def _StepInternal(self, action, motor_control_mode): self.ApplyAction(action, motor_control_mode) dp.integrate_euler_qdd(self.mb, self.time_step) multi_bodies = [self.plane_mb, self.mb] dispatcher = self.world.get_collision_dispatcher() contacts = self.world.compute_contacts_multi_body( multi_bodies, dispatcher) sync_to_pybullet = False #collision solver for cps in contacts: self.mb_solver.resolve_collision(cps, self.time_step) dp.integrate_euler(self.mb, self.time_step) joint_states = [] for q_index in range(12): #qcopy[q_index+7]=self.initial_poses[q_index] joint_position = self.mb.q[q_index + 7] joint_velocity = self.mb.qd[q_index + 6] if sync_to_pybullet: self.pybullet_client.resetJointState( self.quadruped, self._motor_id_list[q_index], joint_position, joint_velocity) ps = self.mb.get_base_position() rn = self.mb.get_base_orientation() angvel = [self.mb.qd[0], self.mb.qd[1], self.mb.qd[2]] linvel = [self.mb.qd[3], self.mb.qd[4], self.mb.qd[5]] pos = [ps[0], ps[1], ps[2]] orn = [rn.x, rn.y, rn.z, rn.w] if sync_to_pybullet: self.pybullet_client.resetBasePositionAndOrientation( self.quadruped, pos, orn) self.pybullet_client.resetBaseVelocity(self.quadruped, linvel, angvel) self.ReceiveObservation() self.skip_sync -= 1 if self.skip_sync <= 0: #print("frame=",frame) self.skip_sync = 16 meshcat_utils_dp.sync_visual_transforms(self.mb, self.b2vis, self.vis) self._state_action_counter += 1
dt = 1./240. mb_solver = pd.TinyMultiBodyConstraintSolver() #texture_path = os.path.join(pd.getDataPath(), # 'laikago/laikago_tex.jpg') while 1: pd.forward_dynamics(sphere_mb, pd.TinyVector3(0.,0.,-10.)) #pd.integrate_q(sphere_mb, dt) #collision detection multi_bodies = [plane_mb, sphere_mb] dispatcher = world.get_collision_dispatcher() contacts = world.compute_contacts_multi_body(multi_bodies,dispatcher) #print("contacts=",contacts) #collision solver for cps in contacts: mb_solver.resolve_collision(cps, dt) pd.integrate_euler(sphere_mb, dt) meshcat_utils_dp.sync_visual_transforms(sphere_mb, sphere2vis, vis) time.sleep(dt)
qd[1] = 0 qd_new = laikago_mb.qd #qd_new[2] = 1 #laikago_mb.qd= qd_new print("laikago_mb.q=", laikago_mb.q) print("laikago_mb.qd=", laikago_mb.qd) dt = 1. / 1000. #p0.setGravity(0,0,-10) while p0.isConnected(): #dp.forward_kinematics(laikago_mb, laikago_mb.q, laikago_mb.qd) dp.forward_dynamics(laikago_mb, dp.Vector3(0., 0., -10.)) #dp.forward_dynamics(laikago_mb, dp.Vector3(0., 0., 0.)) if 1: multi_bodies = [plane_mb, laikago_mb] contacts = world.compute_contacts_multi_body(multi_bodies, dispatcher) #collision solver for cps in contacts: mb_solver.resolve_collision(cps, dt) dp.integrate_euler(laikago_mb, dt) meshcat_utils_dp.sync_visual_transforms(laikago_mb, laikago_vis, vis) time.sleep(1. / 240.)
actual_torque, observed_torque = motor_model.convert_to_torque( initial_poses, mb_q, mb_qd, mb_qd, motor_control_mode=MOTOR_CONTROL_POSITION) #print("actual_torque=",actual_torque) for i in range(len(actual_torque)): mb.tau[i] = actual_torque[i] dp.integrate_euler_qdd(mb, dt) multi_bodies = [plane_mb, mb] dispatcher = world.get_collision_dispatcher() contacts = world.compute_contacts_multi_body(multi_bodies,dispatcher) #collision solver for cps in contacts: mb_solver.resolve_collision(cps, dt) dp.integrate_euler(mb, dt) frame+=1 skip_sync-=1 if skip_sync<=0: #print("frame=",frame) skip_sync=16 meshcat_utils_dp.sync_visual_transforms(mb, b2vis, vis)