Esempio n. 1
0
t = threading.Thread(target = forever_receive_from_udp)
t.setDaemon(True)
t.start()

playback_stream = OutputStream(samplerate=8000, blocksize=800, dtype='int32', channels=1)
playback_stream.start()
playback_queue = Queue()

def forever_write_to_output():
    while True:
        try:
            playback_stream.write(playback_queue.get())
        except:
            traceback.print_exc()

t = threading.Thread(target = forever_write_to_output)
t.setDaemon(True)
t.start()

# now write something which receives udp packets and sticks
# them into the playback queue

while True:
    try:
        time.sleep(1)
    except:
        break
        
playback_stream.stop()
Esempio n. 2
0
playback_stream = OutputStream(samplerate=8000,
                               blocksize=800,
                               dtype='int32',
                               channels=1)
playback_stream.start()
playback_queue = Queue()


def forever_write_to_output():
    while True:
        try:
            playback_stream.write(playback_queue.get())
        except:
            traceback.print_exc()


t = threading.Thread(target=forever_write_to_output)
t.setDaemon(True)
t.start()

# now write something which receives udp packets and sticks
# them into the playback queue

while True:
    try:
        time.sleep(1)
    except:
        break

playback_stream.stop()
Esempio n. 3
0
play audio frames on callback

pysoundcard


server which forwards all udp packets from one ip, port to everyone connected to it via udp


erasure codes later if time permits
'''

from pysoundcard import InputStream, OutputStream, continue_flag
import time

"""Loop back five seconds of audio data."""

output = OutputStream(samplerate=44100, blocksize=16)
output.start()

def callback(in_data, time_info, status):
    output.write(in_data*4)
    return continue_flag

s = InputStream(samplerate=44100, blocksize=16, callback=callback)

s.start()
time.sleep(5)
s.stop()
output.stop()