Esempio n. 1
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 def test_add_item(self):
     self.inv.add_item(Treasure(inventory_space=9, name=None, value=10))
     self.assertEqual(self.inv.value(), 10)
     with self.assertRaises(engine.base.PglInventoryException):
         self.inv.add_item(Treasure(inventory_space=9, name=None))
     with self.assertRaises(engine.base.PglInvalidTypeException):
         self.inv.add_item(1)
     with self.assertRaises(engine.base.PglInventoryException):
         self.inv.add_item(Wall())
Esempio n. 2
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 def test_str(self):
     self.inv.empty()
     self.assertEqual(self.inv.__str__(),
                      "=============\n= inventory =\n=============")
     self.inv.add_item(
         Treasure(inventory_space=0.5, name="test", value=10, model="$"))
     self.inv.add_item(
         Treasure(inventory_space=0.5, name="test", value=10, model="$"))
     self.assertEqual(
         self.inv.__str__(),
         "=============\n= inventory =\n=============\n$ : 1.0")
Esempio n. 3
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 def test_search_get_delete(self):
     self.inv.add_item(Treasure(inventory_space=0.5, name="test", value=10))
     self.assertEqual(len(self.inv.search("test")), 1)
     self.assertEqual(self.inv.get_item("test").name, "test")
     with self.assertRaises(engine.base.PglInventoryException) as e:
         self.inv.get_item("crash")
         self.assertEqual(e.error, "no_item_by_that_name")
     self.assertIsNone(self.inv.delete_item("test"))
     with self.assertRaises(engine.base.PglInventoryException) as e:
         self.inv.delete_item("test")
         self.assertEqual(e.error, "no_item_by_that_name")
Esempio n. 4
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 def test_serialization(self):
     inv = engine.Inventory()
     inv.add_item(SuperTreasure(name="Super Treasure"))
     inv.add_item(Treasure(name="Normal Treasure"))
     data = inv.serialize()
     self.assertIsNotNone(data)
     self.assertEqual(data["max_size"], inv.max_size)
     invl = engine.Inventory.load(data)
     self.assertEqual(inv.size(), invl.size())
     inv.add_item(SuperTreasureBork(name="Super Bork"))
     data = inv.serialize()
     with self.assertRaises(Exception):
         engine.Inventory.load(data)
Esempio n. 5
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import examples_includes  # noqa: F401
from pygamelib.engine import Inventory
from pygamelib.board_items import Treasure

inv = Inventory(max_size=5)
print("Inventory size:" + str(inv.size()))
print("Adding a new item to inventory")
inv.add_item(Treasure(name="money"))
print("Inventory size:" + str(inv.size()))
print("Adding a new item to inventory")
inv.add_item(Treasure(name="money"))
print("Inventory size:" + str(inv.size()))
print("Adding a new item to inventory")
inv.add_item(Treasure(name="money"))
print("Inventory size:" + str(inv.size()))
print("Adding a new item to inventory")
inv.add_item(Treasure(name="money"))
print("Inventory size:" + str(inv.size()))
print("Adding a new item to inventory")
inv.add_item(Treasure(name="money"))
print("Inventory size:" + str(inv.size()))

print(inv)
print("Inventory value:" + str(inv.value()))

print("Retrieving item named 'money':" + str(inv.get_item("money")))
print("Deleting this item from inventory")
inv.delete_item("money")
print("Inventory size:" + str(inv.size()))
print("Inventory value:" + str(inv.value()))
print(inv)