def data_integer_iovars(cfg): cfg.aspect_ratio = (1, 1) vert = '''void main() { ngl_out_pos = ngl_projection_matrix * ngl_modelview_matrix * ngl_position; var_color_u32 = color_u32; } ''' frag = '''void main() { ngl_out_color = vec4(var_color_u32) / 255.; }''' program = ngl.Program(vertex=vert, fragment=frag) program.update_vert_out_vars(var_color_u32=ngl.IOIVec4()) geometry = ngl.Quad(corner=(-1, -1, 0), width=(2, 0, 0), height=(0, 2, 0)) render = ngl.Render(geometry, program) render.update_vert_resources(color_u32=ngl.UniformIVec4(value=(0x50, 0x80, 0xa0, 0xff))) return render
keyframes=_get_anim_kf(ngl.AnimKeyFrameQuat, data), as_mat4=False), array_float=lambda data: ngl.BufferFloat(data=data), array_int=lambda data: ngl.BufferInt(data=data), array_ivec2=lambda data: ngl.BufferIVec2(data=data), array_ivec3=lambda data: ngl.BufferIVec3(data=data), array_ivec4=lambda data: ngl.BufferIVec4(data=data), array_mat4=lambda data: ngl.BufferMat4(data=data), array_vec2=lambda data: ngl.BufferVec2(data=data), array_vec3=lambda data: ngl.BufferVec3(data=data), array_vec4=lambda data: ngl.BufferVec4(data=data), single_bool=lambda data: ngl.UniformBool(data), single_float=lambda data: ngl.UniformFloat(data), single_int=lambda data: ngl.UniformInt(data), single_ivec2=lambda data: ngl.UniformIVec2(data), single_ivec3=lambda data: ngl.UniformIVec3(data), single_ivec4=lambda data: ngl.UniformIVec4(data), single_uint=lambda data: ngl.UniformUInt(data), single_uvec2=lambda data: ngl.UniformUIVec2(data), single_uvec3=lambda data: ngl.UniformUIVec3(data), single_uvec4=lambda data: ngl.UniformUIVec4(data), single_mat4=lambda data: ngl.UniformMat4(data), single_quat_mat4=lambda data: ngl.UniformQuat(data, as_mat4=True), single_quat_vec4=lambda data: ngl.UniformQuat(data, as_mat4=False), single_vec2=lambda data: ngl.UniformVec2(data), single_vec3=lambda data: ngl.UniformVec3(data), single_vec4=lambda data: ngl.UniformVec4(data), ) def _get_field_decl(layout, f): t = f['type']