def scanPixel(pixel, x, y, preview, laser, w, h): sX = (float(x) / float(w)) * 2.0 - 1.0 sY = (float(y) / float(h)) * 2.0 - 1.0 if pixel[0] != 0: if preview: pygame.draw.line(window, (255, 255, 255), (x, y), (x, y)) pygame.display.flip() if laser: ol.dot((sX, sY), 100, ol.C_WHITE) ol.renderFrame(100)
def scanPixel(pixel, x, y, preview, laser, w,h): sX=(float(x)/float(w))*2.0 - 1.0 sY=(float(y)/float(h))*2.0 - 1.0 if pixel[0] != 0: if preview: pygame.draw.line(window, (255, 255, 255), (x, y), (x, y)) pygame.display.flip() if laser: ol.dot((sX,sY),100,ol.C_WHITE) ol.renderFrame(100)
def run(self): ol.init() params = ol.RenderParams() params.render_flags = ol.RENDER_NOREORDER | ol.RENDER_GRAYSCALE ol.setRenderParams(params) while not self.die: ol.loadIdentity() for x,y in self.dots: ol.dot((x,y), 30, ol.C_WHITE) ol.renderFrame(100) ol.shutdown()
def run(self): ol.init() params = ol.RenderParams() params.render_flags = ol.RENDER_NOREORDER | ol.RENDER_GRAYSCALE ol.setRenderParams(params) while not self.die: ol.loadIdentity() for x, y in self.dots: ol.dot((x, y), 30, ol.C_WHITE) ol.renderFrame(100) ol.shutdown()