def get_additional_blocks(self, block: Block, linked_blocks: Sequence[Block]) -> Tuple[PlacedBlock, ...]: assert len(linked_blocks) == 2 left_side_lower_block, left_side_upper_block = linked_blocks right_side_mask = 0 if left_side_lower_block.type == block.type and self._get_face(left_side_lower_block) == self._get_face(block): if not self._is_right_side(left_side_upper_block): right_side_mask = self._IS_RIGHT_SIDE_MASK data = self._IS_UPPER_MASK | right_side_mask return PlacedBlock(Vector3(0, 0, 0), block), PlacedBlock(Vector3(0, 1, 0), block.copy(data=data))
def get_additional_blocks(self, block: Block, linked_blocks: Sequence[Block]) -> Tuple[PlacedBlock, ...]: network = _RailNetwork(zip(_SURROUNDING, linked_blocks)) data = self._get_block_data(network, block.type == BlockType.RAIL) blocks = [PlacedBlock(Vector3(0, 0, 0), block.copy(data=data))] rail_type = _RAIL_TYPE[data] for connector in rail_type.connector: updated = self._update_neighbour(network, connector) if updated: blocks.append(updated) return tuple(blocks)
def switch(self, block: Block) -> Block: block_type = BlockType.DAYLIGHT_DETECTOR_INVERTED \ if block.type is BlockType.DAYLIGHT_DETECTOR else BlockType.DAYLIGHT_DETECTOR return block.copy(block_type=block_type)
def switch(self, block: Block) -> Block: return block.copy(data=block.data ^ self._TOGGLE_MASK)
def get_additional_blocks(self, block: Block, linked_blocks: Sequence[Block]) -> Tuple[PlacedBlock, ...]: assert len(linked_blocks) == 1 base_side_block = linked_blocks[0] if base_side_block.type == block.type and base_side_block.data == block.data: block = block.copy(data=block.data ^ 1) return PlacedBlock(Vector3(0, 0, 0), block),
def switch(self, block: Block) -> Block: return block.copy(data=block.data ^ self._DOES_OPEN_MASK)
def get_additional_blocks(self, block: Block, linked_blocks: Sequence[Block]) -> Tuple[PlacedBlock, ...]: return PlacedBlock(Vector3(0, 0, 0), block), PlacedBlock(Vector3(0, 1, 0), block.copy(data=self._IS_UPPER_MASK))