def update(self, actor, entity): image = actor.spriteStages["standing"] imageUtils = ImageUtils(image) entity.image = imageUtils.scale(actor.stateDict["animationProperties"]["width"], actor.stateDict["animationProperties"]["height"]).getImage() self.updateRect(entity) loggerUtil = LoggerUtil() loggerUtil.info("CharacterLocation: (" + str(entity.rect.x) + ", " + str(entity.rect.y) + ")")
def setUp(self, actor, entity): spritesheetFactory = SpritesheetFactory() actor.spriteStages = spritesheetFactory.createImages(actor.stateDict) imageUtils = ImageUtils(actor.spriteStages["standing"]) entity.image = imageUtils.scale(actor.stateDict["animationProperties"]["width"], actor.stateDict["animationProperties"]["height"]).getImage() actor.spriteStages["standing"] = entity.image self.updateRect(entity)
def draw(self, entity): image = entity.spriteStages["standing"] imageUtils = ImageUtils(image) entity.image = imageUtils.scale(self.props["width"], self.props["height"]).getImage() originalX = entity.rect.x originalY = entity.rect.y entity.rect = entity.image.get_rect() entity.rect.x = originalX entity.rect.y = originalY
class TestImageUtils(unittest.TestCase): def setUp(self): self.testImage = pygame.image.load("test/utilities/BasicBall.png") self.image = ImageUtils(self.testImage) def testImageMethodsForManipulatingImages(self): self.assertEqual(self.testImage, self.image.getImage(), "Images are not the same") self.assertNotEqual(self.image.getImage(), self.image.scale(2,2).getImage(), "Images are the same (scale)") self.assertNotEqual(self.image.getImage(), self.image.rotate(20).getImage(), "Images are the same (rotate)") self.assertNotEqual(self.image.getImage(), self.image.flipVertical().getImage(), "Images are the same (flipVertical)") self.assertNotEqual(self.image.getImage(), self.image.flipHorizontal().getImage(), "Images are the same (flipHorizontal)")
def setUp(self): self.testImage = pygame.image.load("test/utilities/BasicBall.png") self.image = ImageUtils(self.testImage)
def initializeCharacter(self, entity, startX, startY): imageUtils = ImageUtils(entity.spriteStages["standing"]) entity.image = imageUtils.scale(self.props["width"], self.props["height"]).getImage() entity.rect = entity.image.get_rect() entity.rect.x = startX entity.rect.y = startY