Esempio n. 1
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    def distance_from_line(self, position, line):
        """ distance from line

        Parameters
        ----------

        position : 2D vector
        line : np.array

        Returns
        -------

        True , distance , vector
        or 
        False , None , None 

        """
        line_length = (vec3(line[1]) - vec3(line[0])).length()
        u = ((position.x - line[0][0]) * (line[1][0] - line[0][0])
           + (position.y - line[0][1]) * (line[1][1] - line[0][1])) \
            / line_length ** 2
        if 0.0 < u < 1.0:
            # point is tangent to line
            x = line[0][0] + u * (line[1][0] - line[0][0])
            y = line[0][1] + u * (line[1][1] - line[0][1])
            vector = position - vec3(x, y)
            distance = vector.length()
            return True, distance, vector
        return False, None, None
Esempio n. 2
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    def calculate(self, boid):
        """ calculate boid behavior

        Parameters
        ----------

        boid

        Returns
        -------

        steering

        """

        the_world = boid.world
        others = the_world.boids(boid, 4)
        speed = boid.velocity.length()
        local_front = vec3(0, 1)
        for other in others:
            local_position = the_world.to_local(boid, other.position)
            angle = local_position.angle(local_front)
            if local_position[1] > 0 and angle < pi / 8:
                if other.velocity.length() < speed:
                    return -boid.localy.scale(speed / boid.max_speed)
        return vec3()
Esempio n. 3
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    def calculate(self, boid):
        the_world = boid.world
        position = boid.position
        radius = boid.radius
        for other in the_world.boids(boid):
            offset = position - other.position
            distance = offset.length()
            radius_ij = radius + other.radius
            if distance < radius_ij:
                offset = offset.scale(radius_ij - distance)
                boid.position += offset
        wall_found = False
        checked = []
        for obstacle in the_world.obstacles(boid):
            if obstacle in checked: continue
            checked.append(obstacle)
            intersect, distance_to_line, normal = self.distance_from_line(
                position, obstacle)
            if intersect and distance_to_line < radius * 1.2:
                wall_found = True
                normal = normal.scale(radius * 1.2 - distance_to_line)
                boid.position += normal
        if not wall_found:
            checked = []
            for obstacle in the_world.obstacles(boid):
                if obstacle in checked: continue
                checked.append(obstacle)
                for point in (obstacle[0], obstacle[1]):
                    offset = position - vec3(point)
                    distance = offset.length()
                    if distance < radius * 1.2:
                        boid.position += offset.scale(radius * 1.2 - distance)

        return vec3()
Esempio n. 4
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    def calculate(self, boid):
        the_world = boid.world
        position = boid.position
        radius = boid.radius
        for other in the_world.boids(boid):
            offset = position - other.position
            distance = offset.length()
            radius_ij = radius + other.radius
            if distance < radius_ij:
                offset = offset.scale(radius_ij - distance)
                boid.position += offset
        wall_found = False
        checked = []
        for obstacle in the_world.obstacles(boid):
            if obstacle in checked: continue
            checked.append(obstacle)
            intersect, distance_to_line, normal = self.distance_from_line(position, obstacle)
            if intersect and distance_to_line < radius * 1.2:
                wall_found = True
                normal = normal.scale(radius * 1.2 - distance_to_line)
                boid.position += normal
        if not wall_found:
            checked = []
            for obstacle in the_world.obstacles(boid):
                if obstacle in checked: continue
                checked.append(obstacle)
                for point in (obstacle[0], obstacle[1]):
                    offset = position - vec3(point)
                    distance = offset.length()
                    if distance < radius * 1.2:
                        boid.position += offset.scale(radius * 1.2 - distance)

        return vec3()
Esempio n. 5
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def station(start, mainline_speed, side, berths, decision, queue_berths=None):
    if side == 'left':
        side = -1
    else:
        side = 1
    if queue_berths is None:
        queue_berths = berths
    seconds = mainline_speed / PRT.max_acceleration
    average_ramp_speed = (mainline_speed + 0) / 2
    ramp_length = average_ramp_speed * seconds
    offline_guideway_straight_length = ramp_length * 2 - spline_length * 2 + (berths + queue_berths) * PRT.berth_length
    online_guideway_straight_length = offline_guideway_straight_length + spline_height * 2
    xx, yy = start
    d1 = decision
    d1.next = d2 = Diverge()
    d2.left = s1 = Straight((xx, yy), (xx, yy+online_guideway_straight_length))

    d2.right = sp1 = Spline((xx, yy), (xx, yy+spline_height / 2),
                            (xx+(1.8*side), yy+spline_height / 2), (xx+(1.8*side), yy+spline_height))
    yy_top = yy+spline_height+offline_guideway_straight_length
    sp1.next = s2 = Straight((xx+(1.8*side), yy+spline_height), (xx+(1.8*side), yy_top))
    s2.destinations = []
    for ii in range(0, berths + queue_berths):
        s2.destinations.append(vec3(xx+(1.8*side), yy_top - (ramp_length - spline_length) - ii * PRT.berth_length))
    s2.platform = (vec3(xx+(1.8+PRT.width/2)*side, yy_top - (ramp_length - spline_length) + PRT.berth_length / 2),
                   vec3(xx+(1.8+PRT.width/2+3)*side, yy_top - (ramp_length - spline_length) - berths * PRT.berth_length
                        + PRT.berth_length / 2))
    d1.destinations = s2.destinations
    d1.platform = s2.platform
    s2.next = sp2 = Spline((xx+(1.8*side), yy_top), (xx+(1.8*side), yy_top+spline_height/2),
                           (xx, yy_top+spline_height/2), (xx, yy_top+spline_height))
    return d1, s1, sp2, online_guideway_straight_length
Esempio n. 6
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    def calculate(self, boid):
        """ calculate boid behavior

        Parameters
        ----------

        boid

        Returns
        -------

        steering

        """


        the_world = boid.world
        others = the_world.boids(boid, 6.0)
        separation_distance = 6.0 * boid.velocity.length() / boid.max_speed
        acceleration = vec3()
        for other in others:
            local_position = the_world.to_local(boid, other.position)
            in_front = local_position[1] > -boid.radius
            if in_front and local_position.length() < separation_distance:
                separation = other.position - boid.position
                force = separation.scale(-1 / max(1e-9,separation.length() ** 2))
                # create orthogonal vector in order to make boids avoidance
                force2 = (-1**randint(0,1))*vec3(-force[1],force[0],0)
#                force2 = vec3(-force[1],force[0],0)
                acceleration += 0.5*force2 #3*force2
        return acceleration
Esempio n. 7
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    def calculate(self, boid):
        """ calculate boid behavior

        Parameters
        ----------

        boid

        Returns
        -------

        steering

        """

        the_world = boid.world
        others = the_world.boids(boid, 4)
        speed = boid.velocity.length()
        local_front = vec3(0,1)
        for other in others:
            local_position = the_world.to_local(boid, other.position)
            angle = local_position.angle(local_front)
            if local_position[1] > 0 and angle < pi / 8:
                if other.velocity.length() < speed:
                    return -boid.localy.scale(speed / boid.max_speed)
        return vec3()
Esempio n. 8
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    def distance_from_line(self, position, line):
        """ distance from line

        Parameters
        ----------

        position : 2D vector
        line : np.array

        Returns
        -------

        True , distance , vector
        or 
        False , None , None 

        """
        line_length = (vec3(line[1]) - vec3(line[0])).length()
        u = ((position.x - line[0][0]) * (line[1][0] - line[0][0])
           + (position.y - line[0][1]) * (line[1][1] - line[0][1])) \
            / line_length ** 2
        if 0.0 < u < 1.0:
            # point is tangent to line
            x = line[0][0] + u * (line[1][0] - line[0][0])
            y = line[0][1] + u * (line[1][1] - line[0][1])
            vector = position - vec3(x, y)
            distance = vector.length()
            return True, distance, vector
        return False, None, None
Esempio n. 9
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    def calculate(self, boid):
        """ calculate boid behavior

        Parameters
        ----------

        boid

        Returns
        -------

        steering

        """

        the_world = boid.world
        others = the_world.boids(boid, 6.0)
        separation_distance = 6.0 * boid.velocity.length() / boid.max_speed
        acceleration = vec3()
        for other in others:
            local_position = the_world.to_local(boid, other.position)
            in_front = local_position[1] > -boid.radius
            if in_front and local_position.length() < separation_distance:
                separation = other.position - boid.position
                force = separation.scale(-1 / max(1e-9,
                                                  separation.length()**2))
                # create orthogonal vector in order to make boids avoidance
                force2 = (-1**randint(0, 1)) * vec3(-force[1], force[0], 0)
                #                force2 = vec3(-force[1],force[0],0)
                acceleration += 0.5 * force2  #3*force2
        return acceleration
Esempio n. 10
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 def distance_from_line(self, position, line):
     line_length = (vec3(line[1]) - vec3(line[0])).length()
     u = ((position.x - line[0][0]) * (line[1][0] - line[0][0])
          + (position.y - line[0][1]) * (line[1][1] - line[0][1])) \
         / line_length ** 2
     if 0.0 < u < 1.0:
         # point is tangent to line
         x = line[0][0] + u * (line[1][0] - line[0][0])
         y = line[0][1] + u * (line[1][1] - line[0][1])
         vector = position - vec3(x, y)
         distance = vector.length()
         return True, distance, vector
     return False, None, None
Esempio n. 11
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 def distance_from_line(self, position, line):
     line_length = (vec3(line[1]) - vec3(line[0])).length()
     u = ((position.x - line[0][0]) * (line[1][0] - line[0][0])
          + (position.y - line[0][1]) * (line[1][1] - line[0][1])) \
         / line_length ** 2
     if 0.0 < u < 1.0:
         # point is tangent to line
         x = line[0][0] + u * (line[1][0] - line[0][0])
         y = line[0][1] + u * (line[1][1] - line[0][1])
         vector = position - vec3(x, y)
         distance = vector.length()
         return True, distance, vector
     return False, None, None
Esempio n. 12
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    def calculate(self, boid):
        """ calculate boid behavior

        Parameters
        ----------

        boid

        Returns
        -------

        steering

        """

        waypoints = boid.waypoints
        if len(waypoints) == 0:
            boid.arrived = True
            return vec3()
        displacement = waypoints[0] - boid.position
        if displacement.length() < 2:
            del waypoints[0]
        desired_velocity = displacement.normalize() * boid.desired_speed
        steering = desired_velocity - boid.velocity
        return steering
Esempio n. 13
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    def calculate(self, boid):
        """ calculate boid behavior

        Parameters
        ----------

        boid

        Returns
        -------

        steering

        """

        waypoints = boid.waypoints
        if len(waypoints) == 0:
            boid.arrived = True
            return vec3()
        displacement = waypoints[0] - boid.position
        if displacement.length() < 2:
            del waypoints[0]
        desired_velocity = displacement.normalize() * boid.desired_speed
        steering = desired_velocity - boid.velocity
        return steering
Esempio n. 14
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 def calculate(self, boid):
     waypoints = boid.waypoints
     if len(waypoints) == 0:
         boid.arrived = True
         return vec3()
     displacement = waypoints[0] - boid.position
     if displacement.length() < 2:
         del waypoints[0]
     desired_velocity = displacement.normalize() * boid.desired_speed
     return desired_velocity - boid.velocity
Esempio n. 15
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 def calculate(self, boid):
     waypoints = boid.waypoints
     if len(waypoints) == 0:
         boid.arrived = True
         return vec3()
     displacement = waypoints[0] - boid.position
     if displacement.length() < 2:
         del waypoints[0]
     desired_velocity = displacement.normalize() * boid.desired_speed
     return desired_velocity - boid.velocity
Esempio n. 16
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def queue_steering_mind(boid):
    """Sum of all steering vectors, except Separation in some cases.

    The Separation steering vector will be ignored if any prior
    steering behavior gave a non-zero acceleration, typically
    Containment."""

    acceleration = vec3()
    for behavior in boid.behaviors:
        #        if not isinstance(behavior, Separation) or acceleration.length() < 0.0001:
        acceleration += behavior.calculate(boid)
    return acceleration
Esempio n. 17
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 def __init__(self, interval=0.5):
     Process.__init__(self)
     self.world = world()
     self.interval = interval
     self.manager = None
     self.manager_args = []
     self.waypoints = []
     self.position = vec3()
     self.velocity = vec3()
     self.localx = vec3(1, 0)
     self.localy = vec3(0, 1)
     self.world.add_boid(self)
     # from Helbing, et al "Self-organizing pedestrian movement"
     self.max_speed = normalvariate(1.36, 0.26)
     self.desired_speed = self.max_speed
     self.radius = normalvariate(self.average_radius, 0.025) / 2
     self.intersection = vec3()
     self.arrived = False
     self.behaviors = []
     self.steering_mind = default_steering_mind
     self.cancelled = 0
Esempio n. 18
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def queue_steering_mind(boid):
    """Sum of all steering vectors, except Separation in some cases.

    The Separation steering vector will be ignored if any prior
    steering behavior gave a non-zero acceleration, typically
    Containment."""

    acceleration = vec3()
    for behavior in boid.behaviors:
#        if not isinstance(behavior, Separation) or acceleration.length() < 0.0001:
         acceleration += behavior.calculate(boid)
    return acceleration
Esempio n. 19
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 def test_intersection(self, boid, wall, position, vector, method='direct'):
     # From http://astronomy.swin.edu.au/~pbourke/geometry/lineline2d/
     point1, point2 = wall
     if method == 'direct':
         VR = vector
     elif method == 'uniform':
         ######## version uniform
         r = uniform(-pi / 12.0, pi / 12.0)
         v0 = vector.ang0()
         vl = vector.length()
         VR = vec3(cos(v0 + r) * vl, sin(v0 + r) * vl, vector.z)
     elif method == 'gauss':
         ######## version gaussienne
         vl = vector.length()
         r = gauss(vector.ang0(), pi / 12.0)
         VR = vec3(cos(r) * vl, sin(r) * vl, vector.z)
     elif method == 'ellipse':
         ######## version ellipse
         theta = gauss(vector.ang0(),
                       sqrt(pi / 6.0))  # random angle to test
         a = vector.length()  # create an elipse...
         b = a / 1.5  # ...to test  collision if b=a/1. ellipse =circle
         e = (sqrt(a**2 - b**2)) / a  # ...
         r = (b**2 / a) / (1.0 + e * cos(theta))  # ....
         VR = vec3(cos(theta) * r, sin(theta) * r, vector.z)
     denominator = ((VR.y * (point2[0] - point1[0])) -
                    (VR.x * (point2[1] - point1[1])))
     if denominator == 0.0:
         # parallel or coincident
         return False, 0.0, None
     u_a = (VR.x * (point1[1] - position.y) - (VR.y) *
            (point1[0] - position.x)) / denominator
     u_b = ((point2[0] - point1[0]) * (point1[1] - position.y) -
            (point2[1] - point1[1]) *
            (point1[0] - position.x)) / denominator
     intersect = 0.0 < u_a < 1.0 and 0.0 < u_b < 1.0
     if intersect:
         intersection = vec3(point1[0] + u_a * (point2[0] - point1[0]),
                             point1[1] + u_a * (point2[1] - point1[1]))
         boid.intersection = intersection
         distance_along_check = u_b
         wall_VR = vec3(point1) - vec3(point2)
         wall_VR_normal = vec3(-wall_VR.y, wall_VR.x).normalize()
         boid.intersection_normal = wall_VR_normal
         normal_point = intersection + wall_VR_normal
         local_normal_point = boid.world.to_local(boid, normal_point)
         if local_normal_point.x <= 0.0:
             direction = 'left'
         else:
             direction = 'right'
         return True, distance_along_check, direction
     else:
         return False, 0.0, None
Esempio n. 20
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 def test_intersection(self, boid, wall, position, vector, method = 'direct'):
     # From http://astronomy.swin.edu.au/~pbourke/geometry/lineline2d/
     point1, point2 = wall
     if method == 'direct':
         VR=vector
     elif method == 'uniform':
 ######## version uniform
         r=uniform(-pi/12.0,pi/12.0)
         v0=vector.ang0()
         vl=vector.length()
         VR = vec3(cos(v0+r)*vl,sin(v0+r)*vl,vector.z)
     elif method == 'gauss':
 ######## version gaussienne
         vl=vector.length()
         r=gauss(vector.ang0(),pi/12.0)
         VR = vec3(cos(r)*vl,sin(r)*vl,vector.z)
     elif method == 'ellipse':
 ######## version ellipse
         theta = gauss(vector.ang0(),sqrt(pi/6.0)) # random angle to test
         a = vector.length()                 # create an elipse... 
         b = a/1.5                            # ...to test  collision if b=a/1. ellipse =circle
         e = (sqrt(a**2-b**2))/a             # ...
         r = (b**2/a)/(1.0+e*cos(theta))     # ....
         VR = vec3(cos(theta)*r,sin(theta)*r,vector.z)
     denominator = ((VR.y * (point2[0] - point1[0]))
                 - (VR.x * (point2[1] - point1[1])))
     if denominator == 0.0:
         # parallel or coincident
         return False, 0.0, None
     u_a = (VR.x * (point1[1] - position.y)
            - (VR.y) * (point1[0] - position.x)) / denominator
     u_b = ((point2[0] - point1[0]) * (point1[1] - position.y)
            - (point2[1] - point1[1]) * (point1[0] - position.x)) / denominator
     intersect = 0.0 < u_a < 1.0 and 0.0 < u_b < 1.0
     if intersect:
         intersection = vec3(point1[0] + u_a * (point2[0] - point1[0]),
                             point1[1] + u_a * (point2[1] - point1[1]))
         boid.intersection = intersection
         distance_along_check = u_b
         wall_VR = vec3(point1) - vec3(point2)
         wall_VR_normal = vec3(-wall_VR.y, wall_VR.x).normalize()
         boid.intersection_normal = wall_VR_normal
         normal_point = intersection + wall_VR_normal
         local_normal_point = boid.world.to_local(boid, normal_point)
         if local_normal_point.x <= 0.0:
             direction = 'left'
         else:
             direction = 'right'
         return True, distance_along_check, direction
     else:
         return False, 0.0, None
Esempio n. 21
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def conv_vecarr(vin,dim=3):
    """ convert vec3 => np.array and  np.array => vec3 

    Parameters
    ----------
    dim : int 
        default (2) 
    """
    if isinstance(vin,vec3):
        if dim == 2:
            return(np.array((vin[0],vin[1])))
        elif dim == 3:
            return(np.array((vin[0],vin[1],vin[2])))
        else :
             raise AttributeError('incorrect input vec3 or nd array dimension')
    elif isinstance(vin,np.ndarray): 
        if dim == 2:
            return(vec3((vin[0],vin[1],0.0)))
        elif dim == 3:
            return(vec3((vin[0],vin[1],vin[2])))
        else :
             raise AttributeError('incorrect input vec3 or nd array dimension')
    else : 
        raise TypeError('vin must be either a vec3 or a np.ndarray instance')
Esempio n. 22
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def default_steering_mind(boid):
    """ Sum all steering vectors.

    Notes 
    -----

    This is the place where all acceleration from all behaviors are summed.

    """
    
    acceleration = vec3()

    for behavior in boid.behaviors:
        acceleration += behavior.calculate(boid)
    return acceleration
Esempio n. 23
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def conv_vecarr(vin,dim=2):
    """ convert vec3 => np.array and  np.array => vec3 

    Parameters
    ----------
    dim : int 
        default (2) 
    """
    if isinstance(vin,vec3):
        if dim == 2:
            return(np.array((vin[0],vin[1])))
        elif dim == 3:
            return(np.array((vin[0],vin[1],vin[2])))
        else :
             raise AttributeError('incorrect input vec3 or nd array dimension')
    elif isinstance(vin,np.ndarray): 
        if dim == 2:
            return(vec3((vin[0],vin[1],0.0)))
        elif dim == 3:
            return(vec3((vin[0],vin[1],vin[2])))
        else :
             raise AttributeError('incorrect input vec3 or nd array dimension')
    else : 
        raise TypeError('vin must be either a vec3 or a np.ndarray instance')
Esempio n. 24
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    def __init__(self, interval=0.5,roomId=0, L=[],sim=None):
        """
        boid is initialized in a room of Layout L 
        """                
        #GeomNetType = np.dtype([('Id',int), 
        #                ('time',int), 
        #		('p',float,(1,3)),
        #		('v',float,(1,3)),
        #		('a',float,(1,3))])
        Person2.npers +=1
        Process.__init__(self,sim=sim)
        self.L = L 
        self.world = world()
        self.interval = interval
        self.manager = None
        self.manager_args = []
        self.waypoints = []
        self.roomId    = roomId
        self.nextroomId   = int(np.floor(uniform(0,self.L.Gr.size())))
        while self.nextroomId == self.roomId : # test destination different de l'arrive
            self.nextroomId   = int(np.floor(uniform(0,self.L.Gr.size())))
            print "nextroom : ", self.nextroomId
            self.wp           =  self.L.waypoint(roomId,self.nextroomId)
            for tup in self.wp[1:]:
                self.waypoints.append(vec3(tup)) 
            try:
                self.position = vec3(L.Gr.pos[roomId])
            except:         
                self.position = vec3()
#		self.old_pos = vec3()
		    self.stuck = 0               
            self.destination = self.waypoints[0]
            self.velocity = vec3()
            self.localx = vec3(1, 0)
            self.localy = vec3(0, 1)
            self.world.add_boid(self)
               
                #        GeomNet = np.vstack((GeomNet,np.array((Nnodes,0,[list(self.position)],[list(self.velocity)],[list(self.velocity)]),dtype=GeomNetType)))

                # from Helbing, et al "Self-organizing pedestrian movement"
                self.max_speed = normalvariate(1.36, 0.26)
                self.desired_speed = self.max_speed
                self.radius = normalvariate(self.average_radius, 0.025) / 2
                self.intersection = vec3()
                self.arrived = False 
                self.endpoint = False 
                self.behaviors = []
                self.steering_mind = default_steering_mind
                self.cancelled = 0
Esempio n. 25
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def truncate(self, max):
    """
    Parameters 
    ----------

    max

    References 
    ----------

    "near collision avoidance" inspired from
    http://people.revoledu.com/kardi/publication/Kouchi2001.pdf

    """
    if self.length() > max:
        return self.normalize() * max
    else:
        return vec3(self)
Esempio n. 26
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def truncate(self, max):
    """
    Parameters 
    ----------

    max

    References 
    ----------

    "near collision avoidance" inspired from
    http://people.revoledu.com/kardi/publication/Kouchi2001.pdf

    """
    if self.length() > max:
        return self.normalize() * max
    else:
        return vec3(self)
Esempio n. 27
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def default_steering_mind(boid):
    """ Sum all steering vectors.

    Parameters
    ----------

    boid

    Notes
    -----

    This is the place where all acceleration from all behaviors are summed.

    """

    acceleration = vec3()
    for behavior in boid.behaviors:
        acceleration += behavior.calculate(boid)
    return acceleration
Esempio n. 28
0
    def move(self):
        while True:
            while self.cancelled:
                yield passivate, self
                print "Person.move: activated after being cancelled"

            checked = []
            for zone in self.world.zones(self):
                if zone not in checked:
                    checked.append(zone)
                    zone(self)

            acceleration = self.steering_mind(self)

            acceleration = acceleration.truncate(self.max_acceleration)
            self.acceleration = acceleration

            velocity = self.velocity + acceleration * self.interval
            self.velocity = velocity.truncate(self.max_speed)
            if velocity.length() > 0.2:
                # record direction only when we've really had some
                self.localy = velocity.normalize()
                self.localx = vec3(self.localy.y, -self.localy.x)

            self.position = self.position + self.velocity * self.interval

            self.update()
            self.world.update_boid(self)

            if self.arrived:
                self.arrived = False
                if self.manager:
                    if self.manager(self, *self.manager_args):
                        yield passivate, self
                else:
                    yield passivate, self
            else:
                yield hold, self, self.interval
Esempio n. 29
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def default_steering_mind(boid):
    """Simple sum of all steering vectors."""
    acceleration = vec3()
    for behavior in boid.behaviors:
        acceleration += behavior.calculate(boid)
    return acceleration
Esempio n. 30
0
    def move(self):
        """ Move the Person

        """
        if self.pdshow:
            fig = plt.gcf()
            fig, ax = self.L.showG('w',
                                   labels=False,
                                   alphacy=0.,
                                   edges=False,
                                   fig=fig)
            plt.draw()
            plt.ion()
        while True:
            if self.moving:
                if self.sim.verbose:
                    print 'meca: updt ag ' + self.ID + ' @ ', self.sim.now()

                # if np.allclose(conv_vecarr(self.destination)[:2],self.L.Gw.pos[47]):
                #     import ipdb
                #     ipdb.set_trace()

                while self.cancelled:
                    yield passivate, self
                    print "Person.move: activated after being cancelled"
                checked = []
                for zone in self.world.zones(self):
                    if zone not in checked:
                        checked.append(zone)
                        zone(self)

                # updating acceleration
                acceleration = self.steering_mind(self)
                acceleration = acceleration.truncate(self.max_acceleration)
                self.acceleration = acceleration

                # updating velocity
                velocity = self.velocity + acceleration * self.interval
                self.velocity = velocity.truncate(self.max_speed)

                if velocity.length() > 0.2:
                    # record direction only when we've really had some
                    self.localy = velocity.normalize()
                    self.localx = vec3(self.localy.y, -self.localy.x)

                # updating position
                self.position = self.position + self.velocity * self.interval
                #                self.update()
                self.position.z = 0
                self.world.update_boid(self)

                self.net.update_pos(self.ID, conv_vecarr(self.position),
                                    self.sim.now())
                p = conv_vecarr(self.position).reshape(3, 1)
                v = conv_vecarr(self.velocity).reshape(3, 1)
                a = conv_vecarr(self.acceleration).reshape(3, 1)

                # fill panda dataframe 2D trajectory
                self.df = self.df.append(
                    pd.DataFrame(
                        {
                            't': pd.Timestamp(self.sim.now(), unit='s'),
                            'x': p[0],
                            'y': p[1],
                            'vx': v[0],
                            'vy': v[1],
                            'ax': a[0],
                            'ay': a[1]
                        },
                        columns=['t', 'x', 'y', 'vx', 'vy', 'ax', 'ay']))

                if self.pdshow:
                    ptmp = np.array([p[:2, 0], p[:2, 0] + v[:2, 0]])

                    if hasattr(self, 'pl'):
                        self.pl[0].set_data(self.df['x'].tail(1),
                                            self.df['y'].tail(1))
                        self.pla[0].set_data(ptmp[:, 0], ptmp[:, 1])
                        circle = plt.Circle(
                            (self.df['x'].tail(1), self.df['y'].tail(1)),
                            radius=self.radius,
                            alpha=0.3)
                        ax.add_patch(circle)
                    else:
                        self.pl = ax.plot(self.df['x'].tail(1),
                                          self.df['y'].tail(1),
                                          'o',
                                          color=self.color,
                                          ms=self.radius * 10)
                        self.pla = ax.plot(ptmp[:, 0], ptmp[:, 1], 'r')
                        circle = plt.Circle(
                            (self.df['x'].tail(1), self.df['y'].tail(1)),
                            radius=self.radius,
                            alpha=0.3)
                        ax.add_patch(circle)
                    # try:
                    #     fig,ax=plu.displot(p[:2],p[:2]+v[:2],'r')
                    # except:
                    #     pass
                    # import ipdb
                    # ipdb.set_trace()
                    plt.draw()
                    plt.pause(0.0001)
                if 'mysql' in self.save:
                    self.db.writemeca(self.ID, self.sim.now(), p, v, a)

                if 'txt' in self.save:
                    pyu.writemeca(self.ID, self.sim.now(), p, v, a)

                # new target when arrived in poi

                if self.arrived and\
                    (self.L.pt2ro(self.position) ==\
                        self.L.Gw.node[self.rooms[1]]['room']):

                    self.arrived = False
                    if self.endpoint:
                        self.endpoint = False
                        self.roomId = self.nextroomId
                        # remove the remaining waypoint which correspond
                        # to current room position
                        del self.waypoints[0]
                        del self.rooms[0]
                        # del self.dlist[0]
                        #
                        # If door lets continue
                        #
                        #
                        # ig destination --> next room
                        #
                        #adjroom  = self.L.Gr.neighbors(self.roomId)
                        #Nadjroom = len(adjroom)
                        if self.cdest == 'random':
                            # self.nextroomId   = int(np.floor(random.uniform(0,self.L.Gr.size())))
                            self.nextroomId = random.sample(
                                self.L.Gr.nodes(), 1)[0]
                            # test 1 ) next != actualroom
                            #      2 ) nextroom != fordiden room
                            #      3 ) room not share without another agent
                            while self.nextroomId == self.roomId or (
                                    self.nextroomId in self.forbidroomId
                            ):  # or (self.nextroomId in self.sim.roomlist):
                                # self.nextroomId   = int(np.floor(random.uniform(0,self.L.Gr.size())))
                                self.nextroomId = random.sample(
                                    self.L.Gr.nodes(), 1)[0]
                        elif self.cdest == 'file':
                            self.room_counter = self.room_counter + 1
                            if self.room_counter >= self.nb_room:
                                self.room_counter = 0
                            self.nextroomId = self.room_seq[self.room_counter]
                            self.wait = self.room_wait[self.room_counter]
                        #self.sim.roomlist.append(self.nextroomId) # list of all destiantion of all nodes in object sim
                        self.rooms, wp = self.L.waypointGw(
                            self.roomId, self.nextroomId)
                        # self.dlist =  [i in self.L.Gw.ldo for i in self.rooms]
                        for tup in wp[1:]:
                            self.waypoints.append(vec3(tup))
                    #nextroom = adjroom[k]
                    #    print "room : ",self.roomId
                    #    print "nextroom : ",self.nextroomId
                    #p_nextroom = self.L.Gr.pos[self.nextroomId]
                    #setdoors1  = self.L.Gr.node[self.roomId]['doors']
                    #setdoors2  = self.L.Gr.node[nextroom]['doors']
                    #doorId     = np.intersect1d(setdoors1,setdoors2)[0]
                    #
                    # coord door
                    #
                    #unode = self.L.Gs.neighbors(doorId)
                    #p1    = self.L.Gs.pos[unode[0]]
                    #p2    = self.L.Gs.pos[unode[1]]
                    #print p1
                    #print p2
                    #pdoor = (np.array(p1)+np.array(p2))/2
                        self.destination = self.waypoints[0]

                        if self.sim.verbose:
                            print 'meca: ag ' + self.ID + ' wait ' + str(
                                self.wait)  #*self.interval)
                        yield hold, self, self.wait

                    else:
                        del self.waypoints[0]
                        del self.rooms[0]
                        # del self.dlist[0]
                        #print "wp : ", self.waypoints
                        if len(self.waypoints) == 1:
                            self.endpoint = True
                        self.destination = self.waypoints[0]
                    #print "dest : ", self.destination
                else:
                    yield hold, self, self.interval
            else:
                #                self.update()
                self.world.update_boid(self)
                self.net.update_pos(self.ID, conv_vecarr(self.position),
                                    self.sim.now())

                yield hold, self, self.interval
Esempio n. 31
0
    def __init__(self,
                 ID=0,
                 interval=0.05,
                 roomId=0,
                 L=[],
                 net=Network(),
                 wld=world(),
                 sim=None,
                 moving=True,
                 froom=[],
                 wait=1.0,
                 cdest='random',
                 save=[]):
        """ Class Person
            inherits of Simpy.SimulationRT
        Attributes
        ----------
            ID    : float/hex/str/...
                    agent Id
            interval : float
                    refresh interval of agent mobility
            roomId : int
                    room ID where agent start when simulation is launched
            L : pylayers.gis.layout.Layout()
                Layout instance, in which the agent is moving
            net : pylayers.network.Network()
                Network instance, in which network agent are communicating.
                This is used for fill the true position filed of the graph
                It must be removed in a further version ( when a proper save instance
                would be created)
            wld : pylayers.mobility.transit.world.world()
                world instance. equivalent to layout but in the pytk framework. 
                TODO : remove in a further version
            sim : SimPy.Simulation.Simulation.RT()
                Simulation instance share by all the pylayer project. 
            moving : bool 
                indicate if the agent is moving or not ( relevant for acces poitns)
            froom : list
                list of forbiden rooms. 
            wait : float
                wait time of the agent when he has reach teh desitaion
            cdest : str
                method for choosing setination 'random ' of file read
            save : list
                list of save option type .
                It will be removed in a further version ( when a proper save instance
                would be created)


        Method
        ------
            Move : make the agent move
            update : DEPRECATED used for Tkinter plot

    """
        #GeomNetType = np.dtype([('Id',int),
        #        ('time',int),
        #           ('p',float,(1,3)),
        #           ('v',float,(1,3)),
        #           ('a',float,(1,3))])
        Person.npers += 1
        Process.__init__(self, name='Person_ID' + str(ID), sim=sim)
        self.ID = ID
        self.L = L
        self.world = wld
        self.interval = interval
        self.manager = None
        self.manager_args = []
        self.waypoints = []
        self.moving = moving
        self.roomId = roomId
        self.forbidroomId = froom
        self.cdest = cdest  # choose tdestination type
        if self.cdest == 'random':
            self.nextroomId = int(np.floor(uniform(0, self.L.Gr.size())))
            while self.nextroomId == self.roomId or (
                    self.nextroomId in self.forbidroomId
            ):  # or (self.nextroomId in self.sim.roomlist): # test destination different de l'arrive
                self.nextroomId = int(np.floor(uniform(0, self.L.Gr.size())))
            #self.sim.roomlist.append(self.nextroomId) # list of all destiantion of all nodes in object sim
        elif self.cdest == 'file':
            cfg = ConfigParser.ConfigParser()
            cfg.read(pyu.getlong('nodes_destination.ini', 'ini'))
            self.room_seq = eval(dict(cfg.items(self.ID))['room_seq'])
            self.room_wait = eval(dict(cfg.items(self.ID))['room_wait'])
            print 'WARNING: when nodes_destination ini file is read:'
            print '1) the room initialization starts in the first room of the list, not in the room configured in agent.ini'
            print '2) forbiden rooms are neglected'
            self.room_counter = 1
            self.nb_room = len(self.room_seq)
            self.roomId = self.room_seq[0]
            self.nextroomId = self.room_seq[self.room_counter]
            self.wait = self.room_wait[self.room_counter]
        #self.sim.roomlist.append(self.nextroomId) # list of all destiantion of all nodes in object sim
        self.wp = self.L.waypointGw(self.roomId, self.nextroomId)
        for tup in self.wp[1:]:
            self.waypoints.append(vec3(tup))
        try:
            self.position = vec3(L.Gr.pos[self.roomId][0],
                                 L.Gr.pos[self.roomId][1])
        except:
            self.position = vec3()
#           self.old_pos = vec3()
        self.stuck = 0
        self.destination = self.waypoints[0]
        self.velocity = vec3()
        self.localx = vec3(1, 0)
        self.localy = vec3(0, 1)
        self.world.add_boid(self)

        # from Helbing, et al "Self-organizing pedestrian movement"
        self.max_speed = 1.2  #normalvariate(1.0, 0.26)
        self.desired_speed = self.max_speed
        self.radius = normalvariate(self.average_radius, 0.025) / 2
        self.intersection = vec3()
        self.arrived = False
        self.endpoint = False
        self.behaviors = []
        self.steering_mind = default_steering_mind
        self.cancelled = 0
        self.net = net
        self.wait = wait
        self.save = save

        if 'mysql' in self.save:
            config = ConfigParser.ConfigParser()
            config.read(pyu.getlong('simulnet.ini', 'ini'))
            sql_opt = dict(config.items('Mysql'))
            self.db = Database(sql_opt['host'], sql_opt['user'],
                               sql_opt['passwd'], sql_opt['dbname'])
            self.date = datetime.datetime.now()
Esempio n. 32
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    def __init__(self,
                 ID=0,
                 interval=0.05,
                 roomId=-1,
                 L=[],
                 net=Network(),
                 wld=world(),
                 seed=0,
                 sim=None,
                 moving=True,
                 froom=[],
                 wait=1.0,
                 cdest='random',
                 save=[],
                 color='k',
                 pdshow=False):
        """ Class Person
            inherits of Simpy.SimulationRT
            """
        #GeomNetType = np.dtype([('Id',int),
        #        ('time',int),
        #           ('p',float,(1,3)),
        #           ('v',float,(1,3)),
        #           ('a',float,(1,3))])
        Person.npers += 1
        Process.__init__(self, name='Person_ID' + str(ID), sim=sim)
        self.ID = ID
        self.color = color
        self.pdshow = pdshow
        self.L = L
        self.world = wld
        self.interval = interval
        self.manager = None
        self.manager_args = []
        self.waypoints = []
        self.moving = moving
        # random.seed(seed)

        if roomId < 0:
            try:
                self.roomId = random.sample(self.L.Gr.nodes(), 1)[0]
            except:
                raise NameError(
                    'This error is due to the lack of Gr graph in the Layout argument passed to Person(Object)'
                )
        else:
            self.roomId = roomId
        self.forbidroomId = froom
        self.cdest = cdest  # choose tdestination type
        if self.cdest == 'random':
            # self.nextroomId   = int(np.floor(random.uniform(0,self.L.Gr.size())))
            try:
                self.nextroomId = random.sample(self.L.Gr.nodes(), 1)[0]
            except:
                raise NameError(
                    'This error is due to the lack of Gr graph in the Layout argument passed to Person(Object)'
                )
            while self.nextroomId == self.roomId or (
                    self.nextroomId in self.forbidroomId
            ):  # or (self.nextroomId in self.sim.roomlist): # test destination different de l'arrive
                # self.nextroomId   = int(np.floor(random.uniform(0,self.L.Gr.size())))
                self.nextroomId = random.sample(self.L.Gr.nodes(), 1)[0]
            #self.sim.roomlist.append(self.nextroomId) # list of all destiantion of all nodes in object sim
        elif self.cdest == 'file':
            cfg = ConfigParser.ConfigParser()
            cfg.read(pyu.getlong('nodes_destination.ini', 'ini'))
            self.room_seq = eval(dict(cfg.items(self.ID))['room_seq'])
            self.room_wait = eval(dict(cfg.items(self.ID))['room_wait'])
            print 'WARNING: when nodes_destination ini file is read:'
            print '1) the room initialization starts in the first room of the list, not in the room configured in agent.ini'
            print '2) forbiden rooms are neglected'
            self.room_counter = 1
            self.nb_room = len(self.room_seq)
            self.roomId = self.room_seq[0]
            self.nextroomId = self.room_seq[self.room_counter]
            self.wait = self.room_wait[self.room_counter]
        #self.sim.roomlist.append(self.nextroomId) # list of all destiantion of all nodes in object sim

        self.rooms, self.wp = self.L.waypointGw(self.roomId, self.nextroomId)
        # self.dlist =  [i in self.L.Gw.ldo for i in self.rooms]
        for tup in self.wp[1:]:
            self.waypoints.append(vec3(tup))
        try:
            self.position = vec3(L.Gr.pos[self.roomId][0],
                                 L.Gr.pos[self.roomId][1])
        except:
            self.position = vec3()
#           self.old_pos = vec3()
        self.stuck = 0
        self.destination = self.waypoints[0]
        self.arrived_in = False
        self.velocity = vec3()
        self.acceleration = vec3()
        self.localx = vec3(1, 0)
        self.localy = vec3(0, 1)
        self.world.add_boid(self)

        # from Helbing, et al "Self-organizing pedestrian movement"
        maxspeed = 0.8
        self.max_speed = maxspeed  #random.normalvariate(maxspeed, 0.1)
        self.desired_speed = maxspeed
        self.radius = self.average_radius  #random.normalvariate(self.average_radius, 0.025) / 2
        self.intersection = vec3()
        self.arrived = False
        self.endpoint = False
        self.behaviors = []
        self.steering_mind = default_steering_mind
        self.cancelled = 0
        self.net = net
        self.wait = wait
        self.df = pd.DataFrame(columns=['t', 'x', 'y', 'vx', 'vy', 'ax', 'ay'])
        self.df._metadata = self.ID
        self.save = save

        if 'mysql' in self.save:
            config = ConfigParser.ConfigParser()
            config.read(pyu.getlong('simulnet.ini', 'ini'))
            sql_opt = dict(config.items('Mysql'))
            self.db = Database(sql_opt['host'], sql_opt['user'],
                               sql_opt['passwd'], sql_opt['dbname'])
            self.date = datetime.datetime.now()
Esempio n. 33
0
    def move(self):
        """ Move the Person

        """
        if self.pdshow:
            fig =plt.gcf()
            fig,ax=self.L.showG('w',labels=False,alphacy=0.,edges=False,fig=fig)
            plt.draw()
            plt.ion()
        while True:
            if self.moving:
                if self.sim.verbose:
                    print 'meca: updt ag ' + self.ID + ' @ ',self.sim.now()
                
                # if np.allclose(conv_vecarr(self.destination)[:2],self.L.Gw.pos[47]):
                #     import ipdb
                #     ipdb.set_trace()


                while self.cancelled:
                    yield passivate, self
                    print "Person.move: activated after being cancelled" 
                checked = []
                for zone in self.world.zones(self):
                    if zone not in checked:
                        checked.append(zone)
                        zone(self)

                # updating acceleration
                acceleration = self.steering_mind(self)
                acceleration = acceleration.truncate(self.max_acceleration)
                self.acceleration = acceleration

                # updating velocity
                velocity = self.velocity + acceleration * self.interval
                self.velocity = velocity.truncate(self.max_speed)


                if velocity.length() > 0.2:
                    # record direction only when we've really had some
                    self.localy = velocity.normalize()
                    self.localx = vec3(self.localy.y, -self.localy.x)

                # updating position
                self.position = self.position + self.velocity * self.interval
#                self.update()
                self.position.z=0
                self.world.update_boid(self)

                self.net.update_pos(self.ID,conv_vecarr(self.position),self.sim.now())
                p=conv_vecarr(self.position).reshape(3,1)
                v=conv_vecarr(self.velocity).reshape(3,1)
                a=conv_vecarr(self.acceleration).reshape(3,1)

                # fill panda dataframe 2D trajectory
                self.df = self.df.append(pd.DataFrame({'t':pd.Timestamp(self.sim.now(),unit='s'),
                'x':p[0],
                'y':p[1],
                'vx':v[0],
                'vy':v[1],
                'ax':a[0],
                'ay':a[1]},
                columns=['t','x','y','vx','vy','ax','ay']))

                if self.pdshow:
                    ptmp =np.array([p[:2,0],p[:2,0]+v[:2,0]])

                    if hasattr(self, 'pl'):
                        self.pl[0].set_data(self.df['x'].tail(1),self.df['y'].tail(1))
                        self.pla[0].set_data(ptmp[:,0],ptmp[:,1])
                    else :
                        self.pl = ax.plot(self.df['x'].tail(1),self.df['y'].tail(1),'o',color=self.color,ms=self.radius*10)
                        self.pla = ax.plot(ptmp[:,0],ptmp[:,1],'r')

                    # try:
                    #     fig,ax=plu.displot(p[:2],p[:2]+v[:2],'r')
                    # except:
                    #     pass
                    # import ipdb
                    # ipdb.set_trace()
                    plt.draw()
                    plt.pause(0.0001) 
                if 'mysql' in self.save:
                    self.db.writemeca(self.ID,self.sim.now(),p,v,a)

                if 'txt' in self.save:
                    pyu.writemeca(self.ID,self.sim.now(),p,v,a)

                # new target when arrived in poi

                if self.arrived and\
                    (self.L.pt2ro(self.position) ==\
                        self.L.Gw.node[self.rooms[1]]['room']):

                    self.arrived = False
                    if self.endpoint:
                        self.endpoint=False
                        self.roomId = self.nextroomId
                        # remove the remaining waypoint which correspond 
                        # to current room position
                        del self.waypoints[0]
                        del self.rooms[0]
                        # del self.dlist[0]
                    #
                    # If door lets continue 
                    #
                    #
                    # ig destination --> next room
                    #
                    #adjroom  = self.L.Gr.neighbors(self.roomId)
                    #Nadjroom = len(adjroom)
                        if self.cdest == 'random':
                            # self.nextroomId   = int(np.floor(random.uniform(0,self.L.Gr.size())))
                            self.nextroomId   = random.sample(self.L.Gr.nodes(),1)[0]
                            # test 1 ) next != actualroom
                            #      2 ) nextroom != fordiden room
                            #      3 ) room not share without another agent
                            while self.nextroomId == self.roomId or (self.nextroomId in self.forbidroomId):# or (self.nextroomId in self.sim.roomlist):
                                # self.nextroomId   = int(np.floor(random.uniform(0,self.L.Gr.size())))
                                self.nextroomId   = random.sample(self.L.Gr.nodes(),1)[0]
                        elif self.cdest == 'file':
                           self.room_counter=self.room_counter+1
                           if self.room_counter >= self.nb_room:
                                self.room_counter=0
                           self.nextroomId=self.room_seq[self.room_counter]
                           self.wait=self.room_wait[self.room_counter]
                        #self.sim.roomlist.append(self.nextroomId) # list of all destiantion of all nodes in object sim
                        self.rooms, wp =  self.L.waypointGw(self.roomId,self.nextroomId)
                        # self.dlist =  [i in self.L.Gw.ldo for i in self.rooms]
                        for tup in wp[1:]:
                            self.waypoints.append(vec3(tup)) 
                    #nextroom = adjroom[k]
                    #    print "room : ",self.roomId
                    #    print "nextroom : ",self.nextroomId
                    #p_nextroom = self.L.Gr.pos[self.nextroomId]
                    #setdoors1  = self.L.Gr.node[self.roomId]['doors']
                    #setdoors2  = self.L.Gr.node[nextroom]['doors']
                    #doorId     = np.intersect1d(setdoors1,setdoors2)[0]
                    #
                    # coord door
                    #
                    #unode = self.L.Gs.neighbors(doorId)    
                    #p1    = self.L.Gs.pos[unode[0]]
                    #p2    = self.L.Gs.pos[unode[1]]
                    #print p1
                    #print p2
                    #pdoor = (np.array(p1)+np.array(p2))/2
                        self.destination = self.waypoints[0]
                    
                        if self.sim.verbose:
                            print 'meca: ag ' + self.ID + ' wait ' + str(self.wait)#*self.interval) 
                        yield hold, self, self.wait

                    else:
                        del self.waypoints[0]
                        del self.rooms[0]
                        # del self.dlist[0]
                    #print "wp : ", self.waypoints
                        if len(self.waypoints)==1:
                            self.endpoint=True
                        self.destination = self.waypoints[0]
                    #print "dest : ", self.destination
                else:
                    yield hold, self, self.interval
            else:
#                self.update()
                self.world.update_boid(self)
                self.net.update_pos(self.ID,conv_vecarr(self.position),self.sim.now())

                yield hold, self, self.interval
Esempio n. 34
0
    def __init__(self, ID = 0, interval=0.05,roomId=0, L=[], net=Network(),
        wld = world(),sim=None,moving=True,froom=[],wait=1.0,cdest='random',save=[]):
        """ Class Person
            inherits of Simpy.SimulationRT
        Attributes
        ----------
            ID    : float/hex/str/...
                    agent Id
            interval : float
                    refresh interval of agent mobility
            roomId : int
                    room ID where agent start when simulation is launched
            L : pylayers.gis.layout.Layout()
                Layout instance, in which the agent is moving
            net : pylayers.network.Network()
                Network instance, in which network agent are communicating.
                This is used for fill the true position filed of the graph
                It must be removed in a further version ( when a proper save instance
                would be created)
            wld : pylayers.mobility.transit.world.world()
                world instance. equivalent to layout but in the pytk framework. 
                TODO : remove in a further version
            sim : SimPy.Simulation.Simulation.RT()
                Simulation instance share by all the pylayer project. 
            moving : bool 
                indicate if the agent is moving or not ( relevant for acces poitns)
            froom : list
                list of forbiden rooms. 
            wait : float
                wait time of the agent when he has reach teh desitaion
            cdest : str
                method for choosing setination 'random ' of file read
            save : list
                list of save option type .
                It will be removed in a further version ( when a proper save instance
                would be created)


        Method
        ------
            Move : make the agent move
            update : DEPRECATED used for Tkinter plot

    """
        #GeomNetType = np.dtype([('Id',int), 
        #        ('time',int), 
        #           ('p',float,(1,3)),
        #           ('v',float,(1,3)),
        #           ('a',float,(1,3))])
        Person.npers +=1
        Process.__init__(self,name='Person_ID'+str(ID),sim=sim)
        self.ID=ID
        self.L = L 
        self.world = wld
        self.interval = interval
        self.manager = None
        self.manager_args = []
        self.waypoints = []
        self.moving=moving
        self.roomId    = roomId
        self.forbidroomId = froom 
        self.cdest = cdest # choose tdestination type
        if self.cdest == 'random':
            self.nextroomId   = int(np.floor(uniform(0,self.L.Gr.size())))
            while self.nextroomId == self.roomId or (self.nextroomId in self.forbidroomId): # or (self.nextroomId in self.sim.roomlist): # test destination different de l'arrive
                self.nextroomId   = int(np.floor(uniform(0,self.L.Gr.size())))
            #self.sim.roomlist.append(self.nextroomId) # list of all destiantion of all nodes in object sim
        elif self.cdest == 'file':
           cfg = ConfigParser.ConfigParser()
           cfg.read(pyu.getlong('nodes_destination.ini','ini'))
           self.room_seq=eval(dict(cfg.items(self.ID))['room_seq'])
           self.room_wait=eval(dict(cfg.items(self.ID))['room_wait'])
           print 'WARNING: when nodes_destination ini file is read:'
           print '1) the room initialization starts in the first room of the list, not in the room configured in agent.ini'
           print '2) forbiden rooms are neglected'
           self.room_counter=1
           self.nb_room=len(self.room_seq)
           self.roomId=self.room_seq[0]
           self.nextroomId=self.room_seq[self.room_counter]
           self.wait=self.room_wait[self.room_counter]
        #self.sim.roomlist.append(self.nextroomId) # list of all destiantion of all nodes in object sim
        self.wp       =  self.L.waypointGw(self.roomId,self.nextroomId)
        for tup in self.wp[1:]:
                self.waypoints.append(vec3(tup)  ) 
        try:
            self.position = vec3(L.Gr.pos[self.roomId][0],L.Gr.pos[self.roomId][1])
        except:     
            self.position = vec3()
#           self.old_pos = vec3()
        self.stuck = 0           
        self.destination = self.waypoints[0]
        self.velocity = vec3()
        self.localx = vec3(1, 0)
        self.localy = vec3(0, 1)
        self.world.add_boid(self)


        # from Helbing, et al "Self-organizing pedestrian movement"
        self.max_speed = 1.2#normalvariate(1.0, 0.26)
        self.desired_speed = self.max_speed
        self.radius = normalvariate(self.average_radius, 0.025) / 2
        self.intersection = vec3()
        self.arrived = False 
        self.endpoint = False 
        self.behaviors = []
        self.steering_mind = default_steering_mind
        self.cancelled = 0
        self.net=net
        self.wait=wait
        self.save=save



        if 'mysql' in self.save:
           config = ConfigParser.ConfigParser()
           config.read(pyu.getlong('simulnet.ini','ini'))
           sql_opt = dict(config.items('Mysql'))
           self.db = Database(sql_opt['host'],sql_opt['user'],sql_opt['passwd'],sql_opt['dbname'])
           self.date = datetime.datetime.now()
Esempio n. 35
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 def to_local(self, boid, point):
     xx, yy, unused_z = point - boid.position
     return vec3(boid.localy.y * xx - boid.localy.x * yy,
                 -boid.localx.y * xx + boid.localx.x * yy)
Esempio n. 36
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    def move(self):
        """ Move the Agent

        """

        while True:
            if self.moving:
                if self.ID == 0:
                    print 'meca update @',self.sim.now()

                while self.cancelled:
                    yield passivate, self
                    print "Person.move: activated after being cancelled" 
                checked = []
                for zone in self.world.zones(self):
                    if zone not in checked:
                        checked.append(zone)
                        zone(self)

                acceleration = self.steering_mind(self) 
                acceleration = acceleration.truncate(self.max_acceleration)

                self.acceleration = acceleration 
                velocity = self.velocity + acceleration * self.interval
                self.velocity = velocity.truncate(self.max_speed) 

                if velocity.length() > 0.2:
                    # record direction only when we've really had some
                    self.localy = velocity.normalize()
                    self.localx = vec3(self.localy.y, -self.localy.x)

                self.position = self.position + self.velocity * self.interval
#                self.update()
                self.world.update_boid(self)

                self.net.update_pos(self.ID,conv_vecarr(self.position),self.sim.now())
                if len(self.save)!=0:
                    p=conv_vecarr(self.position)
                    v=conv_vecarr(self.velocity)
                    a=conv_vecarr(self.acceleration)
                if 'mysql' in self.save:
                    self.db.writemeca(self.ID,self.sim.now(),p,v,a)
                if 'txt' in self.save:
                    pyu.writemeca(self.ID,self.sim.now(),p,v,a)
                if self.arrived:
                    self.arrived = False
                    if self.endpoint:
                        self.endpoint=False
                        #pr = self.sim.roomlist.index(self.nextroomId)
                        #self.sim.roomlist.pop(pr)
                        self.roomId = self.nextroomId
                    #
                    # Si porte on continue
                    #
                    #
                    # ig destination --> next room
                    #
                    #adjroom  = self.L.Gr.neighbors(self.roomId)
                    #Nadjroom = len(adjroom)
                        if self.cdest == 'random':
                            # self.nextroomId   = int(np.floor(uniform(0,self.L.Gr.size())))
                            self.nextroomId   = sample(self.L.Gr.nodes(),1)[0]
                            # test 1 ) next != actualroom
                            #      2 ) nextroom != fordiden room
                            #      3 ) room not share without another agent
                            while self.nextroomId == self.roomId or (self.nextroomId in self.forbidroomId):# or (self.nextroomId in self.sim.roomlist):
                                # self.nextroomId   = int(np.floor(uniform(0,self.L.Gr.size())))
                                self.nextroomId   = sample(self.L.Gr.nodes(),1)[0]
                        elif self.cdest == 'file':
                           self.room_counter=self.room_counter+1
                           if self.room_counter >= self.nb_room:
                                self.room_counter=0
                           self.nextroomId=self.room_seq[self.room_counter]
                           self.wait=self.room_wait[self.room_counter]
                        #self.sim.roomlist.append(self.nextroomId) # list of all destiantion of all nodes in object sim
                        wp        =  self.L.waypointGw(self.roomId,self.nextroomId)
                        for tup in wp[1:]:
                            self.waypoints.append(vec3(tup)  ) 
                    #nextroom = adjroom[k]
                    #    print "room : ",self.roomId
                    #    print "nextroom : ",self.nextroomId
                    #p_nextroom = self.L.Gr.pos[self.nextroomId]
                    #setdoors1  = self.L.Gr.node[self.roomId]['doors']
                    #setdoors2  = self.L.Gr.node[nextroom]['doors']
                    #doorId     = np.intersect1d(setdoors1,setdoors2)[0]
                    #
                    # coord door
                    #
                    #unode = self.L.Gs.neighbors(doorId)    
                    #p1    = self.L.Gs.pos[unode[0]]
                    #p2    = self.L.Gs.pos[unode[1]]
                    #print p1
                    #print p2
                    #pdoor = (np.array(p1)+np.array(p2))/2
                        self.destination = self.waypoints[0]
                    #waittime = uniform(0,10)

                    #if self.manager:
                    #    if self.manager(self, *self.manager_args):
                    #    yield hold , self , waittime
                    #else:
                    #    yield hold, self , waittime 

#                        self.wait=abs(gauss(50,50))
#                        self.wait=abs(gauss(1,1))
                        print 'wait',self.wait*self.interval    
                        yield hold, self, self.wait 

                    else:    
                        del self.waypoints[0]
                    #print "wp : ", self.waypoints
                        if len(self.waypoints)==1:
                            self.endpoint=True
                        self.destination = self.waypoints[0]
                    #print "dest : ", self.destination    
                else:
                    yield hold, self, self.interval
            else:
#                self.update()
                self.world.update_boid(self)
                self.net.update_pos(self.ID,conv_vecarr(self.position),self.sim.now())

                yield hold, self, self.interval
Esempio n. 37
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    def __init__(self, ID = 0, interval=0.05,roomId=0, L=[], net=Network(),
        wld = world(),sim=None,moving=True,froom=[],wait=1.0,save=[]):
        """
        boid is initialized in a room of Layout L 
        """        
        #GeomNetType = np.dtype([('Id',int), 
        #        ('time',int), 
        #           ('p',float,(1,3)),
        #           ('v',float,(1,3)),
        #           ('a',float,(1,3))])
        Person3.npers +=1
        Process.__init__(self,name='Person3_ID'+str(ID),sim=sim)
        self.ID=ID
        self.L = L 
        self.world = wld
        self.interval = interval
        self.manager = None
        self.manager_args = []
        self.waypoints = []
        self.moving=moving
        self.roomId    = roomId
        self.forbidroomId = froom 
        self.nextroomId   = int(np.floor(uniform(0,self.L.Gr.size())))
        while self.nextroomId == self.roomId or (self.nextroomId in self.forbidroomId) or (self.nextroomId in self.sim.roomlist): # test destination different de l'arrive
            self.nextroomId   = int(np.floor(uniform(0,self.L.Gr.size())))
        self.sim.roomlist.append(self.nextroomId) # list of all destiantion of all nodes in object sim
        self.wp       =  self.L.waypoint(roomId,self.nextroomId)
        for tup in self.wp[1:]:
                self.waypoints.append(vec3(tup)  ) 
        try:
            self.position = vec3(L.Gr.pos[roomId][0],L.Gr.pos[roomId][1])
        except:     
            self.position = vec3()
#           self.old_pos = vec3()
        self.stuck = 0           
        self.destination = self.waypoints[0]
        self.velocity = vec3()
        self.localx = vec3(1, 0)
        self.localy = vec3(0, 1)
        self.world.add_boid(self)

        #    GeomNet = np.vstack((GeomNet,np.array((Nnodes,0,[list(self.position)],[list(self.velocity)],[list(self.velocity)]),dtype=GeomNetType)))

        # from Helbing, et al "Self-organizing pedestrian movement"
        self.max_speed = 1.2#normalvariate(1.0, 0.26)
        self.desired_speed = self.max_speed
        self.radius = normalvariate(self.average_radius, 0.025) / 2
        self.intersection = vec3()
        self.arrived = False 
        self.endpoint = False 
        self.behaviors = []
        self.steering_mind = default_steering_mind
        self.cancelled = 0
        self.net=net
        self.wait=wait
        self.save=save



        if 'mysql' in self.save:
           config = ConfigParser.ConfigParser()
           config.read(pyu.getlong('simulnet.ini','ini'))
           sql_opt = dict(config.items('Mysql'))
           self.db = Database(sql_opt['host'],sql_opt['user'],sql_opt['passwd'],sql_opt['dbname'])
           self.date = datetime.datetime.now()
Esempio n. 38
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    def calculate(self, boid):
        """ calculate boid behavior

        Parameters
        ----------

        boid

        Returns
        -------

        steering

        """

        the_world = boid.world
        walls = the_world.obstacles(boid)
        acceleration = vec3()
        front_intersect = left_intersect = right_intersect = False
        front_distance = left_distance = right_distance = 10
        speed = boid.velocity.length()
        front_check = FCHK + speed * 0.5
        side_check = SCHK + speed * 0.5
        front_test = boid.localy.scale(front_check)
        left_test = (boid.localy - boid.localx).scale(side_check)
        right_test = (boid.localy + boid.localx).scale(side_check)
        position = boid.position
        boid.intersection = None
        checked = []
        df = FCHK + 0.5
        dl = SCHK
        dr = SCHK
        acceleration = vec3()
        for wall in walls:
            # if wall in checked: continue
            # checked.append(wall)
            intersect, distance_along_check, direction = self.test_intersection(
                boid, wall, position, front_test, method='direct')

            if intersect:
                if df > distance_along_check:
                    df = distance_along_check
                    if intersect and distance_along_check < front_distance:
                        front_intersect = True
                        front_distance = distance_along_check
                        front_direction = direction
            # intersect, distance_along_check, direction = self.test_intersection(boid, wall, position, left_test,method = 'direct')
            # if intersect:
            #     if dl > distance_along_check:
            #         dl = distance_along_check
            #         if not front_intersect and intersect and distance_along_check < left_distance:
            #             left_intersect = True
            #             left_distance = distance_along_check
            #             left_direction = direction
            # intersect, distance_along_check, direction = self.test_intersection(boid, wall, position, right_test,method = 'direct')
            # if intersect:
            #     if dr > distance_along_check:
            #         dr = distance_along_check
            #         if not front_intersect and intersect and distance_along_check < right_distance:
            #             right_intersect = True
            #             right_distance = distance_along_check
            #             right_direction = direction
            # if front_intersect or left_intersect or right_intersect :
            #     break

# #    print speed

        if front_intersect:
            sf = 1 / max(front_distance**2, 1e-9)

            if front_direction == 'left':
                acceleration += -vec3(boid.localy.scale(sf).tolist())
                acceleration += vec3(boid.localx.scale(sf).tolist())

            else:

                acceleration += -vec3(boid.localy.scale(sf).tolist())
                acceleration += -vec3(boid.localx.scale(sf).tolist())
                # acceleration += boid.localx.scale(sr)
        # if left_intersect:
        #     sl = 1 / max(sqrt(left_distance),1e-9)
        #     acceleration += boid.localx.scale(sl)
        # if right_intersect:
        #     sr = 1 / max(sqrt(right_distance),1e-9)
        #     acceleration += -boid.localx.scale(sr)

        return acceleration
Esempio n. 39
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        def move(self):
                """
                Gr : Graph of rooms  
                """
                while True:


                        while self.cancelled:
                                yield passivate, self
                                print "Person.move: activated after being cancelled" 
                        checked = []
                        for zone in self.world.zones(self):
                                if zone not in checked:
                                        checked.append(zone)
                                        zone(self)
                        acceleration = self.steering_mind(self) 
                        acceleration = acceleration.truncate(self.max_acceleration)
                        self.acceleration = acceleration 
                        velocity = self.velocity + acceleration * self.interval
                        self.velocity = velocity.truncate(self.max_speed) 
                        if velocity.length() > 0.2:
                                # record direction only when we've really had some
                                self.localy = velocity.normalize()
                                self.localx = vec3(self.localy.y, -self.localy.x)

                        self.position = self.position + self.velocity * self.interval
                        self.update()
                        self.world.update_boid(self)


                        if self.arrived:

                                self.arrived = False
                                if self.endpoint:
                                        self.endpoint=False
                                        self.roomId = self.nextroomId
                                #
                                # Si porte on continue
                                #
                                #
                                # ig destination --> next room
                                #
                                #adjroom  = self.L.Gr.neighbors(self.roomId)
                                #Nadjroom = len(adjroom)
				        self.nextroomId   = int(np.floor(uniform(0,self.L.Gr.size())))
					while (self.nextroomId == self.roomId) or (self.nextroomId in self.forbid) : # test destination different de l'arrive
	                                        self.nextroomId   = int(np.floor(uniform(0,self.L.Gr.size())))
				        wp                =  self.L.waypoint(self.roomId,self.nextroomId)
                                        for tup in wp[1:]:
                                                self.waypoints.append(vec3(tup)) 
                                #nextroom = adjroom[k]
                                        print "room : ",self.roomId
                                        print "nextroom : ",self.nextroomId
                                #p_nextroom = self.L.Gr.pos[self.nextroomId]
                                #setdoors1  = self.L.Gr.node[self.roomId]['doors']
                                #setdoors2  = self.L.Gr.node[nextroom]['doors']
                                #doorId     = np.intersect1d(setdoors1,setdoors2)[0]
                                #
                                # coord door
                                #
                                #unode = self.L.Gs.neighbors(doorId)	
                                #p1    = self.L.Gs.pos[unode[0]]
                                #p2    = self.L.Gs.pos[unode[1]]
                                #print p1
                                #print p2
                                #pdoor = (np.array(p1)+np.array(p2))/2
                                        self.destination = self.waypoints[0]
                                #waittime = uniform(0,10)

                                #if self.manager:
                                #    if self.manager(self, *self.manager_args):
                                #        yield hold , self , waittime
                                #else:
                                #    yield hold, self , waittime 
			                yield hold, self, 50*abs(gauss(5,2.5))

                                else:	
                                        del self.waypoints[0]
                                #print "wp : ", self.waypoints
                                        if len(self.waypoints)==1:
                                                self.endpoint=True
                                        self.destination = self.waypoints[0]
                                #print "dest : ", self.destination        
                        else:
                                yield hold, self, self.interval
Esempio n. 40
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    def calculate(self, boid):
        the_world = boid.world
        walls = the_world.obstacles(boid)
        acceleration = vec3()
        front_intersect = left_intersect = right_intersect = False
        front_distance = left_distance = right_distance = 30000
        speed = boid.velocity.length()
        front_check = 0.1 + speed * 0.5
        side_check = 0.1 + speed * 0.5
        front_test = boid.localy.scale(front_check)
        left_test = (boid.localy - boid.localx).scale(side_check)
        right_test = (boid.localy + boid.localx).scale(side_check)
        position = boid.position
        boid.intersection = None
        checked = []
        for wall in walls:
            if wall in checked: continue
            checked.append(wall)
            intersect, distance_along_check, direction = self.test_intersection(boid, wall, position, front_test,method = 'gauss')
#        if intersect:
#        pdb.set_trace()
            if intersect and distance_along_check < front_distance:
                front_intersect = True
                front_distance = distance_along_check
                front_direction = direction
            intersect, distance_along_check, direction = self.test_intersection(boid, wall, position, left_test,method = 'direct')
            if not front_intersect and intersect and distance_along_check < left_distance:
                left_intersect = True
                left_distance = distance_along_check
                left_direction = direction
            intersect, distance_along_check, direction = self.test_intersection(boid, wall, position, right_test,method = 'direct')
            if not front_intersect and intersect and distance_along_check < right_distance:
                right_intersect = True
                right_distance = distance_along_check
                right_direction = direction
            if front_intersect or left_intersect or right_intersect :
                break
    
    
#    print speed
#    # parabolic speed 
        d_no_influ = 0.1 # m
        repuls     = boid.velocity.length() #/ boid.max_speed
#        speed = (repuls/(d_no_influ**2)*min(distance_along_check,d_no_influ)**2 - 2*repuls/(d_no_influ)*min(distance_along_check,d_no_influ) + repuls) #/ boid.max_speed
#        speed = max (1.2*boid.max_speed, 1.0/(sqrt(2*pi*d_no_influ**2))*exp(-repuls**2/(2**d_no_influ**2)))
        speed = max (boid.max_speed, 3.0/max(0.0001,(1.*repuls)))
       # speed = boid.velocity.length() / boid.max_speed # ORIGINAL CODE
        if front_intersect:
            if front_direction == 'left':
                acceleration = -boid.localx.scale(speed) 

            else:
                acceleration = boid.localx.scale(speed) 
        elif left_intersect:
            acceleration = boid.localx.scale(speed)
        elif right_intersect:
            acceleration = -boid.localx.scale(speed)
        else:
            acceleration = vec3()

        return acceleration
Esempio n. 41
0
def truncate(self, max):
    if self.length() > max:
        return self.normalize() * max
    else:
        return vec3(self)
Esempio n. 42
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    def calculate(self, boid):
        """ calculate boid behavior

        Parameters
        ----------

        boid

        Returns
        -------

        steering

        """

        the_world = boid.world
        walls = the_world.obstacles(boid)
        acceleration = vec3()
        front_intersect = left_intersect = right_intersect = False
        front_distance = left_distance = right_distance = 30000
        speed = boid.velocity.length()
        front_check = FCHK + speed * 0.5
        side_check = SCHK + speed * 0.5
        front_test = boid.localy.scale(front_check)
        left_test = (boid.localy - boid.localx).scale(side_check)
        right_test = (boid.localy + boid.localx).scale(side_check)
        position = boid.position
        boid.intersection = None
        checked = []
        df = FCHK+0.5
        dl = SCHK
        dr = SCHK
        for wall in walls:
            if wall in checked: continue
            checked.append(wall)
            intersect, distance_along_check, direction = self.test_intersection(boid, wall, position, front_test,method = 'gauss')
            if df > distance_along_check:
                df = distance_along_check
                if intersect and distance_along_check < front_distance:
                    front_intersect = True
                    front_distance = distance_along_check
                    front_direction = direction
            intersect, distance_along_check, direction = self.test_intersection(boid, wall, position, left_test,method = 'direct')
            if dl > distance_along_check:
                dl = distance_along_check
                if not front_intersect and intersect and distance_along_check < left_distance:
                    left_intersect = True
                    left_distance = distance_along_check
                    left_direction = direction
            intersect, distance_along_check, direction = self.test_intersection(boid, wall, position, right_test,method = 'direct')
            if dr > distance_along_check:
                dr = distance_along_check
                if not front_intersect and intersect and distance_along_check < right_distance:
                    right_intersect = True
                    right_distance = distance_along_check
                    right_direction = direction
            # if front_intersect or left_intersect or right_intersect :
            #     break



#    print speed
#    # parabolic speed 
        d_no_influ = 1.0#0.3 # m
        repuls     = boid.velocity.length() #/ boid.max_speed
#        speed = (repuls/(d_no_influ**2)*min(distance_along_check,d_no_influ)**2 - 2*repuls/(d_no_influ)*min(distance_along_check,d_no_influ) + repuls) #/ boid.max_speed
#        speed = max (1.2*boid.max_speed, 1.0/(sqrt(2*pi*d_no_influ**2))*exp(-repuls**2/(2**d_no_influ**2)))
        speed = max (boid.max_speed, d_no_influ/max(0.0001,(1.*repuls)))
        speed = boid.velocity.length() / boid.max_speed # ORIGINAL CODE
        # sf = max (boid.max_speed, speed*d_no_influ/max(0.0001,(1.*df)))
        # sl = max (boid.max_speed, speed*d_no_influ/max(0.0001,(1.*dl)))
        # sr = max (boid.max_speed, speed*d_no_influ/max(0.0001,(1.*dr)))
        sf = 1 / max(df**2,1e-9)
        sl = 1 / max(dl**2,1e-9)
        sr = 1 / max(dr**2,1e-9)
        acceleration = vec3()
        if front_intersect:
            if front_direction == 'left':
                acceleration = boid.localx.scale(sl) 
                acceleration = -boid.localy.scale(sf) 
            else:
                acceleration = boid.localx.scale(sr) 
                acceleration = -boid.localy.scale(sf) 
        # if left_intersect:
        #     acceleration = boid.localx.scale(sl)
        # if right_intersect:
        #     acceleration = boid.localx.scale(sr)
        

        return acceleration
Esempio n. 43
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    def move(self):
        """
            Move the Agent
        """

        while True:
            if self.moving:
                if self.ID == 0:
                    print 'meca update @', self.sim.now()

                while self.cancelled:
                    yield passivate, self
                    print "Person.move: activated after being cancelled"
                checked = []
                for zone in self.world.zones(self):
                    if zone not in checked:
                        checked.append(zone)
                        zone(self)
                acceleration = self.steering_mind(self)
                acceleration = acceleration.truncate(self.max_acceleration)
                self.acceleration = acceleration
                velocity = self.velocity + acceleration * self.interval
                self.velocity = velocity.truncate(self.max_speed)
                if velocity.length() > 0.2:
                    # record direction only when we've really had some
                    self.localy = velocity.normalize()
                    self.localx = vec3(self.localy.y, -self.localy.x)

                self.position = self.position + self.velocity * self.interval
                #                self.update()
                self.world.update_boid(self)

                self.net.update_pos(self.ID, conv_vecarr(self.position))
                if len(self.save) != 0:
                    p = conv_vecarr(self.position)
                    v = conv_vecarr(self.velocity)
                    a = conv_vecarr(self.acceleration)
                if 'mysql' in self.save:
                    self.db.writemeca(self.ID, self.sim.now(), p, v, a)
                if 'txt' in self.save:
                    pyu.writemeca(self.ID, self.sim.now(), p, v, a)
                if self.arrived:

                    self.arrived = False
                    if self.endpoint:
                        self.endpoint = False
                        #pr = self.sim.roomlist.index(self.nextroomId)
                        #self.sim.roomlist.pop(pr)
                        self.roomId = self.nextroomId

                        #
                        # Si porte on continue
                        #
                        #
                        # ig destination --> next room
                        #
                        #adjroom  = self.L.Gr.neighbors(self.roomId)
                        #Nadjroom = len(adjroom)
                        if self.cdest == 'random':
                            self.nextroomId = int(
                                np.floor(uniform(0, self.L.Gr.size())))
                            # test 1 ) next != actualroom
                            #      2 ) nextroom != fordiden room
                            #      3 ) room not share without another agent
                            while self.nextroomId == self.roomId or (
                                    self.nextroomId in self.forbidroomId
                            ):  # or (self.nextroomId in self.sim.roomlist):
                                self.nextroomId = int(
                                    np.floor(uniform(0, self.L.Gr.size())))
                        elif self.cdest == 'file':
                            self.room_counter = self.room_counter + 1
                            if self.room_counter >= self.nb_room:
                                self.room_counter = 0
                            self.nextroomId = self.room_seq[self.room_counter]
                            self.wait = self.room_wait[self.room_counter]
                        #self.sim.roomlist.append(self.nextroomId) # list of all destiantion of all nodes in object sim
                        wp = self.L.waypointGw(self.roomId, self.nextroomId)
                        for tup in wp[1:]:
                            self.waypoints.append(vec3(tup))
                    #nextroom = adjroom[k]
                    #    print "room : ",self.roomId
                    #    print "nextroom : ",self.nextroomId
                    #p_nextroom = self.L.Gr.pos[self.nextroomId]
                    #setdoors1  = self.L.Gr.node[self.roomId]['doors']
                    #setdoors2  = self.L.Gr.node[nextroom]['doors']
                    #doorId     = np.intersect1d(setdoors1,setdoors2)[0]
                    #
                    # coord door
                    #
                    #unode = self.L.Gs.neighbors(doorId)
                    #p1    = self.L.Gs.pos[unode[0]]
                    #p2    = self.L.Gs.pos[unode[1]]
                    #print p1
                    #print p2
                    #pdoor = (np.array(p1)+np.array(p2))/2
                        self.destination = self.waypoints[0]
                        #waittime = uniform(0,10)

                        #if self.manager:
                        #    if self.manager(self, *self.manager_args):
                        #    yield hold , self , waittime
                        #else:
                        #    yield hold, self , waittime

                        #                        self.wait=abs(gauss(50,50))
                        #                        self.wait=abs(gauss(1,1))
                        print 'wait', self.wait * self.interval
                        yield hold, self, self.wait

                    else:
                        del self.waypoints[0]
                        #print "wp : ", self.waypoints
                        if len(self.waypoints) == 1:
                            self.endpoint = True
                        self.destination = self.waypoints[0]
                    #print "dest : ", self.destination
                else:
                    yield hold, self, self.interval
            else:
                #                self.update()
                self.world.update_boid(self)
                self.net.update_pos(self.ID, conv_vecarr(self.position))

                yield hold, self, self.interval
Esempio n. 44
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    def calculate(self, boid):
        the_world = boid.world
        walls = the_world.obstacles(boid)
        acceleration = vec3()
        front_intersect = left_intersect = right_intersect = False
        front_distance = left_distance = right_distance = 30000
        speed = boid.velocity.length()
        front_check = 0.1 + speed * 0.5
        side_check = 0.1 + speed * 0.5
        front_test = boid.localy.scale(front_check)
        left_test = (boid.localy - boid.localx).scale(side_check)
        right_test = (boid.localy + boid.localx).scale(side_check)
        position = boid.position
        boid.intersection = None
        checked = []
        for wall in walls:
            if wall in checked: continue
            checked.append(wall)
            intersect, distance_along_check, direction = self.test_intersection(
                boid, wall, position, front_test, method='gauss')
            #        if intersect:
            #        pdb.set_trace()
            if intersect and distance_along_check < front_distance:
                front_intersect = True
                front_distance = distance_along_check
                front_direction = direction
            intersect, distance_along_check, direction = self.test_intersection(
                boid, wall, position, left_test, method='direct')
            if not front_intersect and intersect and distance_along_check < left_distance:
                left_intersect = True
                left_distance = distance_along_check
                left_direction = direction
            intersect, distance_along_check, direction = self.test_intersection(
                boid, wall, position, right_test, method='direct')
            if not front_intersect and intersect and distance_along_check < right_distance:
                right_intersect = True
                right_distance = distance_along_check
                right_direction = direction
            if front_intersect or left_intersect or right_intersect:
                break

#    print speed
#    # parabolic speed
        d_no_influ = 0.1  # m
        repuls = boid.velocity.length()  #/ boid.max_speed
        #        speed = (repuls/(d_no_influ**2)*min(distance_along_check,d_no_influ)**2 - 2*repuls/(d_no_influ)*min(distance_along_check,d_no_influ) + repuls) #/ boid.max_speed
        #        speed = max (1.2*boid.max_speed, 1.0/(sqrt(2*pi*d_no_influ**2))*exp(-repuls**2/(2**d_no_influ**2)))
        speed = max(boid.max_speed, 3.0 / max(0.0001, (1. * repuls)))
        # speed = boid.velocity.length() / boid.max_speed # ORIGINAL CODE
        if front_intersect:
            if front_direction == 'left':
                acceleration = -boid.localx.scale(speed)

            else:
                acceleration = boid.localx.scale(speed)
        elif left_intersect:
            acceleration = boid.localx.scale(speed)
        elif right_intersect:
            acceleration = -boid.localx.scale(speed)
        else:
            acceleration = vec3()

        return acceleration
Esempio n. 45
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def copy(self):
    return vec3(self)
Esempio n. 46
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    def __init__(self, ID = 0, interval=0.05,roomId=-1, L=[], net=Network(),
        wld = world(),seed=0,sim=None,moving=True,froom=[],wait=1.0,cdest='random',
        save=[],color='k',pdshow=False):
        """ Class Person
            inherits of Simpy.SimulationRT
            """
        #GeomNetType = np.dtype([('Id',int), 
        #        ('time',int), 
        #           ('p',float,(1,3)),
        #           ('v',float,(1,3)),
        #           ('a',float,(1,3))])
        Person.npers +=1
        Process.__init__(self,name='Person_ID'+str(ID),sim=sim)
        self.ID=ID
        self.color=color
        self.pdshow=pdshow
        self.L = L 
        self.world = wld
        self.interval = interval
        self.manager = None
        self.manager_args = []
        self.waypoints = []
        self.moving=moving
        # random.seed(seed)
        if roomId < 0:
            try :
                self.roomId   = random.sample(self.L.Gr.nodes(),1)[0]
            except: 
                raise NameError('This error is due to the lack of Gr graph in the Layout argument passed to Person(Object)')
        else:
            self.roomId    = roomId
        self.forbidroomId = froom 
        self.cdest = cdest # choose tdestination type
        if self.cdest == 'random':
            # self.nextroomId   = int(np.floor(random.uniform(0,self.L.Gr.size())))
            try :
                self.nextroomId   = random.sample(self.L.Gr.nodes(),1)[0]
            except: 
                raise NameError('This error is due to the lack of Gr graph in the Layout argument passed to Person(Object)')
            while self.nextroomId == self.roomId or (self.nextroomId in self.forbidroomId): # or (self.nextroomId in self.sim.roomlist): # test destination different de l'arrive
                # self.nextroomId   = int(np.floor(random.uniform(0,self.L.Gr.size())))
                self.nextroomId   = random.sample(self.L.Gr.nodes(),1)[0]
            #self.sim.roomlist.append(self.nextroomId) # list of all destiantion of all nodes in object sim
        elif self.cdest == 'file':
           cfg = ConfigParser.ConfigParser()
           cfg.read(pyu.getlong('nodes_destination.ini','ini'))
           self.room_seq=eval(dict(cfg.items(self.ID))['room_seq'])
           self.room_wait=eval(dict(cfg.items(self.ID))['room_wait'])
           print 'WARNING: when nodes_destination ini file is read:'
           print '1) the room initialization starts in the first room of the list, not in the room configured in agent.ini'
           print '2) forbiden rooms are neglected'
           self.room_counter=1
           self.nb_room=len(self.room_seq)
           self.roomId=self.room_seq[0]
           self.nextroomId=self.room_seq[self.room_counter]
           self.wait=self.room_wait[self.room_counter]
        #self.sim.roomlist.append(self.nextroomId) # list of all destiantion of all nodes in object sim
        self.rooms, self.wp =  self.L.waypointGw(self.roomId,self.nextroomId)
        # self.dlist =  [i in self.L.Gw.ldo for i in self.rooms]
        for tup in self.wp[1:]:
                self.waypoints.append(vec3(tup))
        try:
            self.position = vec3(L.Gr.pos[self.roomId][0],L.Gr.pos[self.roomId][1])
        except:     
            self.position = vec3()
#           self.old_pos = vec3()
        self.stuck = 0
        self.destination = self.waypoints[0]
        self.arrived_in = False
        self.velocity = vec3()
        self.acceleration = vec3()
        self.localx = vec3(1, 0)
        self.localy = vec3(0, 1)
        self.world.add_boid(self)

        # from Helbing, et al "Self-organizing pedestrian movement"
        maxspeed = 0.8
        self.max_speed = maxspeed#random.normalvariate(maxspeed, 0.1)
        self.desired_speed = maxspeed
        self.radius = self.average_radius#random.normalvariate(self.average_radius, 0.025) / 2
        self.intersection = vec3()
        self.arrived = False 
        self.endpoint = False 
        self.behaviors = []
        self.steering_mind = default_steering_mind
        self.cancelled = 0
        self.net=net
        self.wait=wait
        self.df = pd.DataFrame(columns=['t','x','y','vx','vy','ax','ay'])
        self.df._metadata = self.ID
        self.save=save



        if 'mysql' in self.save:
           config = ConfigParser.ConfigParser()
           config.read(pyu.getlong('simulnet.ini','ini'))
           sql_opt = dict(config.items('Mysql'))
           self.db = Database(sql_opt['host'],sql_opt['user'],sql_opt['passwd'],sql_opt['dbname'])
           self.date = datetime.datetime.now()
Esempio n. 47
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def default_steering_mind(boid):
    """Simple sum of all steering vectors."""
    acceleration = vec3()
    for behavior in boid.behaviors:
        acceleration += behavior.calculate(boid)
    return acceleration
Esempio n. 48
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def truncate(self, max):
    if self.length() > max:
        return self.normalize() * max
    else:
        return vec3(self)
Esempio n. 49
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    def calculate(self, boid):
        """ calculate boid behavior

        Parameters
        ----------

        boid

        Returns
        -------

        steering

        """

        the_world = boid.world
        walls = the_world.obstacles(boid)
        acceleration = vec3()
        front_intersect = left_intersect = right_intersect = False
        front_distance = left_distance = right_distance = 10
        speed = boid.velocity.length()
        front_check = FCHK + speed * 0.5
        side_check = SCHK + speed * 0.5
        front_test = boid.localy.scale(front_check)
        left_test = (boid.localy - boid.localx).scale(side_check)
        right_test = (boid.localy + boid.localx).scale(side_check)
        position = boid.position
        boid.intersection = None
        checked = []
        df = FCHK+0.5
        dl = SCHK
        dr = SCHK
        acceleration = vec3()
        for wall in walls:
            # if wall in checked: continue
            # checked.append(wall)
            intersect, distance_along_check, direction = self.test_intersection(boid, wall, position, front_test,method = 'direct')

            if intersect:
                if df > distance_along_check:
                    df = distance_along_check
                    if intersect and distance_along_check < front_distance:
                        front_intersect = True
                        front_distance = distance_along_check
                        front_direction = direction
            # intersect, distance_along_check, direction = self.test_intersection(boid, wall, position, left_test,method = 'direct')
            # if intersect:
            #     if dl > distance_along_check:
            #         dl = distance_along_check
            #         if not front_intersect and intersect and distance_along_check < left_distance:
            #             left_intersect = True
            #             left_distance = distance_along_check
            #             left_direction = direction
            # intersect, distance_along_check, direction = self.test_intersection(boid, wall, position, right_test,method = 'direct')
            # if intersect:
            #     if dr > distance_along_check:
            #         dr = distance_along_check
            #         if not front_intersect and intersect and distance_along_check < right_distance:
            #             right_intersect = True
            #             right_distance = distance_along_check
            #             right_direction = direction
            # if front_intersect or left_intersect or right_intersect :
            #     break



# #    print speed
            
        if front_intersect:
            sf = 1 / max(front_distance**2,1e-9)

            if front_direction == 'left':
                acceleration += -boid.localy.scale(sf) 
                acceleration += boid.localx.scale(sf) 

            else:
                acceleration += -boid.localy.scale(sf) 
                acceleration += -boid.localx.scale(sf) 
                # acceleration += boid.localx.scale(sr) 
        # if left_intersect:
        #     sl = 1 / max(sqrt(left_distance),1e-9)
        #     acceleration += boid.localx.scale(sl) 
        # if right_intersect:
        #     sr = 1 / max(sqrt(right_distance),1e-9)
        #     acceleration += -boid.localx.scale(sr) 

        return acceleration
Esempio n. 50
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 def to_local(self, boid, point):
     xx, yy, unused_z = point - boid.position
     return vec3(boid.localy.y * xx - boid.localy.x * yy,
                 -boid.localx.y * xx + boid.localx.x * yy)
Esempio n. 51
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def copy(self):
    return vec3(self)