def initialise_generators(self, context): """ Initialise generators """ self.item_generator = ItemGenerator(self.get_item_config(context)) pyherc.vtable["\ufdd0:generate-artefact"] = generate_artefact self.creature_generator = partial(generate_creature, self.get_creature_config(context), self.model, self.item_generator, self.rng) self.player_generator = partial(generate_creature, self.get_player_config(context), self.model, self.item_generator, self.rng) self.player_classes = self.get_player_config(context) configurators = self.get_configurators(context.config_package, 'init_traps') traps = {} for configurator in configurators: temp_traps = traps.copy() temp_traps.update(configurator()) traps = temp_traps self.trap_generator = get_trap_creator(traps)
def setup(self): """ Setup test case """ self.item_config = ItemConfigurations(Random()) self.item_config.add_item( ItemConfiguration(name='apple', cost=1, weight=1, icons=[500, 501], types=['food'], rarity='common')) self.item_config.add_item( ItemConfiguration( name='dagger', cost=2, weight=1, icons=[500], types=['weapon', 'light weapon', 'melee', 'simple weapon'], rarity='common', weapon_configration=WeaponConfiguration( damage=[(2, 'piercing')], critical_range=11, critical_damage=2, weapon_class='simple'))) self.item_config.add_item( ItemConfiguration(name='healing potion', cost=150, weight=1, icons=[100], types=['potion'], rarity='rare', effect_handles=[ EffectHandle(trigger='on drink', effect='cure medium wounds', parameters=None, charges=1) ])) self.item_config.add_item( ItemConfiguration(name='bag of caltrops', cost=150, weight=1, icons=['icon'], types=['trap bag'], rarity='common', trap_configuration=TrapConfiguration( name='caltrops', count=2))) self.generator = ItemGenerator(self.item_config)
def setup(self): """ Setup testcases """ self.model = mock() self.rng = Random() inventory = [inventory_config('dagger', 1, 1, 100)] self.skeleton_config = creature_config(name='skeleton warrior', body=8, finesse=11, mind=0, hp=8, speed=2.5, icons=[405], attack=2, ai=MockAI, inventory=inventory) self.creature_config = {} self.creature_config['skeleton warrior'] = self.skeleton_config item_config = ItemConfigurations(self.rng) item_config.add_item( ItemConfiguration(name='dagger', cost=2, weight=2, icons='foo', types=['item'], rarity='common')) items = ItemGenerator(item_config) self.creatures = partial(generate_creature, self.creature_config, self.model, items, self.rng)