Esempio n. 1
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 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     if from_stack not in self.game.s.rows:
         return False
     if self.game.draw_done or not from_stack._canDrawCard():
         return False
     return True
Esempio n. 2
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 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     # must be neighbours
     if not self.game.isNeighbour(from_stack, self):
         return False
     # must be able to move our card to the foundations or reserves
     return self._getDropStack() is not None
Esempio n. 3
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 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     # must be neighbours
     if not self.game.isNeighbour(from_stack, self):
         return False
     # must be able to move our card to the foundations or reserves
     return self._getDropStack() is not None
Esempio n. 4
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 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     if from_stack not in self.game.s.rows:
         return False
     if self.game.draw_done or not from_stack._canDrawCard():
         return False
     return True
Esempio n. 5
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 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     c = cards[0]
     if c.rank not in self.ACCEPTED_CARDS:
         return False
     for s in self.game.s.reserves:
         if s.cards and s.cards[0].rank == c.rank:
             return False
     return True
Esempio n. 6
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 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     c = cards[0]
     if c.rank not in self.ACCEPTED_CARDS:
         return False
     for s in self.game.s.reserves:
         if s.cards and s.cards[0].rank == c.rank:
             return False
     return True
Esempio n. 7
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 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     r_ranks = []
     for r in self.game.s.reserves:
         if r.cards:
             r_ranks.append(r.cards[0].rank)
     if not r_ranks:
         return True
     r_ranks.append(cards[0].rank)
     r_ranks.sort()
     if len(r_ranks) == 2:
         return r_ranks[1]-r_ranks[0] in (1, 12)
     for i in range(3):
         j, k = (i+1) % 3, (i+2) % 3
         if ((r_ranks[i]+1) % 13 == r_ranks[j] and
                 (r_ranks[j]+1) % 13 == r_ranks[k]):
             return True
     return False
Esempio n. 8
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 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     r_ranks = []
     for r in self.game.s.reserves:
         if r.cards:
             r_ranks.append(r.cards[0].rank)
     if not r_ranks:
         return True
     r_ranks.append(cards[0].rank)
     r_ranks.sort()
     if len(r_ranks) == 2:
         return r_ranks[1]-r_ranks[0] in (1, 12)
     for i in range(3):
         j, k = (i+1) % 3, (i+2) % 3
         if ((r_ranks[i]+1) % 13 == r_ranks[j] and
                 (r_ranks[j]+1) % 13 == r_ranks[k]):
             return True
     return False
Esempio n. 9
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 def acceptsCards(self, from_stack, cards):
     #         if from_stack.id >= 8:
     #             # from_stack must be a Napoleon_RowStack
     #             return False
     return ReserveStack.acceptsCards(self, from_stack, cards)
 def acceptsCards(self, from_stack, cards):
     if from_stack is self.game.s.braid or from_stack in self.game.s.rows:
         return 0
     return ReserveStack.acceptsCards(self, from_stack, cards)
Esempio n. 11
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 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return 0
     # Only take Wizards
     return cards[0].suit == 4
Esempio n. 12
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 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     return from_stack is self.game.s.talon
Esempio n. 13
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 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return 0
     return self._getMiddleStack(from_stack) is not None
Esempio n. 14
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 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     if from_stack in self.game.s.rows:
         return False
     return True
Esempio n. 15
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 def acceptsCards(self, from_stack, cards):
     if (from_stack is self.game.s.braidstrong
             or from_stack is self.game.s.braidweak
             or from_stack in self.game.s.rows):
         return 0
     return ReserveStack.acceptsCards(self, from_stack, cards)
Esempio n. 16
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 def acceptsCards(self, from_stack, cards):
     return (ReserveStack.acceptsCards(self, from_stack, cards) and
             self.game.s.talon.cards)
Esempio n. 17
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 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return 0
     return self._getMiddleStack(from_stack) is not None
Esempio n. 18
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 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     # must be neighbours
     return self.game.isNeighbour(from_stack, self)
Esempio n. 19
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 def acceptsCards(self, from_stack, cards):
     if (from_stack is self.game.s.braidstrong or
             from_stack is self.game.s.braidweak or
             from_stack in self.game.s.rows):
         return 0
     return ReserveStack.acceptsCards(self, from_stack, cards)
Esempio n. 20
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 def acceptsCards(self, from_stack, cards):
     if from_stack is self.game.s.braid or from_stack in self.game.s.rows:
         return False
     return ReserveStack.acceptsCards(self, from_stack, cards)
Esempio n. 21
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 def acceptsCards(self, from_stack, cards):
     return (ReserveStack.acceptsCards(self, from_stack, cards)
             and self.game.s.talon.cards)
Esempio n. 22
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 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     return len(self.cards) == 0
Esempio n. 23
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 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     return len(self.cards) == 0
Esempio n. 24
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 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     if from_stack in self.game.s.rows:
         return False
     return True
Esempio n. 25
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 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     # this stack accepts one card from the Waste pile
     return from_stack is self.game.s.waste
Esempio n. 26
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 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     # must be neighbours
     return self.game.isNeighbour(from_stack, self)
Esempio n. 27
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 def acceptsCards(self, from_stack, cards):
     if not ReserveStack.acceptsCards(self, from_stack, cards):
         return False
     return from_stack is self.game.s.talon
Esempio n. 28
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 def acceptsCards(self, from_stack, cards):
     #         if from_stack.id >= 8:
     #             # from_stack must be a Napoleon_RowStack
     #             return False
     return ReserveStack.acceptsCards(self, from_stack, cards)