Esempio n. 1
0
 def acquire_player_id(self):
     """temporarily borrow a player ID to score"""
     max_players = min(32, self.protocol.max_players)
     if len(self.protocol.connections) >= max_players:
         try:
             self.player_id = next(self.team.get_players()).player_id
         except StopIteration:
             self.player_id = None
         return self.player_id is not None
     self.player_id = self.protocol.player_ids.pop()
     self.protocol.player_ids.put_back(self.player_id)  # just borrowing it!
     create_player = loaders.CreatePlayer()
     create_player.x = 0
     create_player.y = 0
     create_player.z = 63
     create_player.weapon = RIFLE_WEAPON
     create_player.player_id = self.player_id
     create_player.name = self.team.name
     create_player.team = self.team.id
     self.protocol.broadcast_contained(create_player, save=True)
     return True
Esempio n. 2
0
from pyspades.protocol import BaseConnection
from pyspades.constants import *
from pyspades.packet import call_packet_handler, register_packet_handler
from pyspades import contained as loaders
from pyspades.collision import vector_collision, collision_3d
from pyspades import world
from pyspades.common import Vertex3, get_color, make_color
from pyspades.weapon import WEAPONS
from pyspades.mapgenerator import ProgressiveMapGenerator

set_tool = loaders.SetTool()
block_action = loaders.BlockAction()
position_data = loaders.PositionData()
restock = loaders.Restock()
create_player = loaders.CreatePlayer()
intel_pickup = loaders.IntelPickup()
intel_capture = loaders.IntelCapture()
intel_drop = loaders.IntelDrop()
player_left = loaders.PlayerLeft()
set_hp = loaders.SetHP()
existing_player = loaders.ExistingPlayer()
kill_action = loaders.KillAction()
chat_message = loaders.ChatMessage()
map_data = loaders.MapChunk()
map_start = loaders.MapStart()
state_data = loaders.StateData()
ctf_data = loaders.CTFState()
tc_data = loaders.TCState()
change_weapon = loaders.ChangeWeapon()
weapon_reload = loaders.WeaponReload()