Esempio n. 1
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def main():
	# save the file paths which need to be loaded
	loadList = [
		{"name" : "player", "path" : "./images/player.png"},
		{"name" : "bg", "path" : "./images/bg.jpg"},
		{"name" : "item0", "path" : "./images/item0.png"},
		{"name" : "item1", "path" : "./images/item1.png"},
		{"name" : "item2", "path" : "./images/item2.png"},
		{"name" : "item3", "path" : "./images/item3.png"},
		{"name" : "item4", "path" : "./images/item4.png"},
		{"name" : "item5", "path" : "./images/item5.png"},
		{"name" : "item6", "path" : "./images/item6.png"},
		{"name" : "item7", "path" : "./images/item7.png"}
	]

	# create loading page
	loadingPage = LoadingSample1()
	addChild(loadingPage)

	def loadComplete(result):
		loadingPage.remove()

		gameInit(result)

	# load files
	LoadManage.load(loadList, loadingPage.setProgress, loadComplete)
Esempio n. 2
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def main():
	# save the file paths which need to be loaded
	loadList = [
		{"name" : "map", "path" : "./images/map.jpg"},
		{"name" : "guanyu_mov", "path" : "./images/guanyu_mov.png"},
		{"name" : "guanyu_atk", "path" : "./images/guanyu_atk.png"},
		{"name" : "soldier1_atk", "path" : "./images/soldier1_atk.png"},
		{"name" : "soldier1_mov", "path" : "./images/soldier1_mov.png"},
		{"name" : "soldier2_mov", "path" : "./images/soldier2_mov.png"},
		{"name" : "xiahoudun_atk", "path" : "./images/xiahoudun_atk.png"},
		{"name" : "xiahoudun_mov", "path" : "./images/xiahoudun_mov.png"},
	]

	# create loading page
	loadingPage = LoadingSample2()
	addChild(loadingPage)

	def loadComplete(result):
		global dataList

		loadingPage.remove()

		dataList = result

		gameInit()

	# load files
	LoadManage.load(loadList, loadingPage.setProgress, loadComplete)
Esempio n. 3
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def main():
    global loadingPage

    # save the file path which needs to be loaded
    loadList = [{"name": "bg", "path": "./images/bg.jpg"}]

    # create loading page
    loadingPage = LoadingSample2()
    addChild(loadingPage)

    # load file
    LoadManage.load(loadList, loadingPage.setProgress, gameInit)
Esempio n. 4
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def main():
    # save the file paths which need to be loaded
    loadList = [
        {
            "name": "map",
            "path": "./images/map.jpg"
        },
        {
            "name": "guanyu_mov",
            "path": "./images/guanyu_mov.png"
        },
        {
            "name": "guanyu_atk",
            "path": "./images/guanyu_atk.png"
        },
        {
            "name": "soldier1_atk",
            "path": "./images/soldier1_atk.png"
        },
        {
            "name": "soldier1_mov",
            "path": "./images/soldier1_mov.png"
        },
        {
            "name": "soldier2_mov",
            "path": "./images/soldier2_mov.png"
        },
        {
            "name": "xiahoudun_atk",
            "path": "./images/xiahoudun_atk.png"
        },
        {
            "name": "xiahoudun_mov",
            "path": "./images/xiahoudun_mov.png"
        },
    ]

    # create loading page
    loadingPage = LoadingSample2()
    addChild(loadingPage)

    def loadComplete(result):
        global dataList

        loadingPage.remove()

        dataList = result

        gameInit()

    # load files
    LoadManage.load(loadList, loadingPage.setProgress, loadComplete)
Esempio n. 5
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def main():
	global loadingBar

	loadList = [
		{"name" : "1", "path" : "./1.png"},
		{"name" : "2", "path" : "./2.png"},
		{"name" : "3", "path" : "./3.png"}
	]

	loadingBar = LoadingSample2()
	addChild(loadingBar)

	LoadManage.load(loadList, loadingBar.setProgress, demoInit)
Esempio n. 6
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def main():
	global loadingPage

	# save the file path which needs to be loaded
	loadList = [
		{"name" : "bg", "path" : "./images/bg.jpg"}
	]

	# create loading page
	loadingPage = LoadingSample2()
	addChild(loadingPage)

	# load file
	LoadManage.load(loadList, loadingPage.setProgress, gameInit)
Esempio n. 7
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def main():
    global loadingBar

    loadList = [{
        "name": "atk",
        "path": "./atk.png"
    }, {
        "name": "mov",
        "path": "./mov.png"
    }]

    loadingBar = LoadingSample2()
    addChild(loadingBar)

    LoadManage.load(loadList, loadingBar.setProgress, demoInit)
Esempio n. 8
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def main():
	global loadingBar

	loadList = [
		{"name" : "bgm", "path" : "./bgm.mp3"},
		{"name" : "1", "path" : "./1.jpg"},
		{"name" : "2", "path" : "./2.jpg"},
		{"name" : "3", "path" : "./3.jpg"},
		{"name" : "4", "path" : "./4.jpg"}
	]

	loadingBar = LoadingSample3()
	addChild(loadingBar)
	
	LoadManage.load(loadList, loadingBar.setProgress, demoInit)
Esempio n. 9
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def main():
	global loadingBar

	loadList = [
		{"name" : "bgm", "path" : "./bgm.mp3"},
		{"name" : "1", "path" : "./1.jpg"},
		{"name" : "2", "path" : "./2.jpg"},
		{"name" : "3", "path" : "./3.jpg"},
		{"name" : "4", "path" : "./4.jpg"}
	]

	loadingBar = LoadingSample3()
	addChild(loadingBar)

	LoadManage.load(loadList, loadingBar.setProgress, demoInit)
Esempio n. 10
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def main():
    global loadingBar

    loadList = [{
        "name": "1",
        "path": "./1.png"
    }, {
        "name": "2",
        "path": "./2.png"
    }, {
        "name": "3",
        "path": "./3.png"
    }]

    loadingBar = LoadingSample2()
    addChild(loadingBar)

    LoadManage.load(loadList, loadingBar.setProgress, demoInit)
Esempio n. 11
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def main():

    # 资源列表,列出了所有需要调用的图片资源及路径

    loadList = [
        {
            "name": "player0",
            "path": "./images/player0.png"
        },  #游戏角色图片0
        {
            "name": "player1",
            "path": "./images/player1.png"
        },  #游戏角色图片1
        {
            "name": "player2",
            "path": "./images/player2.png"
        },  #游戏角色图片2
        {
            "name": "player3",
            "path": "./images/player3.png"
        },  #游戏角色图片3
        {
            "name": "player00",
            "path": "./images/player00.png"
        },  #游戏角色图片00
        {
            "name": "player01",
            "path": "./images/player01.png"
        },  #游戏角色图片01
        {
            "name": "player02",
            "path": "./images/player02.png"
        },  #游戏角色图片02
        {
            "name": "player03",
            "path": "./images/player03.png"
        },  #游戏角色图片03
        {
            "name": "bg",
            "path": "./images/bg.jpg"
        },  #游戏背景图片
        {
            "name": "bg1",
            "path": "./images/bg1.png"
        },  #规则说明背景图片
        {
            "name": "bg2",
            "path": "./images/bg2.png"
        },  #设置界面
        {
            "name": "bg3",
            "path": "./images/bg3.png"
        },  #确认设置界面
        {
            "name": "item0",
            "path": "./images/item0.png"
        },  #加分物体1
        {
            "name": "item1",
            "path": "./images/item1.png"
        },  #加分物体2
        {
            "name": "item2",
            "path": "./images/item2.png"
        },  #加分物体3
        {
            "name": "item3",
            "path": "./images/item3.png"
        },  #加分物体4
        {
            "name": "item4",
            "path": "./images/item4.png"
        },  #减分物体1
        {
            "name": "item5",
            "path": "./images/item5.png"
        },  #减分物体2
        {
            "name": "item6",
            "path": "./images/item6.png"
        },  #减分物体3
        {
            "name": "item7",
            "path": "./images/item7.png"
        },  #减分物体4
        {
            "name": "button0",
            "path": "./images/button0.png"
        },  #开始按钮
        {
            "name": "button1",
            "path": "./images/button1.png"
        },  #规则介绍按钮
        {
            "name": "button2",
            "path": "./images/button2.png"
        },  #返回按钮
        {
            "name": "level0",
            "path": "./images/level0.png"
        },  #简单模式
        {
            "name": "level1",
            "path": "./images/level1.png"
        },  #中等模式
        {
            "name": "level2",
            "path": "./images/level2.png"
        },  #复杂模式
        {
            "name": "choice",
            "path": "./images/choice.png"
        },  #选择框
        {
            "name": "result0",
            "path": "./images/result0.png"
        },  #失败装饰品
        {
            "name": "result1",
            "path": "./images/result1.png"
        }  #胜利装饰品
    ]
    # 加载页
    loadingPage = LoadingSample1()
    #LoadingSample1类在ui.py文件中,是LoadingSample的子类,()中写的是继承的父类,在这里只是标准的类对象生成格式
    addChild(loadingPage)

    #addChild是一个用于把显示对象加到自身这个层上的函数,详见utils.py文件中的全局函数addChild

    def loadComplete(result):
        loadingPage.remove()  #把loading页面删除
        #LoadingSample1类中的父类display.py文件中的DisplayObject类的remove函数,进而使用到了同文件中DisplayObjectContainer类中的removeChild类

        gameInit(result)  #游戏界面初始化
        #本文件中的一个全局函数,用于初始化游戏

    # 加载文件的命令,实现
    LoadManage.load(loadList, loadingPage.setProgress, loadComplete)