def createMobSpawnerWithOptions(x, y, z, options): spawner = TileEntity.Create("MobSpawner") TileEntity.setpos(spawner, (x, y, z)) spawner["Delay"] = TAG_Short(0) spawner["MaxSpawnDelay"] = TAG_Short(options["Max Spawn Delay"]) spawner["MinSpawnDelay"] = TAG_Short(options["Min Spawn Delay"]) spawner["SpawnCount"] = TAG_Short(options["Spawn Count"]) spawner["SpawnRange"] = TAG_Short(options["Spawn Radius"]) spawner["MaxNearbyEntities"] = TAG_Short(options["Entity Cap"]) spawner["RequiredPlayerRange"] = TAG_Short(options["Detection Range"]) return spawner