Esempio n. 1
0
class GameTestCase(unittest.TestCase):
    '''Exercise the Game class.
    '''
    def setUp(self):
        self.player_x = MockPlayer(is_x=True)
        self.player_o = MockPlayer(is_x=False)
        self.game = Game()

    def tearDown(self):
        pass

    def test_make_move(self):
        '''A player makes a move.
        '''
        self.game.make_move(self.player_x,1,1)

    def test_make_bad_move(self):
        '''A player makes a bad move.
        '''
        self.game.make_move(self.player_o,2,1)
        self.assertRaises(core.GameException,self.game.make_move,self.player_x,2,1)

    def test_win_game(self):
        '''Player wins game.
        '''
        self.game.make_move(self.player_o,0,0)
        self.game.make_move(self.player_o,0,1)
        self.assertRaises(GameOver,self.game.make_move,
                          self.player_o,0,2)

    def test_iter_game(self):
        '''Test that you can iterage over the
        moves in the game.
        '''
        self.game.make_move(self.player_o,0,0)
        self.game.make_move(self.player_x,1,0)
        self.game.make_move(self.player_o,0,1)
        self.game.make_move(self.player_x,1,1)
        try:
            self.game.make_move(self.player_o,0,2)
            self.assertFalse(True)
        except GameOver:
            self.assertEqual(len(self.game),5)
            for move in self.game:
                pass
        else:
            raise AssertionError('Game should be over.')
Esempio n. 2
0
 def setUp(self):
     self.player_x = MockPlayer(is_x=True)
     self.player_o = MockPlayer(is_x=False)
     self.game = Game()
Esempio n. 3
0
    def test_game(self):
        game = Game()
        player_x = game.player_x('Bill')
        player_o = game.player_o('Mike')

        '''
        (0,2)|(1,2)|(2,2)
        -----------------
        (0,1)|(1,1)|(2,1)
        -----------------
        (0,0)|(1,0)|(2,0)'''

        self.assertEqual(len(game),0)
        game.make_move(player_x,1,1)
        self.assertEqual(len(game),1)
        game.make_move(player_o,0,0)
        self.assertEqual(len(game),2)
        game.make_move(player_x,0,1)
        self.assertEqual(len(game),3)
        game.make_move(player_o,0,2)
        self.assertEqual(len(game),4)
        self.assertRaises(GameOver,game.make_move,player_x,2,1)