Esempio n. 1
0
    def construct(s, nbits=32):

        dtype = mk_bits(32)
        xreq_class, xresp_class = mk_xcel_msg(5, nbits)

        s.xcel = XcelMinionIfcRTL(xreq_class, xresp_class)

        s.xcelreq_q = NormalQueueRTL(xreq_class, 2)
        s.xcelreq_q.enq //= s.xcel.req

        s.xr0 = RegEn(dtype)
        s.xr0.in_ //= s.xcelreq_q.deq.ret.data

        @update
        def up_null_xcel():

            if s.xcelreq_q.deq.rdy & s.xcel.resp.rdy:
                s.xcelreq_q.deq.en @= 1
                s.xcel.resp.en @= 1
                s.xcel.resp.msg.type_ @= s.xcelreq_q.deq.ret.type_

                if s.xcelreq_q.deq.ret.type_ == XcelMsgType.WRITE:
                    s.xr0.en @= 1
                    s.xcel.resp.msg.data @= 0
                else:
                    s.xr0.en @= 0
                    s.xcel.resp.msg.data @= s.xr0.out
            else:
                s.xcelreq_q.deq.en @= 0
                s.xcel.resp.en @= 0
                s.xr0.en @= 0
                s.xcel.resp.msg.data @= 0
                s.xcel.resp.msg.type_ @= 0
Esempio n. 2
0
    def construct(s, Type):
        s.enq = InValRdyIfc(Type)
        s.deq = OutValRdyIfc(Type)

        s.buffer = RegEn(Type)
        s.buffer.in_ //= s.enq.msg

        s.next_full = Wire(Bits1)
        s.full = Wire(Bits1)

        s.byp_mux = m = Mux(Type, 2)
        m.out //= s.deq.msg
        m.in_[0] //= s.enq.msg
        m.in_[1] //= s.buffer.out
        m.sel //= s.full  # full -- buffer.out, empty -- bypass

        @update_ff
        def up_full():
            s.full <<= s.next_full

        @update
        def up_bypq_set_enq_rdy():
            s.enq.rdy @= ~s.full

        @update
        def up_bypq_internal():
            s.buffer.en @= (~s.deq.rdy) & (s.enq.val & s.enq.rdy)
            s.next_full @= (~s.deq.rdy) & s.deq.val

        # this enables the sender to make enq.val depend on enq.rdy
        @update
        def up_bypq_set_deq_val():
            s.deq.val @= s.full | s.enq.val
Esempio n. 3
0
    def construct(s, Type):
        s.enq = InValRdyIfc(Type)
        s.deq = OutValRdyIfc(Type)

        s.buffer = m = RegEn(Type)
        m.in_ //= s.enq.msg
        m.out //= s.deq.msg

        s.next_full = Wire(Bits1)
        s.full = Wire(Bits1)
        connect(s.full, s.deq.val)

        @update_ff
        def up_full():
            s.full <<= s.next_full

        @update
        def up_normq_set_enq_rdy():
            s.enq.rdy @= ~s.full

        @update
        def up_normq_internal():
            s.buffer.en @= s.enq.val & s.enq.rdy
            s.next_full @= (s.full & ~s.deq.rdy) | s.buffer.en
Esempio n. 4
0
  def construct( s, pack_size):  
    
    #---------------------------------------------------------------------
    # Interfaces
    #---------------------------------------------------------------------
    s.recv_from_src     = stream.ifcs.RecvIfcRTL(mk_bits(pack_size))
    s.send_2master      = stream.ifcs.SendIfcRTL(mk_bits(pack_size))
                        
    s.recv_from_master  = stream.ifcs.RecvIfcRTL(mk_bits(pack_size))
    s.send_2sink        = stream.ifcs.SendIfcRTL(mk_bits(pack_size))

    #---------------------------------------------------------------------
    # logic
    #---------------------------------------------------------------------
    
    @update_ff
    def src_master():
      if (s.state == s.STATE_IDLE):
        s.cntr <<= 0
      
      elif ((s.cntr >= s.cntr_max) & (s.state != s.STATE_IDLE)):
        s.cntr <<= 0
        
      else:
        s.cntr <<= s.cntr + 1
        

    s.recv_from_src.val
    s.recv_from_src.rdy
    
    







    #---------------------------------------------------------------------
    # State Definitions 
    #---------------------------------------------------------------------
    
    s.STATE_RESET        = 0
    s.STATE_IDLE         = 1
    s.STATE_HANDSHAKE    = 2
    s.STATE_TRANSFER     = 3
    s.STATE_TERMINATION  = 4
    s.STATE_DONE         = 5
    
    s.state     = Wire(3)
    s.cntr      = Wire(32)
    s.cntr_max  = Wire(32)
    s.sclk_en   = Wire(1)
    s.sclk_cntr = Wire(Bits4)
    
    #---------------------------------------------------------------------
    # State Transition Logic
    #---------------------------------------------------------------------
    @update_ff
    def state_transitions():
      if s.reset:
        s.state <<= s.STATE_RESET 
        
      if s.state == s.STATE_RESET:
        s.state <<= s.STATE_IDLE
      
      if s.state == s.STATE_IDLE:
        if (s.send.rdy & s.recv.val):
          s.state <<= s.STATE_HANDSHAKE 
          
      if s.state == s.STATE_HANDSHAKE:
        if s.cntr >= clk_diff:
          s.state <<= s.STATE_TRANSFER 
          
      if s.state == s.STATE_TRANSFER:
        if s.cntr >= (2*(clk_diff)*(pack_size))-1 :
          s.state <<= s.STATE_TERMINATION
          
      if s.state == s.STATE_TERMINATION:
        if s.cntr >= clk_diff:
          s.state <<= s.STATE_DONE
          
      if s.state == s.STATE_DONE:  # to ensure cs stays high
        if s.cntr >= clk_diff:
          s.state <<= s.STATE_IDLE
          
    #---------------------------------------------------------------------
    # Maximum Counter Value
    #---------------------------------------------------------------------
    @update
    def max_counter_values():
      if s.state == s.STATE_RESET:
        s.cntr_max @= clk_diff
      
      if s.state == s.STATE_IDLE:
        s.cntr_max @= clk_diff
        
      if s.state == s.STATE_HANDSHAKE:
        s.cntr_max @= clk_diff

      if s.state == s.STATE_TRANSFER:
        s.cntr_max @= (2*(clk_diff)*(pack_size))-1
                
      if s.state == s.STATE_TERMINATION:
        s.cntr_max @= clk_diff
        
      if s.state == s.STATE_DONE:
        s.cntr_max @= clk_diff
        
    #---------------------------------------------------------------------
    # CS Logic
    #---------------------------------------------------------------------
    @update
    def cs_logic():
      if s.state == s.STATE_RESET:
        s.master_inter.cs @= 1
      
      if s.state == s.STATE_IDLE:
        s.master_inter.cs @= 1
        
      if s.state == s.STATE_HANDSHAKE:
        s.master_inter.cs @= 0

      if s.state == s.STATE_TRANSFER:
        s.master_inter.cs @= 0
                
      if s.state == s.STATE_TERMINATION:
        s.master_inter.cs @= 0
        
      if s.state == s.STATE_DONE:
        s.master_inter.cs @= 1

    #---------------------------------------------------------------------
    # SCLK Logic
    #---------------------------------------------------------------------
    @update
    def sclk_logic():
      if (s.state == s.STATE_TRANSFER):
        s.sclk_en @= 1
      else:
        s.sclk_en @= 0
        
    #---------------------------------------------------------------------
    # Counter Logic
    #---------------------------------------------------------------------
    @update_ff
    def counter_logic():
      if (s.state == s.STATE_IDLE):
        s.cntr <<= 0
      
      elif ((s.cntr >= s.cntr_max) & (s.state != s.STATE_IDLE)):
        s.cntr <<= 0
        
      else:
        s.cntr <<= s.cntr + 1
        
    #---------------------------------------------------------------------
    # Generate SCLK
    #---------------------------------------------------------------------
    s.sclk_state = Wire(1)
    @update_ff
    def generate_sclk():
      if (s.sclk_en):
        if (s.sclk_cntr == 0):
          s.master_inter.sclk <<= ~s.master_inter.sclk
          s.sclk_cntr <<= s.sclk_cntr + 1
          
        elif (s.sclk_cntr == clk_diff-1):
          s.master_inter.sclk <<= s.master_inter.sclk
          s.sclk_cntr <<= 0
          
        else:          
          s.master_inter.sclk <<= s.master_inter.sclk
          s.sclk_cntr <<= s.sclk_cntr + 1
        
      else:
        s.master_inter.sclk      <<= 0
        s.sclk_cntr <<= 0
        
    #---------------------------------------------------------------------
    # MOSI Datapath
    #---------------------------------------------------------------------
    s.mosi_reg          = RegEn( mk_bits(pack_size) )
    s.mosi_reg_pointer  = Wire ( mk_bits(pack_size) )
    s.mosi_reg.in_    //= s.recv.msg
    
    @update
    def mosi_reg_en():
      if ((s.state == s.STATE_IDLE) & (s.recv.val == 1)):
        s.mosi_reg.en @= 1
      else:
        s.mosi_reg.en @= 0
    
    @update
    def mosi_msb():
      s.master_inter.mosi @= s.mosi_reg.out[s.mosi_reg_pointer]
      
    @update_ff
    def mosi_shift_reg():
      if s.state == s.STATE_IDLE:
        s.mosi_reg_pointer <<= pack_size - 1
        
      if s.state == s.STATE_TRANSFER:
        if (s.master_inter.sclk == 1) &  (s.sclk_cntr == 0):
          if s.mosi_reg_pointer == 0:
            s.mosi_reg_pointer <<= 0
          else:
           s.mosi_reg_pointer <<=  s.mosi_reg_pointer - 1
      
    #---------------------------------------------------------------------
    # MISO Datapath
    #---------------------------------------------------------------------
    s.miso_reg          = Wire ( mk_bits(pack_size) )
    s.miso_reg_pointer  = Wire ( mk_bits(pack_size) )
    s.send.msg        //= s.miso_reg  
    
    @update_ff
    def miso_shift_reg():
      if s.state == s.STATE_IDLE:
        s.miso_reg <<= 0
      
      if s.state == s.STATE_TRANSFER:
        if (s.master_inter.sclk == 0) &  (s.sclk_cntr == 0):
          s.miso_reg  <<= concat(s.miso_reg [0:pack_size-1], s.master_inter.miso)
          
    #---------------------------------------------------------------------
    # val rdy interface 
    #---------------------------------------------------------------------
    @update 
    def req_rdy():
      s.recv.rdy @= s.send.rdy & (s.state == s.STATE_IDLE)
      
    s.result_read = Wire (Bits1)
    @update
    def result_read():                #tracks if the result is read or not
      if s.state == s.STATE_RESET:
        s.result_read  @= 0
      
      if s.state == s.STATE_IDLE:
        if (s.result_read == 0) & (s.send.rdy == 0):
          s.result_read  @= 0
        else:
          s.result_read  @= 1
        
      if s.state == s.STATE_HANDSHAKE:
        s.result_read  @= 0

      if s.state == s.STATE_TRANSFER:
        s.result_read  @= 0
                
      if s.state == s.STATE_TERMINATION:
        s.result_read  @= 0
        
      if s.state == s.STATE_DONE:
        if (s.send.rdy == 1) & (s.cntr > 0):
          s.result_read  @= 1
    
    
    s.valid_progressing = Wire (Bits1)
    s.msg_from_minion   = Wire (Bits1)
    @update
    def valid_resp():                         #tracks if response is valid
      if s.state == s.STATE_RESET:            #keeps resp_val low in reset
        s.valid_progressing @= 0
        s.msg_from_minion  @= 0
      
      elif ((s.state == s.STATE_IDLE) & (s.recv.val == 1)): 
        s.valid_progressing @= 1
        s.msg_from_minion   @= 0
        
      elif ((s.state == s.STATE_DONE) & (s.valid_progressing == 1)): 
        s.msg_from_minion   @= 1
        
      else:
        s.valid_progressing @= s.valid_progressing        

    @update
    def resp_val():                           
      if ((s.state == s.STATE_DONE) & (s.result_read == 0) & (s.msg_from_minion == 1)):
        s.send.val @= 1
      elif ((s.state == s.STATE_IDLE) & (s.result_read == 0) & (s.msg_from_minion == 1)):
        s.send.val @= 1  
      else:
        s.send.val @= 0
Esempio n. 5
0
    def construct(s, pack_size, clk_diff):

        # clk_diff: SPI signals need to toggle at a frequency slower than the
        # SPIMinion's ability to sample. With the current design it takes 3
        # Minion clk cycles for a signal to be syncronized. A clk_diff of 4
        # is the minimum but not recommended.

        #---------------------------------------------------------------------
        # Interfaces
        #---------------------------------------------------------------------
        s.recv = stream.ifcs.RecvIfcRTL(mk_bits(pack_size))
        s.send = stream.ifcs.SendIfcRTL(mk_bits(pack_size))
        s.master_inter = SPIInterface.MasterInterface()

        #---------------------------------------------------------------------
        # State Definitions
        #---------------------------------------------------------------------

        s.STATE_RESET = 0
        s.STATE_IDLE = 1
        s.STATE_HANDSHAKE = 2
        s.STATE_TRANSFER = 3
        s.STATE_TERMINATION = 4
        s.STATE_DONE = 5

        s.state = Wire(3)
        s.cntr = Wire(32)
        s.cntr_max = Wire(32)
        s.sclk_en = Wire(1)
        s.sclk_cntr = Wire(Bits4)

        #---------------------------------------------------------------------
        # State Transition Logic
        #---------------------------------------------------------------------
        @update_ff
        def state_transitions():
            if s.reset:
                s.state <<= s.STATE_RESET

            if s.state == s.STATE_RESET:
                s.state <<= s.STATE_IDLE

            if s.state == s.STATE_IDLE:
                if (s.send.rdy & s.recv.val):
                    s.state <<= s.STATE_HANDSHAKE

            if s.state == s.STATE_HANDSHAKE:
                if s.cntr >= clk_diff:
                    s.state <<= s.STATE_TRANSFER

            if s.state == s.STATE_TRANSFER:
                if s.cntr >= (2 * (clk_diff) * (pack_size)) - 1:
                    s.state <<= s.STATE_TERMINATION

            if s.state == s.STATE_TERMINATION:
                if s.cntr >= clk_diff:
                    s.state <<= s.STATE_DONE

            if s.state == s.STATE_DONE:  # to ensure cs stays high
                if s.cntr >= clk_diff:
                    s.state <<= s.STATE_IDLE

        #---------------------------------------------------------------------
        # Maximum Counter Value
        #---------------------------------------------------------------------
        @update
        def max_counter_values():
            if s.state == s.STATE_RESET:
                s.cntr_max @= clk_diff

            if s.state == s.STATE_IDLE:
                s.cntr_max @= clk_diff

            if s.state == s.STATE_HANDSHAKE:
                s.cntr_max @= clk_diff

            if s.state == s.STATE_TRANSFER:
                s.cntr_max @= (2 * (clk_diff) * (pack_size)) - 1

            if s.state == s.STATE_TERMINATION:
                s.cntr_max @= clk_diff

            if s.state == s.STATE_DONE:
                s.cntr_max @= clk_diff

        #---------------------------------------------------------------------
        # CS Logic
        #---------------------------------------------------------------------
        @update
        def cs_logic():
            if s.state == s.STATE_RESET:
                s.master_inter.cs @= 1

            if s.state == s.STATE_IDLE:
                s.master_inter.cs @= 1

            if s.state == s.STATE_HANDSHAKE:
                s.master_inter.cs @= 0

            if s.state == s.STATE_TRANSFER:
                s.master_inter.cs @= 0

            if s.state == s.STATE_TERMINATION:
                s.master_inter.cs @= 0

            if s.state == s.STATE_DONE:
                s.master_inter.cs @= 1

        #---------------------------------------------------------------------
        # SCLK Logic
        #---------------------------------------------------------------------
        @update
        def sclk_logic():
            if (s.state == s.STATE_TRANSFER):
                s.sclk_en @= 1
            else:
                s.sclk_en @= 0

        #---------------------------------------------------------------------
        # Counter Logic
        #---------------------------------------------------------------------
        @update_ff
        def counter_logic():
            if (s.state == s.STATE_IDLE):
                s.cntr <<= 0

            elif ((s.cntr >= s.cntr_max) & (s.state != s.STATE_IDLE)):
                s.cntr <<= 0

            else:
                s.cntr <<= s.cntr + 1

        #---------------------------------------------------------------------
        # Generate SCLK
        #---------------------------------------------------------------------
        s.sclk_state = Wire(1)

        @update_ff
        def generate_sclk():
            if (s.sclk_en):
                if (s.sclk_cntr == 0):
                    s.master_inter.sclk <<= ~s.master_inter.sclk
                    s.sclk_cntr <<= s.sclk_cntr + 1

                elif (s.sclk_cntr == clk_diff - 1):
                    s.master_inter.sclk <<= s.master_inter.sclk
                    s.sclk_cntr <<= 0

                else:
                    s.master_inter.sclk <<= s.master_inter.sclk
                    s.sclk_cntr <<= s.sclk_cntr + 1

            else:
                s.master_inter.sclk <<= 0
                s.sclk_cntr <<= 0

        #---------------------------------------------------------------------
        # MOSI Datapath
        #---------------------------------------------------------------------
        s.mosi_reg = RegEn(mk_bits(pack_size))
        s.mosi_reg_pointer = Wire(mk_bits(pack_size))
        s.mosi_reg.in_ //= s.recv.msg

        @update
        def mosi_reg_en():
            if ((s.state == s.STATE_IDLE) & (s.recv.val == 1)):
                s.mosi_reg.en @= 1
            else:
                s.mosi_reg.en @= 0

        @update
        def mosi_msb():
            s.master_inter.mosi @= s.mosi_reg.out[s.mosi_reg_pointer]

        @update_ff
        def mosi_shift_reg():
            if s.state == s.STATE_IDLE:
                s.mosi_reg_pointer <<= pack_size - 1

            if s.state == s.STATE_TRANSFER:
                if (s.master_inter.sclk == 1) & (s.sclk_cntr == 0):
                    if s.mosi_reg_pointer == 0:
                        s.mosi_reg_pointer <<= 0
                    else:
                        s.mosi_reg_pointer <<= s.mosi_reg_pointer - 1

        #---------------------------------------------------------------------
        # MISO Datapath
        #---------------------------------------------------------------------
        s.miso_reg = Wire(mk_bits(pack_size))
        s.miso_reg_pointer = Wire(mk_bits(pack_size))
        s.send.msg //= s.miso_reg

        @update_ff
        def miso_shift_reg():
            if s.state == s.STATE_IDLE:
                s.miso_reg <<= 0

            if s.state == s.STATE_TRANSFER:
                if (s.master_inter.sclk == 0) & (s.sclk_cntr == 0):
                    s.miso_reg <<= concat(s.miso_reg[0:pack_size - 1],
                                          s.master_inter.miso)

        #---------------------------------------------------------------------
        # val rdy interface
        #---------------------------------------------------------------------
        @update
        def req_rdy():
            s.recv.rdy @= s.send.rdy & (s.state == s.STATE_IDLE)

        s.result_read = Wire(Bits1)

        @update
        def result_read():  #tracks if the result is read or not
            if s.state == s.STATE_RESET:
                s.result_read @= 0

            if s.state == s.STATE_IDLE:
                if (s.result_read == 0) & (s.send.rdy == 0):
                    s.result_read @= 0
                else:
                    s.result_read @= 1

            if s.state == s.STATE_HANDSHAKE:
                s.result_read @= 0

            if s.state == s.STATE_TRANSFER:
                s.result_read @= 0

            if s.state == s.STATE_TERMINATION:
                s.result_read @= 0

            if s.state == s.STATE_DONE:
                if (s.send.rdy == 1) & (s.cntr > 0):
                    s.result_read @= 1

        s.valid_progressing = Wire(Bits1)
        s.msg_from_minion = Wire(Bits1)

        @update
        def valid_resp():  #tracks if response is valid
            if s.state == s.STATE_RESET:  #keeps resp_val low in reset
                s.valid_progressing @= 0
                s.msg_from_minion @= 0

            elif ((s.state == s.STATE_IDLE) & (s.recv.val == 1)):
                s.valid_progressing @= 1
                s.msg_from_minion @= 0

            elif ((s.state == s.STATE_DONE) & (s.valid_progressing == 1)):
                s.msg_from_minion @= 1

            else:
                s.valid_progressing @= s.valid_progressing

        @update
        def resp_val():
            if ((s.state == s.STATE_DONE) & (s.result_read == 0) &
                (s.msg_from_minion == 1)):
                s.send.val @= 1
            elif ((s.state == s.STATE_IDLE) & (s.result_read == 0) &
                  (s.msg_from_minion == 1)):
                s.send.val @= 1
            else:
                s.send.val @= 0
    def construct(s):

        #---------------------------------------------------------------------
        # Interface
        #---------------------------------------------------------------------

        s.req_msg_a = InPort(16)
        s.req_msg_b = InPort(16)
        s.resp_msg = OutPort(16)

        # Control signals (ctrl -> dpath)

        s.a_mux_sel = InPort(A_MUX_SEL_NBITS)
        s.a_reg_en = InPort()
        s.b_mux_sel = InPort(B_MUX_SEL_NBITS)
        s.b_reg_en = InPort()

        # Status signals (dpath -> ctrl)

        s.is_b_zero = OutPort()
        s.is_a_lt_b = OutPort()

        #---------------------------------------------------------------------
        # Structural composition
        #---------------------------------------------------------------------

        # A mux

        s.sub_out = Wire(16)
        s.b_reg_out = Wire(16)

        s.a_mux = m = Mux(Bits16, 3)
        m.sel //= s.a_mux_sel
        m.in_[A_MUX_SEL_IN] //= s.req_msg_a
        m.in_[A_MUX_SEL_SUB] //= s.sub_out
        m.in_[A_MUX_SEL_B] //= s.b_reg_out

        # A register

        s.a_reg = m = RegEn(Bits16)
        m.en //= s.a_reg_en
        m.in_ //= s.a_mux.out

        # B mux

        s.b_mux = m = Mux(Bits16, 2)
        m.sel //= s.b_mux_sel
        m.in_[B_MUX_SEL_A] //= s.a_reg.out
        m.in_[B_MUX_SEL_IN] //= s.req_msg_b

        # B register

        s.b_reg = m = RegEn(Bits16)
        m.en //= s.b_reg_en
        m.in_ //= s.b_mux.out
        m.out //= s.b_reg_out

        # Zero compare

        s.b_zero = m = ZeroComparator(Bits16)
        m.in_ //= s.b_reg.out
        m.out //= s.is_b_zero

        # Less-than comparator

        s.a_lt_b = m = LTComparator(Bits16)
        m.in0 //= s.a_reg.out
        m.in1 //= s.b_reg.out
        m.out //= s.is_a_lt_b

        # Subtractor

        s.sub = m = Subtractor(Bits16)
        m.in0 //= s.a_reg.out
        m.in1 //= s.b_reg.out
        m.out //= s.sub_out

        # connect to output port

        s.resp_msg //= s.sub.out