Esempio n. 1
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    def _processAudioFrame(self, d):
        # Decode audio frame
        afr = self.ac.decode(d[1])
        if afr:
            # See if we have to set up the sound
            if self.snd == None:
                self.aBitRate = afr.bitrate
                self.aSampleRate = afr.sample_rate
                self.aChannels = afr.channels
                try:
                    # Hardcoded S16 ( 16 bit signed ) for now
                    #print 'Opening sound', afr.sample_rate, afr.channels, sound.AFMT_S16_LE, self.audioCard
                    self.snd = sound.Output(afr.sample_rate, afr.channels,
                                            sound.AFMT_S16_LE, self.audioCard)
                    self.resampler = None
                except:
                    try:
                        # Create a resampler when no multichannel sound is available
                        self.resampler = sound.Resampler(
                            (afr.sample_rate, afr.channels),
                            (afr.sample_rate, 2))
                        # Fallback to 2 channels
                        #print 'Falling back to', afr.sample_rate, 2, sound.AFMT_S16_LE, self.audioCard
                        self.snd = sound.Output(afr.sample_rate, 2,
                                                sound.AFMT_S16_LE,
                                                self.audioCard)
                    except:
                        self.err.append(sys.exc_info())
                        raise

                # Calc max buf size for better audio handling
                if self.maxBufSize == -1:
                    self.maxBufSize = self.snd.getSpace()

            # Handle the PTS accordingly
            snd = self.snd
            if d[3] > 0 and self.aDelta == 0 and snd:
                # set correction factor in case of PTS presence
                self.aDelta = (float(d[3]) /
                               90000) - snd.getPosition() - snd.getLeft()

            # Play the raw data if we have it
            if len(afr.data) > 0:
                # Split the audio data if the size of data chunk larger than the buffer size
                data = afr.data
                if len(data) > self.maxBufSize:
                    data = str(data)

                while len(data) > self.maxBufSize:
                    chunk = data[:self.maxBufSize]
                    data = data[self.maxBufSize:]
                    self.aDecodedFrames.append(
                        (chunk, afr.sample_rate, afr.channels))

                self.aDecodedFrames.append(
                    (data, afr.sample_rate, afr.channels))
                self._processAudio()
Esempio n. 2
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    def processAudioFrame(self, d):
        # Decode audio frame
        afr = self.ac.decode(d[1])
        if afr:
            # See if we set up the sound
            if self.snd == None:
                self.aBitRate = afr.bitrate
                #print 'Sound: ', afr.sample_rate, afr.channels, afr.bitrate
                try:
                    # Hardcoded S16 ( 16 bit signed ) for now
                    self.snd = sound.Output(afr.sample_rate, afr.channels,
                                            sound.AFMT_S16_LE)
                    self.resampler = None
                except:
                    try:
                        # Create a resampler when no multichannel sound is available
                        self.resampler = sound.Resampler(
                            (afr.sample_rate, afr.channels),
                            (afr.sample_rate, 2))
                        # Fallback to 2 channels
                        self.snd = sound.Output(afr.sample_rate, 2,
                                                sound.AFMT_S16_LE)
                    except:
                        traceback.print_exc()
                        self.err.append(sys.exc_info()[1])
                        return

            # See if we need to resample the audio data
            s = afr.data
            if self.resampler:
                s = self.resampler.resample(s)

            # Handle the PTS accordingly
            if d[3] > 0 and self.aDelta == 0:
                # set correction factor in case of PTS presence
                self.aDelta = (float(d[3]) / 90000
                               ) - self.snd.getPosition() - self.snd.getLeft()

            # Play the raw data if we have it
            if len(s) > 0:
                self.aDecodedFrames.append(s)
                while len(self.aDecodedFrames):
                    # See if we can play sound chunk without clashing with the video frame
                    if len(s) > self.snd.getSpace():
                        break

                    #print 'LEFT:', self.snd.getLeft(), len( s ), self.snd.getSpace()
                    self.snd.play(self.aDecodedFrames.pop(0))
Esempio n. 3
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def wav(filename):
    """ WAV file format reader/player """
    import wave, pymedia.audio.sound as sound
    with wave.open(filename, 'rb') as f:
        snd = sound.Output(f.getframerate(), f.getnchannels(),
                           sound.AFMT_S16_LE)
        snd.play(f.readframes())
Esempio n. 4
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def play(file_path):

    #file_path = "test.mp3"
    root, ext = path.splitext(file_path)
    demuxer = muxer.Demuxer(ext[1:].lower())
    decoder = None
    output = None

    file = open(file_path, 'rb')
    data = ' '
    while data:
        data = file.read(90000)
        if len(data):
            frames = demuxer.parse(data)
            for frame in frames:
                if decoder == None:
                    decoder = acodec.Decoder(demuxer.streams[0])

                audio_frame = decoder.decode(frame[1])
                if audio_frame and audio_frame.data:
                    if output == None:
                        output = sound.Output(audio_frame.sample_rate,
                                              audio_frame.channels,
                                              sound.AFMT_S16_LE)

                    #while self.stop:
                    #time.sleep(1)

                    output.play(audio_frame.data)

            while output.isPlaying():
                time.sleep(0.05)
Esempio n. 5
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    def run(self):

        client = maryclient()

        client.set_locale("fr")

        client.set_voice("upmc-pierre")

        #print('generation du son')

        the_sound = client.generate(
            self._text)  #"Bonjour je m'appelle clément")

        #print('lecture du son')
        buf = StringIO.StringIO(the_sound)
        f = wave.open(buf, 'rb')
        sampleRate = f.getframerate()
        channels = f.getnchannels()
        format = sound.AFMT_S16_LE

        snd = sound.Output(sampleRate, channels, format)
        s = f.readframes(300000)
        snd.play(s)

        while snd.isPlaying():
            time.sleep(0.05)
def playAudio(filename):
    import pymedia.audio.acodec as acodec
    import pymedia.muxer as muxer
    import pymedia.audio.sound as sound
    import time

    name1 = str.split(filename, '.')
    # Open demuxer first
    dm = muxer.Demuxer(name1[-1].lower())
    dec = None
    snd = None
    s = " "
    f = open(filename, 'rb')

    while len(s):
        s = f.read(20000)
        if len(s):
            # 解析出最初的几帧音频数据
            frames = dm.parse(s)
            for fr in frames:
                if dec == None:
                    # Open decoder
                    dec = acodec.Decoder(dm.streams[0])
                #音频数据在 frame 数组的第二个元素中
                r = dec.decode(fr[1])
                if r and r.data:
                    if snd == None:
                        snd = sound.Output(r.sample_rate, r.channels,
                                           sound.AFMT_S16_LE)
                    snd.play(r.data)
    #8.延时,直到播放完毕
    while snd.isPlaying():
        time.sleep(0.5)
Esempio n. 7
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 def run(self):
     dm = muxer.Demuxer(str.split(self.mfile, '.')[-1].lower())
     self.snd = dec = None
     s = self.getbuff()
     while len(s) and not self.stop:
         frames = dm.parse(s)
         if frames:
             for fr in frames:
                 if dec == None:
                     dec = acodec.Decoder(dm.streams[fr[0]])
                 r = dec.decode(fr[1])
                 if r and r.data:
                     if self.snd == None:
                         self.snd = sound.Output(int(r.sample_rate),
                                                 r.channels,
                                                 sound.AFMT_S16_LE)
                     data = r.data
                     self.snd.play(data)
         s = self.getbuff()
     # 淡出
     fade_out(self.snd)
     # 停止
     self.snd.stop()
     # 设置音量正常
     self.snd.setVolume(65535)
Esempio n. 8
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    def loadSounds(self):
        '''
        Load sound files from preferences
        '''

        try:
            import wave
            import pymedia.audio.sound as sound
            SoundManager.HAS_PYMEDIA = True
        except ImportError:
            SoundManager.HAS_PYMEDIA = False
            try:
                import pygame.mixer
                from pygame.mixer import Sound
                pygame.mixer.init()
            except ImportError:
                import sys
                sys.stderr.write(
                    'Pymedia and pygame are not available, one of which is needed for sound support.'
                )
                sys.exit(1)

        self.sounds = {}

        o = OptionManager()
        r = ResourceManager()

        for s in constants.SOUNDS:

            opt = o.get_default_option(
                s, r["resources"]["sounds"][constants.DEFAULT_SOUND])

            if SoundManager.HAS_PYMEDIA:
                f = wave.open(opt, 'rb')
                if f.getsampwidth() > 1:
                    snd = sound.Output(f.getframerate(), f.getnchannels(),
                                       sound.AFMT_S16_LE)
                else:
                    snd = sound.Output(f.getframerate(), f.getnchannels(),
                                       sound.AFMT_U8)
                self.sounds[s] = {
                    "frames": f.readframes(self.max_ms),
                    "snd": snd
                }
                f.close()
            else:
                self.sounds[s] = Sound(opt)
Esempio n. 9
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    def play(self):
        self.stopFlag = True
        self.mp3 = []
        self.i = 0
        #dm = muxer.Demuxer(str.split(self.file_name, '.')[-1].lower())
        dm = muxer.Demuxer('mp3')
        #f = open(self.file_name, 'rb')
        snd = dec = None
        header = {
            #'Referer': 'http://www.xiami.com/',
            'User-Agent':
            'User-Agent:Mozilla/5.0 (Windows NT 6.1) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/28.0.1500.72 Safari/537.36',
        }
        request = urllib2.Request(self.file_name, headers=header)
        self.f = urllib2.urlopen(request)

        print 'Player Init Time:%s' % (time.time() - TIME)
        #s = self.f.read(32000)
        s = self.f.read(10000)
        #thread.start_new_thread(self.download,())

        self.tcpFlag = True

        #self.TcpThread = tcpThread(self)
        #self.TcpThread.start()

        #self.downloadthread = downloadThread(self.f, self.mp3)
        #self.downloadthread.start()

        while self.stopFlag:
            pass

        print 'first read long:%s' % (len(s))
        while len(s) and self.tcpFlag:
            frames = dm.parse(s)
            if frames:
                for fr in frames:
                    if dec == None:
                        dec = acodec.Decoder(dm.streams[fr[0]])

                    r = dec.decode(fr[1])
                    if r and r.data:
                        if snd == None:
                            snd = sound.Output(int(r.sample_rate), r.channels,
                                               sound.AFMT_S16_LE)
                        data = r.data
                        try:
                            snd.play(data)
                        except Exception, e:
                            print e
                            #sys.exit(0)
            '''
            if self.i<len(self.mp3):
                s = self.mp3[self.i]
            else:
                s = []
            self.i = self.i + 1
            '''
            s = self.f.read(2000)
Esempio n. 10
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def aplayer(name, card, rate, tt):
    import pymedia.muxer as muxer, pymedia.audio.acodec as acodec, pymedia.audio.sound as sound
    import time
    dm = muxer.Demuxer(str.split(name, '.')[-1].lower())
    snds = sound.getODevices()
    if card not in range(len(snds)):
        raise 'Cannot play sound to non existent device %d out of %d' % (
            card + 1, len(snds))
    f = open(name, 'rb')
    snd = resampler = dec = None
    s = f.read(32000)
    t = 0
    while len(s):
        frames = dm.parse(s)
        if frames:
            for fr in frames:
                # Assume for now only audio streams

                if dec == None:
                    print dm.getInfo(), dm.streams
                    dec = acodec.Decoder(dm.streams[fr[0]])

                r = dec.decode(fr[1])
                if r and r.data:
                    if snd == None:
                        print 'Opening sound with %d channels -> %s' % (
                            r.channels, snds[card]['name'])
                        snd = sound.Output(int(r.sample_rate * rate),
                                           r.channels, sound.AFMT_S16_LE, card)
                        if rate < 1 or rate > 1:
                            resampler = sound.Resampler(
                                (r.sample_rate, r.channels),
                                (int(r.sample_rate / rate), r.channels))
                            print 'Sound resampling %d->%d' % (
                                r.sample_rate, r.sample_rate / rate)

                    data = r.data
                    if resampler:
                        data = resampler.resample(data)
                    if EMULATE:
                        # Calc delay we should wait to emulate snd.play()

                        d = len(data) / float(r.sample_rate * r.channels * 2)
                        time.sleep(d)
                        if int(t + d) != int(t):
                            print 'playing: %d sec\r' % (t + d),
                        t += d
                    else:
                        snd.play(data)
        if tt > 0:
            if snd and snd.getPosition() > tt:
                break

        s = f.read(512)

    while snd.isPlaying():
        time.sleep(.05)
Esempio n. 11
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def set_bgm(plugin_vals):
    snd = sound.Output(5, 1, sound.AFMT_S16_LE)  # whatever

    def do(arg):
        if arg == 'on':
            fade_in(snd)
        elif arg == 'off':
            fade_out(snd)

    return do
Esempio n. 12
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 def play_sound(self, sound_filename):
     try:
         self.s = wave.open(sound_filename, 'rb')
         sample_rate = self.s.getframerate()
         channels = self.s.getnchannels()
         frmt = sound.AFMT_S16_LE
         self.snd = sound.Output(sample_rate, channels, frmt)
         s = self.s.readframes(300000)
         self.snd.play(s)
     except:
         pass
Esempio n. 13
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    def file_dialog(self):

        f = wave.open('phone-off-hook-1.wav', 'rb')
        sampleRate = f.getframerate()
        channels = f.getnchannels()
        format = sound.AFMT_S16_LE
        snd = sound.Output(sampleRate, channels, format)
        s = f.readframes(300000)
        snd.play(s)
        while snd.isPlaying():
            time.sleep(0.05)
Esempio n. 14
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def playWAV(fname):
    import pymedia.audio.sound as sound
    import time, wave
    f = wave.open(fname, 'rb')
    sampleRate = f.getframerate()
    channels = f.getnchannels()
    format = sound.AFMT_S16_LE
    snd1 = sound.Output(sampleRate, channels, format)
    s = ' '
    while len(s):
        s = f.readframes(1000)
        snd1.play(s)
Esempio n. 15
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    def __init__(self, sample_rate=44100, channels=2, format="S16_LE"):
        super(RawSoundOutput, self).__init__()

        pformat = mapping_format_to_pymedia[format]
        self.snd = sound.Output(sample_rate, channels, pformat)

        self.chunksize = sample_rate / 40  # no idea why, but it seems we need to pass to pymedia chunks of a sufficiently short duration to prevent playback artefacts
        mask = 4 * channels - 1
        #        self.chunksize = self.chunksize - (self.chunksize & mask) # ensure whole number of samples
        from math import log
        # round to nearest power of 2
        self.chunksize = 2**int(log(self.chunksize) / log(2))
Esempio n. 16
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    def run(self):
        logging.info('play started on ' + self.filename)
        dm = muxer.Demuxer(str.split(self.filename, '.')[-1].lower())
        snds = sound.getODevices()
        if 0 not in range(len(snds)):
            print 'Cannot play sound to non existent device %d out of %d' % (
                1, len(snds))
            self.endfunc()
            return
        f = open(self.filename, 'rb')
        snd = resampler = dec = None
        s = f.read(32000)
        t = 0
        while len(s):
            frames = dm.parse(s)
            if frames:
                for fr in frames:
                    # Assume for now only audio streams

                    if dec == None:
                        print dm.getInfo(), dm.streams
                        dec = acodec.Decoder(dm.streams[fr[0]])

                    r = dec.decode(fr[1])
                    if r and r.data:
                        if snd == None:
                            print 'Opening sound with %d channels -> %s' % (
                                r.channels, snds[0]['name'])
                            snd = sound.Output(int(r.sample_rate), r.channels,
                                               sound.AFMT_S16_LE, 0)

                        data = r.data
                        while (self.state == PAUSE):
                            time.sleep(.05)
                        if (self.state == STOP):
                            self.endfunc()
                            return
                        snd.play(data)

            s = f.read(BUFFER_SIZE)

        count = 0
        while snd.isPlaying():
            count = count + 1
            print "playing: ", str(count)
            time.sleep(.05)
            while (self.state == PAUSE):
                time.sleep(.05)
            if (self.state == STOP):
                self.endfunc()
                return

        self.endfunc()
Esempio n. 17
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def playWAV(fname):
    f = wave.open(fname, 'rb')
    sampleRate = f.getframerate()
    channels = f.getnchannels()
    format = sound.AFMT_S16_LE
    snd1 = sound.Output(sampleRate, channels, format)
    s = ' '
    while len(s):
        s = f.readframes(1000)
        snd1.play(s)
    # Since sound module is not synchronous we want everything to be played before we exit
    while snd1.isPlaying():
        time.sleep(0.05)
Esempio n. 18
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def playPCM( fname, sampleRate ):
  import pymedia.audio.sound as sound
  import time
  snd1= sound.Output( sampleRate, 2, sound.AFMT_S16_LE )
  f= open( fname, 'rb' )
  s= ' '
  while len( s ):
    s= f.read( 40960 )
    snd1.play( s )
    print 'Played %d bytes, pos %f ' % ( len( s ), snd1.getPosition() )
  
  while snd1.isPlaying():
    time.sleep( 0.05 )
Esempio n. 19
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def play_by_pymedia(sound_file):
    file_type = str.split( sound_file, '.' )[ -1 ].lower()
    #1.二进制方法读取前 10000 个字节,保证能读到第一帧音频数据
    f = open( sound_file, 'rb' )
    data= f.read(4096)
    #data= f.read()

    #2.创建合成器对象,解析出最初的几帧音频数据
    import pymedia.muxer as muxer
    dm = muxer.Demuxer(file_type)
    frames = dm.parse( data )
    #print len(frames)

    #3.根据解析出来的 Mp3 编码信息,创建解码器对象
    import pymedia.audio.acodec as acodec
    #dec = acodec.Decoder( dm.streams[ 0 ] )
    #像下面这样也行
    params = {'id': acodec.getCodecID(file_type), 'bitrate': 128000, 'sample_rate': 44100, 'ext': 'mp3', 'channels': 2}
    dec= acodec.Decoder(params)

    if len(frames) > 1:
        #4.解码第一帧音频数据
        frame = frames[0]
        #音频数据在 frame 数组的第二个元素中
        r= dec.decode( frame[ 1 ] )
        print "sample_rate:%s , channels:%s " % (r.sample_rate,r.channels)
        #注意:这一步可以直接解码 r=dec.decode( data),而不用读出第一帧音频数据
        #但是开始会有一下噪音,如果是网络流纯音频数据,不包含标签信息,则不会出现杂音
    else:
        r=dec.decode(data)

    #5.创建音频输出对象
    import pymedia.audio.sound as sound
    snd = sound.Output( r.sample_rate, r.channels, sound.AFMT_S16_LE )

    #6.播放
    if r: snd.play_all(r.data)

    #7.继续读取、解码、播放
    while True:
        data = f.read(512)
        if len(data)>0:
            r = dec.decode( data )
            if r: snd.play_all(r.data)
        else:
            break

    #8.延时,直到播放完毕
    import time
    while snd.isPlaying(): time.sleep( .5 )
Esempio n. 20
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    def __init__(self,
                 sample_rate=44100,
                 channels=2,
                 format="S16_LE",
                 maximumLag=0.0):
        """x.__init__(...) initializes x; see x.__class__.__doc__ for signature"""
        super(Output, self).__init__()

        pformat = format2PyMediaFormat[format]
        self.snd = sound.Output(sample_rate, channels, pformat)

        self.chunksize = sample_rate / 40  # no idea why, but it seems we need to pass to pymedia chunks of a sufficiently short duration to prevent playback artefacts
        mask = 4 * channels - 1
        # round to nearest power of 2
        self.chunksize = 2**int(log(self.chunksize) / log(2))

        self.maxLag = int(maximumLag * sample_rate * channels *
                          format2BytesPerSample[format])
Esempio n. 21
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 def openPlayer(self, wavfile):
     if pyaudiopresent:
         p = pyaudio.PyAudio()
         self.samplewidth = wavfile.getsampwidth()
         self.output = p.open(format=p.get_format_from_width(
             wavfile.getsampwidth()),
                              channels=wavfile.getnchannels(),
                              rate=wavfile.getframerate(),
                              output=True)
         self.bytes_per_second = wavfile.getsampwidth(
         ) * wavfile.getframerate() * wavfile.getnchannels()
         self.sample_size = wavfile.getsampwidth() * wavfile.getnchannels()
     elif pymediapresent:
         if self.format < 0:
             self.format = sound.AFMT_S16_LE
             self.samplewidth = 2
         # create an audio output device
         self.output = sound.Output(self.samplerate, self.channels,
                                    self.format)
Esempio n. 22
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def aplayer( name ):
	import pymedia.audio.acodec as acodec
	import pymedia.audio.sound as sound
        import pymedia.muxer as muxer
	import time
        dm= muxer.Demuxer( name.split( '.' )[ -1 ].lower() )
	f= open( name, 'rb' )
        s= f.read( 90000 )
        frames= dm.parse( s )
        dec= acodec.Decoder( dm.streams[ frames[ 0 ] [ 0 ] ] )
	# dec= acodec.Decoder( str.split( name, '.' )[ -1 ].lower() )
	br= None
	snd= None
	f.seek(0)
	s= f.read( 50000 )
	while len( s ):
		r= dec.decode( s )
		if snd== None:
			print 'Opening sound with %d channels( %d bitrate )' % ( r.channels, r.bitrate )
			snd= sound.Output( r.sample_rate, r.channels, sound.AFMT_S16_LE )
			br= r.bitrate
		if r:
			snd.play( r.data )
		ev= pygame.event.get() 
		s= f.read( 512 )
		for e in ev:
			if e.type== pygame.KEYDOWN: 
				if e.key== pygame.K_RIGHT:
					# Seek forward
					f.seek( SEEK_SEC* br/ 8, 1 )
					dec.reset()
				if e.key== pygame.K_LEFT:
					# Seek forward
					if f.tell()> SEEK_SEC* br/ 8: 
						f.seek( -SEEK_SEC* br/ 8, 1 )
					dec.reset()
				
				if e.key== pygame.K_ESCAPE:
					s= ''
					break
	
	while snd.isPlaying():
	  time.sleep( .05 )
Esempio n. 23
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 def playCash(self, temp):
     try:
         d = None
         dns = 'Provider=Microsoft.Jet.OLEDB.4.0;User ID=ikmdb;Data Source=%s;Persist Security Info=False;Jet OLEDB:System database=%s' % (self._insiderdb, self._sysdb)
         sql = 'SELECT TOP 1 iif ( IsNull(SCardType), "", SCardType ) AS SCardType, iif ( IsNull(InsiderMoney), "", InsiderMoney ) AS InsiderMoney FROM [InsiderInfo] WHERE InsiderNumber = "%s"' % temp['InsiderNumber']
         conn = win32com.client.Dispatch(r'ADODB.Connection')
         conn.Open(dns)
         rs = win32com.client.Dispatch('ADODB.Recordset')
         rs.Open(sql, conn, 1, 3)
         while not rs.EOF:
             d = { }
             d['InsiderMoney'] = string.atof(str(rs('InsiderMoney')).strip())
             d['SCardType'] = string.atoi(str(rs('SCardType')).strip())
             rs.MoveNext()
         rs.Close()
         conn.Close()
         if d:
             d['type'] = 'cash'
             d['level'] = config.memtype[d['SCardType']] + 'CASH'
             temp = d
         else:
             return None
         tt = []
         if self.queue.qsize() == 0:
             tt.append(temp['level'])
         if int(temp['InsiderMoney']) > config.switch_money:
             tt.append(str(int(temp['InsiderMoney'])))
         suffix = '.mp3'
         prefix = config.src
         for tem in tt:
             f = open((prefix + tem + suffix).encode('gbk'), 'rb')
             data = f.read()
             dm = muxer.Demuxer('mp3')
             frames = dm.parse(data)
             dec = acodec.Decoder(dm.streams[0])
             r = dec.decode(data)
             snd = sound.Output(r.sample_rate, r.channels, 32, config.cashSpeaker)
             snd.play(r.data)
             while snd.isPlaying():
                 time.sleep(0.1)
     except BaseException:
         config.logger.error(traceback.format_exc())
Esempio n. 24
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 def run(self):
     f = open(self.addr, 'rb')
     data = f.read(10000)
     dm = muxer.Demuxer(self.codec)
     frames = dm.parse(data)
     print len(frames)
     dec = acodec.Decoder(dm.streams[0])
     frame = frames[0]
     r = dec.decode(frame[1])  #音频数据在 frame 数组的第二个元素中
     print "sample_rate:%s , channels:%s " % (r.sample_rate, r.channels)
     snd = sound.Output(r.sample_rate, r.channels, sound.AFMT_S16_LE)
     if r: snd.play(r.data)
     while True:
         if not self.playing: break
         data = f.read(512)
         if len(data) > 0:
             r = dec.decode(data)
             if r: snd.play(r.data)
         else:
             while snd.isPlaying():
                 time.sleep(.5)
             break
Esempio n. 25
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def playTrack(track):
    cd.init()
    if cd.getCount() == 0:
        print 'There is no cdrom found. Bailing out...'
        return 0

    c = cd.CD(0)
    props = c.getProperties()
    if props['type'] != 'AudioCD':
        print 'Media in %s has type %s, not AudioCD. Cannot read audio data.' % (
            c.getName(), props['type'])
        return 0

    tr0 = c.open(props['titles'][track - 1])
    snd = sound.Output(44100, 2, sound.AFMT_S16_LE)
    s = ' '
    while len(s):
        s = tr0.read(CHUNK_SIZE)
        snd.play(s)

    while snd.isPlaying():
        time.sleep(.01)
Esempio n. 26
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    def main(self):
        done = False
        while not done:

            yield 1
            self.pause()

            while self.dataReady("inbox"):
                frame = self.recv("inbox")

                if not self.outputter or self.sample_rate != frame.sample_rate or self.channels != frame.channels:
                    self.sample_rate = frame.sample_rate
                    self.channels = frame.channels
                    self.outputter = sound.Output(self.sample_rate, self.channels, self.audioformat)

                self.outputter.play( frame.data )
                

            while self.dataReady("control"):
                msg = self.recv("control")
                if isinstance(msg, shutdownMicroprocess) or isinstance(msg, producerFinished):
                    self.send(msg, "signal")
                    done = True
Esempio n. 27
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def aPlayer( name ):
  global sampleFreqs, exit, snd
  # Open analyzer for a mono signal
  analyzer= sound.SpectrAnalyzer( 1, SAMPLES, NUM_FREQS )
  resampler= None
  
  dec= acodec.Decoder( str.split( name, '.' )[ -1 ].lower() )
  f= open( name, 'rb' )
  snd= None
  s= f.read( 20000 )
  while len( s ) and exit== 0:
    r= dec.decode( s )
    if snd== None:
      print 'Opening sound with sample rate %d and channels %d' % ( r.sample_rate, r.channels )
      snd= sound.Output( r.sample_rate, r.channels, sound.AFMT_S16_LE )
      resampler= sound.Resampler( (r.sample_rate,r.channels), (r.sample_rate,1) )
    
    if r and len( r.data ):
      s1= resampler.resample( r.data )
      fTmp= analyzer.asBands( BANDS, s1 )
      sampleFreqs.append( ( snd.getPosition()+ snd.getLeft(), fTmp ) )
      snd.play( r.data )
      pp= snd.getPosition()
      x= 0
      while x< len( sampleFreqs ) and pp> sampleFreqs[ x ][ 0 ]:
        x+= 1
      
      for i in range( 0, x- 1 ):
        del( sampleFreqs[ i ] )
      
    s= f.read( 512 )
  
  # Wait until complete all sounds
  while snd.isPlaying():
    time.sleep( .05 )
  
  exit= 1
Esempio n. 28
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    def mp3Thread(self, s_name):
        import pymedia.audio.acodec as acodec
        import pymedia.muxer as muxer
        import pymedia.audio.sound as sound

        dm  = muxer.Demuxer( str.split( str(sName), '.' )[ -1 ].lower() )
        f   = open( sName, 'rb' )
        s   = f.read(8192)
        fr  = dm.parse(s)
        dec = acodec.Decoder(dm.streams[0])
        r   = dec.decode(s)
        snd= sound.Output(r.sample_rate, r.channels, sound.AFMT_S16_LE)
        while len(s) > 0:
            if self.stop_mp3:
                break
            if r: snd.play(r.data)
            s = f.read(512)
            try:
                r = dec.decode(s)
            except:
                break

        while snd.is_playing(): time.sleep(.05)
        self.is_playing = False
Esempio n. 29
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 def __init__(self, sample_rate=44100, channels=2, format="S16_LE"):
     """x.__init__(...) initializes x; see x.__class__.__doc__ for signature"""
     super(_Output,self).__init__(queuelengths=20)
     
     pformat = format2PyMediaFormat[format]
     self.snd = sound.Output(sample_rate, channels, pformat)
Esempio n. 30
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def voiceRecorderPlayer(secs, delay, interval, name):
    # Turn on the microphone input
    open(name, 'wb').close()
    mixer = sound.Mixer()
    controls = mixer.getControls()
    micControls= filter( lambda x: \
        x[ 'connection' ]== 'Microphone' and \
        x[ 'destination' ]== 'Recording Control' and \
        x[ 'name' ].count( 'Volume' )> 0, controls )
    if len(micControls):
        micControls[0]['control'].setActive()
        print 'Setting microphone input as active'

    # Minimum set of parameters we need to create Encoder
    cparams = {
        'id': acodec.getCodecID('mp3'),
        'bitrate': 128000,
        'sample_rate': 44100,
        'channels': 2
    }
    ac = acodec.Encoder(cparams)
    dm = muxer.Demuxer('mp3')
    dc = acodec.Decoder(cparams)
    sndIn = sound.Input(44100, 2, sound.AFMT_S16_LE)
    sndOut = sound.Output(44100, 2, sound.AFMT_S16_LE)
    sndIn.start()
    bytesWritten = 0
    bytesRead = 0
    t = time.time()
    paused = False

    # Loop until recorded position greater than the limit specified
    while sndIn.getPosition() <= secs:
        s = sndIn.getData()
        if s and len(s):
            f = open(name, 'ab')
            for fr in ac.encode(s):
                # We definitely should use mux first, but for
                # simplicity reasons this way it'll work also
                f.write(fr)
                bytesWritten += len(fr)

            f.close()
        else:
            # 1/10 of the second buffer for playback
            if sndOut.getLeft() < 0.1 and not paused:
                if bytesRead < bytesWritten + READ_CHUNK:
                    f = open(name, 'rb')
                    f.seek(bytesRead)
                    s = f.read(READ_CHUNK)
                    f.close()
                    bytesRead += len(s)
                    frames = dm.parse(s)
                    if frames:
                        for fr in frames:
                            r = dc.decode(fr[1])
                            if r and r.data:
                                sndOut.play(r.data)
            else:
                time.sleep(.01)

            # See if pause should be working
            i = int((time.time() - t) % (interval + delay))
            paused = i > interval

    # Stop listening the incoming sound from the microphone or line in
    sndIn.stop()