Esempio n. 1
0
    def append(category, key, obj, timeout=None):
        '''Add a new object in the cache.

        :Parameters:
            `category` : str
                Identifier of the category
            `key` : str
                Uniq identifier of the object to store
            `obj` : object
                Object to store in cache
            `timeout` : double (optionnal)
                Custom time to delete the object if it's not used.
        '''
        try:
            cat = Cache._categories[category]
        except KeyError:
            pymt_logger.warning('Cache: category <%s> not exist' % category)
            return
        timeout = timeout or cat['timeout']
        # FIXME: activate purge when limit is hit
        #limit = cat['limit']
        #if limit is not None and len(Cache._objects[category]) >= limit:
        #    Cache._purge_oldest(category)
        Cache._objects[category][key] = {
            'object': obj,
            'timeout': timeout,
            'lastaccess': getClock().get_time(),
            'timestamp': getClock().get_time()
        }
Esempio n. 2
0
    def __init__(self):

        self._loading_image = None
        self._error_image = None

        self._q_load  = collections.deque()
        self._q_done  = collections.deque()
        self._client  = SafeList()
        self._running = False
        self._start_wanted = False

        getClock().schedule_interval(self._update, 1 / 25.)
Esempio n. 3
0
File: loader.py Progetto: bernt/pymt
    def __init__(self):
        loading_png_fn = os.path.join(pymt_data_dir, 'loader.png')
        error_png_fn = os.path.join(pymt_data_dir, 'error.png')

        self.loading_image = ImageLoader.load(loading_png_fn)
        self.error_image = ImageLoader.load(error_png_fn)

        self._q_load  = collections.deque()
        self._q_done  = collections.deque()
        self._client  = SafeList()
        self._running = False
        self._start_wanted = False

        getClock().schedule_interval(self._update, 1 / 25.)
Esempio n. 4
0
    def process(self, events):
        #print "InputPostprocTouchAndHold::process"
        if len(self.queue):
            events = self.queue + events
            self.queue = []

        schedule = getClock().schedule_once
        unschedule = getClock().unschedule
        for type, touch in events:
            if type == 'down':
                touch.userdata['touchandhold.func'] = curry(self._timeout, touch)
                schedule(touch.userdata['touchandhold.func'], self.hold_time)
            elif type == 'up':
                unschedule(touch.userdata['touchandhold.func'])
        return events
Esempio n. 5
0
    def idle(self):
        '''This function is called every frames. By default :
        * it "tick" the clock to the next frame
        * read all input and dispatch event
        * dispatch on_update + on_draw + on_flip on window
        '''
        # update dt
        global frame_dt
        frame_dt = getClock().tick()

        # read and dispatch input from providers
        self.dispatch_input()

        if pymt_window:
            pymt_window.dispatch_events()
            pymt_window.dispatch_event('on_update')
            pymt_window.dispatch_event('on_draw')
            pymt_window.dispatch_event('on_flip')

        # don't loop if we don't have listeners !
        if len(pymt_event_listeners) == 0:
            self.exit()
            return False

        return self.quit
Esempio n. 6
0
    def idle(self):
        '''This function is called every frames. By default :
        * it "tick" the clock to the next frame
        * read all input and dispatch event
        * dispatch on_update + on_draw + on_flip on window
        '''
        # update dt
        global frame_dt
        frame_dt = getClock().tick()

        # read and dispatch input from providers
        self.dispatch_input()

        if pymt_window:
            pymt_window.dispatch_events()
            pymt_window.dispatch_event('on_update')
            pymt_window.dispatch_event('on_draw')
            pymt_window.dispatch_event('on_flip')

        # don't loop if we don't have listeners !
        if len(pymt_event_listeners) == 0:
            self.exit()
            return False

        return self.quit
Esempio n. 7
0
    def _purge_by_timeout(dt):

        curtime = getClock().get_time()

        for category in Cache._objects:

            timeout = Cache._categories[category]['timeout']
            if timeout is not None and dt > timeout:
                # XXX got a lag ! that may be because the frame take lot of
                # time to draw. and the timeout is not adapted to the current
                # framerate. So, increase the timeout by two.
                # ie: if the timeout is 1 sec, and framerate go to 0.7, newly
                # object added will be automaticly trashed.
                timeout *= 2
                Cache._categories[category]['timeout'] = timeout
                continue

            for key in Cache._objects[category].keys()[:]:

                lastaccess  = Cache._objects[category][key]['lastaccess']
                objtimeout  = Cache._objects[category][key]['timeout']

                # take the object timeout if available
                if objtimeout is not None:
                    timeout = objtimeout

                # no timeout, cancel
                if timeout is None:
                    continue

                if curtime - lastaccess > timeout:
                    del Cache._objects[category][key]
Esempio n. 8
0
    def _update(self):
        dt = getClock().get_time() - self._last_update
        if self._need_update is None:
            return

        if self._need_update == "now" or (self._need_update == "lazy" and dt > self.time_lazy_update):
            # create layout mode if not in cache
            layoutmode = "%s:%s" % (self.layout.ID, self.mode)
            if not layoutmode in self._cache:
                self._cache[layoutmode] = {"background": GlDisplayList(), "keys": GlDisplayList(), "usedlabel": []}
            self._current_cache = self._cache[layoutmode]

            # do real update
            self._do_update(mode="background")
            self._do_update(mode="keys")

            # don't update too fast next time (if it's lazy)
            self._last_update = getClock().get_time()
            self._last_update_scale = self.scale
            self._need_update = None
Esempio n. 9
0
    def __init__(self, device, id, args):
        if self.__class__ == Touch:
            raise NotImplementedError, 'class Touch is abstract'

        # Uniq ID
        Touch.__uniq_id += 1
        self.uid = Touch.__uniq_id
        self.device = device

        # For push/pop
        self.attr = []
        self.default_attrs = (
            'x', 'y', 'z',
            'dxpos', 'dypos', 'dzpos',
            'oxpos', 'oypos', 'ozpos')

        # For grab
        self.grab_list = SafeList()
        self.grab_exclusive_class = None
        self.grab_state = False
        self.grab_current = None

        # TUIO definition
        self.id = id
        self.sx = 0.0
        self.sy = 0.0
        self.sz = 0.0
        self.profile = ('pos', )

        # new parameters
        self.x = 0.0
        self.y = 0.0
        self.z = 0.0
        self.shape = None
        self.dxpos = None
        self.dypos = None
        self.dzpos = None
        self.oxpos = None
        self.oypos = None
        self.ozpos = None
        self.dsxpos = None
        self.dsypos = None
        self.dszpos = None
        self.osxpos = None
        self.osypos = None
        self.oszpos = None
        self.time_start = getClock().get_time()
        self.is_double_tap = False
        self.double_tap_time = 0
        self.userdata = {}

        self.depack(args)
Esempio n. 10
0
def install_gobject_iteration():
    '''Import and install gobject context iteration inside our event loop.
    This is used as soon as gobject is used (like gstreamer)
    '''

    from pymt.clock import getClock
    import gobject
    if hasattr(gobject, '_gobject_already_installed'):
        # already installed, don't do it twice.
        return

    gobject._gobject_already_installed = True

    # get gobject mainloop / context
    loop = gobject.MainLoop()
    gobject.threads_init()
    context = loop.get_context()

    # schedule the iteration each frame
    def _gobject_iteration(*largs):
        context.iteration(False)
    getClock().schedule_interval(_gobject_iteration, 0)
Esempio n. 11
0
    def flip(self):
        pygame.display.flip()
        super(MTWindowPygame, self).flip()

        # do software vsync if asked
        # FIXME: vsync is surely not 60 for everyone
        # this is not a real vsync. this must be done by driver...
        # but pygame can't do vsync on X11, and some people
        # use hack to make it work under darwin...
        fps = self._fps
        if fps > 0:
            s = 1 / fps - (time() - getClock().get_time())
            if s > 0:
                sleep(s)
Esempio n. 12
0
def install_gobject_iteration():
    '''Import and install gobject context iteration inside our event loop.
    This is used as soon as gobject is used (like gstreamer)
    '''

    from pymt.clock import getClock
    import gobject
    if hasattr(gobject, '_gobject_already_installed'):
        # already installed, don't do it twice.
        return

    gobject._gobject_already_installed = True

    # get gobject mainloop / context
    loop = gobject.MainLoop()
    gobject.threads_init()
    context = loop.get_context()

    # schedule the iteration each frame
    def _gobject_iteration(*largs):
        context.iteration(False)

    getClock().schedule_interval(_gobject_iteration, 0)
Esempio n. 13
0
    def _update(self):
        dt = getClock().get_time() - self._last_update
        if self._need_update is None:
            return

        if self._need_update == 'now' or (self._need_update == 'lazy' and  dt >
                                         self.time_lazy_update):
            # create layout mode if not in cache
            layoutmode = '%s:%s' % (self.layout.ID, self.mode)
            if not layoutmode in self._cache:
                self._cache[layoutmode] = {'background': GlDisplayList(),
                                           'keys': GlDisplayList(),
                                           'usedlabel': []}
            self._current_cache = self._cache[layoutmode]

            # do real update
            self._do_update(mode='background')
            self._do_update(mode='keys')

            # don't update too fast next time (if it's lazy)
            self._last_update = getClock().get_time()
            self._last_update_scale = self.scale
            self._need_update = None
Esempio n. 14
0
    def flip(self):
        pygame.display.flip()
        super(MTWindowPygame, self).flip()

        # do software vsync if asked
        # FIXME: vsync is surely not 60 for everyone
        # this is not a real vsync. this must be done by driver...
        # but pygame can't do vsync on X11, and some people
        # use hack to make it work under darwin...
        fps = self._fps
        if fps > 0:
            s = 1 / fps - (time() - getClock().get_time())
            if s > 0:
                sleep(s)
Esempio n. 15
0
    def _update(self):
        dt = getClock().get_time() - self._last_update
        if self._need_update is None:
            return

        if self._need_update == 'now' or (self._need_update == 'lazy' and  dt >
                                         self.time_lazy_update):
            # create layout mode if not in cache
            layoutmode = '%s:%s' % (self.layout.ID, self.mode)
            if not layoutmode in self._cache:
                self._cache[layoutmode] = {'background': GlDisplayList(),
                                           'keys': GlDisplayList(),
                                           'usedlabel': []}
            self._current_cache = self._cache[layoutmode]

            # do real update
            self._do_update(mode='background')
            self._do_update(mode='keys')

            # don't update too fast next time (if it's lazy)
            self._last_update = getClock().get_time()
            self._last_update_scale = self.scale
            self._need_update = None
Esempio n. 16
0
    def append(category, key, obj, timeout=None):
        '''Add a new object in the cache.

        :Parameters:
            `category` : str
                Identifier of the category
            `key` : str
                Uniq identifier of the object to store
            `obj` : object
                Object to store in cache
            `timeout` : double (optionnal)
                Custom time to delete the object if it's not used.
        '''
        if not category in Cache._categories:
            pymt.pymt_logger.warning('Cache: category <%s> not exist' % category)
            return
        if timeout is None:
            timeout = Cache._categories[category]['timeout']
        Cache._objects[category][key] = {
            'object': obj,
            'timeout': timeout,
            'lastaccess': getClock().get_time(),
            'timestamp': getClock().get_time()
        }
Esempio n. 17
0
    def get(category, key, default=None):
        '''Get a object in cache.

        :Parameters:
            `category` : str
                Identifier of the category
            `key` : str
                Uniq identifier of the object to store
            `default` : anything, default to None
                Default value to be returned if key is not found
        '''
        try:
            Cache._objects[category][key]['lastaccess'] = getClock().get_time()
            return Cache._objects[category][key]['object']
        except:
            return default
Esempio n. 18
0
    def get(category, key, default=None):
        '''Get a object in cache.

        :Parameters:
            `category` : str
                Identifier of the category
            `key` : str
                Uniq identifier of the object to store
            `default` : anything, default to None
                Default value to be returned if key is not found
        '''
        try:
            Cache._objects[category][key]['lastaccess'] = getClock().get_time()
            return Cache._objects[category][key]['object']
        except Exception:
            return default
Esempio n. 19
0
    def on_draw(self):
        """Event called when window we are drawing window.
        This function are cleaning the buffer with bg-color css,
        and call children drawing + show fps timer on demand"""

        # draw our window
        self.draw()

        # then, draw childrens
        for w in self.children[:]:
            w.dispatch_event("on_draw")

        if self.show_fps:
            fps = getClock().get_fps()
            drawLabel(label="FPS: %.2f" % float(fps), center=False, pos=(0, 0), font_size=10, bold=False)

        self.draw_mouse_touch()
Esempio n. 20
0
 def _purge_oldest(category, maxpurge=1):
     print 'PURGE', category
     import heapq
     heap_list = []
     for key in Cache._objects[category]:
         obj = Cache._objects[category][key]
         if obj['lastaccess'] == obj['timestamp']:
             continue
         heapq.heappush(heap_list, (obj['lastaccess'], key))
         print '<<<', obj['lastaccess']
     n = 0
     while n < maxpurge:
         try:
             lastaccess, key = heapq.heappop(heap_list)
             print '=>', key, lastaccess, getClock().get_time()
         except Exception:
             return
         del Cache._objects[category][key]
Esempio n. 21
0
    def on_draw(self):
        '''Event called when window we are drawing window.
        This function are cleaning the buffer with bg-color css,
        and call children drawing + show fps timer on demand'''

        # draw our window
        self.draw()

        # then, draw childrens
        for w in self.children[:]:
            w.dispatch_event('on_draw')

        if self.show_fps:
            fps = getClock().get_fps()
            drawLabel(label='FPS: %.2f' % float(fps),
                      center=False,
                      pos=(0, 0),
                      font_size=10,
                      bold=False)

        self.draw_mouse_touch()
Esempio n. 22
0
    def _purge_by_timeout(*largs):

        curtime = getClock().get_time()

        for category in Cache._objects:

            timeout = Cache._categories[category]['timeout']

            for key in Cache._objects[category].keys():

                lastaccess  = Cache._objects[category][key]['lastaccess']
                objtimeout  = Cache._objects[category][key]['timeout']

                # take the object timeout if available
                if objtimeout is not None:
                    timeout = objtimeout

                # no timeout, cancel
                if timeout is None:
                    continue

                if curtime - lastaccess > timeout:
                    del Cache._objects[category][key]
Esempio n. 23
0
    def process(self, events):
        # first, check if a touch down have a double tap
        for type, touch in events:
            if type == 'down':
                touch_double_tap = self.find_double_tap(touch)
                if touch_double_tap:
                    touch.is_double_tap = True
                    touch.double_tap_time = touch.time_start - touch_double_tap.time_start
                    touch.double_tap_distance = touch_double_tap.double_tap_distance

            # add the touch internaly
            self.touches[touch.uid] = (type, touch)

        # second, check if up-touch is timeout for double tap
        time_current = getClock().get_time()
        for touchid in self.touches.keys()[:]:
            type, touch = self.touches[touchid]
            if type != 'up':
                continue
            if time_current - touch.time_start < self.double_tap_time:
                continue
            del self.touches[touchid]

        return events
Esempio n. 24
0
    def process(self, events):
        # first, check if a touch down have a double tap
        for type, touch in events:
            if type == 'down':
                touch_double_tap = self.find_double_tap(touch)
                if touch_double_tap:
                    touch.is_double_tap = True
                    touch.double_tap_time = touch.time_start - touch_double_tap.time_start
                    touch.double_tap_distance = touch_double_tap.double_tap_distance

            # add the touch internaly
            self.touches[touch.uid] = (type, touch)

        # second, check if up-touch is timeout for double tap
        time_current = getClock().get_time()
        for touchid in self.touches.keys()[:]:
            type, touch = self.touches[touchid]
            if type != 'up':
                continue
            if time_current - touch.time_start < self.double_tap_time:
                continue
            del self.touches[touchid]

        return events
Esempio n. 25
0
 def _lazy_update(self):
     self.container_width = int(self.width * self.scale)
     self.container_height = int(self.height * self.scale)
     self._need_update = 'lazy'
     self._last_update = getClock().get_time()
Esempio n. 26
0
 def __del__(self):
     try:
         getClock().unschedule(self._update)
     except Exception:
         pass
Esempio n. 27
0
 def start(self):
     '''Starts animating the AnimationBase Object'''
     if not self._running:
         self._running = True
         getClock().schedule_interval(self._next_frame, 0)
Esempio n. 28
0
    def __init__(self, x, y, width, height, origin):
        super(TextureRegion, self).__init__(
            width, height, origin.target, origin.id)
        self.x = x
        self.y = y
        self.owner = origin

        # recalculate texture coordinate
        origin_u1 = origin.tex_coords[0]
        origin_v1 = origin.tex_coords[1]
        origin_u2 = origin.tex_coords[2]
        origin_v2 = origin.tex_coords[5]
        scale_u = origin_u2 - origin_u1
        scale_v = origin_v2 - origin_v1
        u1 = x / float(origin.width) * scale_u + origin_u1
        v1 = y / float(origin.height) * scale_v + origin_v1
        u2 = (x + width) / float(origin.width) * scale_u + origin_u1
        v2 = (y + height) / float(origin.height) * scale_v + origin_v1
        self.tex_coords = (u1, v1, u2, v1, u2, v2, u1, v2)

    def __del__(self):
        # don't use self of owner !
        pass

if 'PYMT_DOC' not in os.environ:
    from pymt.clock import getClock

    # install tick to release texture every 200ms
    getClock().schedule_interval(_texture_release, 0.2)

Esempio n. 29
0
def _on_draw():
    global _toggle_state
    if _toggle_state == '':
        return

    win = getWindow()

    #
    # Show HELP screen
    #
    if _toggle_state == 'help':

        # draw the usual window
        win.on_draw()

        # make background more black
        set_color(0, 0, 0, .8)
        drawRectangle(size=win.size)

        # prepare calculation
        w2 = win.width / 2.
        h2 = win.height / 2.
        y = 0
        k = {'font_size': 20}
        ydiff = 25

        # draw help
        drawLabel('PyMT Keybinding',
                  pos=(w2, win.height - 100), font_size=40)
        drawLabel('Press F1 to leave help',
                  pos=(w2, win.height - 160), font_size=12)
        drawLabel('FPS is %.3f' % getClock().get_fps(),
                  pos=(w2, win.height - 180), font_size=12)
        drawLabel('F1 - Show Help',
                  pos=(w2, h2), **k)
        y += ydiff
        drawLabel('F2 - Show FPS (%s)' % str(win.show_fps),
                  pos=(w2, h2 - y), **k)
        y += ydiff
        drawLabel('F3 - Show Cache state',
                  pos=(w2, h2 - y), **k)
        y += ydiff
        drawLabel('F4 - Show Calibration screen',
                  pos=(w2, h2 - y), **k)
        if _can_fullscreen():
            y += ydiff
            drawLabel('F5 - Toggle fullscreen',
                      pos=(w2, h2 - y), **k)
        y += ydiff
        drawLabel('F6 - Show log',
                  pos=(w2, h2 - y), **k)
        y += ydiff
        drawLabel('F7 - Reload CSS',
                  pos=(w2, h2 - y), **k)
        y += ydiff
        drawLabel('F8 - Show widget tree',
                  pos=(w2, h2 - y), **k)
        y += ydiff
        drawLabel('F9 - Rotate the screen (%d)' % win.rotation,
                  pos=(w2, h2 - y), **k)
        y += ydiff
        drawLabel('F12 - Screenshot',
                  pos=(w2, h2 - y), **k)

        return True

    #
    # Draw cache state
    #
    elif _toggle_state == 'cachestat':
        # draw the usual window
        win.on_draw()

        # make background more black
        set_color(0, 0, 0, .8)
        drawRectangle(size=win.size)

        y = 0
        for x in Cache._categories:
            y += 25
            cat = Cache._categories[x]
            count = 0
            usage = '-'
            limit = cat['limit']
            timeout = cat['timeout']
            try:
                count = len(Cache._objects[x])
            except:
                pass
            try:
                usage = 100 * count / limit
            except:
                pass
            args = (x, usage, count, limit, timeout)
            drawLabel('%s: usage=%s%% count=%d limit=%s timeout=%s' % args,
                      pos=(20, 20 + y), font_size=20, center=False, nocache=True)

        return True

    #
    # Draw calibration screen
    #
    elif _toggle_state == 'calibration':
        step = 8
        ratio = win.height / float(win.width)
        stepx = win.width / step
        stepy = win.height / int(step * ratio)

        # draw black background
        set_color(0, 0, 0)
        drawRectangle(size=win.size)

        # draw lines
        set_color(1, 1, 1)
        for x in xrange(0, win.width, stepx):
            drawLine((x, 0, x, win.height))
        for y in xrange(0, win.height, stepy):
            drawLine((0, y, win.width, y))

        # draw circles
        drawCircle(pos=(win.width / 2., win.height / 2.),
                   radius=win.width / step, linewidth = 2.)
        drawCircle(pos=(win.width / 2., win.height / 2.),
                   radius=(win.width / step) * 2, linewidth = 2.)
        drawCircle(pos=(win.width / 2., win.height / 2.),
                   radius=(win.width / step) * 3, linewidth = 2.)

        return True


    #
    # Draw calibration screen 2 (colors)
    #
    elif _toggle_state == 'calibration2':

        # draw black background
        set_color(0, 0, 0)
        drawRectangle(size=win.size)

        # gray
        step = 25
        stepx = (win.width - 100) / step
        stepy = stepx * 2
        sizew = stepx * step
        sizeh = stepy * step
        w2 = win.width / 2.
        h2 = win.height / 2.
        for _x in xrange(step):
            x = w2 - sizew / 2. + _x * stepx
            drawLabel(chr(65+_x), pos=(x + stepx / 2., h2 + 190))
            c = _x / float(step)

            # grey
            set_color(c, c, c)
            drawRectangle(pos=(x, h2 + 100), size=(stepx, stepy))

            # red
            set_color(c, 0, 0)
            drawRectangle(pos=(x, h2 + 80 - stepy), size=(stepx, stepy))

            # green
            set_color(0, c, 0)
            drawRectangle(pos=(x, h2 + 60 - stepy * 2), size=(stepx, stepy))

            # blue
            set_color(0, 0, c)
            drawRectangle(pos=(x, h2 + 40 - stepy * 3), size=(stepx, stepy))
        return True


    #
    # Draw log screen
    #
    elif _toggle_state == 'log':

        # draw the usual window
        win.on_draw()

        # make background more black
        set_color(0, 0, 0, .8)
        drawRectangle(size=win.size)


        # calculation
        w2 = win.width / 2.
        h2 = win.height / 2.
        k = {'font_size': 11, 'center': False}
        y = win.height - 20
        y = h2
        max = int((h2 / 20))
        levels = {
            logging.DEBUG:    ('DEBUG', (.4,.4,1)),
            logging.INFO:     ('INFO', (.4,1,.4)),
            logging.WARNING:  ('WARNING', (1,1,.4)),
            logging.ERROR:    ('ERROR', (1,.4,.4)),
            logging.CRITICAL: ('CRITICAL', (1,.4,.4)),
        }

        # draw title
        drawLabel('PyMT logger',
                  pos=(w2, win.height - 100), font_size=40)

        # draw logs
        for log in reversed(pymt_logger_history.history[:max]):
            levelname, color = levels[log.levelno]
            msg = log.message.split('\n')[0]
            x = 10
            s = drawLabel('[', pos=(x, y), **k)
            x += s[0]
            s = drawLabel(levelname, pos=(x, y), color=color, **k)
            x += s[0]
            s = drawLabel(']', pos=(x, y), **k)
            x += s[0]
            drawLabel(msg, pos=(100, y), **k)
            y -= 20
        return True
Esempio n. 30
0
File: loader.py Progetto: bernt/pymt
 def __del__(self):
     try:
         getClock().unschedule_intervale(self._update)
     except:
         pass
Esempio n. 31
0
File: loader.py Progetto: bernt/pymt
 def stop(self):
     super(LoaderClock, self).stop()
     getClock().unschedule_interval(self.run)
Esempio n. 32
0
def _on_draw():
    global _toggle_state
    if _toggle_state == '':
        return

    win = getWindow()

    #
    # Show HELP screen
    #
    if _toggle_state == 'help':

        # draw the usual window
        win.on_draw()

        # make background more black
        set_color(0, 0, 0, .8)
        drawRectangle(size=win.size)

        # prepare calculation
        w2 = win.width / 2.
        h2 = win.height / 2.
        y = 0
        k = {'font_size': 20}
        ydiff = 25

        # draw help
        drawLabel('PyMT Keybinding', pos=(w2, win.height - 100), font_size=40)
        drawLabel('Press F1 to leave help',
                  pos=(w2, win.height - 160),
                  font_size=12)
        drawLabel('FPS is %.3f' % getClock().get_fps(),
                  pos=(w2, win.height - 180),
                  font_size=12)
        drawLabel('F1 - Show Help', pos=(w2, h2), **k)
        y += ydiff
        drawLabel('F2 - Show FPS (%s)' % str(win.show_fps),
                  pos=(w2, h2 - y),
                  **k)
        y += ydiff
        drawLabel('F3 - Show Cache state', pos=(w2, h2 - y), **k)
        y += ydiff
        drawLabel('F4 - Show Calibration screen', pos=(w2, h2 - y), **k)
        if _can_fullscreen():
            y += ydiff
            drawLabel('F5 - Toggle fullscreen', pos=(w2, h2 - y), **k)
        y += ydiff
        drawLabel('F6 - Show log', pos=(w2, h2 - y), **k)
        y += ydiff
        drawLabel('F7 - Reload CSS', pos=(w2, h2 - y), **k)
        y += ydiff
        drawLabel('F8 - Show widget tree', pos=(w2, h2 - y), **k)
        y += ydiff
        drawLabel('F9 - Rotate the screen (%d)' % win.rotation,
                  pos=(w2, h2 - y),
                  **k)
        y += ydiff
        drawLabel('F12 - Screenshot', pos=(w2, h2 - y), **k)

        return True

    #
    # Draw cache state
    #
    elif _toggle_state == 'cachestat':
        # draw the usual window
        win.on_draw()

        # make background more black
        set_color(0, 0, 0, .8)
        drawRectangle(size=win.size)

        y = 0
        for x in Cache._categories:
            y += 25
            cat = Cache._categories[x]
            count = 0
            usage = '-'
            limit = cat['limit']
            timeout = cat['timeout']
            try:
                count = len(Cache._objects[x])
            except:
                pass
            try:
                usage = 100 * count / limit
            except:
                pass
            args = (x, usage, count, limit, timeout)
            drawLabel('%s: usage=%s%% count=%d limit=%s timeout=%s' % args,
                      pos=(20, 20 + y),
                      font_size=20,
                      center=False,
                      nocache=True)

        return True

    #
    # Draw calibration screen
    #
    elif _toggle_state == 'calibration':
        step = 8
        ratio = win.height / float(win.width)
        stepx = win.width / step
        stepy = win.height / int(step * ratio)

        # draw black background
        set_color(0, 0, 0)
        drawRectangle(size=win.size)

        # draw lines
        set_color(1, 1, 1)
        for x in xrange(0, win.width, stepx):
            drawLine((x, 0, x, win.height))
        for y in xrange(0, win.height, stepy):
            drawLine((0, y, win.width, y))

        # draw circles
        drawCircle(pos=(win.width / 2., win.height / 2.),
                   radius=win.width / step,
                   linewidth=2.)
        drawCircle(pos=(win.width / 2., win.height / 2.),
                   radius=(win.width / step) * 2,
                   linewidth=2.)
        drawCircle(pos=(win.width / 2., win.height / 2.),
                   radius=(win.width / step) * 3,
                   linewidth=2.)

        return True

    #
    # Draw calibration screen 2 (colors)
    #
    elif _toggle_state == 'calibration2':

        # draw black background
        set_color(0, 0, 0)
        drawRectangle(size=win.size)

        # gray
        step = 25
        stepx = (win.width - 100) / step
        stepy = stepx * 2
        sizew = stepx * step
        sizeh = stepy * step
        w2 = win.width / 2.
        h2 = win.height / 2.
        for _x in xrange(step):
            x = w2 - sizew / 2. + _x * stepx
            drawLabel(chr(65 + _x), pos=(x + stepx / 2., h2 + 190))
            c = _x / float(step)

            # grey
            set_color(c, c, c)
            drawRectangle(pos=(x, h2 + 100), size=(stepx, stepy))

            # red
            set_color(c, 0, 0)
            drawRectangle(pos=(x, h2 + 80 - stepy), size=(stepx, stepy))

            # green
            set_color(0, c, 0)
            drawRectangle(pos=(x, h2 + 60 - stepy * 2), size=(stepx, stepy))

            # blue
            set_color(0, 0, c)
            drawRectangle(pos=(x, h2 + 40 - stepy * 3), size=(stepx, stepy))
        return True

    #
    # Draw log screen
    #
    elif _toggle_state == 'log':

        # draw the usual window
        win.on_draw()

        # make background more black
        set_color(0, 0, 0, .8)
        drawRectangle(size=win.size)

        # calculation
        w2 = win.width / 2.
        h2 = win.height / 2.
        k = {'font_size': 11, 'center': False}
        y = win.height - 20
        y = h2
        max = int((h2 / 20))
        levels = {
            logging.DEBUG: ('DEBUG', (.4, .4, 1)),
            logging.INFO: ('INFO', (.4, 1, .4)),
            logging.WARNING: ('WARNING', (1, 1, .4)),
            logging.ERROR: ('ERROR', (1, .4, .4)),
            logging.CRITICAL: ('CRITICAL', (1, .4, .4)),
        }

        # draw title
        drawLabel('PyMT logger', pos=(w2, win.height - 100), font_size=40)

        # draw logs
        for log in reversed(pymt_logger_history.history[:max]):
            levelname, color = levels[log.levelno]
            msg = log.message.split('\n')[0]
            x = 10
            s = drawLabel('[', pos=(x, y), **k)
            x += s[0]
            s = drawLabel(levelname, pos=(x, y), color=color, **k)
            x += s[0]
            s = drawLabel(']', pos=(x, y), **k)
            x += s[0]
            drawLabel(msg, pos=(100, y), **k)
            y -= 20
        return True
Esempio n. 33
0
    def __init__(self, x, y, width, height, origin):
        super(TextureRegion, self).__init__(width, height, origin.target,
                                            origin.id)
        self.x = x
        self.y = y
        self.owner = origin

        # recalculate texture coordinate
        origin_u1 = origin.tex_coords[0]
        origin_v1 = origin.tex_coords[1]
        origin_u2 = origin.tex_coords[2]
        origin_v2 = origin.tex_coords[5]
        scale_u = origin_u2 - origin_u1
        scale_v = origin_v2 - origin_v1
        u1 = x / float(origin.width) * scale_u + origin_u1
        v1 = y / float(origin.height) * scale_v + origin_v1
        u2 = (x + width) / float(origin.width) * scale_u + origin_u1
        v2 = (y + height) / float(origin.height) * scale_v + origin_v1
        self.tex_coords = (u1, v1, u2, v1, u2, v2, u1, v2)

    def __del__(self):
        # don't use self of owner !
        pass


if 'PYMT_DOC' not in os.environ:
    from pymt.clock import getClock

    # install tick to release texture every 200ms
    getClock().schedule_interval(_texture_release, 0.2)
Esempio n. 34
0
 def _lazy_update(self):
     self.container_width = int(self.width * self.scale)
     self.container_height = int(self.height * self.scale)
     self._need_update = 'lazy'
     self._last_update = getClock().get_time()
Esempio n. 35
0
            for key in Cache._objects[category].keys():

                lastaccess  = Cache._objects[category][key]['lastaccess']
                objtimeout  = Cache._objects[category][key]['timeout']

                # take the object timeout if available
                if objtimeout is not None:
                    timeout = objtimeout

                # no timeout, cancel
                if timeout is None:
                    continue

                if curtime - lastaccess > timeout:
                    del Cache._objects[category][key]

    @staticmethod
    def print_usage():
        print 'Cache usage :'
        for category in Cache._categories:
            print ' * %s : %d / %s, timeout=%s' % (
                category.capitalize(),
                len(Cache._objects[category]),
                str(Cache._categories[category]['limit']),
                str(Cache._categories[category]['timeout'])
            )

# install the schedule clock for purging
getClock().schedule_interval(Cache._purge_by_timeout, 1)
Esempio n. 36
0
 def stop(self):
     super(LoaderClock, self).stop()
     getClock().unschedule(self.run)
Esempio n. 37
0
File: loader.py Progetto: bernt/pymt
 def start(self):
     super(LoaderClock, self).start()
     getClock().schedule_interval(self.run, 0.0001)
Esempio n. 38
0
            for key in Cache._objects[category].keys()[:]:

                lastaccess  = Cache._objects[category][key]['lastaccess']
                objtimeout  = Cache._objects[category][key]['timeout']

                # take the object timeout if available
                if objtimeout is not None:
                    timeout = objtimeout

                # no timeout, cancel
                if timeout is None:
                    continue

                if curtime - lastaccess > timeout:
                    del Cache._objects[category][key]

    @staticmethod
    def print_usage():
        '''Print the cache usage on the console'''
        print 'Cache usage :'
        for category in Cache._categories:
            print ' * %s : %d / %s, timeout=%s' % (
                category.capitalize(),
                len(Cache._objects[category]),
                str(Cache._categories[category]['limit']),
                str(Cache._categories[category]['timeout'])
            )

# install the schedule clock for purging
getClock().schedule_interval(Cache._purge_by_timeout, 1)
Esempio n. 39
0
 def start(self):
     super(LoaderClock, self).start()
     getClock().schedule_interval(self.run, 0.0001)
Esempio n. 40
0
 def on_touch_down(self, touch):
     if self.collide_point(touch.x, touch.y):
         self.show_controls()
         self._count += 1
         getClock().schedule_once(self._try_hide_controls, 5)
     return super(MTVideo, self).on_touch_down(touch)
Esempio n. 41
0
 def on_touch_down(self, touch):
     if self.collide_point(touch.x, touch.y):
         self.show_controls()
         self._count += 1
         getClock().schedule_once(self._try_hide_controls, 5)
     return super(MTVideo, self).on_touch_down(touch)
Esempio n. 42
0
 def start(self):
     '''Starts animating the AnimationBase Object'''
     if not self._running:
         self._running = True
         getClock().schedule_interval(self._next_frame, 0)