Esempio n. 1
0
 def updateText(self):
     if self.game.preview > 1:
         return
     WasteTalonStack.updateText(self, update_rounds=0)
     if not self.max_rounds - 1:
         return
     t = _("Round %d") % self.round
     self.texts.rounds.config(text=t)
Esempio n. 2
0
 def updateText(self):
     if self.game.preview > 1:
         return
     WasteTalonStack.updateText(self, update_rounds=0)
     if not self.max_rounds - 1:
         return
     t = _("Round %d") % self.round
     self.texts.rounds.config(text=t)
Esempio n. 3
0
 def updateText(self):
     if self.game.preview > 1:
         return
     WasteTalonStack.updateText(self, update_rounds=0)
     # t = "Round %d" % self.round
     t = _("Round %d/%d") % (self.round, self.max_rounds)
     self.texts.rounds.config(text=t)
     t = _("Deal %d") % self.DEAL[self.round-1]
     self.texts.misc.config(text=t)
Esempio n. 4
0
 def updateText(self):
     if self.game.preview > 1:
         return
     WasteTalonStack.updateText(self, update_rounds=0)
     # t = "Round %d" % self.round
     t = _("Round %d/%d") % (self.round, self.max_rounds)
     self.texts.rounds.config(text=t)
     t = _("Deal %d") % self.DEAL[self.round-1]
     self.texts.misc.config(text=t)