Esempio n. 1
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 def handle_mouse_button(self, button):
     mx, my = pg.mouse.get_pos()
     quit_button_rect = pg.Rect(650, 30, 140, 40)
     if button == 1:
         if quit_button_rect.collidepoint((mx, my)):
             main()
     return self
Esempio n. 2
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 def handle_mouse_button(self, button):
     city = choice(get_cities())
     city2 = choice(get_cities())
     mx, my = pg.mouse.get_pos()
     battle_button_rect = pg.Rect(285, 245, 225, 70)
     quit_button_rect = pg.Rect(650, 30, 140, 40)
     choose_city_button_rect = pg.Rect(285, 400, 225, 70)
     if button == 1:
         if quit_button_rect.collidepoint((mx, my)):
             main()
         if choose_city_button_rect.collidepoint((mx, my)):
             city = MoodScreen()
             return city
         if battle_button_rect.collidepoint((mx, my)):
             if self.gunnar_mood_score == 0:
                 if self.popup_state == "not clicked":
                     self.gunnar_mood_score = calc_mood_score(gunnar.mood,
                                                              city,
                                                              live=False)
                     gunnar.add_health(self.gunnar_mood_score)
                     gunnar.add_max_health(self.gunnar_mood_score)
                     self.ada_mood_score = calc_mood_score(ada.mood,
                                                           city2,
                                                           live=False)
                     ada.add_health(self.ada_mood_score)
                     ada.add_max_health(self.ada_mood_score)
                     self.popup_state = "one click"
             show_city_score(city, city2)
             music_battle()
             return BattleScreen()
     return self
Esempio n. 3
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 def handle_mouse_button(self, button):
     mx, my = pg.mouse.get_pos()
     back_button_rect = pg.Rect(30, 540, 140, 40)
     quit_button_rect = pg.Rect(650, 30, 140, 40)
     if button == 1:
         if back_button_rect.collidepoint((mx, my)):
             return MenuStartScreen()
         if quit_button_rect.collidepoint((mx, my)):
             main()
Esempio n. 4
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    def handle_mouse_button(self, button):
        mx, my = pg.mouse.get_pos()
        quit_button_rect = pg.Rect(650, 30, 140, 40)
        #back_button_rect = pg.Rect(30, 540, 140, 40)

        if button == 1:
            # if back_button_rect.collidepoint((mx, my)):
            #     return BattleScreen()
            if quit_button_rect.collidepoint((mx, my)):
                main()
            return self
Esempio n. 5
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 def handle_mouse_button(self, button):
     mx, my = pg.mouse.get_pos()
     start_game_button_rect = pg.Rect(275, 280, 240, 65)
     instructions_button_rect = pg.Rect(275, 360, 240, 65)
     quit_game_button_rect = pg.Rect(275, 440, 240, 65)
     if button == 1:
         if start_game_button_rect.collidepoint((mx, my)):
             return StartScreen()
         if instructions_button_rect.collidepoint((mx, my)):
             return InstructionsScreen()
         if quit_game_button_rect.collidepoint((mx, my)):
             main()
Esempio n. 6
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    def handle_mouse_button(self, button):
        mx, my = pg.mouse.get_pos()
        quit_button_rect = pg.Rect(650, 30, 140, 40)
        attack_button_rect = pg.Rect(57, 430, 150, 50)
        block_button_rect = pg.Rect(222, 430, 150, 50)
        sp_attack_button_rect = pg.Rect(390, 430, 150, 50)
        quiz_button_rect = pg.Rect(563, 430, 150, 50)

        if button == 1:
            if quit_button_rect.collidepoint((mx, my)):
                main()
            if block_button_rect.collidepoint((mx, my)):
                return BlockScreen("user")
            if attack_button_rect.collidepoint((mx, my)):
                return AttackScreen("user", self.is_block)
            if sp_attack_button_rect.collidepoint((mx, my)):
                return SpecialAttackScreen("user", self.is_block)
            if quiz_button_rect.collidepoint((mx, my)):
                global_stuff.next_screen = QuizStartScreen(
                    5, quiz_categories, self, gunnar)
        return self