Esempio n. 1
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def test_get_registry():
    global got_compositor
    got_compositor = None

    # start up the server
    s = ServerDisplay()
    s.add_socket()

    # run the client in a thread
    client = threading.Thread(target=_run_client)
    client.start()

    # Add a compositor so we can query for it
    Compositor.global_class(s)

    # Add a timer to kill the server after 0.5 sec (should be more than enough time, don't know a more deterministic way...)
    e = s.get_event_loop()
    source = e.add_timer(_kill_server, data=s)
    source.timer_update(500)

    s.run()
    s.destroy()

    # wait for the client (shouldn't block on roundtrip once the server is down)
    client.join()

    # make sure we got the compositor in the client
    assert got_compositor
Esempio n. 2
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def test_get_registry():
    global bound, compositor
    bound = None
    compositor = None

    # start up the server
    s = ServerDisplay()
    s.add_socket()

    # run the client in a thread
    client = threading.Thread(target=_run_client)
    client.start()

    # Add a compositor so we can query for it
    global_ = Compositor.global_class(s)
    global_.bind_handler = _bind_handler

    # Add a timer to kill the server after 0.5 sec (should be more than enough time, don't know a more deterministic way...)
    e = s.get_event_loop()
    source = e.add_timer(_kill_server, data=s)
    source.timer_update(500)

    s.run()
    s.destroy()

    # wait for the client (shouldn't block on roundtrip once the server is down)
    client.join()

    # make sure we got the compositor in the client
    assert compositor
    # and that it has the compositor requests
    assert compositor.create_surface

    # Check that the server got the bind and ran the handler
    assert bound
Esempio n. 3
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def test_get_registry():
    global got_compositor
    got_compositor = None

    # run the client in a thread
    client = threading.Thread(target=_run_client)
    client.start()

    # create the server
    s = ServerDisplay()

    # Add a compositor so we can query for it (and keep it alive)
    compositor = WlCompositor.global_class(s)  # noqa

    # Add a timer to kill the server after 0.5 sec (should be more than enough
    # time, don't know a more deterministic way...)
    e = s.get_event_loop()
    source = e.add_timer(_kill_server, data=s)
    source.timer_update(500)

    # start up the server
    s.add_socket()
    s.run()
    s.destroy()

    # wait for the client (shouldn't block on roundtrip once the server is down)
    client.join()

    # make sure we got the compositor in the client
    assert got_compositor
Esempio n. 4
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def main(argv):
    with Display() as display:
        signal.signal(signal.SIGINT, partial(sig_cb, display))

        backend = Backend(display)
        renderer = Renderer(backend, display)
        compositor = Compositor(display, renderer)  # noqa: F841
        device_manager = DataDeviceManager(display)  # noqa: F841
        xdg_shell = XdgShell(display)
        with OutputLayout() as output_layout, Cursor(
                output_layout) as cursor, XCursorManager(
                    24) as xcursor_manager, Seat(display, "seat0") as seat:
            tinywl_server = TinywlServer(  # noqa: F841
                display=display,
                backend=backend,
                renderer=renderer,
                xdg_shell=xdg_shell,
                cursor=cursor,
                cursor_manager=xcursor_manager,
                seat=seat,
                output_layout=output_layout,
            )

            socket = display.add_socket()
            print("socket:", socket.decode())
            with backend:
                display.run()
Esempio n. 5
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def main(argv) -> None:
    with Display() as display:
        compositor, allocator, renderer, backend = build_compositor(display)
        device_manager = DataDeviceManager(display)  # noqa: F841
        xdg_shell = XdgShell(display)
        with OutputLayout() as output_layout, Cursor(
            output_layout
        ) as cursor, XCursorManager(24) as xcursor_manager, Seat(
            display, "seat0"
        ) as seat:
            scene = Scene(output_layout)
            tinywl_server = TinywlServer(  # noqa: F841
                display=display,
                backend=backend,
                allocator=allocator,
                renderer=renderer,
                scene=scene,
                xdg_shell=xdg_shell,
                cursor=cursor,
                cursor_manager=xcursor_manager,
                seat=seat,
                output_layout=output_layout,
            )

            socket = display.add_socket()
            print("socket:", socket.decode())
            with backend:
                display.run()
Esempio n. 6
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def notest_create_resource_with_same_id():
    s1, s2 = socket.socketpair(socket.AF_UNIX, socket.SOCK_STREAM, 0)
    display = Display()
    client = Client(display, s1.fileno())

    # Create resource
    res = WlDisplay.resource_class(client, version=2)
    assert client.get_object(res.id) == res

    # This should replace the old one
    res2 = WlDisplay.resource_class(client, version=1, id=res.id)
    assert client.get_object(res.id) == res2

    res2.destroy()
    res.destroy()

    client.destroy()
    display.destroy()

    s2.close()
Esempio n. 7
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def test_create_resource():
    s1, s2 = socket.socketpair(socket.AF_UNIX, socket.SOCK_STREAM, 0)
    display = Display()
    client = Client(display, s1.fileno())

    # Create resource
    res = WlDisplay.resource_class(client, version=4)

    assert res.version == 4

    # Fetching the client object by id gives the resource back again
    assert client.get_object(res.id) == res

    client.user_data = 0xbee
    assert client.user_data == 0xbee

    client.destroy()
    display.destroy()

    s2.close()
Esempio n. 8
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def notest_create_resource_with_same_id():
    s1, s2 = socket.socketpair(socket.AF_UNIX, socket.SOCK_STREAM, 0)
    display = Display()
    client = Client(display, s1.fileno())

    # Create resource
    res = DisplayProto.resource_class(client, version=2)
    assert client.get_object(res.id) == res

    # This should replace the old one
    res2 = DisplayProto.resource_class(client, version=1, id=res.id)
    assert client.get_object(res.id) == res2

    res2.destroy()
    res.destroy()

    client.destroy()
    display.destroy()

    s1.close()
    s2.close()
Esempio n. 9
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def test_create_resource():
    s1, s2 = socket.socketpair(socket.AF_UNIX, socket.SOCK_STREAM, 0)
    display = Display()
    client = Client(display, s1.fileno())

    # Create resource
    res = DisplayProto.resource_class(client, version=4)

    assert res.version == 4

    # Fetching the client object by id gives the resource back again
    assert client.get_object(res.id) == res

    client.user_data = 0xBEE
    assert client.user_data == 0xBEE

    client.destroy()
    display.destroy()

    s1.close()
    s2.close()
Esempio n. 10
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def test_destroy_resource():
    global destroyed, notified
    destroyed = False
    notified = False

    s1, s2 = socket.socketpair(socket.AF_UNIX, socket.SOCK_STREAM, 0)
    display = Display()
    client = Client(display, s1.fileno())
    listener = DestroyListener(_destroy_notify)

    # Create resource
    res = DisplayProto.resource_class(client, version=4)
    # Attach a destructor and a destroy notification
    res.destructor = _destroy_callback
    res.add_destroy_listener(listener)
    # Destroy the resource
    res.destroy()

    assert destroyed
    assert notified

    assert client.get_object(res.id) is None

    # Create resource
    res = DisplayProto.resource_class(client, version=2)
    # Attach a destructor and a destroy notification
    res.destructor = _destroy_callback
    res.add_destroy_listener(listener)
    # Destroy the client
    client.destroy()

    assert destroyed
    assert notified

    display.destroy()

    s1.close()
    s2.close()
Esempio n. 11
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def test_destroy_resource():
    global destroyed, notified
    destroyed = False
    notified = False

    s1, s2 = socket.socketpair(socket.AF_UNIX, socket.SOCK_STREAM, 0)
    display = Display()
    client = Client(display, s1.fileno())
    listener = Listener(_destroy_notify)

    # Create resource
    res = WlDisplay.resource_class(client, version=4)
    # Attach a destructor and a destroy notification
    res.dispatcher.destructor = _destroy_callback
    res.add_destroy_listener(listener)
    # Destroy the resource
    res.destroy()

    assert destroyed
    assert notified

    assert client.get_object(res.id) is None

    # Create resource
    res = WlDisplay.resource_class(client, version=2)
    # Attach a destructor and a destroy notification
    res.dispatcher.destructor = _destroy_callback
    res.add_destroy_listener(listener)
    # Destroy the client
    client.destroy()

    assert destroyed
    assert notified

    display.destroy()

    s2.close()
Esempio n. 12
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    def __init__(self) -> None:
        """Setup the Wayland core backend"""
        self.qtile: Qtile | None = None
        self.desktops: int = 1
        self.current_desktop: int = 0
        self._hovered_internal: window.Internal | None = None
        self.focused_internal: window.Internal | None = None

        self.fd: int | None = None
        self.display = Display()
        self.event_loop = self.display.get_event_loop()
        (
            self.compositor,
            self._allocator,
            self.renderer,
            self.backend,
        ) = wlroots_helper.build_compositor(self.display)
        self.socket = self.display.add_socket()
        os.environ["WAYLAND_DISPLAY"] = self.socket.decode()
        logger.info("Starting core with WAYLAND_DISPLAY=" +
                    self.socket.decode())

        # These windows have not been mapped yet; they'll get managed when mapped
        self.pending_windows: set[window.WindowType] = set()

        # mapped_windows contains just regular windows
        self.mapped_windows: list[window.WindowType] = []  # Ascending in Z
        # stacked_windows also contains layer_shell windows from the current output
        self.stacked_windows: Sequence[window.WindowType] = [
        ]  # Ascending in Z
        self._current_output: Output | None = None

        # set up inputs
        self.keyboards: list[inputs.Keyboard] = []
        self.grabbed_keys: list[tuple[int, int]] = []
        self.grabbed_buttons: list[tuple[int, int]] = []
        DataDeviceManager(self.display)
        self.live_dnd: wlrq.Dnd | None = None
        DataControlManagerV1(self.display)
        self.seat = seat.Seat(self.display, "seat0")
        self.add_listener(self.seat.request_set_selection_event,
                          self._on_request_set_selection)
        self.add_listener(self.seat.request_start_drag_event,
                          self._on_request_start_drag)
        self.add_listener(self.seat.start_drag_event, self._on_start_drag)
        self.add_listener(self.backend.new_input_event, self._on_new_input)
        # Some devices are added early, so we need to remember to configure them
        self._pending_input_devices: list[input_device.InputDevice] = []
        hook.subscribe.startup_complete(self._configure_pending_inputs)

        # set up outputs
        self.outputs: list[Output] = []
        self.add_listener(self.backend.new_output_event, self._on_new_output)
        self.output_layout = OutputLayout()
        self.add_listener(self.output_layout.change_event,
                          self._on_output_layout_change)
        self.output_manager = OutputManagerV1(self.display)
        self.add_listener(self.output_manager.apply_event,
                          self._on_output_manager_apply)
        self.add_listener(self.output_manager.test_event,
                          self._on_output_manager_test)

        # set up cursor
        self.cursor = Cursor(self.output_layout)
        self.cursor_manager = XCursorManager(24)
        self.add_listener(self.seat.request_set_cursor_event,
                          self._on_request_cursor)
        self.add_listener(self.cursor.axis_event, self._on_cursor_axis)
        self.add_listener(self.cursor.frame_event, self._on_cursor_frame)
        self.add_listener(self.cursor.button_event, self._on_cursor_button)
        self.add_listener(self.cursor.motion_event, self._on_cursor_motion)
        self.add_listener(self.cursor.motion_absolute_event,
                          self._on_cursor_motion_absolute)

        # set up shell
        self.xdg_shell = XdgShell(self.display)
        self.add_listener(self.xdg_shell.new_surface_event,
                          self._on_new_xdg_surface)
        self.layer_shell = LayerShellV1(self.display)
        self.add_listener(self.layer_shell.new_surface_event,
                          self._on_new_layer_surface)

        # Add support for additional protocols
        XdgOutputManagerV1(self.display, self.output_layout)
        ScreencopyManagerV1(self.display)
        GammaControlManagerV1(self.display)
        output_power_manager = OutputPowerManagerV1(self.display)
        self.add_listener(output_power_manager.set_mode_event,
                          self._on_output_power_manager_set_mode)
        self.idle = Idle(self.display)
        idle_ihibitor_manager = IdleInhibitorManagerV1(self.display)
        self.add_listener(idle_ihibitor_manager.new_inhibitor_event,
                          self._on_new_inhibitor)
        PrimarySelectionV1DeviceManager(self.display)
        self._virtual_keyboard_manager_v1 = VirtualKeyboardManagerV1(
            self.display)
        self.add_listener(
            self._virtual_keyboard_manager_v1.new_virtual_keyboard_event,
            self._on_new_virtual_keyboard,
        )
        xdg_decoration_manager_v1 = xdg_decoration_v1.XdgDecorationManagerV1.create(
            self.display)
        self.add_listener(
            xdg_decoration_manager_v1.new_toplevel_decoration_event,
            self._on_new_toplevel_decoration,
        )
        # wlr_server_decoration will be removed in a future version of wlroots
        server_decoration_manager = ServerDecorationManager.create(
            self.display)
        server_decoration_manager.set_default_mode(
            ServerDecorationManagerMode.SERVER)
        pointer_constraints_v1 = PointerConstraintsV1(self.display)
        self.add_listener(
            pointer_constraints_v1.new_constraint_event,
            self._on_new_pointer_constraint,
        )
        self.pointer_constraints: set[window.PointerConstraint] = set()
        self.active_pointer_constraint: window.PointerConstraint | None = None
        self._relative_pointer_manager_v1 = RelativePointerManagerV1(
            self.display)
        self.foreign_toplevel_manager_v1 = ForeignToplevelManagerV1.create(
            self.display)

        # Set up XWayland
        self._xwayland = xwayland.XWayland(self.display, self.compositor, True)
        if self._xwayland:
            os.environ["DISPLAY"] = self._xwayland.display_name or ""
            logger.info("Set up XWayland with DISPLAY=" +
                        os.environ["DISPLAY"])
            self.add_listener(self._xwayland.ready_event,
                              self._on_xwayland_ready)
            self.add_listener(self._xwayland.new_surface_event,
                              self._on_xwayland_new_surface)
        else:
            logger.info("Failed to set up XWayland. Continuing without.")

        # Start
        self.backend.start()
Esempio n. 13
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class Core(base.Core, wlrq.HasListeners):
    def __init__(self):
        """Setup the Wayland core backend"""
        self.qtile: Optional[Qtile] = None
        self.desktops: int = 1
        self.current_desktop: int = 0

        self.display = Display()
        self.event_loop = self.display.get_event_loop()
        self.compositor, self.backend = wlroots_helper.build_compositor(
            self.display)
        self.renderer = self.backend.renderer
        self.socket = self.display.add_socket()
        self.fd = None
        self._hovered_internal: Optional[window.Internal] = None

        # These windows have not been mapped yet; they'll get managed when mapped
        self.pending_windows: List[window.WindowType] = []

        # mapped_windows contains just regular windows
        self.mapped_windows: List[window.WindowType] = []  # Ascending in Z
        # stacked_windows also contains layer_shell windows from the current output
        self.stacked_windows: List[window.WindowType] = []  # Ascending in Z
        self._current_output: Optional[Output] = None

        # set up inputs
        self.keyboards: List[keyboard.Keyboard] = []
        self.grabbed_keys: List[Tuple[int, int]] = []
        self.grabbed_buttons: List[Tuple[int, int]] = []
        DataDeviceManager(self.display)
        DataControlManagerV1(self.display)
        self.seat = seat.Seat(self.display, "seat0")
        self.add_listener(self.seat.request_set_selection_event,
                          self._on_request_set_selection)
        self.add_listener(self.backend.new_input_event, self._on_new_input)

        # set up outputs
        self.outputs: List[Output] = []
        self.add_listener(self.backend.new_output_event, self._on_new_output)
        self.output_layout = OutputLayout()
        self.add_listener(self.output_layout.change_event,
                          self._on_output_layout_change)
        self.output_manager = OutputManagerV1(self.display)
        self.add_listener(self.output_manager.apply_event,
                          self._on_output_manager_apply)
        self.add_listener(self.output_manager.test_event,
                          self._on_output_manager_test)

        # set up cursor
        self.cursor = Cursor(self.output_layout)
        self.cursor_manager = XCursorManager(24)
        self.add_listener(self.seat.request_set_cursor_event,
                          self._on_request_cursor)
        self.add_listener(self.cursor.axis_event, self._on_cursor_axis)
        self.add_listener(self.cursor.frame_event, self._on_cursor_frame)
        self.add_listener(self.cursor.button_event, self._on_cursor_button)
        self.add_listener(self.cursor.motion_event, self._on_cursor_motion)
        self.add_listener(self.cursor.motion_absolute_event,
                          self._on_cursor_motion_absolute)

        # set up shell
        self.xdg_shell = XdgShell(self.display)
        self.add_listener(self.xdg_shell.new_surface_event,
                          self._on_new_xdg_surface)
        self.layer_shell = LayerShellV1(self.display)
        self.add_listener(self.layer_shell.new_surface_event,
                          self._on_new_layer_surface)

        # Add support for additional protocols
        XdgOutputManagerV1(self.display, self.output_layout)
        ScreencopyManagerV1(self.display)
        GammaControlManagerV1(self.display)
        PrimarySelectionV1DeviceManager(self.display)
        self._virtual_keyboard_manager_v1 = VirtualKeyboardManagerV1(
            self.display)
        self.add_listener(
            self._virtual_keyboard_manager_v1.new_virtual_keyboard_event,
            self._on_new_virtual_keyboard)
        xdg_decoration_manager_v1 = xdg_decoration_v1.XdgDecorationManagerV1.create(
            self.display)
        self.add_listener(
            xdg_decoration_manager_v1.new_toplevel_decoration_event,
            self._on_new_toplevel_decoration,
        )
        # wlr_server_decoration will be removed in a future version of wlroots
        server_decoration_manager = ServerDecorationManager.create(
            self.display)
        server_decoration_manager.set_default_mode(
            ServerDecorationManagerMode.SERVER)

        # start
        os.environ["WAYLAND_DISPLAY"] = self.socket.decode()
        logger.info("Starting core with WAYLAND_DISPLAY=" +
                    self.socket.decode())
        self.backend.start()

    @property
    def name(self):
        return "wayland"

    def finalize(self):
        for kb in self.keyboards:
            kb.finalize()
        for out in self.outputs:
            out.finalize()

        self.finalize_listeners()
        self.cursor_manager.destroy()
        self.cursor.destroy()
        self.output_layout.destroy()
        self.seat.destroy()
        self.backend.destroy()
        self.display.destroy()
        self.qtile = None

    @property
    def display_name(self) -> str:
        return self.socket.decode()

    def _on_request_set_selection(self, _listener,
                                  event: seat.RequestSetSelectionEvent):
        self.seat.set_selection(event._ptr.source, event.serial)
        logger.debug("Signal: seat request_set_selection")

    def _on_new_input(self, _listener, device: input_device.InputDevice):
        logger.debug("Signal: backend new_input_event")
        if device.device_type == input_device.InputDeviceType.POINTER:
            self._add_new_pointer(device)
        elif device.device_type == input_device.InputDeviceType.KEYBOARD:
            self._add_new_keyboard(device)

        capabilities = WlSeat.capability.pointer
        if len(self.keyboards) > 0:
            capabilities |= WlSeat.capability.keyboard

        logger.info("New input: " + str(device.device_type))
        logger.info("Input capabilities: " + str(capabilities))

        self.seat.set_capabilities(capabilities)

    def _on_new_output(self, _listener, wlr_output: wlrOutput):
        logger.debug("Signal: backend new_output_event")
        if wlr_output.modes != []:
            mode = wlr_output.preferred_mode()
            if mode is None:
                logger.error("New output has no output mode")
                return
            wlr_output.set_mode(mode)
            wlr_output.enable()
            wlr_output.commit()

        self.outputs.append(Output(self, wlr_output))
        self.output_layout.add_auto(wlr_output)

        if not self._current_output:
            self._current_output = self.outputs[0]

    def _on_output_layout_change(self, _listener, _data):
        logger.debug("Signal: output_layout change_event")
        config = OutputConfigurationV1()

        for output in self.outputs:
            box = self.output_layout.get_box(output.wlr_output)
            head = OutputConfigurationHeadV1.create(config, output.wlr_output)
            head.state.x = output.x = box.x
            head.state.y = output.y = box.y
            head.state.enabled = output.wlr_output.enabled
            head.state.mode = output.wlr_output.current_mode

        self.output_manager.set_configuration(config)
        self.outputs.sort(key=lambda o: (o.x, o.y))
        hook.fire("screen_change", None)

    def _on_output_manager_apply(self, _listener,
                                 config: OutputConfigurationV1):
        logger.debug("Signal: output_manager apply_event")
        self._output_manager_reconfigure(config, True)

    def _on_output_manager_test(self, _listener,
                                config: OutputConfigurationV1):
        logger.debug("Signal: output_manager test_event")
        self._output_manager_reconfigure(config, False)

    def _on_request_cursor(self, _listener,
                           event: seat.PointerRequestSetCursorEvent):
        logger.debug("Signal: seat request_set_cursor_event")
        self.cursor.set_surface(event.surface, event.hotspot)

    def _on_new_xdg_surface(self, _listener, surface: XdgSurface):
        logger.debug("Signal: xdg_shell new_surface_event")
        if surface.role == XdgSurfaceRole.TOPLEVEL:
            assert self.qtile is not None
            win = window.Window(self, self.qtile, surface, self.new_wid())
            self.pending_windows.append(win)

    def _on_cursor_axis(self, _listener, event: pointer.PointerEventAxis):
        self.seat.pointer_notify_axis(
            event.time_msec,
            event.orientation,
            event.delta,
            event.delta_discrete,
            event.source,
        )
        if self._hovered_internal:
            button = 5 if 0 < event.delta else 4
            self._hovered_internal.process_button_click(
                self.cursor.x,
                self.cursor.y,
                button,
            )

    def _on_cursor_frame(self, _listener, _data):
        self.seat.pointer_notify_frame()

    def _on_cursor_button(self, _listener, event: pointer.PointerEventButton):
        assert self.qtile is not None
        self.seat.pointer_notify_button(event.time_msec, event.button,
                                        event.button_state)

        state = self.seat.keyboard.modifier
        button = wlrq.buttons_inv[event.button]
        if event.button_state == input_device.ButtonState.PRESSED:
            self._focus_by_click()
            self.qtile.process_button_click(button, state, self.cursor.x,
                                            self.cursor.y, event)

            if self._hovered_internal:
                self._hovered_internal.process_button_click(
                    self.cursor.x, self.cursor.y, button)
        else:
            self.qtile.process_button_release(button, state)

            if self._hovered_internal:
                self._hovered_internal.process_button_release(
                    self.cursor.x, self.cursor.y, button)

    def _on_cursor_motion(self, _listener, event: pointer.PointerEventMotion):
        assert self.qtile is not None
        self.cursor.move(event.delta_x,
                         event.delta_y,
                         input_device=event.device)
        self._process_cursor_motion(event.time_msec)

    def _on_cursor_motion_absolute(self, _listener,
                                   event: pointer.PointerEventMotionAbsolute):
        assert self.qtile is not None
        self.cursor.warp(
            WarpMode.AbsoluteClosest,
            event.x,
            event.y,
            input_device=event.device,
        )
        self._process_cursor_motion(event.time_msec)

    def _on_new_virtual_keyboard(self, _listener,
                                 virtual_keyboard: VirtualKeyboardV1):
        self._add_new_keyboard(virtual_keyboard.input_device)

    def _on_new_layer_surface(self, _listener, layer_surface: LayerSurfaceV1):
        logger.debug("Signal: layer_shell new_surface_event")
        assert self.qtile is not None

        wid = self.new_wid()
        win = window.Static(self, self.qtile, layer_surface, wid)
        logger.info(f"Managing new layer_shell window with window ID: {wid}")
        self.qtile.manage(win)

    def _on_new_toplevel_decoration(
            self, _listener,
            decoration: xdg_decoration_v1.XdgToplevelDecorationV1):
        logger.debug("Signal: xdg_decoration new_top_level_decoration")
        decoration.set_mode(
            xdg_decoration_v1.XdgToplevelDecorationV1Mode.SERVER_SIDE)

    def _output_manager_reconfigure(self, config: OutputConfigurationV1,
                                    apply: bool) -> None:
        """
        See if an output configuration would be accepted by the backend, and apply it if
        desired.
        """
        ok = True

        for head in config.heads:
            state = head.state
            wlr_output = state.output

            if state.enabled:
                wlr_output.enable()
                if state.mode:
                    wlr_output.set_mode(state.mode)
                else:
                    wlr_output.set_custom_mode(
                        state.custom_mode.width,
                        state.custom_mode.height,
                        state.custom_mode.refresh,
                    )

                self.output_layout.move(wlr_output, state.x, state.y)
                wlr_output.set_transform(state.transform)
                wlr_output.set_scale(state.scale)
            else:
                wlr_output.enable(enable=False)

            ok = wlr_output.test()
            if not ok:
                break

        for head in config.heads:
            if ok and apply:
                head.state.output.commit()
            else:
                head.state.output.rollback()

        if ok:
            config.send_succeeded()
        else:
            config.send_failed()
        config.destroy()

    def _process_cursor_motion(self, time):
        self.qtile.process_button_motion(self.cursor.x, self.cursor.y)

        if len(self.outputs) > 1:
            current_output = self.output_layout.output_at(
                self.cursor.x, self.cursor.y).data
            if self._current_output is not current_output:
                self._current_output = current_output
                self.stack_windows()

        found = self._under_pointer()

        if found:
            win, surface, sx, sy = found
            if isinstance(win, window.Internal):
                if self._hovered_internal:
                    win.process_pointer_motion(self.cursor.x, self.cursor.y)
                else:
                    self.seat.pointer_clear_focus()
                    win.process_pointer_enter(self.cursor.x, self.cursor.y)
                    self._hovered_internal = win
                return

            focus_changed = self.seat.pointer_state.focused_surface != surface
            if surface is not None:
                self.seat.pointer_notify_enter(surface, sx, sy)
            if focus_changed:
                if surface is None:
                    self.seat.pointer_clear_focus()
                if win is not self.qtile.current_window:
                    hook.fire("client_mouse_enter", win)

                    if self.qtile.config.follow_mouse_focus:
                        if isinstance(win, window.Static):
                            self.qtile.focus_screen(win.screen.index, False)
                        else:
                            if win.group.current_window != win:
                                win.group.focus(win, False)
                            if win.group.screen and self.qtile.current_screen != win.group.screen:
                                self.qtile.focus_screen(
                                    win.group.screen.index, False)
                        self.focus_window(win, surface)

            else:
                # The enter event contains coordinates, so we only need to
                # notify on motion if the focus did not change
                self.seat.pointer_notify_motion(time, sx, sy)

            if self._hovered_internal:
                self._hovered_internal = None

        else:
            self.cursor_manager.set_cursor_image("left_ptr", self.cursor)
            self.seat.pointer_clear_focus()
            if self._hovered_internal:
                self._hovered_internal.process_pointer_leave(
                    self.cursor.x, self.cursor.y)
                self._hovered_internal = None

    def _add_new_pointer(self, device: input_device.InputDevice):
        logger.info("Adding new pointer")
        self.cursor.attach_input_device(device)

    def _add_new_keyboard(self, device: input_device.InputDevice):
        logger.info("Adding new keyboard")
        self.keyboards.append(keyboard.Keyboard(self, device))
        self.seat.set_keyboard(device)

    def setup_listener(self, qtile: Qtile) -> None:
        """Setup a listener for the given qtile instance"""
        logger.debug("Adding io watch")
        self.qtile = qtile
        self.fd = lib.wl_event_loop_get_fd(self.event_loop._ptr)
        asyncio.get_running_loop().add_reader(self.fd, self._poll)

    def remove_listener(self) -> None:
        """Remove the listener from the given event loop"""
        if self.fd is not None:
            logger.debug("Removing io watch")
            loop = asyncio.get_running_loop()
            loop.remove_reader(self.fd)
            self.fd = None

    def _poll(self) -> None:
        if not self.display.destroyed:
            self.display.flush_clients()
            self.event_loop.dispatch(0)
            self.display.flush_clients()

    def new_wid(self) -> int:
        """Get a new unique window ID"""
        assert self.qtile is not None
        return max(self.qtile.windows_map.keys(), default=0) + 1

    def focus_window(self, win: window.WindowType, surface: Surface = None):
        if self.seat.destroyed:
            return

        if surface is None and win is not None:
            surface = win.surface.surface

        previous_surface = self.seat.keyboard_state.focused_surface
        if previous_surface == surface:
            return

        if previous_surface is not None and previous_surface.is_xdg_surface:
            # Deactivate the previously focused surface
            previous_xdg_surface = XdgSurface.from_surface(previous_surface)
            previous_xdg_surface.set_activated(False)

        if not win:
            self.seat.keyboard_clear_focus()
            return

        if isinstance(win.surface, LayerSurfaceV1):
            if not win.surface.current.keyboard_interactive:
                return

        logger.debug("Focussing new window")
        if surface.is_xdg_surface and isinstance(win.surface, XdgSurface):
            win.surface.set_activated(True)
        self.seat.keyboard_notify_enter(surface, self.seat.keyboard)

    def _focus_by_click(self) -> None:
        assert self.qtile is not None
        found = self._under_pointer()

        if found:
            win, surface, _, _ = found

            if self.qtile.config.bring_front_click:
                if self.qtile.config.bring_front_click != "floating_only" or not win.floating:
                    win.cmd_bring_to_front()

            if not isinstance(win, window.Internal):
                if isinstance(win, window.Window):
                    if win.group and win.group.screen is not self.qtile.current_screen:
                        self.qtile.focus_screen(win.group.screen.index,
                                                warp=False)
                    self.qtile.current_group.focus(win, False)

                self.focus_window(win, surface=surface)

        else:
            screen = self.qtile.find_screen(self.cursor.x, self.cursor.y)
            if screen:
                self.qtile.focus_screen(screen.index, warp=False)

    def _under_pointer(self):
        assert self.qtile is not None

        cx = self.cursor.x
        cy = self.cursor.y

        for win in reversed(self.stacked_windows):
            if isinstance(win, window.Internal):
                if win.x <= cx <= win.x + win.width and win.y <= cy <= win.y + win.height:
                    return win, None, 0, 0
            else:
                bw = win.borderwidth
                surface, sx, sy = win.surface.surface_at(
                    cx - win.x - bw, cy - win.y - bw)
                if surface:
                    return win, surface, sx, sy
                if bw:
                    if win.x <= cx and win.y <= cy:
                        bw *= 2
                        if cx <= win.x + win.width + bw and cy <= win.y + win.height + bw:
                            return win, None, 0, 0
        return None

    def stack_windows(self) -> None:
        """Put all windows of all types in a Z-ordered list."""
        if self._current_output:
            layers = self._current_output.layers
            self.stacked_windows = layers[LayerShellV1Layer.BACKGROUND] + \
                layers[LayerShellV1Layer.BOTTOM]  # type: ignore
            self.stacked_windows += self.mapped_windows
            self.stacked_windows += layers[LayerShellV1Layer.TOP] + layers[
                LayerShellV1Layer.OVERLAY]
        else:
            self.stacked_windows = self.mapped_windows

    def get_screen_info(self) -> List[Tuple[int, int, int, int]]:
        """Get the screen information"""
        return [screen.get_geometry() for screen in self.outputs]

    def grab_key(self, key: Union[config.Key,
                                  config.KeyChord]) -> Tuple[int, int]:
        """Configure the backend to grab the key event"""
        keysym = xkb.keysym_from_name(key.key, case_insensitive=True)
        mask_key = wlrq.translate_masks(key.modifiers)
        self.grabbed_keys.append((keysym, mask_key))
        return keysym, mask_key

    def ungrab_key(self, key: Union[config.Key,
                                    config.KeyChord]) -> Tuple[int, int]:
        """Release the given key event"""
        keysym = xkb.keysym_from_name(key.key, case_insensitive=True)
        mask_key = wlrq.translate_masks(key.modifiers)
        self.grabbed_keys.remove((keysym, mask_key))
        return keysym, mask_key

    def ungrab_keys(self) -> None:
        """Release the grabbed key events"""
        self.grabbed_keys.clear()

    def grab_button(self, mouse: config.Mouse) -> int:
        """Configure the backend to grab the mouse event"""
        keysym = wlrq.buttons.get(mouse.button_code)
        assert keysym is not None
        mask_key = wlrq.translate_masks(mouse.modifiers)
        self.grabbed_buttons.append((keysym, mask_key))
        return mask_key

    def ungrab_buttons(self) -> None:
        """Release the grabbed button events"""
        self.grabbed_buttons.clear()

    def grab_pointer(self) -> None:
        """Configure the backend to grab mouse events"""

    def ungrab_pointer(self) -> None:
        """Release grabbed pointer events"""

    def warp_pointer(self, x: int, y: int) -> None:
        """Warp the pointer to the coordinates in relative to the output layout"""
        self.cursor.warp(WarpMode.LayoutClosest, x, y)

    def flush(self) -> None:
        self._poll()

    def create_internal(self, x: int, y: int, width: int,
                        height: int) -> base.Internal:
        assert self.qtile is not None
        internal = window.Internal(self, self.qtile, x, y, width, height)
        self.qtile.manage(internal)
        return internal

    def graceful_shutdown(self):
        """Try to close windows gracefully before exiting"""
        assert self.qtile is not None

        # Copy in case the dictionary changes during the loop
        for win in self.qtile.windows_map.copy().values():
            win.kill()

        # give everyone a little time to exit and write their state. but don't
        # sleep forever (1s).
        end = time.time() + 1
        while time.time() < end:
            self._poll()
            if not self.qtile.windows_map:
                break

    def change_vt(self, vt: int) -> bool:
        """Change virtual terminal to that specified"""
        success = self.backend.get_session().change_vt(vt)
        if not success:
            logger.warning(f"Could not change VT to: {vt}")
        return success

    @property
    def painter(self):
        return wlrq.Painter(self)

    def output_from_wlr_output(self, wlr_output: wlrOutput) -> Output:
        matched = []
        for output in self.outputs:
            if output.wlr_output == wlr_output:
                matched.append(output)

        assert len(matched) == 1
        return matched[0]

    def set_keymap(self, layout: Optional[str],
                   options: Optional[str]) -> None:
        """
        Set the keymap for the current keyboard.
        """
        if self.keyboards:
            self.keyboards[-1].set_keymap(layout, options)
        else:
            logger.warning("Could not set keymap: no keyboards set up.")
Esempio n. 14
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    def __init__(self):
        """Setup the Wayland core backend"""
        self.qtile: Optional[Qtile] = None
        self.desktops: int = 1
        self.current_desktop: int = 0

        self.display = Display()
        self.event_loop = self.display.get_event_loop()
        self.compositor, self.backend = wlroots_helper.build_compositor(
            self.display)
        self.renderer = self.backend.renderer
        self.socket = self.display.add_socket()
        self.fd = None

        # set up inputs
        self.keyboards: List[keyboard.Keyboard] = []
        self.grabbed_keys: List[Tuple[int, int]] = []
        self.grabbed_buttons: List[Tuple[int, int]] = []
        self.device_manager = DataDeviceManager(self.display)
        self.seat = seat.Seat(self.display, "seat0")
        self._on_request_set_selection_listener = Listener(
            self._on_request_set_selection)
        self._on_new_input_listener = Listener(self._on_new_input)
        self.seat.request_set_selection_event.add(
            self._on_request_set_selection_listener)
        self.backend.new_input_event.add(self._on_new_input_listener)

        # set up outputs
        self.output_layout = OutputLayout()
        self.outputs: List[output.Output] = []
        self._on_new_output_listener = Listener(self._on_new_output)
        self.backend.new_output_event.add(self._on_new_output_listener)

        # set up cursor
        self.cursor = Cursor(self.output_layout)
        self.cursor_manager = XCursorManager(24)
        self._on_request_cursor_listener = Listener(self._on_request_cursor)
        self.seat.request_set_cursor_event.add(
            self._on_request_cursor_listener)
        self._on_cursor_axis_listener = Listener(self._on_cursor_axis)
        self._on_cursor_frame_listener = Listener(self._on_cursor_frame)
        self._on_cursor_button_listener = Listener(self._on_cursor_button)
        self._on_cursor_motion_listener = Listener(self._on_cursor_motion)
        self._on_cursor_motion_absolute_listener = Listener(
            self._on_cursor_motion_absolute)
        self.cursor.axis_event.add(self._on_cursor_axis_listener)
        self.cursor.frame_event.add(self._on_cursor_frame_listener)
        self.cursor.button_event.add(self._on_cursor_button_listener)
        self.cursor.motion_event.add(self._on_cursor_motion_listener)
        self.cursor.motion_absolute_event.add(
            self._on_cursor_motion_absolute_listener)

        # set up shell
        self.xdg_shell = xdg_shell.XdgShell(self.display)
        self._on_new_xdg_surface_listener = Listener(self._on_new_xdg_surface)
        self.xdg_shell.new_surface_event.add(self._on_new_xdg_surface_listener)

        # Add support for additional protocols
        XdgOutputManagerV1(self.display, self.output_layout)
        ScreencopyManagerV1(self.display)
        GammaControlManagerV1(self.display)
        self._virtual_keyboard_manager_v1 = VirtualKeyboardManagerV1(
            self.display)
        self._on_new_virtual_keyboard_listener = Listener(
            self._on_new_virtual_keyboard)
        self._virtual_keyboard_manager_v1.new_virtual_keyboard_event.add(
            self._on_new_virtual_keyboard_listener)

        # start
        os.environ["WAYLAND_DISPLAY"] = self.socket.decode()
        logger.info("Starting core with WAYLAND_DISPLAY=" +
                    self.socket.decode())
        self.backend.start()
Esempio n. 15
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class Core(base.Core):
    def __init__(self):
        """Setup the Wayland core backend"""
        self.qtile: Optional[Qtile] = None
        self.desktops: int = 1
        self.current_desktop: int = 0

        self.display = Display()
        self.event_loop = self.display.get_event_loop()
        self.compositor, self.backend = wlroots_helper.build_compositor(
            self.display)
        self.renderer = self.backend.renderer
        self.socket = self.display.add_socket()
        self.fd = None

        # set up inputs
        self.keyboards: List[keyboard.Keyboard] = []
        self.grabbed_keys: List[Tuple[int, int]] = []
        self.grabbed_buttons: List[Tuple[int, int]] = []
        self.device_manager = DataDeviceManager(self.display)
        self.seat = seat.Seat(self.display, "seat0")
        self._on_request_set_selection_listener = Listener(
            self._on_request_set_selection)
        self._on_new_input_listener = Listener(self._on_new_input)
        self.seat.request_set_selection_event.add(
            self._on_request_set_selection_listener)
        self.backend.new_input_event.add(self._on_new_input_listener)

        # set up outputs
        self.output_layout = OutputLayout()
        self.outputs: List[output.Output] = []
        self._on_new_output_listener = Listener(self._on_new_output)
        self.backend.new_output_event.add(self._on_new_output_listener)

        # set up cursor
        self.cursor = Cursor(self.output_layout)
        self.cursor_manager = XCursorManager(24)
        self._on_request_cursor_listener = Listener(self._on_request_cursor)
        self.seat.request_set_cursor_event.add(
            self._on_request_cursor_listener)
        self._on_cursor_axis_listener = Listener(self._on_cursor_axis)
        self._on_cursor_frame_listener = Listener(self._on_cursor_frame)
        self._on_cursor_button_listener = Listener(self._on_cursor_button)
        self._on_cursor_motion_listener = Listener(self._on_cursor_motion)
        self._on_cursor_motion_absolute_listener = Listener(
            self._on_cursor_motion_absolute)
        self.cursor.axis_event.add(self._on_cursor_axis_listener)
        self.cursor.frame_event.add(self._on_cursor_frame_listener)
        self.cursor.button_event.add(self._on_cursor_button_listener)
        self.cursor.motion_event.add(self._on_cursor_motion_listener)
        self.cursor.motion_absolute_event.add(
            self._on_cursor_motion_absolute_listener)

        # set up shell
        self.xdg_shell = xdg_shell.XdgShell(self.display)
        self._on_new_xdg_surface_listener = Listener(self._on_new_xdg_surface)
        self.xdg_shell.new_surface_event.add(self._on_new_xdg_surface_listener)

        # Add support for additional protocols
        XdgOutputManagerV1(self.display, self.output_layout)
        ScreencopyManagerV1(self.display)
        GammaControlManagerV1(self.display)
        self._virtual_keyboard_manager_v1 = VirtualKeyboardManagerV1(
            self.display)
        self._on_new_virtual_keyboard_listener = Listener(
            self._on_new_virtual_keyboard)
        self._virtual_keyboard_manager_v1.new_virtual_keyboard_event.add(
            self._on_new_virtual_keyboard_listener)

        # start
        os.environ["WAYLAND_DISPLAY"] = self.socket.decode()
        logger.info("Starting core with WAYLAND_DISPLAY=" +
                    self.socket.decode())
        self.backend.start()

    def finalize(self):
        self._on_new_xdg_surface_listener.remove()
        self._on_request_cursor_listener.remove()
        self._on_new_output_listener.remove()
        self._on_new_input_listener.remove()
        self._on_request_set_selection_listener.remove()
        self._on_new_virtual_keyboard_listener.remove()

        for kb in self.keyboards:
            kb.finalize()
        for out in self.outputs:
            out.finalize()

        self.cursor_manager.destroy()
        self.cursor.destroy()
        self.output_layout.destroy()
        self.seat.destroy()
        self.backend.destroy()
        self.display.destroy()
        self.qtile = None

    @property
    def display_name(self) -> str:
        return self.socket.decode()

    def _on_request_set_selection(self, _listener,
                                  event: seat.RequestSetSelectionEvent):
        self.seat.set_selection(event._ptr.source, event.serial)
        logger.debug("Signal: seat request_set_selection")

    def _on_new_input(self, _listener, device: input_device.InputDevice):
        logger.debug("Signal: backend new_input_event")
        if device.device_type == input_device.InputDeviceType.POINTER:
            self._add_new_pointer(device)
        elif device.device_type == input_device.InputDeviceType.KEYBOARD:
            self._add_new_keyboard(device)

        capabilities = WlSeat.capability.pointer
        if len(self.keyboards) > 0:
            capabilities |= WlSeat.capability.keyboard

        logger.info("New input: " + str(device.device_type))
        logger.info("Input capabilities: " + str(capabilities))

        self.seat.set_capabilities(capabilities)

    def _on_new_output(self, _listener, wlr_output: wlrOutput):
        logger.debug("Signal: backend new_output_event")
        if wlr_output.modes != []:
            mode = wlr_output.preferred_mode()
            if mode is None:
                logger.error("New output has no output mode")
                return
            wlr_output.set_mode(mode)
            wlr_output.enable()
            wlr_output.commit()

        self.outputs.append(output.Output(self, wlr_output))
        self.output_layout.add_auto(wlr_output)

    def _on_request_cursor(self, _listener,
                           event: seat.PointerRequestSetCursorEvent):
        logger.debug("Signal: seat request_set_cursor_event")
        # if self._seat.pointer_state.focused_surface == event.seat_client:  # needs updating pywlroots first
        self.cursor.set_surface(event.surface, event.hotspot)

    def _on_new_xdg_surface(self, _listener, surface: xdg_shell.XdgSurface):
        logger.debug("Signal: xdg_shell new_surface_event")
        assert self.qtile is not None

        if surface.role != xdg_shell.XdgSurfaceRole.TOPLEVEL:
            return

        wid = 0
        wids = self.qtile.windows_map.keys()
        while True:
            if wid not in wids:
                break
            wid += 1
        win = window.Window(self, self.qtile, surface, wid)
        logger.info(f"Managing new top-level window with window ID: {wid}")
        self.qtile.manage(win)

    def _on_cursor_axis(self, _listener, event: pointer.PointerEventAxis):
        logger.debug("Signal: cursor axis")
        self.seat.pointer_notify_axis(
            event.time_msec,
            event.orientation,
            event.delta,
            event.delta_discrete,
            event.source,
        )

    def _on_cursor_frame(self, _listener, _data):
        logger.debug("Signal: cursor frame")
        self.seat.pointer_notify_frame()

    def _on_cursor_button(self, _listener, event: pointer.PointerEventButton):
        assert self.qtile is not None
        logger.debug("Signal: cursor button")
        self.seat.pointer_notify_button(event.time_msec, event.button,
                                        event.button_state)

        state = self.seat.keyboard.modifier
        button = wlrq.buttons_inv.get(event.button)
        if event.button_state == input_device.ButtonState.PRESSED:
            self.qtile.process_button_click(button, state, self.cursor.x,
                                            self.cursor.y, event)
        else:
            self.qtile.process_button_release(button, state)

    def _on_cursor_motion(self, _listener, event: pointer.PointerEventMotion):
        assert self.qtile is not None
        logger.debug("Signal: cursor motion")
        self.cursor.move(event.delta_x,
                         event.delta_y,
                         input_device=event.device)
        self._process_cursor_motion(event.time_msec)

    def _on_cursor_motion_absolute(self, _listener,
                                   event: pointer.PointerEventMotionAbsolute):
        assert self.qtile is not None
        logger.debug("Signal: cursor motion_absolute")
        self.cursor.warp(
            WarpMode.AbsoluteClosest,
            event.x,
            event.y,
            input_device=event.device,
        )
        self._process_cursor_motion(event.time_msec)

    def _on_new_virtual_keyboard(self, _listener,
                                 virtual_keyboard: VirtualKeyboardV1):
        self._add_new_keyboard(virtual_keyboard.input_device)

    def _process_cursor_motion(self, time):
        self.qtile.process_button_motion(self.cursor.x, self.cursor.y)
        found = self._under_pointer()
        if found:
            win, surface, sx, sy = found
            focus_changed = self.seat.pointer_state.focused_surface != surface
            self.seat.pointer_notify_enter(surface, sx, sy)
            if focus_changed:
                hook.fire("client_mouse_enter", win)
                if self.qtile.config.follow_mouse_focus:
                    if win.group.current_window != self:
                        win.group.focus(win, False)
                    if win.group.screen and self.qtile.current_screen != win.group.screen:
                        self.qtile.focus_screen(win.group.screen.index, False)
                    self.focus_window(win, surface)
            else:
                # The enter event contains coordinates, so we only need to
                # notify on motion if the focus did not change
                self.seat.pointer_notify_motion(time, sx, sy)

        else:
            self.cursor_manager.set_cursor_image("left_ptr", self.cursor)
            self.seat.pointer_clear_focus()

    def _add_new_pointer(self, device: input_device.InputDevice):
        logger.info("Adding new pointer")
        self.cursor.attach_input_device(device)

    def _add_new_keyboard(self, device: input_device.InputDevice):
        logger.info("Adding new keyboard")
        self.keyboards.append(keyboard.Keyboard(self, device))
        self.seat.set_keyboard(device)

    def setup_listener(self, qtile: Qtile) -> None:
        """Setup a listener for the given qtile instance"""
        logger.debug("Adding io watch")
        self.qtile = qtile
        self.fd = lib.wl_event_loop_get_fd(self.event_loop._ptr)
        asyncio.get_running_loop().add_reader(self.fd, self._poll)

    def remove_listener(self) -> None:
        """Remove the listener from the given event loop"""
        if self.fd is not None:
            logger.debug("Removing io watch")
            loop = asyncio.get_running_loop()
            loop.remove_reader(self.fd)
            self.fd = None

    def _poll(self) -> None:
        if not self.display.destroyed:
            self.display.flush_clients()
        self.event_loop.dispatch(-1)

    def focus_window(self, win: window.Window, surface: Surface = None):
        if surface is None:
            surface = win.surface.surface

        previous_surface = self.seat.keyboard_state.focused_surface
        if previous_surface == surface:
            return

        if previous_surface is not None and previous_surface.is_xdg_surface:
            # Deactivate the previously focused surface
            previous_xdg_surface = xdg_shell.XdgSurface.from_surface(
                previous_surface)
            previous_xdg_surface.set_activated(False)

        # activate the new surface
        win.surface.set_activated(True)
        self.seat.keyboard_notify_enter(surface, self.seat.keyboard)
        logger.debug("Focussed new window")

    def focus_by_click(self, event) -> None:
        found = self._under_pointer()
        if found:
            win, surface, _, _ = found
            self.focus_window(win, surface)

    def _under_pointer(self):
        assert self.qtile is not None

        cx = self.cursor.x
        cy = self.cursor.y

        for win in self.qtile.windows_map.values():
            assert isinstance(win,
                              window.Window)  # mypy is dumb and needs this
            if win.mapped:
                surface, sx, sy = win.surface.surface_at(
                    cx - win.x, cy - win.y)
                if surface:
                    return win, surface, sx, sy
                if win.borderwidth:
                    bw = win.borderwidth
                    if win.x - bw <= cx and win.y - bw <= cy:
                        if cx <= win.x + win.width + bw and cy <= win.y + win.height + bw:
                            return win, win.surface.surface, 0, 0
        return None

    def update_desktops(self, groups: List[group._Group], index: int) -> None:
        """Set the current desktops of the window manager

        The list of desktops is given by the list of groups, with the current
        desktop given by the index
        """
        new_count = len(groups)
        while new_count > self.desktops:
            self.desktops += 1
        while new_count < self.desktops:
            self.desktops -= 1
        self.current_desktop = index

    def get_screen_info(self) -> List[Tuple[int, int, int, int]]:
        """Get the screen information"""
        return [screen.get_geometry() for screen in self.outputs]

    def grab_key(self, key: Union[config.Key,
                                  config.KeyChord]) -> Tuple[int, int]:
        """Configure the backend to grab the key event"""
        keysym = xkb.keysym_from_name(key.key, case_insensitive=True)
        mask_key = wlrq.translate_masks(key.modifiers)
        self.grabbed_keys.append((keysym, mask_key))
        return keysym, mask_key

    def ungrab_key(self, key: Union[config.Key,
                                    config.KeyChord]) -> Tuple[int, int]:
        """Release the given key event"""
        keysym = xkb.keysym_from_name(key.key, case_insensitive=True)
        mask_key = wlrq.translate_masks(key.modifiers)
        self.grabbed_keys.remove((keysym, mask_key))
        return keysym, mask_key

    def ungrab_keys(self) -> None:
        """Release the grabbed key events"""
        self.grabbed_keys.clear()

    def grab_button(self, mouse: config.Mouse) -> int:
        """Configure the backend to grab the mouse event"""
        keysym = wlrq.buttons.get(mouse.button_code)
        assert keysym is not None
        mask_key = wlrq.translate_masks(mouse.modifiers)
        self.grabbed_buttons.append((keysym, mask_key))
        return mask_key

    def ungrab_buttons(self) -> None:
        """Release the grabbed button events"""
        self.grabbed_buttons.clear()

    def grab_pointer(self) -> None:
        """Configure the backend to grab mouse events"""

    def ungrab_pointer(self) -> None:
        """Release grabbed pointer events"""

    def warp_pointer(self, x, y) -> None:
        """Warp the pointer to the coordinates in relative to the output layout"""
        self.cursor.warp(WarpMode.LayoutClosest, x, y)

    def flush(self) -> None:
        self._poll()

    def graceful_shutdown(self):
        """Try to close windows gracefully before exiting"""
        assert self.qtile is not None

        for win in self.qtile.windows_map.values():
            win.kill()

        # give everyone a little time to exit and write their state. but don't
        # sleep forever (1s).
        end = time.time() + 1
        while time.time() < end:
            self._poll()
            if not self.qtile.windows_map:
                break

    def change_vt(self, vt: int) -> bool:
        """Change virtual terminal to that specified"""
        success = self.backend.get_session().change_vt(vt)
        if not success:
            logger.warning(f"Could not change VT to: {vt}")
        return success

    @property
    def painter(self):
        return wlrq.Painter(self)
Esempio n. 16
0
class Core(base.Core, wlrq.HasListeners):
    supports_restarting: bool = False

    def __init__(self):
        """Setup the Wayland core backend"""
        self.qtile: Optional[Qtile] = None
        self.desktops: int = 1
        self.current_desktop: int = 0
        self._hovered_internal: Optional[window.Internal] = None
        self.focused_internal: Optional[window.Internal] = None

        self.fd = None
        self.display = Display()
        self.event_loop = self.display.get_event_loop()
        (
            self.compositor,
            self._allocator,
            self.renderer,
            self.backend,
        ) = wlroots_helper.build_compositor(self.display)
        self.socket = self.display.add_socket()
        os.environ["WAYLAND_DISPLAY"] = self.socket.decode()
        logger.info("Starting core with WAYLAND_DISPLAY=" +
                    self.socket.decode())

        # These windows have not been mapped yet; they'll get managed when mapped
        self.pending_windows: List[window.WindowType] = []

        # mapped_windows contains just regular windows
        self.mapped_windows: List[window.WindowType] = []  # Ascending in Z
        # stacked_windows also contains layer_shell windows from the current output
        self.stacked_windows: Sequence[window.WindowType] = [
        ]  # Ascending in Z
        self._current_output: Optional[Output] = None

        # set up inputs
        self.keyboards: List[keyboard.Keyboard] = []
        self.grabbed_keys: List[Tuple[int, int]] = []
        self.grabbed_buttons: List[Tuple[int, int]] = []
        DataDeviceManager(self.display)
        self.live_dnd: Optional[wlrq.Dnd] = None
        DataControlManagerV1(self.display)
        self.seat = seat.Seat(self.display, "seat0")
        self.add_listener(self.seat.request_set_selection_event,
                          self._on_request_set_selection)
        self.add_listener(self.seat.request_start_drag_event,
                          self._on_request_start_drag)
        self.add_listener(self.seat.start_drag_event, self._on_start_drag)
        self.add_listener(self.backend.new_input_event, self._on_new_input)

        # set up outputs
        self.outputs: List[Output] = []
        self.add_listener(self.backend.new_output_event, self._on_new_output)
        self.output_layout = OutputLayout()
        self.add_listener(self.output_layout.change_event,
                          self._on_output_layout_change)
        self.output_manager = OutputManagerV1(self.display)
        self.add_listener(self.output_manager.apply_event,
                          self._on_output_manager_apply)
        self.add_listener(self.output_manager.test_event,
                          self._on_output_manager_test)

        # set up cursor
        self.cursor = Cursor(self.output_layout)
        self.cursor_manager = XCursorManager(24)
        self.add_listener(self.seat.request_set_cursor_event,
                          self._on_request_cursor)
        self.add_listener(self.cursor.axis_event, self._on_cursor_axis)
        self.add_listener(self.cursor.frame_event, self._on_cursor_frame)
        self.add_listener(self.cursor.button_event, self._on_cursor_button)
        self.add_listener(self.cursor.motion_event, self._on_cursor_motion)
        self.add_listener(self.cursor.motion_absolute_event,
                          self._on_cursor_motion_absolute)

        # set up shell
        self.xdg_shell = XdgShell(self.display)
        self.add_listener(self.xdg_shell.new_surface_event,
                          self._on_new_xdg_surface)
        self.layer_shell = LayerShellV1(self.display)
        self.add_listener(self.layer_shell.new_surface_event,
                          self._on_new_layer_surface)

        # Add support for additional protocols
        XdgOutputManagerV1(self.display, self.output_layout)
        ScreencopyManagerV1(self.display)
        GammaControlManagerV1(self.display)
        PrimarySelectionV1DeviceManager(self.display)
        self._virtual_keyboard_manager_v1 = VirtualKeyboardManagerV1(
            self.display)
        self.add_listener(
            self._virtual_keyboard_manager_v1.new_virtual_keyboard_event,
            self._on_new_virtual_keyboard,
        )
        xdg_decoration_manager_v1 = xdg_decoration_v1.XdgDecorationManagerV1.create(
            self.display)
        self.add_listener(
            xdg_decoration_manager_v1.new_toplevel_decoration_event,
            self._on_new_toplevel_decoration,
        )
        # wlr_server_decoration will be removed in a future version of wlroots
        server_decoration_manager = ServerDecorationManager.create(
            self.display)
        server_decoration_manager.set_default_mode(
            ServerDecorationManagerMode.SERVER)
        pointer_constraints_v1 = PointerConstraintsV1(self.display)
        self.add_listener(
            pointer_constraints_v1.new_constraint_event,
            self._on_new_pointer_constraint,
        )
        self.pointer_constraints: Set[wlrq.PointerConstraint] = set()
        self.active_pointer_constraint: Optional[wlrq.PointerConstraint] = None
        self._relative_pointer_manager_v1 = RelativePointerManagerV1(
            self.display)
        self.foreign_toplevel_manager_v1 = ForeignToplevelManagerV1.create(
            self.display)

        # Set up XWayland
        self._xwayland = xwayland.XWayland(self.display, self.compositor, True)
        if self._xwayland:
            os.environ["DISPLAY"] = self._xwayland.display_name
            logger.info("Set up XWayland with DISPLAY=" +
                        os.environ["DISPLAY"])
            self.add_listener(self._xwayland.ready_event,
                              self._on_xwayland_ready)
            self.add_listener(self._xwayland.new_surface_event,
                              self._on_xwayland_new_surface)
        else:
            logger.info("Failed to set up XWayland. Continuing without.")

        # Start
        self.backend.start()

    @property
    def name(self):
        return "wayland"

    def finalize(self):
        for kb in self.keyboards:
            kb.finalize()
        for out in self.outputs:
            out.finalize()

        self.finalize_listeners()
        if self._xwayland:
            self._xwayland.destroy()
        self.cursor_manager.destroy()
        self.cursor.destroy()
        self.output_layout.destroy()
        self.seat.destroy()
        self.backend.destroy()
        self.display.destroy()
        self.qtile = None

    @property
    def display_name(self) -> str:
        return self.socket.decode()

    def _on_request_set_selection(self, _listener,
                                  event: seat.RequestSetSelectionEvent):
        self.seat.set_selection(event._ptr.source, event.serial)
        logger.debug("Signal: seat request_set_selection")

    def _on_request_start_drag(self, _listener,
                               event: seat.RequestStartDragEvent):
        logger.debug("Signal: seat request_start_drag")

        if not self.live_dnd and self.seat.validate_pointer_grab_serial(
                event.origin, event.serial):
            self.seat.start_pointer_drag(event.drag, event.serial)
        else:
            event.drag.source.destroy()

    def _on_start_drag(self, _listener, event: Drag):
        logger.debug("Signal: seat start_drag")
        self.live_dnd = wlrq.Dnd(self, event)

    def _on_new_input(self, _listener, device: input_device.InputDevice):
        logger.debug("Signal: backend new_input_event")
        if device.device_type == input_device.InputDeviceType.POINTER:
            self._add_new_pointer(device)
        elif device.device_type == input_device.InputDeviceType.KEYBOARD:
            self._add_new_keyboard(device)

        capabilities = WlSeat.capability.pointer
        if len(self.keyboards) > 0:
            capabilities |= WlSeat.capability.keyboard

        logger.info("New input: " + str(device.device_type))
        logger.info("Input capabilities: " + str(capabilities))

        self.seat.set_capabilities(capabilities)

    def _on_new_output(self, _listener, wlr_output: wlrOutput):
        logger.debug("Signal: backend new_output_event")

        wlr_output.init_render(self._allocator, self.renderer)

        if wlr_output.modes != []:
            mode = wlr_output.preferred_mode()
            if mode is None:
                logger.error("New output has no output mode")
                return
            wlr_output.set_mode(mode)
            wlr_output.enable()
            wlr_output.commit()

        self.outputs.append(Output(self, wlr_output))
        # Put new output at far right
        layout_geo = self.output_layout.get_box()
        self.output_layout.add(wlr_output, layout_geo.width, 0)

        if not self._current_output:
            self._current_output = self.outputs[0]

    def _on_output_layout_change(self, _listener, _data):
        logger.debug("Signal: output_layout change_event")
        config = OutputConfigurationV1()

        for output in self.outputs:
            box = self.output_layout.get_box(output.wlr_output)
            head = OutputConfigurationHeadV1.create(config, output.wlr_output)
            head.state.x = output.x = box.x
            head.state.y = output.y = box.y
            head.state.enabled = output.wlr_output.enabled
            head.state.mode = output.wlr_output.current_mode

        self.output_manager.set_configuration(config)
        self.outputs.sort(key=lambda o: (o.x, o.y))

    def _on_output_manager_apply(self, _listener,
                                 config: OutputConfigurationV1):
        logger.debug("Signal: output_manager apply_event")
        self._output_manager_reconfigure(config, True)

    def _on_output_manager_test(self, _listener,
                                config: OutputConfigurationV1):
        logger.debug("Signal: output_manager test_event")
        self._output_manager_reconfigure(config, False)

    def _on_request_cursor(self, _listener,
                           event: seat.PointerRequestSetCursorEvent):
        logger.debug("Signal: seat request_set_cursor_event")
        self.cursor.set_surface(event.surface, event.hotspot)

    def _on_new_xdg_surface(self, _listener, surface: XdgSurface):
        logger.debug("Signal: xdg_shell new_surface_event")
        if surface.role == XdgSurfaceRole.TOPLEVEL:
            assert self.qtile is not None
            win = window.Window(self, self.qtile, surface)
            self.pending_windows.append(win)

    def _on_cursor_axis(self, _listener, event: pointer.PointerEventAxis):
        handled = False
        if event.delta != 0:
            if event.orientation == pointer.AxisOrientation.VERTICAL:
                button = 5 if 0 < event.delta else 4
            else:
                button = 7 if 0 < event.delta else 6
            handled = self._process_cursor_button(button, True)

        if not handled:
            self.seat.pointer_notify_axis(
                event.time_msec,
                event.orientation,
                event.delta,
                event.delta_discrete,
                event.source,
            )

    def _on_cursor_frame(self, _listener, _data):
        self.seat.pointer_notify_frame()

    def _on_cursor_button(self, _listener, event: pointer.PointerEventButton):
        assert self.qtile is not None
        pressed = event.button_state == input_device.ButtonState.PRESSED
        if pressed:
            self._focus_by_click()

        handled = False

        if event.button in wlrq.buttons:
            button = wlrq.buttons.index(event.button) + 1
            handled = self._process_cursor_button(button, pressed)

        if not handled:
            self.seat.pointer_notify_button(event.time_msec, event.button,
                                            event.button_state)

    def _on_cursor_motion(self, _listener, event: pointer.PointerEventMotion):
        assert self.qtile is not None

        dx = event.delta_x
        dy = event.delta_y

        # Send relative pointer events to seat - used e.g. by games that have
        # constrained cursor movement but want movement events
        self._relative_pointer_manager_v1.send_relative_motion(
            self.seat,
            event.time_msec * 1000,
            dx,
            dy,
            event.unaccel_delta_x,
            event.unaccel_delta_y,
        )

        if self.active_pointer_constraint:
            if not self.active_pointer_constraint.rect.contains_point(
                    self.cursor.x + dx, self.cursor.y + dy):
                return

        self.cursor.move(dx, dy, input_device=event.device)
        self._process_cursor_motion(event.time_msec, self.cursor.x,
                                    self.cursor.y)

    def _on_cursor_motion_absolute(self, _listener,
                                   event: pointer.PointerEventMotionAbsolute):
        assert self.qtile is not None
        self.cursor.warp(
            WarpMode.AbsoluteClosest,
            event.x,
            event.y,
            input_device=event.device,
        )
        self._process_cursor_motion(event.time_msec, self.cursor.x,
                                    self.cursor.y)

    def _on_new_pointer_constraint(self, _listener,
                                   wlr_constraint: PointerConstraintV1):
        logger.debug("Signal: pointer_constraints new_constraint")
        constraint = wlrq.PointerConstraint(self, wlr_constraint)
        self.pointer_constraints.add(constraint)

        if self.seat.pointer_state.focused_surface == wlr_constraint.surface:
            if self.active_pointer_constraint:
                self.active_pointer_constraint.disable()
            constraint.enable()

    def _on_new_virtual_keyboard(self, _listener,
                                 virtual_keyboard: VirtualKeyboardV1):
        self._add_new_keyboard(virtual_keyboard.input_device)

    def _on_new_layer_surface(self, _listener, layer_surface: LayerSurfaceV1):
        logger.debug("Signal: layer_shell new_surface_event")
        assert self.qtile is not None

        wid = self.new_wid()
        win = window.Static(self, self.qtile, layer_surface, wid)
        logger.info(f"Managing new layer_shell window with window ID: {wid}")
        self.qtile.manage(win)

    def _on_new_toplevel_decoration(
            self, _listener,
            decoration: xdg_decoration_v1.XdgToplevelDecorationV1):
        logger.debug("Signal: xdg_decoration new_top_level_decoration")
        decoration.set_mode(
            xdg_decoration_v1.XdgToplevelDecorationV1Mode.SERVER_SIDE)

    def _on_xwayland_ready(self, _listener, _data):
        logger.debug("Signal: xwayland ready")
        assert self._xwayland is not None
        self._xwayland.set_seat(self.seat)
        self.xwayland_atoms: Dict[int, str] = wlrq.get_xwayland_atoms(
            self._xwayland)

    def _on_xwayland_new_surface(self, _listener, surface: xwayland.Surface):
        logger.debug("Signal: xwayland new_surface")
        assert self.qtile is not None
        win = window.XWindow(self, self.qtile, surface)
        self.pending_windows.append(win)

    def _output_manager_reconfigure(self, config: OutputConfigurationV1,
                                    apply: bool) -> None:
        """
        See if an output configuration would be accepted by the backend, and apply it if
        desired.
        """
        ok = True

        for head in config.heads:
            state = head.state
            wlr_output = state.output

            if state.enabled:
                wlr_output.enable()
                if state.mode:
                    wlr_output.set_mode(state.mode)
                else:
                    wlr_output.set_custom_mode(
                        state.custom_mode.width,
                        state.custom_mode.height,
                        state.custom_mode.refresh,
                    )

                self.output_layout.move(wlr_output, state.x, state.y)
                wlr_output.set_transform(state.transform)
                wlr_output.set_scale(state.scale)
            else:
                wlr_output.enable(enable=False)

            ok = wlr_output.test()
            if not ok:
                break

        for head in config.heads:
            if ok and apply:
                head.state.output.commit()
            else:
                head.state.output.rollback()

        if ok:
            config.send_succeeded()
        else:
            config.send_failed()
        config.destroy()
        hook.fire("screen_change", None)

    def _process_cursor_motion(self, time_msec: int, cx: float, cy: float):
        assert self.qtile
        cx_int = int(cx)
        cy_int = int(cy)
        self.qtile.process_button_motion(cx_int, cy_int)

        if len(self.outputs) > 1:
            current_output = self.output_layout.output_at(cx, cy).data
            if self._current_output is not current_output:
                self._current_output = current_output
                self.stack_windows()

        if self.live_dnd:
            self.live_dnd.position(cx, cy)

        found = self._under_pointer()

        if found:
            win, surface, sx, sy = found
            if isinstance(win, window.Internal):
                if self._hovered_internal is win:
                    win.process_pointer_motion(
                        cx_int - self._hovered_internal.x,
                        cy_int - self._hovered_internal.y,
                    )
                else:
                    if self._hovered_internal:
                        self._hovered_internal.process_pointer_leave(
                            cx_int - self._hovered_internal.x,
                            cy_int - self._hovered_internal.y,
                        )
                    self.cursor_manager.set_cursor_image(
                        "left_ptr", self.cursor)
                    self.seat.pointer_notify_clear_focus()
                    win.process_pointer_enter(cx_int, cy_int)
                    self._hovered_internal = win
                return

            if surface:
                self.seat.pointer_notify_enter(surface, sx, sy)
                self.seat.pointer_notify_motion(time_msec, sx, sy)
            else:
                self.seat.pointer_notify_clear_focus()

            if win is not self.qtile.current_window:
                hook.fire("client_mouse_enter", win)

                if self.qtile.config.follow_mouse_focus:
                    if isinstance(win, window.Static):
                        self.qtile.focus_screen(win.screen.index, False)
                    else:
                        if win.group.current_window != win:
                            win.group.focus(win, False)
                        if win.group.screen and self.qtile.current_screen != win.group.screen:
                            self.qtile.focus_screen(win.group.screen.index,
                                                    False)

            if self._hovered_internal:
                self._hovered_internal = None

        else:
            self.cursor_manager.set_cursor_image("left_ptr", self.cursor)
            self.seat.pointer_notify_clear_focus()
            if self._hovered_internal:
                self._hovered_internal.process_pointer_leave(
                    cx_int - self._hovered_internal.x,
                    cy_int - self._hovered_internal.y,
                )
                self._hovered_internal = None

    def _process_cursor_button(self, button: int, pressed: bool) -> bool:
        assert self.qtile is not None

        if pressed:
            handled = self.qtile.process_button_click(
                button, self.seat.keyboard.modifier, int(self.cursor.x),
                int(self.cursor.y))

            if self._hovered_internal:
                self._hovered_internal.process_button_click(
                    self.cursor.x - self._hovered_internal.x,
                    self.cursor.y - self._hovered_internal.y,
                    button,
                )
        else:
            handled = self.qtile.process_button_release(
                button, self.seat.keyboard.modifier)

            if self._hovered_internal:
                self._hovered_internal.process_button_release(
                    self.cursor.x - self._hovered_internal.x,
                    self.cursor.y - self._hovered_internal.y,
                    button,
                )

        return handled

    def _add_new_pointer(self, device: input_device.InputDevice):
        logger.info("Adding new pointer")
        self.cursor.attach_input_device(device)

    def _add_new_keyboard(self, device: input_device.InputDevice):
        logger.info("Adding new keyboard")
        self.keyboards.append(keyboard.Keyboard(self, device))
        self.seat.set_keyboard(device)

    def setup_listener(self, qtile: Qtile) -> None:
        """Setup a listener for the given qtile instance"""
        logger.debug("Adding io watch")
        self.qtile = qtile
        self.fd = lib.wl_event_loop_get_fd(self.event_loop._ptr)
        asyncio.get_running_loop().add_reader(self.fd, self._poll)

    def remove_listener(self) -> None:
        """Remove the listener from the given event loop"""
        if self.fd is not None:
            logger.debug("Removing io watch")
            loop = asyncio.get_running_loop()
            loop.remove_reader(self.fd)
            self.fd = None

    def _poll(self) -> None:
        if not self.display.destroyed:
            self.display.flush_clients()
            self.event_loop.dispatch(0)
            self.display.flush_clients()

    def distribute_windows(self, initial: bool) -> None:
        if initial:
            # This backend does not support restarting
            return

        assert self.qtile is not None

        for win in self.qtile.windows_map.values():
            if isinstance(win, (window.Internal, window.Static)):
                continue

            group = None
            assert isinstance(win, window.Window)
            if win.group:
                if win.group.name in self.qtile.groups_map:
                    # Put window on group with same name as its old group if one exists
                    group = self.qtile.groups_map[win.group.name]
                else:
                    # Otherwise place it on the group at the same index
                    for i, old_group in self.qtile._state.groups:  # type: ignore
                        if i < len(self.qtile.groups):
                            name = old_group[0]
                            if win.group.name == name:
                                group = self.qtile.groups[i]
            if group is None:
                # Falling back to current group if none found
                group = self.qtile.current_group
            if win.group and win in win.group.windows:
                # It might not be in win.group.windows depending on how group state
                # changed across a config reload
                win.group.remove(win)
            group.add(win)
            if group == self.qtile.current_group:
                win.unhide()
            else:
                win.hide()

    def new_wid(self) -> int:
        """Get a new unique window ID"""
        assert self.qtile is not None
        return max(self.qtile.windows_map.keys(), default=0) + 1

    def focus_window(self,
                     win: window.WindowType,
                     surface: Surface = None,
                     enter: bool = True) -> None:
        if self.seat.destroyed:
            return

        if surface is None and win is not None:
            if isinstance(win, base.Internal):
                self.focused_internal = win
                self.seat.keyboard_clear_focus()
                return
            surface = win.surface.surface

        if self.focused_internal:
            self.focused_internal = None

        if isinstance(win.surface, LayerSurfaceV1):
            if not win.surface.current.keyboard_interactive:
                return

        if isinstance(win.surface, xwayland.Surface):
            if not win.surface.or_surface_wants_focus():
                return

        previous_surface = self.seat.keyboard_state.focused_surface
        if previous_surface == surface:
            return

        if previous_surface is not None:
            # Deactivate the previously focused surface
            if previous_surface.is_xdg_surface:
                previous_xdg_surface = XdgSurface.from_surface(
                    previous_surface)
                if not win or win.surface != previous_xdg_surface:
                    previous_xdg_surface.set_activated(False)
                    if previous_xdg_surface.data:
                        previous_xdg_surface.data.set_activated(False)

            elif previous_surface.is_xwayland_surface:
                prev_xwayland_surface = xwayland.Surface.from_wlr_surface(
                    previous_surface)
                if not win or win.surface != prev_xwayland_surface:
                    prev_xwayland_surface.activate(False)
                    if prev_xwayland_surface.data:
                        prev_xwayland_surface.data.set_activated(False)

        if not win:
            self.seat.keyboard_clear_focus()
            return

        logger.debug("Focussing new window")
        if surface.is_xdg_surface and isinstance(win.surface, XdgSurface):
            win.surface.set_activated(True)
            win.ftm_handle.set_activated(True)

        elif surface.is_xwayland_surface and isinstance(
                win.surface, xwayland.Surface):
            win.surface.activate(True)
            win.ftm_handle.set_activated(True)

        if enter and self.seat.keyboard._ptr:  # This pointer is NULL when headless
            self.seat.keyboard_notify_enter(surface, self.seat.keyboard)

    def _focus_by_click(self) -> None:
        assert self.qtile is not None
        found = self._under_pointer()

        if found:
            win, surface, _, _ = found

            if self.qtile.config.bring_front_click is True:
                win.cmd_bring_to_front()
            elif self.qtile.config.bring_front_click == "floating_only":
                if not isinstance(win, base.Internal) and win.floating:
                    win.cmd_bring_to_front()

            if not isinstance(win, base.Internal):
                if isinstance(win, window.Static):
                    if win.screen is not self.qtile.current_screen:
                        self.qtile.focus_screen(win.screen.index, warp=False)
                    win.focus(False)
                else:
                    if win.group and win.group.screen is not self.qtile.current_screen:
                        self.qtile.focus_screen(win.group.screen.index,
                                                warp=False)
                    self.qtile.current_group.focus(win, False)

        else:
            screen = self.qtile.find_screen(self.cursor.x, self.cursor.y)
            if screen:
                self.qtile.focus_screen(screen.index, warp=False)

    def _under_pointer(self):
        assert self.qtile is not None

        cx = self.cursor.x
        cy = self.cursor.y

        for win in reversed(self.stacked_windows):
            if isinstance(win, window.Internal):
                if win.x <= cx <= win.x + win.width and win.y <= cy <= win.y + win.height:
                    return win, None, 0, 0
            else:
                bw = win.borderwidth
                surface, sx, sy = win.surface.surface_at(
                    cx - win.x - bw, cy - win.y - bw)
                if surface:
                    return win, surface, sx, sy
                if bw:
                    if win.x <= cx and win.y <= cy:
                        bw *= 2
                        if cx <= win.x + win.width + bw and cy <= win.y + win.height + bw:
                            return win, None, 0, 0
        return None

    def stack_windows(self) -> None:
        """Put all windows of all types in a Z-ordered list."""
        if self._current_output:
            layers = self._current_output.layers
            self.stacked_windows = (
                layers[LayerShellV1Layer.BACKGROUND] +
                layers[LayerShellV1Layer.BOTTOM] +
                self.mapped_windows  # type: ignore
                + layers[LayerShellV1Layer.TOP] +
                layers[LayerShellV1Layer.OVERLAY])
        else:
            self.stacked_windows = self.mapped_windows

    def get_screen_info(self) -> List[Tuple[int, int, int, int]]:
        """Get the screen information"""
        return [
            screen.get_geometry() for screen in self.outputs
            if screen.wlr_output.enabled
        ]

    def grab_key(self, key: Union[config.Key,
                                  config.KeyChord]) -> Tuple[int, int]:
        """Configure the backend to grab the key event"""
        keysym = xkb.keysym_from_name(key.key, case_insensitive=True)
        mask_key = wlrq.translate_masks(key.modifiers)
        self.grabbed_keys.append((keysym, mask_key))
        return keysym, mask_key

    def ungrab_key(self, key: Union[config.Key,
                                    config.KeyChord]) -> Tuple[int, int]:
        """Release the given key event"""
        keysym = xkb.keysym_from_name(key.key, case_insensitive=True)
        mask_key = wlrq.translate_masks(key.modifiers)
        self.grabbed_keys.remove((keysym, mask_key))
        return keysym, mask_key

    def ungrab_keys(self) -> None:
        """Release the grabbed key events"""
        self.grabbed_keys.clear()

    def grab_button(self, mouse: config.Mouse) -> int:
        """Configure the backend to grab the mouse event"""
        keysym = wlrq.buttons[mouse.button_code]
        mask_key = wlrq.translate_masks(mouse.modifiers)
        self.grabbed_buttons.append((keysym, mask_key))
        return mask_key

    def ungrab_buttons(self) -> None:
        """Release the grabbed button events"""
        self.grabbed_buttons.clear()

    def grab_pointer(self) -> None:
        """Configure the backend to grab mouse events"""

    def ungrab_pointer(self) -> None:
        """Release grabbed pointer events"""

    def warp_pointer(self, x: int, y: int) -> None:
        """Warp the pointer to the coordinates in relative to the output layout"""
        self.cursor.warp(WarpMode.LayoutClosest, x, y)

    def flush(self) -> None:
        self._poll()

    def create_internal(self, x: int, y: int, width: int,
                        height: int) -> base.Internal:
        assert self.qtile is not None
        internal = window.Internal(self, self.qtile, x, y, width, height)
        self.qtile.manage(internal)
        return internal

    def graceful_shutdown(self):
        """Try to close windows gracefully before exiting"""
        assert self.qtile is not None

        # Copy in case the dictionary changes during the loop
        for win in self.qtile.windows_map.copy().values():
            win.kill()

        # give everyone a little time to exit and write their state. but don't
        # sleep forever (1s).
        end = time.time() + 1
        while time.time() < end:
            self._poll()
            if not self.qtile.windows_map:
                break

    @property
    def painter(self):
        return wlrq.Painter(self)

    def output_from_wlr_output(self, wlr_output: wlrOutput) -> Output:
        matched = []
        for output in self.outputs:
            if output.wlr_output == wlr_output:
                matched.append(output)

        assert len(matched) == 1
        return matched[0]

    def keysym_from_name(self, name: str) -> int:
        """Get the keysym for a key from its name"""
        return xkb.keysym_from_name(name, case_insensitive=True)

    def simulate_keypress(self, modifiers: List[str], key: str) -> None:
        """Simulates a keypress on the focused window."""
        keysym = xkb.keysym_from_name(key, case_insensitive=True)
        mods = wlrq.translate_masks(modifiers)

        if (keysym, mods) in self.grabbed_keys:
            assert self.qtile is not None
            self.qtile.process_key_event(keysym, mods)
            return

        if self.focused_internal:
            self.focused_internal.process_key_press(keysym)

    def cmd_set_keymap(
        self,
        layout: Optional[str] = None,
        options: Optional[str] = None,
        variant: Optional[str] = None,
    ) -> None:
        """
        Set the keymap for the current keyboard.

        The options correspond to xkbcommon configuration environmental variables and if
        not specified are taken from the environment. Acceptable values are strings
        identical to those accepted by the env variables.
        """
        if self.keyboards:
            self.keyboards[-1].set_keymap(layout, options, variant)
        else:
            logger.warning("Could not set keymap: no keyboards set up.")

    def cmd_change_vt(self, vt: int) -> bool:
        """Change virtual terminal to that specified"""
        success = self.backend.get_session().change_vt(vt)
        if not success:
            logger.warning(f"Could not change VT to: {vt}")
        return success
Esempio n. 17
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def test_run_headless_arg(headless_backend):
    with Display() as display:
        with Backend(display, backend_type=BackendType.HEADLESS):
            pass
Esempio n. 18
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 def _terminate_signal_callback(self, sig_num: int, display: Display):
     logging.info("Terminating event loop.")
     display.terminate()
Esempio n. 19
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def test_run_headless_env_var(headless_backend):
    with Display() as display:
        with Backend(display):
            pass
Esempio n. 20
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    def __init__(self):
        """Setup the Wayland core backend"""
        self.qtile: Optional[Qtile] = None
        self.desktops: int = 1
        self.current_desktop: int = 0

        self.display = Display()
        self.event_loop = self.display.get_event_loop()
        self.compositor, self.backend = wlroots_helper.build_compositor(
            self.display)
        self.renderer = self.backend.renderer
        self.socket = self.display.add_socket()
        self.fd = None
        self._hovered_internal: Optional[window.Internal] = None

        # These windows have not been mapped yet; they'll get managed when mapped
        self.pending_windows: List[window.WindowType] = []

        # mapped_windows contains just regular windows
        self.mapped_windows: List[window.WindowType] = []  # Ascending in Z
        # stacked_windows also contains layer_shell windows from the current output
        self.stacked_windows: List[window.WindowType] = []  # Ascending in Z
        self._current_output: Optional[Output] = None

        # set up inputs
        self.keyboards: List[keyboard.Keyboard] = []
        self.grabbed_keys: List[Tuple[int, int]] = []
        self.grabbed_buttons: List[Tuple[int, int]] = []
        DataDeviceManager(self.display)
        DataControlManagerV1(self.display)
        self.seat = seat.Seat(self.display, "seat0")
        self.add_listener(self.seat.request_set_selection_event,
                          self._on_request_set_selection)
        self.add_listener(self.backend.new_input_event, self._on_new_input)

        # set up outputs
        self.outputs: List[Output] = []
        self.add_listener(self.backend.new_output_event, self._on_new_output)
        self.output_layout = OutputLayout()
        self.add_listener(self.output_layout.change_event,
                          self._on_output_layout_change)
        self.output_manager = OutputManagerV1(self.display)
        self.add_listener(self.output_manager.apply_event,
                          self._on_output_manager_apply)
        self.add_listener(self.output_manager.test_event,
                          self._on_output_manager_test)

        # set up cursor
        self.cursor = Cursor(self.output_layout)
        self.cursor_manager = XCursorManager(24)
        self.add_listener(self.seat.request_set_cursor_event,
                          self._on_request_cursor)
        self.add_listener(self.cursor.axis_event, self._on_cursor_axis)
        self.add_listener(self.cursor.frame_event, self._on_cursor_frame)
        self.add_listener(self.cursor.button_event, self._on_cursor_button)
        self.add_listener(self.cursor.motion_event, self._on_cursor_motion)
        self.add_listener(self.cursor.motion_absolute_event,
                          self._on_cursor_motion_absolute)

        # set up shell
        self.xdg_shell = XdgShell(self.display)
        self.add_listener(self.xdg_shell.new_surface_event,
                          self._on_new_xdg_surface)
        self.layer_shell = LayerShellV1(self.display)
        self.add_listener(self.layer_shell.new_surface_event,
                          self._on_new_layer_surface)

        # Add support for additional protocols
        XdgOutputManagerV1(self.display, self.output_layout)
        ScreencopyManagerV1(self.display)
        GammaControlManagerV1(self.display)
        PrimarySelectionV1DeviceManager(self.display)
        self._virtual_keyboard_manager_v1 = VirtualKeyboardManagerV1(
            self.display)
        self.add_listener(
            self._virtual_keyboard_manager_v1.new_virtual_keyboard_event,
            self._on_new_virtual_keyboard)
        xdg_decoration_manager_v1 = xdg_decoration_v1.XdgDecorationManagerV1.create(
            self.display)
        self.add_listener(
            xdg_decoration_manager_v1.new_toplevel_decoration_event,
            self._on_new_toplevel_decoration,
        )
        # wlr_server_decoration will be removed in a future version of wlroots
        server_decoration_manager = ServerDecorationManager.create(
            self.display)
        server_decoration_manager.set_default_mode(
            ServerDecorationManagerMode.SERVER)

        # start
        os.environ["WAYLAND_DISPLAY"] = self.socket.decode()
        logger.info("Starting core with WAYLAND_DISPLAY=" +
                    self.socket.decode())
        self.backend.start()
Esempio n. 21
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def test_build_compositor():
    with Display() as display:
        build_compositor(display, backend_type=BackendType.HEADLESS)