Esempio n. 1
0
 def test_render_blended(self):
     filename = RESOURCES.get_path("tuffy.ttf")
     font = sdlttf.open_font(filename, 10)
     color = SDL_Color(0, 0, 0)
     sf = sdlttf.render_blended(font, "Example", color)
     self.assertIsInstance(sf, surface.SDL_Surface)
     surface.free_surface(sf)
Esempio n. 2
0
 def _render_text(self):
     """ renders bw blended text. tinting is done in the shader. """
     self.surface.fill((0,0,0,0))
     i = 0
     dump = False
     for s in self.strings:
         if len(s) > 0:
             if isinstance(self.data, dict):
                 s = s.format(**self.data)
             strsurf = sdlttf.render_blended(self.font, s, SDL_Color())
             # since we render with white, we can set the pixelformat
             # to anything that starts with 'A' and has the same bpp and amask,
             # thus avoiding extra blit cost
             # or we can just render_shaded and use that as the alpha channel.
             
             self.surface.blit(strsurf, (self.padding, self.padding + i * self.ystep))
             sdlsurface.free_surface(strsurf)
         i += 1
     self.surface.upload_tex2d(self._texture_name)
     self._surface_dirty = False