Esempio n. 1
0
    def test_operations(self) -> None:
        """
        Test the file operations.
        """
        if SYS_PLATFORM_OSX:
            return

        image_original = pygame_menu.BaseImage(
            pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES)
        image = pygame_menu.BaseImage(
            pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES)
        self.assertTrue(image.equals(image_original))

        # Flip
        image.flip(True, False)
        self.assertFalse(image.equals(image_original))
        image.restore()
        self.assertTrue(image.equals(image_original))

        # Checkpoint
        image.flip(True, False)
        self.assertFalse(image.equals(image_original))
        image.checkpoint()
        self.assertFalse(image.equals(image_original))
        image.restore()
        self.assertFalse(image.equals(image_original))
Esempio n. 2
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    def test_from_bytesio(self) -> None:
        """
        Test image load from base64.
        """
        if SYS_PLATFORM_OSX:
            return
        photo = 'R0lGODlhRgBGAPZUAAAAAAAAMwAAzAArAAArMwArzAAr/wBVmQBVzABV/zMAADMAMzMrADMrMzMrmTMrzDMr/zNVADNVMzNVZjNVmTN' \
                'VzDNV/zOAADOAMzOAZjOA/zOqM2YAM2YrAGYrM2ZVAGZVM2ZVZmZVmWZVzGZV/2aAAGaAM2aAZmaAmWaAzGaA/2aqAGaqM2aqZmaqmW' \
                'aqzJkrAJkrM5lVAJlVM5lVZplVmZmAAJmAM5mAZpmAmZmAzJmqZpmqmZmqzJmq/5nVmZnVzMxVAMxVM8xVZsyAAMyAM8yAZsyqZsyqm' \
                'cyqzMyq/8zVmczVzMzV/8z/zMz////VzP/V////zP///wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA' \
                'AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA' \
                'AAAAAAAAAAAAAACH5BAUAAFQALAAAAABGAEYAAAf/gFOCg4SFhoeIiYZMOScoKI45SUxJk4qXmJmJSSghKCI4OSInOT1JTT05TJqsrY' \
                'hMPCETnpCQIjyVSbiuvK1NjJ2jIiE5KI0ouJQ8PVC9zohPusWOndU4o5+4SaWrz96CULAhnsU4n9Tlnqc9SElP389NPKK1J8KkKOa0y' \
                'JU9u/CumDByhI+GsWq0zOUgZ6oSDx5RAGriYcyTvVrHruUTkQ/SsUlJTEnMxClEpI7HikGq4fFRDXsn+jFpNjIRk1SOsJGz1wgURkfm' \
                'UOrg0Y2VwElFX1WClRFlx6cKN1bsaBJFklYCmSB5mCypIIFcH467uLCjTxQGbXXEx/GRKk1O/2CZwGCChYm5JnIQHST3LgsMszgGTRm' \
                'pcDm3J0idQOJVEZMTd+ni3XD3gokTqx5PvivrxM6pPY+9fGTwotUmRlvgtUvZbt2/JnDtkOx6Q4hhEzyOmsa7JTpcUlo9QWLigl3XsG' \
                'HX3bEDMga7z03I6gSzNzHSj6713MsKCg/VdylHr+uXrnnk4U3Muk2QXtCgJ1hCmjHjSMTUEUxQJk/+eXTod/XnmgkSoLCeR4V9EpQxM' \
                '8ggwwxIvKMJE8WRt99+A7Y2V3LhwcYeR6HxBBQkITT4YDs0XSIFD7DRVl5d4w0II392zXLgMVRVRIMHHjjoIITBXdKEX5ERSJcEdyG5' \
                '4f9mx9HVpCchZLDbU3oJlEMHMfQoAxE2FNGYIVC0uFp5rh3JAoDKHZekBMNYxBExlkzBxAw89kgEETIwdgmF/ZHpVwZzgUDXCei12KI' \
                'EnlXTSClByolDnVviicMS9yHCA1376RcghwNicB5eSa42gQizJMqEhIMkAUKPJsogxBFIQOHEIY8ViuhDzkUQ3X4SSABCr0ZuSh6iEk' \
                'yAJBKHJDFDBzJ40CAROBwBRJyE8LDaeTtMwgMO4C1plwQYCIokpjOy4CuSEUiwA2qFzAkCDDzeWQQOPOzAAyFMNPciBotJ2IQTUcByg' \
                'nk08lcwwf6Z0OggUOCQpQcfBDEDCEUW9dj/BQRj9iU4SziHV8LJIWzXCTg0x267PPQIAwgy2CDDXyzs8JW1xvG3Mb7fjUskedAJOqlA' \
                'TjSRoiFR8LBsvEQE+9UOGG7Yw8JTBHyTQOFY+zGMLQrKQjL4JrIECB8gHSgGX73oWgsQ8RWLBA00EEJXPAy8qcf8ItGDZ/d+ZZNqLD9' \
                'I8XNlO7kkXd0wEULbIACgeNuYyYkEueDOhURcITAQgARXybkxFC1gLEMMIFBsl+Y7Q1dCbF9JAEADJ0yggOKrZ14rXpa1sEoSqq9eeC' \
                'JOQGbCDBxAfCbZsIjHoXhLTJFEA6s/lLviIXTD1V0n7BWFZ4oTgKyciXBuHAgdePC3/wlTxF26i5jxwDwAC6wPwACrzzoFFE9AAQQTj' \
                'aq/OgMNuAPFyYZ4gr5MAIIY0CIE3lFTjJyEgR20wH2wawDbGtANAAoiIupjAJQccrPy4YAyiRoG+VrgnNrw7DkkXIDiJBCAxY2DggGD' \
                '2hScsI0BBIAUIMCVDBmWr7kkxjOEcgIOYrQzYUlgAA2gQe4k8EKuMCFghCia61bHtglcpoNO6IGaqEO2IrWGXGqaS6/ctwAkDmCISGr' \
                'B9lL3OtgxgC4yU0QUliC4xJiECZ0zmGpM+JxvMWAAZRzAHxtAF10l5gdMEBoTJqC4ARCAARIwDg8sWIhoaOoyb5LCCSQAHeWMJ/9A/e' \
                'kVkpAEIFCi7SEgaMAAfPWtxiUiCisyIUzwWIL/8Cw9nvLWmWAkqCVl6i4kVCAIbJeIaPhjSZdJjCYlMzgWEAqURwqUzkB1yw2EEQO9c' \
                'iAPhlYIVECAAsLijBRacDoN9QlmZSIQXpQkOONFBja9wgAPlqAVVHUzBQ8ogBU7aQIUPCE9WCsdMq8Jqk+GK0DRjI1WaLAxJlTAAAmo' \
                'gOBGxjnJZGpXyNyAp5qkJvEgCQQzwEFIZ0CDGdwApDjAwRBukDlDNOGhCTCAFVcwIyFaBjnP3BldKJYeuYEqdCAIAQ2GSlKSErWk9MF' \
                'fshAQUwQgQEAmqOi1Ogko2NAAB1f/DSoBt1qiktIApCCdWElFaoSRljQJlSKEEmBqAAREzjUCLKKaSjlWs2J1CDS4wVe7OtarFvWr9A' \
                'EBDr4kBSD0AKKIrQAFMFACtEVhBzNyJ23ocgO8FoGogf1rWcv61dDdBaih8wBDD9GEFFQgpglIbVutKDMnmO+WJyRPibBKnxLZdqS07' \
                'aySOBM6oe4grYN4aQEQi9oCUMAF20vCbNIEskuWiKQi9WtJgcokQ1lzB0yQXyGcoAMLEBe1BqhAD/jyAyJtwHcDCiMot+otInEKL9xZ' \
                'hAUKgFoEQDSmFngaXwDaH9Xsxz9/MY+nPvVFnZInjoaQgg8egNoGQxQCPrAY/3hgRiRbFuyW12wSf+jCA3t+xQdsBW8C7JuAFLS0tJH' \
                'DJXIYGDKo2tJF4nHlIJ7QhBGEeMT3fbAOgPCVHlQgBLUEVRiHXGH0aKqj5OGBdvkyAhITN8dNVQJfdACBCVjxoIMiF6D4palP8jNAv5' \
                'TAE7vpY+Iy9b70hWgFKmjaBBRAohsmWEGpmbC6DOwvdMMABVLQg5MloQIh/i5iC5BfQlRguDGtwEzVi9BGA8qHnuolqGgqAftaYM1SK' \
                'K2b6wtlNFfgxIdWLQIOoKS5HmeujU71eltnAAO82QcheeiTU0tf1Yb3BVGsgACIS+gCHMDKOtPQeDTEXLxM4AAIqHWrE/tw6bY2WLXg' \
                'RYAFqDWFlwpa1CN+8wEcgAAKdLvbB6AABcId7nFz+wCHJrGD171pKMfUACnwShTm22kRfzfN9M23fYfrZBH729nuRuyZE/CA8XZT1s+' \
                '+9rvX/V12uzvN9m6wst1sgWR5t60QhXi/ax3xWWdcxBB3MIn7jdgH5JebU+jBxd+N2GUPt+VpbjnLF+7yZbe65iyX+c1H0APgCkLlBr' \
                'AAs5ktbWYHXdpBN7oFin5aoTcdARAYutCnHtEERJ3qQo960xPA81MdwgcqsEDYVaABEpD97CnQgArITgK1l33sYy+72+NudrGfXe1in' \
                'zveVVABFSQBYIgIBAA7'
        output = io.BytesIO(base64.b64decode(photo))
        image = pygame_menu.BaseImage(output)
        self.assertEqual(image.get_width(), 70)
        self.assertEqual(image.get_height(), 70)
        self.assertEqual(image.get_bitsize(), 8)
        self.assertEqual(image.get_size(), (70, 70))
        self.assertEqual(image.get_path(), output)
        self.assertEqual(image.get_extension(), 'BytesIO')

        # Assemble new from base64 bs
        image2 = pygame_menu.BaseImage(photo, frombase64=True)
        self.assertTrue(image.equals(image2))
        self.assertEqual(image2.get_extension(), 'base64')

        # Clone base64
        image3 = image2.copy()
        if PYGAME_V2:
            self.assertTrue(image2.equals(image3))
Esempio n. 3
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    def test_transform(self) -> None:
        """
        Test the image transformation.
        """
        image_original = pygame_menu.BaseImage(
            pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES)
        image = pygame_menu.BaseImage(
            pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES)

        # Scale
        image.scale(0.5, 0.5)
        self.assertEqual(image.get_size(), (128, 128))
        self.assertRaises(AssertionError, lambda: image.scale(0, 1))
        image.scale(2, 1)
        self.assertEqual(image.get_size(), (256, 128))
        self.assertFalse(image.equals(image_original))

        # Set size
        image.restore()
        image.resize(100, 50)
        image.resize(100, 50)  # This should do nothing
        self.assertEqual(image.get_size(), (100, 50))
        image.restore()
        self.assertTrue(image.equals(image_original))

        # As the example is not 24/32 bits smooth scale fails, but baseimage should notice that
        imag_c = image.copy()
        imag_c.resize(100, 100)

        # Get rect
        rect = image.get_rect()
        self.assertEqual(rect.width, 256)

        # Rotate
        image.rotate(45)
        self.assertEqual(image.get_size(), (362, 362))
        image.restore()

        # Scale 2x
        image.scale2x()
        self.assertEqual(image.get_size(), (512, 512))
        image.restore()

        # Scale should not change
        image.scale(1, 1)

        # Image bw
        image.to_bw()

        # Image channels
        # noinspection PyTypeChecker
        image.pick_channels(('r', 'g', 'b'))

        if not SYS_PLATFORM_OSX:
            self.assertEqual(image.get_at((10, 10)), (56, 56, 56, 255))

        image.set_at((10, 10), (0, 0, 0))
Esempio n. 4
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 def test_extension_validation(self) -> None:
     """
     Validate a image extension.
     """
     self.assertRaises(AssertionError,
                       lambda: pygame_menu.BaseImage('invalid.pnng'))
     self.assertRaises(AssertionError,
                       lambda: pygame_menu.BaseImage('invalid'))
     self.assertRaises(AssertionError,
                       lambda: pygame_menu.BaseImage('file_invalid.png'))
     pygame_menu.BaseImage(pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES)
Esempio n. 5
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    def test_widget_floating_zero(self) -> None:
        """
        Test widgets with zero position if floated.
        """
        menu = MenuUtils.generic_menu(title='Example menu')
        img = pygame_menu.BaseImage(
            pygame_menu.baseimage.IMAGE_EXAMPLE_PYGAME_MENU)
        img.scale(0.3, 0.3)
        image_widget = menu.add.image(image_path=img.copy())
        image_widget.set_border(1, 'black')
        image_widget.set_float(origin_position=True)
        menu.render()

        # Test position
        self.assertEqual(image_widget.get_position(), (8, 60))

        # Image translate
        image_widget.translate(100, 100)
        self.assertEqual(image_widget.get_position(), (8, 60))

        # Render, then update the position
        menu.render()
        self.assertEqual(image_widget.get_position(), (108, 160))

        image_widget.translate(-50, 0)
        menu.render()
        self.assertEqual(image_widget.get_position(), (-42, 60))
Esempio n. 6
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    def test_attributes(self) -> None:
        """
        Test image attributes.
        """
        image = pygame_menu.BaseImage(
            pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES,
            drawing_offset=(100, 100))
        self.assertFalse(image.has_attribute('epic'))
        self.assertRaises(IndexError, lambda: image.remove_attribute('epic'))
        image.set_attribute('epic', True)
        self.assertTrue(image.has_attribute('epic'))
        self.assertTrue(image.get_attribute('epic'))
        image.set_attribute('epic', False)
        self.assertFalse(image.get_attribute('epic'))
        image.remove_attribute('epic')
        self.assertFalse(image.has_attribute('epic'))
        self.assertEqual(image.get_attribute('epic', 420), 420)
        image.set_attribute('angle', 0)

        image2 = image.copy()
        self.assertTrue(image2.has_attribute('angle'))
        self.assertEqual(image2.get_attribute('angle'), 0)
        self.assertEqual(image.get_attribute('angle'), 0)
        image2.set_attribute('angle', 1)
        self.assertEqual(image2.get_attribute('angle'), 1)
        self.assertEqual(image.get_attribute('angle'), 0)
Esempio n. 7
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    def test_scale(self) -> None:
        """
        Test scale.
        """
        image = pygame_menu.BaseImage(
            pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES)
        w, h = image.get_size()
        self.assertEqual(w, 256)
        self.assertEqual(h, 256)

        image4 = image.copy().scale(4, 4)
        self.assertEqual(image4.get_size(), (1024, 1024))

        # Apply scale2x algorithm
        image4a = image.copy().scale2x().scale2x()
        self.assertEqual(image4a.get_size(), (1024, 1024))

        image4b = image.copy().scale4x()

        image.scale(2, 2).scale(2, 2)
        self.assertEqual(image.get_size(), (1024, 1024))

        # Check if equal
        self.assertTrue(image.equals(image4))
        if SYS_PLATFORM_OSX:
            return

        self.assertFalse(image.equals(image4a))
        self.assertTrue(image4a.equals(image4b))
Esempio n. 8
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 def test_drawing_position(self) -> None:
     """
     Test drawing position.
     """
     image = pygame_menu.BaseImage(
         pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES,
         drawing_offset=(100, 100))
     w, h = image.get_size()
     image.set_drawing_position(pygame_menu.locals.POSITION_NORTHWEST)
     self.assertEqual(image._get_position_delta(), (0, 0))
     image.set_drawing_position(pygame_menu.locals.POSITION_NORTH)
     self.assertEqual(image._get_position_delta(), (w / 2, 0))
     image.set_drawing_position(pygame_menu.locals.POSITION_NORTHEAST)
     self.assertEqual(image._get_position_delta(), (w, 0))
     image.set_drawing_position(pygame_menu.locals.POSITION_WEST)
     self.assertEqual(image._get_position_delta(), (0, h / 2))
     image.set_drawing_position(pygame_menu.locals.POSITION_CENTER)
     self.assertEqual(image._get_position_delta(), (w / 2, h / 2))
     image.set_drawing_position(pygame_menu.locals.POSITION_EAST)
     self.assertEqual(image._get_position_delta(), (w, h / 2))
     image.set_drawing_position(pygame_menu.locals.POSITION_SOUTHWEST)
     self.assertEqual(image._get_position_delta(), (0, h))
     image.set_drawing_position(pygame_menu.locals.POSITION_SOUTH)
     self.assertEqual(image._get_position_delta(), (w / 2, h))
     image.set_drawing_position(pygame_menu.locals.POSITION_SOUTHEAST)
     self.assertEqual(image._get_position_delta(), (w, h))
     self.assertRaises(
         AssertionError,
         lambda: image.set_drawing_position(pygame_menu.locals.ALIGN_LEFT))
Esempio n. 9
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 def test_subsurface(self) -> None:
     """
     Test subsurface.
     """
     image = pygame_menu.BaseImage(
         pygame_menu.baseimage.IMAGE_EXAMPLE_TILED_BORDER)
     self.assertEqual(image.get_size(), (18, 18))
     self.assertEqual(image.subsurface((0, 0, 3, 3)).get_size(), (3, 3))
Esempio n. 10
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 def test_pathlib(self) -> None:
     """
     Test image load with pathlib.
     """
     path_img = Path(pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES)
     image = pygame_menu.BaseImage(path_img)
     image.draw(surface)
     self.assertEqual(image.get_path(), str(path_img))
Esempio n. 11
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    def menu(self):
        #bg_menu = pygame.image.load('E:/Python Online/Jalase 12/bird_shot/image/duck-hunt-header.png')
        menu = pygame_menu.Menu(480, 852, 'Welcome To Duck Shot',theme=pygame_menu.themes.THEME_GREEN)
        duck_image = pygame_menu.BaseImage('E:/Python Online/Jalase 12/bird_shot/image/duck.png')
        duck_donkey = pygame_menu.BaseImage('E:/Python Online/Jalase 12/bird_shot/image/donkey.png')
        duck_st = pygame_menu.BaseImage('E:/Python Online/Jalase 12/bird_shot/image/stork.png')

        #background_image.draw(self.display)
        menu.add.image(duck_image, angle=20, scale=(1, 1))
        menu.add.image(duck_donkey, angle=20, scale=(1, 1))
        menu.add.image(duck_st, angle=20, scale=(1, 1))

        #mage_path, angle=0, image_id='', onselect=None, scale=(1, 1), scale_smooth=True, selectable=False,
        menu.add.text_input('Name :', default='Insert Name')
        #menu.add.selector('Difficulty :', [('Hard', 1), ('Easy', 2)], onchange=play)
        menu.add.button('Play', game.play)
        menu.add.button('Quit', pygame_menu.events.EXIT)
        menu.mainloop(self.display)
Esempio n. 12
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 def test_drawing_offset(self) -> None:
     """
     Test drawing offset.
     """
     image = pygame_menu.BaseImage(
         pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES,
         drawing_mode=IMAGE_MODE_CENTER)
     image.set_drawing_offset((50, 150))
     self.assertEqual(image.get_drawing_offset(), (50, 150))
Esempio n. 13
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 def test_image_path(self) -> None:
     """
     Test path.
     """
     image = pygame_menu.BaseImage(
         pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES,
         drawing_mode=IMAGE_MODE_CENTER)
     self.assertEqual(image.get_path(),
                      pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES)
Esempio n. 14
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 def test_alpha(self) -> None:
     """
     Test alpha modes.
     """
     image = pygame_menu.BaseImage(
         pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES)
     self.assertRaises(AssertionError, lambda: image.set_alpha(0.5))
     self.assertRaises(AssertionError, lambda: image.set_alpha(-1))
     self.assertRaises(AssertionError, lambda: image.set_alpha(267))
     image.set_alpha(None)
Esempio n. 15
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 def test_image_properties(self) -> None:
     """
     Test the getters of the image object.
     """
     image = pygame_menu.BaseImage(
         pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES)
     w, h = image.get_size()
     self.assertEqual(w, 256)
     self.assertEqual(h, 256)
     self.assertEqual(image.get_filename(), 'gray_lines')
     self.assertEqual(image.get_extension(), '.png')
Esempio n. 16
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    def test_methods(self) -> None:
        """
        Test theme method.
        """
        image = pygame_menu.BaseImage(pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES)

        # Create theme
        theme = pygame_menu.themes.THEME_DEFAULT.copy()
        theme.background_color = image

        self.assertRaises(AssertionError, lambda: theme.set_background_color_opacity(0.5))
Esempio n. 17
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 def test_copy(self) -> None:
     """
     Test copy image.
     """
     image = pygame_menu.BaseImage(
         pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES)
     image_copied = image.copy()
     self.assertTrue(image.equals(image_copied))
     image_copy = copy.copy(image)
     image_copy2 = copy.deepcopy(image)
     self.assertTrue(image.equals(image_copy))
     self.assertTrue(image.equals(image_copy2))
Esempio n. 18
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    def test_copy(self) -> None:
        """
        Test theme copy.
        """
        image = pygame_menu.BaseImage(
            pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES)

        # Create theme
        theme = pygame_menu.themes.THEME_DEFAULT.copy()
        theme.background_color = image

        # Copy the theme
        theme_copy = theme.copy()
        self.assertNotEqual(theme.background_color,
                            theme_copy.background_color)
        self.assertNotEqual(theme.background_color,
                            pygame_menu.themes.THEME_DEFAULT.background_color)

        # Test attribute copy
        color_main = (29, 120, 107, 255)
        color_copy = (241, 125, 1)
        theme_white = pygame_menu.themes.Theme(scrollbar_thick=50,
                                               selection_color=color_main)

        sub_theme_white = theme_white.copy()
        sub_theme_white.selection_color = color_copy

        self.assertEqual(theme_white.selection_color, color_main)
        self.assertEqual(sub_theme_white.selection_color, color_copy)

        self.assertNotEqual(theme_white.selection_color,
                            sub_theme_white.selection_color)
        self.assertNotEqual(theme_white.widget_selection_effect,
                            sub_theme_white.widget_selection_effect)

        # Test the widget effect color is different in both objects
        m1 = MenuUtils.generic_menu(theme=theme_white)
        m2 = MenuUtils.generic_menu(theme=sub_theme_white)
        b1 = m1.add.button('1')
        b2 = m2.add.button('2')

        self.assertEqual(b1._selection_effect.color,
                         b1.get_menu().get_theme().selection_color)
        self.assertEqual(b2._selection_effect.color,
                         b2.get_menu().get_theme().selection_color)
        self.assertNotEqual(b1._selection_effect.color,
                            b2._selection_effect.color)

        # Main Theme selection effect class should not be modified
        self.assertEqual(b1.get_menu().get_theme(), theme_white)
        self.assertEqual(theme_white.widget_selection_effect.color, (0, 0, 0))
Esempio n. 19
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 def test_background(self) -> None:
     """
     Test widget background.
     """
     menu = MenuUtils.generic_menu()
     w = menu.add.label('Text')
     w.set_background_color((255, 255, 255), (10, 10))
     w.draw(surface)
     self.assertEqual(w._background_inflate[0], 10)
     self.assertEqual(w._background_inflate[1], 10)
     w.set_background_color(
         pygame_menu.BaseImage(
             pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES))
     w.draw(surface)
Esempio n. 20
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    def test_copy(self) -> None:
        """
        Test theme copy.
        """
        image = pygame_menu.BaseImage(pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES)

        # Create theme
        theme = pygame_menu.themes.THEME_DEFAULT.copy()
        theme.background_color = image

        # Copy the theme
        themecopy = theme.copy()
        self.assertNotEqual(theme.background_color, themecopy.background_color)
        self.assertNotEqual(theme.background_color, pygame_menu.themes.THEME_DEFAULT.background_color)
Esempio n. 21
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    def test_rotation(self) -> None:
        """
        Test rotation.
        """
        image = pygame_menu.BaseImage(
            pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES)
        image.rotate(360)
        prev_size = image.get_size()
        self.assertEqual(prev_size, (256, 256))
        i_sum = 0
        for i in range(91):
            image.rotate(i_sum)
            i_sum += 1  # Rotate the image many angles
        self.assertEqual(image.get_size(), prev_size)

        image = pygame_menu.BaseImage(
            pygame_menu.baseimage.IMAGE_EXAMPLE_PYGAME_MENU)
        self.assertEqual(image.get_size(), (640, 505))
        image.rotate(90)
        self.assertEqual(image.get_size(), (505, 640))
        image.rotate(180)
        self.assertEqual(image.get_size(), (640, 505))
        image.rotate(270)
        self.assertEqual(image.get_size(), (505, 640))
        image.rotate(360)
        self.assertEqual(image.get_size(), (640, 505))

        self.assertEqual(image.get_angle(), 0)
        image.rotate(60)
        self.assertEqual(image.get_size(), (757, 806))
        self.assertEqual(image.get_angle(), 60)
        image.rotate(160)
        self.assertEqual(image.get_size(), (774, 693))
        self.assertEqual(image.get_angle(), 160)
        image.rotate(180)
        self.assertEqual(image.get_angle(), 180)
        self.assertEqual(image.get_size(), (640, 505))
Esempio n. 22
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 def test_attributes_copy(self) -> None:
     """
     Test image attributes on object copy.
     """
     image = pygame_menu.BaseImage(
         pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES,
         drawing_offset=(100, 100))
     image.set_attribute('angle', 0)
     image2 = image.copy()
     self.assertTrue(image2.has_attribute('angle'))
     self.assertEqual(image2.get_attribute('angle'), 0)
     self.assertEqual(image.get_attribute('angle'), 0)
     image2.set_attribute('angle', 1)
     self.assertEqual(image2.get_attribute('angle'), 1)
     self.assertEqual(image.get_attribute('angle'), 0)
Esempio n. 23
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    def test_invalid_image(self) -> None:
        """
        Test invalid image opening.
        """
        image = pygame_menu.BaseImage(
            pygame_menu.baseimage.IMAGE_EXAMPLE_PYTHON)
        self.assertEqual(image.get_size(), (110, 109))

        image._drawing_position = 'invalid'
        self.assertRaises(ValueError, lambda: image._get_position_delta())

        # Test invalid image
        self.assertRaises(
            Exception, lambda: load_pygame_image_file(
                pygame_menu.baseimage.IMAGE_EXAMPLE_PYTHON, test=True))
Esempio n. 24
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    def test_modes(self) -> None:
        """
        Test drawing modes.
        """
        for mode in [
                IMAGE_MODE_CENTER, IMAGE_MODE_FILL, IMAGE_MODE_REPEAT_X,
                IMAGE_MODE_REPEAT_XY, IMAGE_MODE_REPEAT_Y, IMAGE_MODE_SIMPLE
        ]:
            image = pygame_menu.BaseImage(
                pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES,
                drawing_mode=mode)
            image.draw(surface)

        # Attempt to create an invalid drawing mode
        self.assertRaises(
            AssertionError, lambda: pygame_menu.BaseImage(
                pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES,
                drawing_mode=-1))

        # Get drawing mode
        image = pygame_menu.BaseImage(
            pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES,
            drawing_mode=IMAGE_MODE_CENTER)
        self.assertEqual(image.get_drawing_mode(), IMAGE_MODE_CENTER)
Esempio n. 25
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 def test_format_opacity(self) -> None:
     """
     Test format opacity color.
     """
     t = pygame_menu.themes.THEME_DEFAULT
     self.assertEqual(t._format_opacity((1, 2, 3)), (1, 2, 3, 255))
     self.assertEqual(t._format_opacity([1, 2, 3]), (1, 2, 3, 255))
     self.assertEqual(t._format_opacity([1, 2, 3, 25]), (1, 2, 3, 25))
     self.assertRaises(AssertionError, lambda: t._format_opacity([1, 2]))
     img = pygame_menu.BaseImage(pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES)
     self.assertEqual(img, t._format_opacity(img))
     self.assertEqual(t._format_opacity(None), None)
     self.assertRaises(ValueError, lambda: t._format_opacity('1,2,3'))
     self.assertRaises(AssertionError, lambda: t._format_opacity((1, 1, -1)))
     self.assertRaises(AssertionError, lambda: t._format_opacity((1, 1, 1.1)))
Esempio n. 26
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    def test_crop(self) -> None:
        """
        Test baseimage crop.
        """
        image = pygame_menu.BaseImage(
            pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES)
        image_c = image.get_crop(0, 0, 10, 10)
        image_cr = image.get_crop_rect(pygame.Rect(0, 0, 10, 10))
        im1 = pygame.image.tostring(image_c, 'RGBA')
        im2 = pygame.image.tostring(image_cr, 'RGBA')
        self.assertTrue(im1 == im2)

        # Save the whole image crop
        w, h = image.get_size()
        image2 = image.copy()
        image2.crop(0, 0, w, h)
        self.assertTrue(image2.equals(image))

        # Crop from rect
        image.crop_rect(pygame.Rect(0, 0, 8, 8))
        self.assertEqual(image.get_size(), (8, 8))
Esempio n. 27
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    def test_cache(self) -> None:
        """
        Cache draw test.
        """
        image = pygame_menu.BaseImage(
            pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES)
        self.assertIsNone(image._last_transform[2])

        image.set_drawing_mode(pygame_menu.baseimage.IMAGE_MODE_FILL)

        # Draw, this should force cache
        image.draw(surface)
        self.assertIsNotNone(image._last_transform[2])
        s = image._last_transform[2]
        image.draw(surface)  # Draw again, then the image should be the same
        self.assertEqual(image._last_transform[2], s)
        self.assertEqual(image._last_transform[0], 600)

        # Changes the area, then image should change
        r = image.get_rect()
        r.width = 300
        image.draw(surface, r)
        self.assertNotEqual(image._last_transform[2], s)
        self.assertEqual(image._last_transform[0], 300)
Esempio n. 28
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    def __init__(self) -> None:
        """
        Constructor.
        """
        self.surface = create_example_window('Example - Dynamic Widget Update',
                                             (640, 480),
                                             flags=pygame.NOFRAME)

        # Load image
        default_image = pygame_menu.BaseImage(
            image_path=pygame_menu.baseimage.IMAGE_EXAMPLE_PYGAME_MENU).scale(
                0.2, 0.2)

        # Set theme
        theme = pygame_menu.themes.THEME_DEFAULT.copy()
        theme.title_bar_style = pygame_menu.widgets.MENUBAR_STYLE_UNDERLINE_TITLE
        theme.title_close_button_cursor = pygame_menu.locals.CURSOR_HAND
        theme.title_font_color = (35, 35, 35)

        # This dict stores the values of the widgets to be changed dynamically
        self.modes = {
            1: {
                'image': default_image.copy(),
                'label': {
                    'color': theme.widget_font_color,
                    'size': theme.widget_font_size,
                    'text': 'The first one is very epic'
                }
            },
            2: {
                'image': default_image.copy().to_bw(),
                'label': {
                    'color': (0, 0, 0),
                    'size': 20,
                    'text': 'This other one is also epic, but fancy'
                }
            },
            3: {
                'image': default_image.copy().flip(False,
                                                   True).pick_channels('r'),
                'label': {
                    'color': (255, 0, 0),
                    'size': 45,
                    'text': 'YOU D I E D'
                }
            }
        }

        # Create menus
        self.menu = pygame_menu.Menu(height=480,
                                     onclose=pygame_menu.events.CLOSE,
                                     theme=theme,
                                     title='Everything is dynamic now',
                                     width=640)

        self.selector_widget = self.menu.add.selector(
            title='Pick one option: ',
            items=[('The first', 1), ('The second', 2), ('The final mode', 3)],
            onchange=self._on_selector_change)

        self.image_widget = self.menu.add.image(
            image_path=self.modes[1]['image'],
            padding=(25, 0, 0, 0)  # top, right, bottom, left
        )

        self.item_description_widget = self.menu.add.label(title='')

        self.quit_button = self.menu.add.button('Quit',
                                                pygame_menu.events.EXIT)

        self.quit_button_fake = self.menu.add.button('You cannot quit',
                                                     self.fake_quit,
                                                     font_color=(255, 255,
                                                                 255))
        self.quit_button_fake.add_draw_callback(self.animate_quit_button)

        # Update the widgets based on selected value from selector get_value
        # returns selected item tuple and index, so [0][1] means the second object
        # from ('The first', 1) tuple
        self._update_from_selection(int(
            self.selector_widget.get_value()[0][1]))
Esempio n. 29
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def main(test: bool = False) -> None:
    """
    Main program.

    :param test: Indicate function is being tested
    :return: None
    """

    # -------------------------------------------------------------------------
    # Globals
    # -------------------------------------------------------------------------
    global main_menu
    global sound
    global surface

    # -------------------------------------------------------------------------
    # Create window
    # -------------------------------------------------------------------------
    surface = create_example_window('Example - Multi Input', WINDOW_SIZE)
    clock = pygame.time.Clock()

    # -------------------------------------------------------------------------
    # Set sounds
    # -------------------------------------------------------------------------
    sound = pygame_menu.sound.Sound()

    # Load example sounds
    sound.load_example_sounds()

    # Disable a sound
    sound.set_sound(pygame_menu.sound.SOUND_TYPE_ERROR, None)

    # -------------------------------------------------------------------------
    # Create menus: Settings
    # -------------------------------------------------------------------------
    settings_menu_theme = pygame_menu.themes.THEME_ORANGE.copy()
    settings_menu_theme.title_offset = (5, -2)
    settings_menu_theme.widget_alignment = pygame_menu.locals.ALIGN_LEFT
    settings_menu_theme.widget_font = pygame_menu.font.FONT_OPEN_SANS_LIGHT
    settings_menu_theme.widget_font_size = 20

    settings_menu = pygame_menu.Menu(height=WINDOW_SIZE[1] * 0.85,
                                     theme=settings_menu_theme,
                                     title='Settings',
                                     width=WINDOW_SIZE[0] * 0.9)

    # Add text inputs with different configurations
    settings_menu.add.text_input('First name: ',
                                 default='John',
                                 onreturn=check_name_test,
                                 textinput_id='first_name')
    settings_menu.add.text_input('Last name: ',
                                 default='Rambo',
                                 maxchar=10,
                                 textinput_id='last_name',
                                 input_underline='.')
    settings_menu.add.text_input('Your age: ',
                                 default=25,
                                 maxchar=3,
                                 maxwidth=3,
                                 textinput_id='age',
                                 input_type=pygame_menu.locals.INPUT_INT,
                                 cursor_selection_enable=False)
    settings_menu.add.text_input('Some long text: ',
                                 maxwidth=19,
                                 textinput_id='long_text',
                                 input_underline='_')
    settings_menu.add.text_input('Password: '******'pass',
                                 input_underline='_')

    # Selectable items
    items = [('Easy', 'EASY'), ('Medium', 'MEDIUM'), ('Hard', 'HARD')]

    # Create selector with 3 difficulty options
    settings_menu.add.selector('Select difficulty:\t',
                               items,
                               selector_id='difficulty',
                               default=1)
    settings_menu.add.selector('Select difficulty fancy',
                               items,
                               selector_id='difficulty_fancy',
                               default=1,
                               style='fancy')
    settings_menu.add.dropselect('Select difficulty (drop)',
                                 items,
                                 default=1,
                                 dropselect_id='difficulty_drop')
    settings_menu.add.dropselect_multiple(
        title='Pick 3 colors',
        items=[('Black', (0, 0, 0)), ('Blue', (0, 0, 255)),
               ('Cyan', (0, 255, 255)), ('Fuchsia', (255, 0, 255)),
               ('Green', (0, 255, 0)), ('Red', (255, 0, 0)),
               ('White', (255, 255, 255)), ('Yellow', (255, 255, 0))],
        dropselect_multiple_id='pickcolors',
        max_selected=3,
        open_middle=True,
        selection_box_height=6  # How many options show if opened
    )

    # Create switch
    settings_menu.add.toggle_switch('First Switch',
                                    False,
                                    toggleswitch_id='first_switch')
    settings_menu.add.toggle_switch('Other Switch',
                                    True,
                                    toggleswitch_id='second_switch',
                                    state_text=('Apagado', 'Encencido'))

    def data_fun() -> None:
        """
        Print data of the menu.

        :return: None
        """
        print('Settings data:')
        data = settings_menu.get_input_data()
        for k in data.keys():
            print(u'\t{0}\t=>\t{1}'.format(k, data[k]))

    settings_menu.add.clock(clock_format='%Y/%m/%d %H:%M',
                            title_format='Clock: {0}')
    settings_menu.add.button('Store data', data_fun)  # Call function
    settings_menu.add.button('Restore original values',
                             settings_menu.reset_value)
    settings_menu.add.button('Return to main menu',
                             pygame_menu.events.BACK,
                             align=pygame_menu.locals.ALIGN_CENTER)

    # -------------------------------------------------------------------------
    # Create menus: More settings
    # -------------------------------------------------------------------------
    more_settings_menu = pygame_menu.Menu(height=WINDOW_SIZE[1] * 0.85,
                                          theme=settings_menu_theme,
                                          title='More Settings',
                                          width=WINDOW_SIZE[0] * 0.9)

    more_settings_menu.add.image(
        pygame_menu.baseimage.IMAGE_EXAMPLE_PYGAME_MENU,
        scale=(0.25, 0.25),
        align=pygame_menu.locals.ALIGN_CENTER)
    more_settings_menu.add.color_input('Color 1 RGB: ', color_type='rgb')
    more_settings_menu.add.color_input('Color 2 RGB: ',
                                       color_type='rgb',
                                       default=(255, 0, 0),
                                       input_separator='-')

    def print_color(color: Tuple) -> None:
        """
        Test onchange/onreturn.

        :param color: Color tuple
        :return: None
        """
        print('Returned color: ', color)

    more_settings_menu.add.color_input('Color in Hex: ',
                                       color_type='hex',
                                       hex_format='lower',
                                       onreturn=print_color)

    more_settings_menu.add.vertical_margin(25)
    more_settings_menu.add.button('Return to main menu',
                                  pygame_menu.events.BACK,
                                  align=pygame_menu.locals.ALIGN_CENTER)

    # -------------------------------------------------------------------------
    # Create menus: Column buttons
    # -------------------------------------------------------------------------
    button_column_menu_theme = pygame_menu.themes.THEME_ORANGE.copy()
    button_column_menu_theme.background_color = pygame_menu.BaseImage(
        image_path=pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES,
        drawing_mode=pygame_menu.baseimage.IMAGE_MODE_REPEAT_XY)
    button_column_menu_theme.widget_font_size = 25

    button_column_menu = pygame_menu.Menu(columns=2,
                                          height=WINDOW_SIZE[1] * 0.45,
                                          rows=3,
                                          theme=button_column_menu_theme,
                                          title='Textures+Columns',
                                          width=WINDOW_SIZE[0] * 0.9)
    for i in range(4):
        button_column_menu.add.button('Button {0}'.format(i),
                                      pygame_menu.events.BACK)
    button_column_menu.add.button(
        'Return to main menu',
        pygame_menu.events.BACK,
        background_color=pygame_menu.BaseImage(
            image_path=pygame_menu.baseimage.IMAGE_EXAMPLE_METAL)
    ).background_inflate_to_selection_effect()

    # -------------------------------------------------------------------------
    # Create menus: Main menu
    # -------------------------------------------------------------------------
    main_menu_theme = pygame_menu.themes.THEME_ORANGE.copy()
    main_menu_theme.title_font = pygame_menu.font.FONT_COMIC_NEUE
    main_menu_theme.widget_font = pygame_menu.font.FONT_COMIC_NEUE
    main_menu_theme.widget_font_size = 30

    main_menu = pygame_menu.Menu(
        height=WINDOW_SIZE[1] * 0.7,
        onclose=pygame_menu.events.EXIT,  # User press ESC button
        theme=main_menu_theme,
        title='Main menu',
        width=WINDOW_SIZE[0] * 0.8)

    main_menu.add.button('Settings', settings_menu)
    main_menu.add.button('More Settings', more_settings_menu)
    main_menu.add.button('Menu in textures and columns', button_column_menu)
    main_menu.add.selector('Menu sounds ', [('Off', False), ('On', True)],
                           onchange=update_menu_sound)
    main_menu.add.button('Quit', pygame_menu.events.EXIT)

    # -------------------------------------------------------------------------
    # Main loop
    # -------------------------------------------------------------------------
    while True:

        # Tick
        clock.tick(FPS)

        # Paint background
        main_background()

        # Main menu
        main_menu.mainloop(surface,
                           main_background,
                           disable_loop=test,
                           fps_limit=FPS)

        # Flip surface
        pygame.display.flip()

        # At first loop returns
        if test:
            break
Esempio n. 30
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    def test_get(self) -> None:
        """
        Test custom types get.
        """
        t = pygame_menu.themes.THEME_DEFAULT
        img = pygame_menu.BaseImage(
            pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES)

        class Test(object):
            """
            Class to test.
            """
            pass

        def dummy() -> bool:
            """
            Callable.
            """
            return True

        # Test correct
        t._get({}, '', 'tuple2', (1, 1))
        t._get({}, '', str, 'hi')
        t._get({}, '', int, 4)
        t._get({}, '', bool, True)
        t._get({}, '', 'color', (1, 1, 1))
        t._get({}, '', 'color', [11, 1, 0])
        t._get({}, '', 'color', [11, 1, 0, 55])
        t._get({}, '', 'color_none', (1, 1, 1))
        t._get({}, '', 'color_none', [11, 1, 0])
        t._get({}, '', 'color_none', [11, 1, 0, 55])
        t._get({}, '', 'color_none', None)
        t._get({}, '', Test, Test())
        t._get({}, '', callable, dummy)
        t._get({}, '', 'callable', dummy)
        t._get({}, '', 'callable', dummy)
        t._get({}, '', 'image', img)
        t._get({}, '', 'tuple2', (1, -1))
        t._get({}, '', 'tuple2', [1, -1])
        t._get({}, '', 'tuple3', [1, -1, 1])
        t._get({}, '', 'tuple2int', (1.0, -1))
        t._get({}, '', 'tuple2int', (0.000000000, 0.0))
        t._get({}, '', 'tuple2int', [1, -1])
        t._get({}, '', 'tuple3int', [1, -1.0, 1])
        t._get({}, '', 'color_image', (1, 1, 1))
        t._get({}, '', 'color_image', [11, 1, 0])
        t._get({}, '', 'color_image', [11, 1, 0, 55])
        t._get({}, '', 'color_image', img)
        t._get({}, '', 'alignment', pygame_menu.locals.ALIGN_LEFT)
        t._get({}, '', 'position', pygame_menu.locals.POSITION_SOUTHWEST)
        t._get({}, '', 'none', None)
        t._get({}, '', 'type', bool)
        t._get({}, '', 'color_image_none', [11, 1, 0, 55])
        t._get({}, '', 'color_image_none', None)
        t._get({}, '', 'color_image_none', img)
        t._get({}, '', 'cursor', None)
        t._get({}, '', 'cursor', 1)
        t._get({}, '', 'font', 'font')
        t._get({}, '', 'font', Path('.'))

        self.assertTrue(t._get({}, '', 'callable', dummy)())

        # Test raises
        self.assertRaises(AssertionError,
                          lambda: t._get({}, '', 'type', 'bool'))
        self.assertRaises(AssertionError, lambda: t._get({}, '', 'none', 1))
        self.assertRaises(AssertionError, lambda: t._get({}, '', 'none', bool))
        self.assertRaises(AssertionError,
                          lambda: t._get({}, '', 'image', bool))
        self.assertRaises(AssertionError,
                          lambda: t._get({}, '', 'callable', bool))
        self.assertRaises(AssertionError,
                          lambda: t._get({}, '', 'unknown', Test()))
        self.assertRaises(AssertionError,
                          lambda: t._get({}, '', callable, Test()))
        self.assertRaises(AssertionError,
                          lambda: t._get({}, '', 'color', None))
        self.assertRaises(AssertionError,
                          lambda: t._get({}, '', 'color', [11, 1, -1]))
        self.assertRaises(AssertionError,
                          lambda: t._get({}, '', 'color', [11, 1, -1]))
        self.assertRaises(AssertionError,
                          lambda: t._get({}, '', 'color', [11, 1]))
        self.assertRaises(AssertionError,
                          lambda: t._get({}, '', 'color', [1, 1, 1, 256]))
        self.assertRaises(AssertionError, lambda: t._get({}, '', int, 4.4))
        self.assertRaises(AssertionError, lambda: t._get({}, '', bool, 4.4))
        self.assertRaises(AssertionError, lambda: t._get({}, '', 'tuple2.1',
                                                         (1, 1)))
        self.assertRaises(AssertionError, lambda: t._get({}, '', 'tuple2',
                                                         (1, 1, 1)))
        self.assertRaises(AssertionError, lambda: t._get({}, '', 'tuple2int',
                                                         (1.5, 1)))
        self.assertRaises(AssertionError, lambda: t._get({}, '', 'tuple3',
                                                         (1, 1, 1, 1)))
        self.assertRaises(
            AssertionError, lambda: t._get({}, '', 'tuple3int',
                                           (1, 1, 1.000001)))
        self.assertRaises(AssertionError,
                          lambda: t._get({}, '', 'cursor', 'hi'))
        self.assertRaises(AssertionError, lambda: t._get({}, '', 'font', 1))