Esempio n. 1
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def register_novice_wand_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.NOVICE_WAND,
        ui_icon_sprite=UiIconSprite.ITEM_NOVICE_WAND,
        sprite=Sprite.ITEM_NOVICE_WAND,
        image_file_path="resources/graphics/item_novice_wand.png",
        item_equipment_category=ItemEquipmentCategory.MAIN_HAND,
        name="Novice wand",
        stat_modifier_intervals={HeroStat.MANA_REGEN: [0.25]})
Esempio n. 2
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def register_soldiers_helmet_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.SOLDIERS_HELMET,
        item_level=4,
        ui_icon_sprite=UiIconSprite.ITEM_SOLDIERS_HELMET,
        sprite=Sprite.ITEM_SOLDIERS_HELMET,
        image_file_path="resources/graphics/item_soldiers_helmet.png",
        item_equipment_category=ItemEquipmentCategory.HEAD,
        name="Soldier's helmet",
        stat_modifier_intervals={HeroStat.ARMOR: [2]})
Esempio n. 3
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def register_ring_of_power_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.RING_OF_POWER,
        item_level=5,
        ui_icon_sprite=UiIconSprite.ITEM_RING_OF_POWER,
        sprite=Sprite.ITEM_RING_OF_POWER,
        image_file_path="resources/graphics/item_ring_of_power.png",
        item_equipment_category=ItemEquipmentCategory.RING,
        name="Force ring",
        stat_modifier_intervals={HeroStat.DAMAGE: [0.1, 0.11, 0.12, 0.13]})
Esempio n. 4
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def register_warlocks_cowl_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.WARLOCKS_COWL,
        item_level=5,
        ui_icon_sprite=UiIconSprite.ITEM_WARLOCKS_COWL,
        sprite=Sprite.ITEM_WARLOCKS_COWL,
        image_file_path="resources/graphics/item_warlocks_cowl.png",
        item_equipment_category=ItemEquipmentCategory.HEAD,
        name="Warlock's cowl",
        stat_modifier_intervals={HeroStat.LIFE_STEAL: [0.08, 0.09, 0.1]})
Esempio n. 5
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def register_wooden_sword_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.WOODEN_SWORD,
        item_level=1,
        ui_icon_sprite=UiIconSprite.ITEM_WOODEN_SWORD,
        sprite=Sprite.ITEM_WOODEN_SWORD,
        image_file_path="resources/graphics/item_wooden_sword.png",
        item_equipment_category=ItemEquipmentCategory.MAIN_HAND,
        name="Wooden sword",
        stat_modifier_intervals={HeroStat.PHYSICAL_DAMAGE: [0.04, 0.05, 0.06]})
Esempio n. 6
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def register_knights_armor():
    register_randomized_stat_modifying_item(
        item_type=ItemType.KNIGHTS_ARMOR,
        item_level=3,
        ui_icon_sprite=UiIconSprite.ITEM_KNIGHTS_ARMOR,
        sprite=Sprite.ITEM_KNIGHTS_ARMOR,
        image_file_path="resources/graphics/item_knights_armor.png",
        item_equipment_category=ItemEquipmentCategory.CHEST,
        name="Knight's armor",
        stat_modifier_intervals={HeroStat.ARMOR: [2]})
Esempio n. 7
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def register_amulet_of_mana_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.AMULET_OF_MANA,
        item_level=4,
        ui_icon_sprite=UiIconSprite.ITEM_AMULET_OF_MANA,
        sprite=Sprite.ITEM_AMULET_OF_MANA,
        image_file_path="resources/graphics/item_amulet.png",
        item_equipment_category=ItemEquipmentCategory.NECK,
        name="Arcane amulet",
        stat_modifier_intervals={HeroStat.MANA_REGEN: [0.5, 0.6, 0.7, 0.8]})
Esempio n. 8
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def register_bronze_ring_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.BRONZE_RING,
        item_level=4,
        ui_icon_sprite=UiIconSprite.ITEM_BRONZE_RING,
        sprite=Sprite.ITEM_BRONZE_RING,
        image_file_path="resources/graphics/item_bronze_ring.png",
        item_equipment_category=ItemEquipmentCategory.RING,
        name="Bronze ring",
        stat_modifier_intervals={HeroStat.MAX_MANA: [8, 9, 10, 11, 12]})
Esempio n. 9
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def register_leather_cowl_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.LEATHER_COWL,
        item_level=1,
        ui_icon_sprite=UiIconSprite.ITEM_LEATHER_COWL,
        sprite=Sprite.ITEM_LEATHER_COWL,
        image_file_path="resources/graphics/item_leather_cowl.png",
        item_equipment_category=ItemEquipmentCategory.HEAD,
        name="Leather cowl",
        stat_modifier_intervals=[StatModifierInterval(HeroStat.ARMOR, [1])])
Esempio n. 10
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def register_skull_staff_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.SKULL_STAFF,
        item_level=4,
        ui_icon_sprite=UiIconSprite.ITEM_SKULL_STAFF,
        sprite=Sprite.ITEM_SKULL_STAFF,
        image_file_path="resources/graphics/item_skullstaff.png",
        item_equipment_category=ItemEquipmentCategory.MAIN_HAND,
        name="Skull staff",
        stat_modifier_intervals={HeroStat.LIFE_STEAL: [0.07, 0.08, 0.09, 0.1]})
Esempio n. 11
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def register_elite_armor():
    register_randomized_stat_modifying_item(
        item_type=ItemType.ELITE_ARMOR,
        item_level=5,
        ui_icon_sprite=UiIconSprite.ITEM_ELITE_ARMOR,
        sprite=Sprite.ITEM_ELITE_ARMOR,
        image_file_path="resources/graphics/item_elite_armor.png",
        item_equipment_category=ItemEquipmentCategory.CHEST,
        name="Elite armor",
        stat_modifier_intervals={HeroStat.ARMOR: [3]})
Esempio n. 12
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def register_wand_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.WAND,
        item_level=3,
        ui_icon_sprite=UiIconSprite.ITEM_WAND,
        sprite=Sprite.ITEM_WAND,
        image_file_path="resources/graphics/item_wand.png",
        item_equipment_category=ItemEquipmentCategory.MAIN_HAND,
        name="Wizard's wand",
        stat_modifier_intervals={HeroStat.MANA_REGEN: [0.2, 0.3, 0.4], HeroStat.MAX_MANA: [10, 12, 13, 13, 14, 15]}
    )
Esempio n. 13
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def register_molten_axe_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.MOLTEN_AXE,
        item_level=7,
        ui_icon_sprite=UiIconSprite.ITEM_MOLTEN_AXE,
        sprite=Sprite.ITEM_MOLTEN_AXE,
        image_file_path="resources/graphics/item_molten_axe.png",
        item_equipment_category=ItemEquipmentCategory.MAIN_HAND,
        name="Molten axe",
        stat_modifier_intervals={HeroStat.PHYSICAL_DAMAGE: interval(0.5, 0.7, 0.01)}
    )
Esempio n. 14
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def register_orb_of_life_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.ORB_OF_LIFE,
        item_level=4,
        ui_icon_sprite=UiIconSprite.ITEM_ORB_OF_LIFE,
        sprite=Sprite.ITEM_ORB_OF_LIFE,
        image_file_path="resources/graphics/item_orb_of_life.png",
        item_equipment_category=ItemEquipmentCategory.OFF_HAND,
        name="Nature's orb",
        stat_modifier_intervals={HeroStat.LIFE_STEAL: [0.04, 0.05, 0.06, 0.07, 0.08]}
    )
Esempio n. 15
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def register_fire_wand_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.FIRE_WAND,
        item_level=4,
        ui_icon_sprite=UiIconSprite.ITEM_FIRE_WAND,
        sprite=Sprite.ITEM_FIRE_WAND,
        image_file_path="resources/graphics/item_fire_wand.png",
        item_equipment_category=ItemEquipmentCategory.MAIN_HAND,
        name="Fire wand",
        stat_modifier_intervals={HeroStat.MAGIC_DAMAGE: [0.09, 0.1, 0.11]}
    )
Esempio n. 16
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def register_blue_robe_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.BLUE_ROBE,
        item_level=3,
        ui_icon_sprite=UiIconSprite.ITEM_BLUE_ROBE,
        sprite=Sprite.ITEM_BLUE_ROBE,
        image_file_path="resources/graphics/item_blue_robe.png",
        item_equipment_category=ItemEquipmentCategory.CHEST,
        name="Blue robe",
        stat_modifier_intervals={HeroStat.MANA_REGEN: [0.3, 0.4]}
    )
Esempio n. 17
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def register_practice_sword_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.PRACTICE_SWORD,
        ui_icon_sprite=UiIconSprite.ITEM_PRACTICE_SWORD,
        sprite=Sprite.ITEM_PRACTICE_SWORD,
        image_file_path="resources/graphics/item_practice_sword.png",
        item_equipment_category=ItemEquipmentCategory.MAIN_HAND,
        name="Practice sword",
        stat_modifier_intervals=[
            StatModifierInterval(HeroStat.PHYSICAL_DAMAGE, [0.03])
        ])
Esempio n. 18
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def register_warlords_armor_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.WARLORDS_ARMOR,
        item_level=7,
        ui_icon_sprite=UiIconSprite.ITEM_WARLORDS_ARMOR,
        sprite=Sprite.ITEM_WARLORDS_ARMOR,
        image_file_path="resources/graphics/item_warlords_armor.png",
        item_equipment_category=ItemEquipmentCategory.CHEST,
        name="Warlord's armor",
        stat_modifier_intervals=[StatModifierInterval(HeroStat.ARMOR, [4])],
    )
Esempio n. 19
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def register_blessed_chalice_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.BLESSED_CHALICE,
        item_level=5,
        ui_icon_sprite=UiIconSprite.ITEM_BLESSED_CHALICE,
        sprite=Sprite.ITEM_BLESSED_CHALICE,
        image_file_path="resources/graphics/item_blessed_chalice.png",
        item_equipment_category=ItemEquipmentCategory.OFF_HAND,
        name="Blessed chalice",
        stat_modifier_intervals={HeroStat.HEALTH_REGEN: [1, 1.2, 1.4, 1.6, 1.8, 2]}
    )
Esempio n. 20
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def register_orb_of_wisdom_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.ORB_OF_WISDOM,
        item_level=4,
        ui_icon_sprite=UiIconSprite.ITEM_ORB_OF_WISDOM,
        sprite=Sprite.ITEM_ORB_OF_WISDOM,
        image_file_path="resources/graphics/item_orb_of_wisdom.png",
        item_equipment_category=ItemEquipmentCategory.OFF_HAND,
        name="Arcane orb",
        stat_modifier_intervals={
            HeroStat.MANA_REGEN: [0.5, 0.6, 0.7, 0.8, 0.9, 1]
        })
Esempio n. 21
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def register_messengers_hat_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.MESSENGERS_HAT,
        item_level=4,
        ui_icon_sprite=UiIconSprite.ITEM_MESSENGERS_HAT,
        sprite=Sprite.ITEM_MESSENGERS_HAT,
        image_file_path="resources/graphics/item_messengers_hat.png",
        item_equipment_category=ItemEquipmentCategory.HEAD,
        name="Messenger hat",
        stat_modifier_intervals=[
            StatModifierInterval(HeroStat.MOVEMENT_SPEED, [0.2])
        ])
Esempio n. 22
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def register_royal_dagger_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.ROYAL_DAGGER,
        item_level=4,
        ui_icon_sprite=UiIconSprite.ITEM_ROYAL_DAGGER,
        sprite=Sprite.ITEM_ROYAL_DAGGER,
        image_file_path="resources/graphics/item_royal_dagger.png",
        item_equipment_category=ItemEquipmentCategory.MAIN_HAND,
        name="Royal dagger",
        stat_modifier_intervals={
            HeroStat.PHYSICAL_DAMAGE: interval(0.25, 0.35, 0.01)
        })
Esempio n. 23
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def register_orb_of_the_magi_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.ORB_OF_THE_MAGI,
        item_level=4,
        ui_icon_sprite=UiIconSprite.ITEM_ORB_OF_THE_MAGI,
        sprite=Sprite.ITEM_ORB_OF_THE_MAGI,
        image_file_path="resources/graphics/item_orb_of_the_magi.png",
        item_equipment_category=ItemEquipmentCategory.OFF_HAND,
        name="Wizard's orb",
        stat_modifier_intervals={
            HeroStat.MAGIC_DAMAGE: [0.1, 0.11, 0.12, 0.13, 0.14, 0.15]
        })
Esempio n. 24
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def register_candle_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.CANDLE,
        item_level=3,
        ui_icon_sprite=UiIconSprite.ITEM_CANDLE,
        sprite=Sprite.ITEM_CANDLE,
        image_file_path="resources/graphics/item_candle.png",
        item_equipment_category=ItemEquipmentCategory.OFF_HAND,
        name="Candle",
        stat_modifier_intervals={
            HeroStat.MAGIC_RESIST_CHANCE: [0.14, 0.15, 0.16]
        })
Esempio n. 25
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def register_royal_sword_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.ROYAL_SWORD,
        item_level=5,
        ui_icon_sprite=UiIconSprite.ITEM_ROYAL_SWORD,
        sprite=Sprite.ITEM_ROYAL_SWORD,
        image_file_path="resources/graphics/item_royal_sword.png",
        item_equipment_category=ItemEquipmentCategory.MAIN_HAND,
        name="Royal sword",
        stat_modifier_intervals=[StatModifierInterval(HeroStat.PHYSICAL_DAMAGE, interval(0.25, 0.35, 0.01)),
                                 StatModifierInterval(HeroStat.ARMOR, [1])]
    )
Esempio n. 26
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def register_druids_ring_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.DRUIDS_RING,
        item_level=6,
        ui_icon_sprite=UiIconSprite.ITEM_DRUIDS_RING,
        sprite=Sprite.ITEM_DRUIDS_RING,
        image_file_path="resources/graphics/item_druids_ring.png",
        item_equipment_category=ItemEquipmentCategory.RING,
        name="Druid ring",
        stat_modifier_intervals={HeroStat.MANA_REGEN: [0.4, 0.5, 0.6, 0.7, 0.8],
                                 HeroStat.HEALTH_REGEN: [0.4, 0.5, 0.6, 0.7, 0.8]}
    )
Esempio n. 27
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def register_hatchet_item():
    register_randomized_stat_modifying_item(
        item_type=ItemType.HATCHET,
        item_level=2,
        ui_icon_sprite=UiIconSprite.ITEM_HATCHET,
        sprite=Sprite.ITEM_HATCHET,
        image_file_path="resources/graphics/item_hatchet.png",
        item_equipment_category=ItemEquipmentCategory.MAIN_HAND,
        name="Hatchet",
        stat_modifier_intervals={
            HeroStat.PHYSICAL_DAMAGE: interval(0.1, 0.15, 0.01)
        })
Esempio n. 28
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def register_elven_armor():
    register_randomized_stat_modifying_item(
        item_type=ItemType.ELVEN_ARMOR,
        item_level=4,
        ui_icon_sprite=UiIconSprite.ITEM_ELVEN_ARMOR,
        sprite=Sprite.ITEM_ELVEN_ARMOR,
        image_file_path="resources/graphics/item_elven_armor.png",
        item_equipment_category=ItemEquipmentCategory.CHEST,
        name="Elven armor",
        stat_modifier_intervals={
            HeroStat.ARMOR: [1],
            HeroStat.MANA_REGEN: [0.4, 0.5, 0.6]
        })
Esempio n. 29
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def register_desert_blade_item():
    register_randomized_stat_modifying_item(
        item_level=7,
        item_type=ItemType.DESERT_BLADE,
        ui_icon_sprite=UiIconSprite.ITEM_DESERT_BLADE,
        sprite=Sprite.ITEM_DESERT_BLADE,
        image_file_path="resources/graphics/item_desert_blade.png",
        item_equipment_category=ItemEquipmentCategory.MAIN_HAND,
        name="Desert blade",
        stat_modifier_intervals={
            HeroStat.PHYSICAL_DAMAGE: interval(0.4, 0.45, 0.01),
            HeroStat.DODGE_CHANCE: interval(0.03, 0.06, 0.01)
        })
Esempio n. 30
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def register_wooden_shield():
    register_randomized_stat_modifying_item(
        item_type=ItemType.WOODEN_SHIELD,
        item_level=1,
        ui_icon_sprite=UiIconSprite.ITEM_WOODEN_SHIELD,
        sprite=Sprite.ITEM_WOODEN_SHIELD,
        image_file_path="resources/graphics/item_wooden_shield.png",
        item_equipment_category=ItemEquipmentCategory.OFF_HAND,
        name="Wooden shield",
        stat_modifier_intervals=[
            StatModifierInterval(HeroStat.ARMOR, [1]),
            StatModifierInterval(HeroStat.BLOCK_AMOUNT, [3])
        ])