Esempio n. 1
0
    def paintEvent(self, event):
        painter = QPainter(self)

        # 描画の中心をWidgetの中心に持ってくる
        cx = float(self.width()) * 0.5
        cy = float(self.height()) * 0.5
        painter.translate(cx, cy)

        # これ以降にトランスとスケール操作を持ってくる
        painter.scale(self.scale.x(), self.scale.y())
        painter.translate(self.trans + self.mouseTrans)

        if self.rotatingWorld == True:
            painter.rotate(-90)

        # これ以降に描きたいものを重ねていく
        self.drawField(painter)

        self.drawTargets(painter)

        self.drawAvoidPoints(painter)

        self.drawFriends(painter)
        self.drawEnemis(painter)
        self.drawBallVelocity(painter)
        self.drawBall(painter)
Esempio n. 2
0
    def paintEvent(self, event):
        painter = QPainter(self)

        # 描画の中心をWidgetの中心に持ってくる
        cx = float(self.width()) * 0.5
        cy = float(self.height()) * 0.5
        painter.translate(cx, cy)

        # これ以降にトランスとスケール操作を持ってくる
        painter.scale(self.scale.x(), self.scale.y())
        painter.translate(self.trans + self.mouseTrans)

        if self._should_rotate_world == True:
            painter.rotate(-90)

        # これ以降に描きたいものを重ねていく
        self.drawField(painter)

        self.drawAvoidingPoints(painter)
        self.drawTargets(painter)

        self.drawFriends(painter)
        self.drawEnemis(painter)
        self.drawBallVelocity(painter)
        self.drawBall(painter)

        if self._is_ballpos_replacement or self._is_robotpos_replacement:
            self.drawPosReplacement(painter)
            self.drawCoordinateText(painter)
        elif self._is_ballvel_replacement:
            self.drawVelReplacement(painter)
        elif self._is_robotangle_replacement:
            self.drawAngleReplacement(painter)
        else:
            self.drawCoordinateText(painter)
Esempio n. 3
0
    def paintEvent(self, event):
        painter = QPainter(self)

        # 描画の中心をWidgetの中心に持ってくる
        cx = float(self.width()) * 0.5
        cy = float(self.height()) * 0.5
        painter.translate(cx, cy)

        painter.scale(self._scale.x(), self._scale.y())
        painter.translate(self._trans + self._mouse_trans)

        if self._do_rotate_view is True:
            painter.rotate(-90)

        # これ以降に書きたいものを重ねる
        self._draw_field(painter)

        # Referee情報
        self._draw_referee(painter)

        self._draw_ball(painter)
        self._draw_ball_velocity(painter)

        # JoyStick関連
        if len(self._joy_target.path) > 0:
            self._draw_joy_target(painter)

        self._draw_robots(painter)

        # grSim Replacement関連
        if self._replacement_target['ball_pos'] or self._replacement_target[
                'robot_pos']:
            self._draw_pos_replacement(painter)
            self._draw_cursor_coordinate(painter)

        elif self._replacement_target['ball_vel']:
            self._draw_vel_replacement(painter)

        elif self._replacement_target['robot_angle']:
            self._draw_angle_replacement(painter)

        else:
            self._draw_cursor_coordinate(painter)