Esempio n. 1
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print("Press [space] to toggle showing surface.")
print("Press '.'/',' to push back/pull forward slicing plane.")

# Load mesh: (V,T) tet-mesh of convex hull, F contains original surface triangles
igl.readMESH(TUTORIAL_SHARED_PATH + "bunny.mesh", V, T, F)

# Call to point_mesh_squared_distance to determine bounds
sqrD = igl.eigen.MatrixXd()
I = igl.eigen.MatrixXi()
C = igl.eigen.MatrixXd()
igl.point_mesh_squared_distance(V, V, F, sqrD, I, C)
max_distance = math.sqrt(sqrD.maxCoeff())

# Precompute signed distance AABB tree
tree.init(V, F)

# Precompute vertex, edge and face normals
igl.per_face_normals(V, F, FN)
igl.per_vertex_normals(V, F, igl.PER_VERTEX_NORMALS_WEIGHTING_TYPE_ANGLE, FN,
                       VN)
igl.per_edge_normals(V, F, igl.PER_EDGE_NORMALS_WEIGHTING_TYPE_UNIFORM, FN, EN,
                     E, EMAP)

# Plot the generated mesh
update_visualization(viewer)
viewer.callback_key_down = key_down
viewer.data().show_lines = False
viewer.launch()
Esempio n. 2
0
    update_visualization(viewer)
    return True


print("Press [space] to toggle showing surface.")
print("Press '.'/',' to push back/pull forward slicing plane.")

# Load mesh: (V,T) tet-mesh of convex hull, F contains original surface triangles
igl.readMESH(TUTORIAL_SHARED_PATH + "bunny.mesh", V, T, F)

# Call to point_mesh_squared_distance to determine bounds
sqrD = igl.eigen.MatrixXd()
I = igl.eigen.MatrixXi()
C = igl.eigen.MatrixXd()
igl.point_mesh_squared_distance(V, V, F, sqrD, I, C)
max_distance = math.sqrt(sqrD.maxCoeff())

# Precompute signed distance AABB tree
tree.init(V, F)

# Precompute vertex, edge and face normals
igl.per_face_normals(V, F, FN)
igl.per_vertex_normals(V, F, igl.PER_VERTEX_NORMALS_WEIGHTING_TYPE_ANGLE, FN, VN)
igl.per_edge_normals(V, F, igl.PER_EDGE_NORMALS_WEIGHTING_TYPE_UNIFORM, FN, EN, E, EMAP)

# Plot the generated mesh
update_visualization(viewer)
viewer.callback_key_down = key_down
viewer.core.show_lines = False
viewer.launch()