def real_playsound():
    sound = pyglet.media.load('mt.wav')
    player = Player()
    player.queue(sound)
    player.eos_action = player.EOS_LOOP
    player.play()
    pyglet.app.run()
def main():
    director.init(**window)
    main_scene = Scene(StartLayer())

    player = Player()
    player.queue(load("resources/audios/cave.wav"))
    player.eos_action = player.EOS_LOOP
    player.play()

    director.run(main_scene)
Esempio n. 3
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def main():
    director.init(**window)
    main_scene = Scene(StartLayer())

    player = Player()
    player.queue(load("resources/audios/cave.wav"))
    player.eos_action = player.EOS_LOOP
    player.play()

    director.run(main_scene)
Esempio n. 4
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def play(audio):
    if audio != "silent":
        player1 = Player()
        player1.queue(load(join(DATA, "chronotank.ogg")))
        player1.queue(load(join(DATA, "imagine_a_world.ogg")))
        player1.play()

        player2 = Player()
        player2.eos_action = Player.EOS_LOOP
        player2.queue(load(join(DATA, "stupidsongimadenofarting.ogg")))
        player2.play()
Esempio n. 5
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state = 'playing'

pause_label = Label('PAUSED',
                    font_size=36,
                    x = window.width/2,
                    y = window.height/2,
                    anchor_x = 'center', anchor_y = 'center')

bounce_sound = resource.media('sounds/bounce.wav', streaming=False)
goal_sound = resource.media('sounds/goal.wav', streaming=False)

music = resource.media('sounds/ride-the-storm.ogg')
music_player = Player()
music_player.queue(music)
music_player.volume = 0.5
music_player.eos_action = music_player.EOS_LOOP
music_player.play()

@window.event
def on_draw():
    window.clear()
    if state == 'playing' or state == 'scored':
        ball.draw()
        paddle1.draw()
        paddle2.draw()
        score_label_1.draw()
        score_label_2.draw()
    if state == 'paused':
        pause_label.draw()

@window.event