Esempio n. 1
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    def _recreate_immediate(self):
        # The actual _recreate function.
        changes = self._recreate_deferred
        self._recreate_deferred = None

        if "context" in changes:
            agl.aglSetDrawable(self._agl_context, None)

        if "fullscreen" in changes and not self._fullscreen and self._fullscreen_restore:

            # Leaving fullscreen -- destroy everything before the window.
            self._remove_track_region()
            self._remove_event_handlers()
            agl.aglSetDrawable(self._agl_context, None)
            # EndFullScreen disposes _window.
            quicktime.EndFullScreen(self._fullscreen_restore, 0)
            self._window = None

        self._create()
Esempio n. 2
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    def _recreate_immediate(self):
        # The actual _recreate function.
        changes = self._recreate_deferred
        self._recreate_deferred = None

        if ('context' in changes):
            agl.aglSetDrawable(self._agl_context, None)

        if ('fullscreen' in changes and not self._fullscreen
                and self._fullscreen_restore):

            # Leaving fullscreen -- destroy everything before the window.
            self._remove_track_region()
            self._remove_event_handlers()
            agl.aglSetDrawable(self._agl_context, None)
            # EndFullScreen disposes _window.
            quicktime.EndFullScreen(self._fullscreen_restore, 0)
            self._window = None

        self._create()
Esempio n. 3
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    def attach(self, canvas):
        if self.config._requires_gl_3():
            raise ContextException('AGL does not support OpenGL 3')

        super(CarbonContext, self).attach(canvas)
        if isinstance(canvas, CarbonFullScreenCanvas):
            # XXX not used any more (cannot use AGL_BUFFER_RECT)   
            agl.aglEnable(self._context, agl.AGL_FS_CAPTURE_SINGLE)
            agl.aglSetFullScreen(self._context, canvas.width, canvas.height,
                                 canvas.screen._refresh_rate, 0)
        else:
            agl.aglSetDrawable(self._context, 
                               cast(canvas.drawable, agl.AGLDrawable))
        agl.aglSetCurrentContext(self._context)
        if canvas.bounds is not None:
            bounds = (gl.GLint * 4)(*canvas.bounds)
            agl.aglSetInteger(self._context, agl.AGL_BUFFER_RECT, bounds)
            agl.aglEnable(self._context, agl.AGL_BUFFER_RECT)
        else:
            agl.aglDisable(self._context, agl.AGL_BUFFER_RECT)
        _aglcheck()

        self.set_current()
Esempio n. 4
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    def _create(self):
        self._agl_context = self.context._context

        if self._window:
            # The window is about to be recreated; destroy everything
            # associated with the old window, then the window itself.
            self._remove_track_region()
            self._remove_event_handlers()
            agl.aglSetDrawable(self._agl_context, None)
            carbon.DisposeWindow(self._window)
            self._window = None

        self._window = WindowRef()

        if self._fullscreen:
            # Switch to fullscreen mode with QuickTime
            fs_width = c_short(0)
            fs_height = c_short(0)
            self._fullscreen_restore = c_void_p()
            quicktime.BeginFullScreen(byref(self._fullscreen_restore),
                                      self.screen.get_gdevice(),
                                      byref(fs_width),
                                      byref(fs_height),
                                      byref(self._window),
                                      None,
                                      0)
            # the following may be used for debugging if you have a second
            # monitor - only the main monitor will go fullscreen
            agl.aglEnable(self._agl_context, agl.AGL_FS_CAPTURE_SINGLE)
            self._width = fs_width.value
            self._height = fs_height.value
            #self._width = self.screen.width
            #self._height = self.screen.height
            agl.aglSetFullScreen(self._agl_context,
                                 self._width, self._height,
                                 self.screen._refresh_rate, 0)
            self._mouse_in_window = True
            self.dispatch_event('on_resize', self._width, self._height)
            self.dispatch_event('on_show')
            self.dispatch_event('on_expose')
        else:
            # Create floating window
            rect = Rect()
            location = None # TODO
            if location is not None:
                rect.left = location[0]
                rect.top = location[1]
            else:
                rect.top = rect.left = 0
            rect.right = rect.left + self._width
            rect.bottom = rect.top + self._height

            styles = {
                self.WINDOW_STYLE_DEFAULT:  (kDocumentWindowClass,
                                             kWindowCloseBoxAttribute |
                                             kWindowCollapseBoxAttribute),
                self.WINDOW_STYLE_DIALOG:   (kDocumentWindowClass,
                                             kWindowCloseBoxAttribute),
                self.WINDOW_STYLE_TOOL:     (kUtilityWindowClass,
                                             kWindowCloseBoxAttribute),
                self.WINDOW_STYLE_BORDERLESS:    (kSimpleWindowClass,
                                                  kWindowNoAttributes)
            }
            window_class, window_attributes = \
                styles.get(self._style, kDocumentWindowClass)

            if self._resizable:
                window_attributes |= (kWindowFullZoomAttribute |
                                      kWindowLiveResizeAttribute |
                                      kWindowResizableAttribute)

            r = carbon.CreateNewWindow(window_class,
                                       window_attributes,
                                       byref(rect),
                                       byref(self._window))
            _oscheck(r)

            if location is None:
                carbon.RepositionWindow(self._window, c_void_p(),
                    kWindowCascadeOnMainScreen)

            agl.aglSetDrawable(self._agl_context,
                carbon.GetWindowPort(self._window))

        _aglcheck()

        self.set_caption(self._caption)

        # Get initial state
        self._event_dispatcher = carbon.GetEventDispatcherTarget()
        self._current_modifiers = carbon.GetCurrentKeyModifiers().value
        self._mapped_modifiers = self._map_modifiers(self._current_modifiers)

        # (re)install Carbon event handlers
        self._install_event_handlers()

        self._create_track_region()

        self.switch_to()
        self.set_vsync(self._vsync)

        if self._visible:
            self.set_visible(True)
Esempio n. 5
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 def detach(self):
     super(CarbonContext, self).detach()
     agl.aglSetDrawable(self._context, None)
     _aglcheck()