def __create_blind_player(self, small_blind=True): name = "sb" if small_blind else "bb" blind = 5 if small_blind else 10 player = Player("uuid", 100, name=name) player.add_action_history(Const.Action.RAISE, blind, 5) player.collect_bet(blind) player.pay_info.update_by_pay(blind) return player
def __create_blind_player(self, small_blind=True): name = "sb" if small_blind else "bb" blind = 5 if small_blind else 10 player = Player("uuid", 100, name=name) player.add_action_history(Const.Action.RAISE, blind, 5) player.collect_bet(blind) player.pay_info.update_by_pay(blind) return player
def _create_blind_player(small_blind=True): name = 'sb' if small_blind else 'bb' blind = _SB_AMOUNT if small_blind else _SB_AMOUNT * 2 player = Player('uuid', 100, name=name) player.add_action_history(Const.Action.RAISE, blind, 5) player.collect_bet(blind) player.pay_info.update_by_pay(blind) return player
def __setup_player_for_serialization(self): player = Player("uuid", 50, "hoge") player.add_holecard([Card.from_id(cid) for cid in range(1,3)]) player.add_action_history(Const.Action.SMALL_BLIND, sb_amount=5) player.save_street_action_histories(Const.Street.PREFLOP) player.add_action_history(Const.Action.CALL, 10) player.add_action_history(Const.Action.RAISE, 10, 5) player.add_action_history(Const.Action.FOLD) player.pay_info.update_by_pay(15) player.pay_info.update_to_fold() return player
class PlayerTest(BaseUnitTest): def setUp(self): self.player = Player("uuid", 100) def test_add_holecard(self): cards = [Card.from_id(cid) for cid in range(1,3)] self.player.add_holecard(cards) self.true(cards[0] in self.player.hole_card) self.true(cards[1] in self.player.hole_card) @raises(ValueError) def test_add_single_hole_card(self): self.player.add_holecard([Card.from_id(1)]) @raises(ValueError) def test_add_too_many_hole_card(self): self.player.add_holecard([Card.from_id(cid) for cid in range(1,4)]) @raises(ValueError) def test_add_hole_card_twice(self): self.player.add_holecard([Card.from_id(cid) for cid in range(1,3)]) self.player.add_holecard([Card.from_id(cid) for cid in range(1,3)]) def test_clear_holecard(self): self.player.add_holecard([Card.from_id(cid) for cid in range(1,3)]) self.player.clear_holecard() self.eq(0, len(self.player.hole_card)) def test_append_chip(self): self.player.append_chip(10) self.eq(110, self.player.stack) def test_collect_bet(self): self.player.collect_bet(10) self.eq(90, self.player.stack) @raises(ValueError) def test_collect_too_much_bet(self): self.player.collect_bet(200) def test_is_active(self): self.player.pay_info.update_by_pay(10) self.true(self.player.is_active()) def test_if_allin_player_is_active(self): self.player.pay_info.update_to_allin() self.true(self.player.is_active()) def test_if_folded_player_is_not_active(self): self.player.pay_info.update_to_fold() self.false(self.player.is_active()) def test_if_no_money_player_is_active(self): self.player.collect_bet(100) self.true(self.player.is_active()) def test_is_waiting_ask(self): self.player.pay_info.update_by_pay(10) self.true(self.player.is_waiting_ask()) def test_if_allin_player_is_not_waiting_ask(self): self.player.pay_info.update_to_allin() self.false(self.player.is_waiting_ask()) def test_if_folded_player_is_not_waiting_ask(self): self.player.pay_info.update_to_fold() self.false(self.player.is_waiting_ask()) def test_add_fold_action_history(self): self.player.add_action_history(Const.Action.FOLD) self.eq("FOLD", self.player.action_histories[-1]["action"]) def test_add_call_action_history(self): self.player.add_action_history(Const.Action.CALL, 10) action = self.player.action_histories[-1] self.eq("CALL", action["action"]) self.eq(10, action["amount"]) self.eq(10, action["paid"]) def test_add_call_action_history_after_paid(self): self.player.add_action_history(Const.Action.CALL, 10) self.player.add_action_history(Const.Action.CALL, 20) action = self.player.action_histories[-1] self.eq(20, action["amount"]) self.eq(10, action["paid"]) def test_add_raise_action_history(self): self.player.add_action_history(Const.Action.RAISE, 10, 5) action = self.player.action_histories[-1] self.eq("RAISE", action["action"]) self.eq(10, action["amount"]) self.eq(10, action["paid"]) self.eq(5, action["add_amount"]) def test_add_raise_action_history_after_paid(self): self.player.add_action_history(Const.Action.CALL, 10) self.player.add_action_history(Const.Action.RAISE, 20, 10) action = self.player.action_histories[-1] self.eq(20, action["amount"]) self.eq(10, action["paid"]) def test_add_small_blind_history(self): self.player.add_action_history(Const.Action.SMALL_BLIND, sb_amount=5) action = self.player.action_histories[-1] self.eq("SMALLBLIND", action["action"]) self.eq(5, action["amount"]) self.eq(5, action["add_amount"]) def test_add_big_blind_history(self): self.player.add_action_history(Const.Action.BIG_BLIND, sb_amount=5) action = self.player.action_histories[-1] self.eq("BIGBLIND", action["action"]) self.eq(10, action["amount"]) self.eq(5, action["add_amount"]) def test_add_ante_history(self): self.player.add_action_history(Const.Action.ANTE, 10) action = self.player.action_histories[-1] self.eq("ANTE", action["action"]) self.eq(10, action["amount"]) @raises(AssertionError) def test_add_empty_ante_history(self): self.player.add_action_history(Const.Action.ANTE, 0) def test_save_street_action_histories(self): self.assertIsNone(self.player.round_action_histories[Const.Street.PREFLOP]) self.player.add_action_history(Const.Action.BIG_BLIND, sb_amount=5) self.player.save_street_action_histories(Const.Street.PREFLOP) self.eq(1, len(self.player.round_action_histories[Const.Street.PREFLOP])) self.eq("BIGBLIND", self.player.round_action_histories[Const.Street.PREFLOP][0]["action"]) self.eq(0, len(self.player.action_histories)) def test_clear_action_histories(self): self.player.add_action_history(Const.Action.BIG_BLIND, sb_amount=5) self.player.save_street_action_histories(Const.Street.PREFLOP) self.player.add_action_history(Const.Action.CALL, 10) self.assertIsNotNone(0, len(self.player.round_action_histories[Const.Street.PREFLOP])) self.neq(0, len(self.player.action_histories)) self.player.clear_action_histories() self.assertIsNone(self.player.round_action_histories[Const.Street.PREFLOP]) self.eq(0, len(self.player.action_histories)) def test_paid_sum(self): self.eq(0, self.player.paid_sum()) self.player.add_action_history(Const.Action.BIG_BLIND, sb_amount=5) self.eq(10, self.player.paid_sum()) self.player.clear_action_histories() self.eq(0, self.player.paid_sum()) self.player.add_action_history(Const.Action.ANTE, 3) self.eq(0, self.player.paid_sum()) self.player.add_action_history(Const.Action.BIG_BLIND, sb_amount=5) self.eq(10, self.player.paid_sum()) def test_serialization(self): player = self.__setup_player_for_serialization() serial = player.serialize() restored = Player.deserialize(serial) self.eq(player.name, restored.name) self.eq(player.uuid, restored.uuid) self.eq(player.stack, restored.stack) self.eq(player.hole_card, restored.hole_card) self.eq(player.action_histories, restored.action_histories) self.eq(player.round_action_histories, restored.round_action_histories) self.eq(player.pay_info.amount, restored.pay_info.amount) self.eq(player.pay_info.status, restored.pay_info.status) def __setup_player_for_serialization(self): player = Player("uuid", 50, "hoge") player.add_holecard([Card.from_id(cid) for cid in range(1,3)]) player.add_action_history(Const.Action.SMALL_BLIND, sb_amount=5) player.save_street_action_histories(Const.Street.PREFLOP) player.add_action_history(Const.Action.CALL, 10) player.add_action_history(Const.Action.RAISE, 10, 5) player.add_action_history(Const.Action.FOLD) player.pay_info.update_by_pay(15) player.pay_info.update_to_fold() return player
class TableTest(BaseUnitTest): def setUp(self): self.__setup_table() self.__setup_player() self.table.seats.sitdown(self.player) def test_set_blind(self): self.assertIsNone(self.table._blind_pos) self.table.set_blind_pos(1, 2) self.assertIsNotNone(self.table._blind_pos) self.eq(1, self.table.sb_pos()) self.eq(2, self.table.bb_pos()) def test_set_blind_error(self): with self.assertRaises(Exception) as e1: self.table.sb_pos() with self.assertRaises(Exception) as e2: self.table.bb_pos() for e in [e1, e2]: self.eq('blind position is not yet set', str(e.exception)) def test_reset_deck(self): self.table.reset() self.eq(52, self.table.deck.size()) def test_reset_commynity_card(self): self.table.reset() for card in self.table.deck.draw_cards(5): self.table.add_community_card(card) def test_reset_player_status(self): self.table.reset() self.eq(0, len(self.player.hole_card)) self.eq(0, len(self.player.action_histories)) self.eq(PayInfo.PLAY_TILL_END, self.player.pay_info.status) @raises(ValueError) def test_community_card_exceed_size(self): self.table.add_community_card(Card.from_id(1)) def test_shift_dealer_btn_skip(self): table = self.__setup_players_with_table() table.shift_dealer_btn() self.eq(2, table.dealer_btn) table.shift_dealer_btn() self.eq(0, table.dealer_btn) def test_next_ask_waiting_player_pos(self): table = self.__setup_players_with_table() self.eq(0, table.next_ask_waiting_player_pos(0)) self.eq(0, table.next_ask_waiting_player_pos(1)) self.eq(0, table.next_ask_waiting_player_pos(2)) def test_next_ask_waitint_player_pos_when_no_one_waiting(self): table = self.__setup_players_with_table() table.seats.players[0].pay_info.update_to_allin() self.eq(table._player_not_found, table.next_ask_waiting_player_pos(0)) self.eq(table._player_not_found, table.next_ask_waiting_player_pos(1)) self.eq(table._player_not_found, table.next_ask_waiting_player_pos(2)) def test_serialization(self): table = self.__setup_players_with_table() for card in table.deck.draw_cards(3): table.add_community_card(card) table.shift_dealer_btn() table.set_blind_pos(1, 2) serial = table.serialize() restored = Table.deserialize(serial) self.eq(table.dealer_btn, restored.dealer_btn) self.eq(Seats.serialize(table.seats), Seats.serialize(restored.seats)) self.eq(Deck.serialize(table.deck), Deck.serialize(restored.deck)) self.eq(table.get_community_card(), restored.get_community_card()) self.eq(1, restored.sb_pos()) self.eq(2, restored.bb_pos()) def __setup_table(self): self.table = Table() for card in self.table.deck.draw_cards(5): self.table.add_community_card(card) def __setup_player(self): self.player = Player('uuid', 100) self.player.add_holecard([Card.from_id(cid + 1) for cid in range(2)]) self.player.add_action_history(Const.Action.CALL, 10) self.player.pay_info.update_to_fold() def __setup_players_with_table(self): p1 = Player('uuid1', 100) p2 = Player('uuid2', 100) p3 = Player('uuid3', 100) p2.pay_info.update_to_fold() p3.pay_info.update_to_allin() table = Table() for player in [p1, p2, p3]: table.seats.sitdown(player) return table