Esempio n. 1
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    '''

    robot.y += y_change
    robot.x += x_change

    drawDivider(945, 0, (255, 255, 255))
    robot.draw()

    barrierX = 740
    barrierY = 700

    #barrierX = 780
    #barrierY = 600

    if not barrierExists(barrierList, barrierX, barrierY):
        barrier = Barrier(screen, barrierX, barrierY, 5, 5)
        #barrier = Barrier(screen, barrierX, barrierY, 10, 40)
        #barrier = pygame.draw.rect(screen, (255, 255, 255), (780, 600, 40, 10),0)
        barrierList.append(barrier)

    for b in barrierList:
        b.draw()

        robot.displayWarnings(b)
        #if d < 100:
        #robot.getDirection(barrier, d)
        #if isCollision(robot.x, robot.y, barrier.x, barrier.y):
        #    displayWarningUp(robot.x, robot.y)

    pygame.display.update()
    time.sleep(0.001)
Esempio n. 2
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'''

    robot.y += y_change
    robot.x += x_change

    drawDivider(945, 0, (255, 255, 255))
    robot.draw()

    barrierX = 740
    barrierY = 700

    #barrierX = 780
    #barrierY = 600

    if not barrierExists(barrierList, barrierX, barrierY):
        barrier = Barrier(screen, barrierX, barrierY, 10, 10)
        #barrier = Barrier(screen, barrierX, barrierY, 10, 40)
        #barrier = pygame.draw.rect(screen, (255, 255, 255), (780, 600, 40, 10),0)
        barrierList.append(barrier)

    for b in barrierList:
        b.draw()

        direction = robot.getDirection(barrier)
        if direction != None:
            distance = robot.getDistance(barrier, direction)
            if distance < 100:
                if direction == 'up':
                    robot.displayWarningUp(distance)
                if direction == 'down':
                    robot.displayWarningDown(distance)
Esempio n. 3
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    def main(self):
        # -------------------- Begin Mainloop --------------------
        print('Beginning Simulation... \n\n')

        elapsedList = []
        controllerList = []
        serverList = []
        pygameList = []

        launch = time.time()

        running = True
        while running:

            start = time.time()

            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    running = False

                if event.type == pygame.JOYHATMOTION:
                    arm_vert_axis = event.value[1]
                    arm_horiz_axis = event.value[0]

            controller_start = time.time()
            if controller_connected:

                # Use start button to quit simulation
                if c.joystick.get_button(9):
                    running = False

                # Get joystick values for drive control
                scan_axis, x_axis, y_axis = c.get_axes()
                y_axis = -y_axis

                # Get trigger data to control turning
                if c.joystick.get_button(6):
                    robot_angle += 2
                    scanner_angle += 2
                if c.joystick.get_button(7):
                    robot_angle -= 2
                    scanner_angle -= 2

                # Set robot to autonomous mode
                if c.joystick.get_button(8):
                    time.sleep(0.3)
                    if control_mode == "user-controlled":
                        control_mode = "autonomous"
                    else:
                        control_mode = "user-controlled"

                # Control arm movements using D-pad
                if arm_vert_axis:
                    if arm_vert_axis > 0:
                        print('move arm up')
                    else:
                        print('move arm down')
                if arm_horiz_axis:
                    if arm_horiz_axis > 0:
                        print('move arm right')
                    else:
                        print('move arm left')

                # Pick up item using Triangle button
                if c.joystick.get_button(0):
                    if claw_open:
                        claw_open = False
                        print('\nPick up item\n')
                    else:
                        print('\nDrop item\n')
                        claw_open = True
                    time.sleep(0.1)

                #print(arm_vert_axis)

                # Decrease sensitivity
                if abs(x_axis) < 0.08:
                    x_axis = 0
                if abs(y_axis) < 0.08:
                    y_axis = 0
                if abs(scan_axis) < 0.08:
                    scan_axis = 0

                # Add controller input to control message
                message += str(y_axis)

            controllerList.append(time.time() - controller_start)

            server_start = time.time()

            if server_online:

                r.receive()
                serverList.append(time.time() - server_start)

                data = r.datalist

                #GET TEMPERATURE DATA
                #temp_data = r.getTemp(temp_data)

                #GET SONAR DATA
                sonar_data = str(r.getSonar(sonar_data))

                #GET IR PROXIMITY DATA
                ir_data = r.getIR(ir_data)

                #GET ACCELEROMETER DATA
                accel_data = r.getAccel(accel_data)
                a_datalist = accel_data.split(',')
                ax = a_datalist[0].strip('[')
                ay = a_datalist[1]
                az = a_datalist[2].strip(']')

                #GET GYROSCOPE DATA
                gyro_data = r.getGyro(gyro_data)
                g_datalist = gyro_data.split(',')
                gx = g_datalist[0].strip('[')
                gy = g_datalist[1]
                gz = g_datalist[2].strip(']')

                if 'sonar' in g_datalist[2]:
                    gz = g_datalist[2].strip(']sonar')
                else:
                    gz = g_datalist[2].strip(']')

                if data_status == 'printing':
                    print('\n')
                    print('ax =', ax)
                    print('ay =', ay)
                    print('az =', az)

                    print('\n')
                    print('gx =', gx)
                    print('gy =', gy)
                    print('gz =', gz)

                    print('\n')
                    print('temp = ', temp_data)
                    print('sonar = ', sonar_data)

            pygame_start = time.time()
            if pygame_running:

                screen.fill(black)

                # Convert angle output to radians
                angle = robot_angle / 180 * math.pi

                if controller_connected:
                    # Adjust translational movements based on direction
                    x_change = -y_axis * math.sin(angle)
                    y_change = -y_axis * math.cos(angle)

                    x_change *= 3
                    y_change *= 3

                    # Change direction that robot is looking
                    scanner_angle -= 2 * scan_axis

                robot.y += y_change
                robot.x += x_change
                scanner.y += y_change
                scanner.x += x_change

                self.drawDivider()
                robot.draw(robot_angle)
                scanner.draw(scanner_angle)

                barrierX = 740
                barrierY = 700

                if not barrierExists(barrierList, barrierX, barrierY):
                    #barrier = Barrier(screen, barrierX, barrierY, 5, 5)
                    barrier = Barrier(screen, barrierX, barrierY, 10, 40)
                    #barrier = pygame.draw.rect(screen, (255, 255, 255), (780, 600, 40, 10),0)
                    barrierList.append(barrier)

                for b in barrierList:
                    b.draw()
                    robot.displayWarnings(b)

                # Display message when in autonomous mode
                if control_mode == "autonomous":
                    mode_string = 'Mode: Autonomous'
                    displayText(mode_string, font_24, 800, 50)

                if server_online:

                    if data_status == 'GUI':
                        ax_string = 'ax = ' + ax
                        displayText(ax_string, font, 1230, 50)
                        ay_string = 'ay = ' + ay
                        displayText(ay_string, font, 1230, 130)
                        az_string = 'az = ' + az
                        displayText(az_string, font, 1230, 210)
                        gx_string = 'gx = ' + gx
                        displayText(gx_string, font, 1230, 290)
                        gy_string = 'gy = ' + gy
                        displayText(gy_string, font, 1230, 370)
                        gz_string = 'gz = ' + gz
                        displayText(gz_string, font, 1230, 450)
                        sonar_string = 'dist = ' + sonar_data
                        displayText(sonar_string, font, 1230, 530)

                    # If robot detects an obstacle in close proximity, display message
                    if float(sonar_data) < 6 or not ir_data:
                        warning_string = 'You are too close to a barrier'
                        displayText(warning_string, font, 600, 50)

                pygame.display.update()

            pygameList.append(time.time() - pygame_start)

            if server_online:
                r.client.send(message)
                message = ''

            elapsed = time.time() - start
            elapsedList.append(elapsed)

            if time.time() - launch >= 60:
                running = False

            time.sleep(0.001)

        total = 0
        for time in elapsedList:
            total += time

        controller_total = 0
        for time in controllerList:
            controller_total += time

        server_total = 0
        for time in serverList:
            server_total += time

        pygame_total = 0
        for time in pygameList:
            pygame_total += time

        print('Average Elapsed Time: ', total / len(elapsedList))
        print('Average Elapsed Time for controller code: ',
              controller_total / len(controllerList))
        print('Average Elapsed Time for server code: ',
              server_total / len(serverList))
        print('Average Elapsed Time for pygame code: ',
              pygame_total / len(pygameList))

        pygame.quit()
Esempio n. 4
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    scanner = Robot(sim_surface, robotX, robotY, scanner_height, scanner_width,
                    (0, 0, 255))

    y_change = 0
    x_change = 0

    y_axis = 0

    barrierList = []
    barrier_width = sim_height * 1 / 132

    font = pygame.font.Font('freesansbold.ttf', 32)
    font_24 = pygame.font.Font('freesansbold.ttf', 24)

    #Side right
    barrier = Barrier(sim_surface, sim_width * 30 / 33, sim_height * 16 / 22,
                      barrier_width, sim_height * 4 / 22)
    barrierList.append(barrier)

    #Side right
    #barrier = Barrier(sim_surface, sim_width * 33/33, sim_height * 20/22, barrier_width, sim_height * 4/22)
    #barrierList.append(barrier)

    #Side left
    barrier = Barrier(sim_surface, sim_width * 28 / 33, sim_height * 18 / 22,
                      barrier_width, sim_height * 2 / 22)
    barrierList.append(barrier)

    #Top center
    barrier = Barrier(sim_surface, sim_width * 26 / 33, sim_height * 16 / 22,
                      sim_width * 4 / 33, barrier_width)
    barrierList.append(barrier)
Esempio n. 5
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            robot.y += y_change
            robot.x += x_change
            scanner.y += y_change
            scanner.x += x_change

            #drawDivider()
            robot.draw(robot_angle)
            scanner.draw(scanner_angle)

            barrierX = sim_width * 35 / 45
            barrierY = sim_height * 2 / 3

            if not barrierExists(barrierList, barrierX, barrierY):
                #barrier = Barrier(screen, barrierX, barrierY, 5, 5)
                barrier = Barrier(sim_surface, barrierX, barrierY,
                                  barrier_width, sim_height * 2 / 45)
                #barrier = pygame.draw.rect(screen, (255, 255, 255), (780, 600, 40, 10),0)
                barrierList.append(barrier)

            for b in barrierList:
                b.draw()
                robot.displayWarnings(b)

        elif simulation == 'lanecontrol':

            robot.draw()

        # Display message when in autonomous mode
        if control_mode == "autonomous":
            mode_string = 'Mode: Autonomous'
            displayText(sim_surface, mode_string, font_24, width * 4 / 7,