Esempio n. 1
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 def test_create_cube(self):
     v, i = geometry.create_cube()
     expected_v = np.array([
         [ 0.5,  0.5,  0.5],
         [-0.5,  0.5,  0.5],
         [-0.5, -0.5,  0.5],
         [ 0.5, -0.5,  0.5],
         [ 0.5,  0.5, -0.5],
         [ 0.5,  0.5,  0.5],
         [ 0.5, -0.5,  0.5],
         [ 0.5, -0.5, -0.5],
         [-0.5,  0.5, -0.5],
         [ 0.5,  0.5, -0.5],
         [ 0.5, -0.5, -0.5],
         [-0.5, -0.5, -0.5],
         [-0.5,  0.5,  0.5],
         [-0.5,  0.5, -0.5],
         [-0.5, -0.5, -0.5],
         [-0.5, -0.5,  0.5],
         [ 0.5,  0.5, -0.5],
         [-0.5,  0.5, -0.5],
         [-0.5,  0.5,  0.5],
         [ 0.5,  0.5,  0.5],
         [ 0.5, -0.5,  0.5],
         [-0.5, -0.5,  0.5],
         [-0.5, -0.5, -0.5],
         [ 0.5, -0.5, -0.5]
     ])
     expected_i = np.array([
         0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13,
         14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23
     ])
     self.assertTrue(np.array_equal(v, expected_v), (v,))
     self.assertTrue(np.array_equal(i, expected_i), (i,))
Esempio n. 2
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        0.0,
        1.0,
    ),
    (
        1.0,
        1.0,
        0.0,
    ),
    (
        1.0,
        0.0,
        0.0,
    ),
)
vertices, indices = geometry.create_cube(scale=(2.0, 2.0, 2.0),
                                         rgba=rgba,
                                         dtype='float32')
vertices = vertices[indices]
vertices.dtype = [
    ('position', 'float32', (3, )),
    ('colour', 'float32', (3, )),
]


def create(core_profile=True):
    if core_profile:
        return CoreCube()
    else:
        return LegacyCube()

Esempio n. 3
0
import textwrap

import numpy
from OpenGL import GL

from pygly.shader import Shader, VertexShader, FragmentShader, ShaderProgram
from pygly.vertex_buffer import VertexBuffer, BufferAttributes, GenericAttribute, VertexAttribute, ColourAttribute
from pygly.vertex_array import VertexArray
from pyrr import geometry


rgba = ((0.0, 1.0, 0.0), (1.0, 0.5, 0.0), (0.0, 0.0, 1.0), (1.0, 0.0, 1.0), (1.0, 1.0, 0.0), (1.0, 0.0, 0.0))
vertices, indices = geometry.create_cube(scale=(2.0, 2.0, 2.0), rgba=rgba, dtype="float32")
vertices = vertices[indices]
vertices.dtype = [("position", "float32", (3,)), ("colour", "float32", (3,))]


def create(core_profile=True):
    if core_profile:
        return CoreCube()
    else:
        return LegacyCube()


class CoreCube(object):

    vertex_shader = textwrap.dedent(
        """
        #version 150

        // input
import textwrap

import numpy
from OpenGL import GL

from pygly.shader import Shader, VertexShader, FragmentShader, ShaderProgram
from pygly.vertex_buffer import VertexBuffer, BufferAttributes, GenericAttribute, VertexAttribute
from pygly.vertex_array import VertexArray
from pyrr import geometry


vertices, indices = geometry.create_cube(scale=(2.0,2.0,2.0), dtype='float32')
vertices = vertices[indices]
vertices.dtype = [('position', 'float32', (3,)),]


def create( core_profile = True ):
    if core_profile:
        return CoreColourCube()
    else:
        return LegacyColourCube()


class CoreColourCube( object ):

    vertex_shader = textwrap.dedent( """
        #version 150

        // input
        in vec3 in_position;
        uniform mat4 model_view;