def find_itemAt(self, pos): items = self.items( QtCore.QRectF(pos - QtCore.QPointF(1, 1), QtCore.QSizeF(3, 3))) for item in items: if isinstance(item, QGraphicsItem) and not isinstance(item, Connection): return item return None
def itemAt(self, pos): items = self.scene.items( QtCore.QRectF(pos - QtCore.QPointF(DB, DB), QtCore.QSizeF(2 * DB, 2 * DB))) for item in items: if isinstance(item, QGraphicsItem): return item return None