def update(self): self.navigation.gauge.is_update = True if not Key.is_press(K_SPACE): self.press = False if not self.press and Key.is_press(K_SPACE): Sound(u'../resources/sound/pause.wav').play() BGM.set_volume(1) return 'main'
def ready(self, *args, **kwargs): BGM.set_volume(0.4) self.press = True Mouse.show_cursor() self.string = Animation(u'../resources/image/main/strings.png',AnimationInfo(3,0,0,360,210,0),x=220, y=195) self.sprites.add(self.string)