -1,
                                          render.SDL_RENDERER_SOFTWARE)
        self.assertIsInstance(renderer, render.SDL_Renderer)

        formats = (pixels.SDL_PIXELFORMAT_ARGB8888,
                   pixels.SDL_PIXELFORMAT_RGB555,
                   pixels.SDL_PIXELFORMAT_RGBA4444,
                   pixels.SDL_PIXELFORMAT_RGBA8888,
                   pixels.SDL_PIXELFORMAT_ARGB2101010,
                   pixels.SDL_PIXELFORMAT_YUY2
                   )
        access = (render.SDL_TEXTUREACCESS_STATIC,
                  render.SDL_TEXTUREACCESS_STREAMING,
                  render.SDL_TEXTUREACCESS_TARGET)
        for fmt in formats:
            for acc in access:
                for w in range(1, 300, 5):
                    for h in range(1, 300, 5):
                        tex = render.create_texture(renderer, fmt, acc, w, h)
                        self.assertIsInstance(tex, render.SDL_Texture)
                        render.destroy_texture(tex)

        self.assertRaises(sdl.SDLError, render.create_texture, renderer,
                          pixels.SDL_PIXELFORMAT_RGB555, 1, -10, 10)
        self.assertRaises(sdl.SDLError, render.create_texture, renderer,
                          pixels.SDL_PIXELFORMAT_RGB555, 1, 10, -10)
        self.assertRaises(sdl.SDLError, render.create_texture, renderer,
                          pixels.SDL_PIXELFORMAT_RGB555, 1, -10, -10)
        self.assertRaises(ValueError, render.create_texture, renderer,
                          pixels.SDL_PIXELFORMAT_RGB555, -5, 10, 10)
        self.assertRaises(ValueError, render.create_texture, renderer,
                          -10, 1, 10, 10)
        self.assertRaises((AttributeError, TypeError),
                          render.create_texture, None,
                          pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10)
        self.assertRaises((AttributeError, TypeError),
                          render.create_texture, "Test",
                          pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10)
        self.assertRaises(ValueError, render.create_texture, renderer,
                          "Test", 1, 10, 10)
        self.assertRaises(ValueError, render.create_texture, renderer,
                          pixels.SDL_PIXELFORMAT_RGB555, None, 10, 10)
        self.assertRaises(ValueError, render.create_texture, renderer,
                          pixels.SDL_PIXELFORMAT_RGB555, "Test", 10, 10)

        render.destroy_renderer(renderer)
        self.assertRaises(sdl.SDLError, render.create_texture, renderer,
                          pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10)
        video.destroy_window(window)
Esempio n. 5
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    def test_get_set_render_target(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)

        skipcount = 0
        for i in range(render.get_num_render_drivers()):
            renderer = render.create_renderer(window, i,
                                              render.SDL_RENDERER_ACCELERATED)
            self.assertIsInstance(renderer, render.SDL_Renderer)

            supported = render.render_target_supported(renderer)
            if not supported:
                skipcount += 1
                render.destroy_renderer(renderer)
                continue

            render.set_render_target(renderer)
            self.assertIsNone(render.get_render_target(renderer))

            tex = render.create_texture(renderer,
                                        pixels.SDL_PIXELFORMAT_ARGB8888,
                                        render.SDL_TEXTUREACCESS_TARGET,
                                        10, 10)
            render.set_render_target(renderer, tex)
            self.assertIsInstance(render.get_render_target(renderer),
                                  render.SDL_Texture)
            render.destroy_texture(tex)

            # TODO: Check in the SDL codebase, why the code below does
            # not fail...
            # tex2 = render.create_texture(renderer,
            #                              pixels.SDL_PIXELFORMAT_ARGB8888,
            #                              render.SDL_TEXTUREACCESS_STREAMING,
            #                              10, 10)
            # self.assertRaises(SDLError, render.set_render_target, renderer,
            #                   tex2)
            # render.destroy_texture(tex2)

            render.destroy_renderer(renderer)
        video.destroy_window(window)

        if skipcount == render.get_num_render_drivers():
            self.skipTest("None of the renderers supports render targets")
Esempio n. 6
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    def create_texture_sprite(self, renderer, size=(0, 0), pformat=pixels.SDL_PIXELFORMAT_RGBA8888, static=True):
        """Creates a texture sprite.

        A size tuple containing the width and height of the sprite needs
        to be provided.

        TextureSprite objects are assumed to be static by default,
        making it impossible to access their pixel buffer in favour for
        faster copy operations. If you need to update the pixel data
        frequently, static can be set to False to allow a streaming
        access on the underlying texture pixel buffer.
        """
        if isinstance(renderer, render.SDL_Renderer):
            sdlrenderer = renderer
        elif isinstance(renderer, RenderContext):
            sdlrenderer = renderer.renderer
        else:
            raise TypeError("renderer must be a Renderer or SDL_Renderer")
        access = render.SDL_TEXTUREACCESS_STATIC
        if not static:
            access = render.SDL_TEXTUREACCESS_STREAMING
        texture = render.create_texture(sdlrenderer, pformat, access, size[0], size[1])
        return TextureSprite(texture)
Esempio n. 7
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    def test_get_set_texture_alpha_mod(self):
        window = video.create_window("Test", 10, 10, 10, 10,
                                     video.SDL_WINDOW_HIDDEN)
        self.assertIsInstance(window, video.SDL_Window)
        renderer = render.create_renderer(window, -1,
                                          render.SDL_RENDERER_SOFTWARE)
        self.assertIsInstance(renderer, render.SDL_Renderer)

        tex = render.create_texture(renderer, pixels.SDL_PIXELFORMAT_ARGB8888,
                                    render.SDL_TEXTUREACCESS_STREAMING, 10, 10)
        self.assertIsInstance(tex, render.SDL_Texture)

        for alpha in range(0, 255):
            render.set_texture_alpha_mod(tex, alpha)
            talpha = render.get_texture_alpha_mod(tex)
            self.assertEqual(talpha, alpha)

        render.destroy_texture(tex)
        self.assertRaises(sdl.SDLError, render.set_texture_color_mod, tex,
                          10, 20, 30)
        self.assertRaises(sdl.SDLError, render.get_texture_color_mod, tex)

        render.destroy_renderer(renderer)
        video.destroy_window(window)