Esempio n. 1
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 def drop_canvas(self, key: QModelIndex):
     # TODO: do we use this anywhere?
     return
     intent = key.data(IntentsModel.intent_role)
     canvas = key.data(EnsembleModel.canvas_role)
     if canvas:
         canvas_can_be_removed = canvas.unrender(intent)
         if canvas_can_be_removed:
             key.model().removeRow(key.row(), key.parent())
             key.model().layoutChanged.emit()
Esempio n. 2
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 def _index_is_on_our_branch(self, index: QModelIndex) -> bool:
     # the tree is only traversed towards the root
     if index.internalPointer().type not in (NodeType.ITER, NodeType.REAL):
         return False
     while index.isValid() and index.internalPointer() is not None:
         node = index.internalPointer()
         if node.type == NodeType.ITER and node.row() != self._iter:
             return False
         index = index.parent()
     return True
Esempio n. 3
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    def mapFromSource(self, sourceIndex: QModelIndex) -> QModelIndex:
        if not sourceIndex.isValid():
            return QModelIndex()
        source_node = sourceIndex.internalPointer()
        if source_node is None or source_node.type != NodeType.JOB:
            return QModelIndex()

        if not self._index_is_on_our_branch(sourceIndex.parent()):
            return QModelIndex()
        return self.index(source_node.row(), sourceIndex.column(),
                          QModelIndex())
Esempio n. 4
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    def setData(self,
                index: QModelIndex,
                value: Any,
                role: Qt.ItemDataRole = Qt.EditRole) -> bool:
        """Re-implemented to set the associated item's itemData property and emit dataChanged.

        Special case for CheckStateRole handles checking of all children (recursively)
        and all ancestors to appropriate check states (including PartiallyChecked states).

        Returns True if the data was successfully set.
        """
        if not index.isValid():
            return False

        item = self.getItem(index)

        if role == Qt.CheckStateRole:
            item_checked = self._determineCheckState(item)
            # Subsequently set all childrens' check states
            self._setItemAndChildrenCheckState(item, item_checked)
            self._setParentItemCheckState(item, item_checked)

            highest_parent_index = index.parent()
            while highest_parent_index.parent().isValid():
                highest_parent_index = highest_parent_index.parent()

            def find_lowest_index(idx):
                itm = self.getItem(idx)
                if itm.hasChildren():
                    lowest_child_index = self.index(item.childCount() - 1, 0,
                                                    idx)
                    find_lowest_index(lowest_child_index)
                return idx

                lowest_sibling_index = idx.siblingAtRow(
                    itm.parent().childCount() - 1)
                if self.getItem(lowest_sibling_index).hasChildren():
                    find_lowest_index(lowest_sibling_index)
                else:
                    return lowest_sibling_index

            lowest_index = find_lowest_index(index)

            # self.dataChanged.emit(index, index, [role])
            print("TreeModel")
            print(
                f"\t{highest_parent_index.data()}, {lowest_index.data()}, {role}\n"
            )
            self.dataChanged.emit(highest_parent_index, lowest_index, [role])
            return True

        else:
            return self._setData(index, value, role)
Esempio n. 5
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    def setupModelData(self, parent, data):
        #index = self.currentIndex()
        index = QModelIndex()
        if not self.insertRow(index.row() + 1, index.parent()):
            print("Ups")
            return

        # Two strings, two checkboxes and a hidden data
        for column in range(self.columnCount(index.parent()) - 3):
            child = self.index(index.row() + 1, column, index.parent())
            self.setData(child, "Root", Qt.EditRole)

        column = self.columnCount(index.parent()) - 3
        child = self.index(index.row() + 1, column, index.parent())
        self.setData(child, Qt.Unchecked, Qt.CheckStateRole)

        column = self.columnCount(index.parent()) - 2
        child = self.index(index.row() + 1, column, index.parent())
        self.setData(child, Qt.Unchecked, Qt.CheckStateRole)

        column = self.columnCount(index.parent()) - 1
        child = self.index(index.row() + 1, column, index.parent())
        self.setData(child, data, Qt.UserRole)
        return
Esempio n. 6
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    def resolveChecks(self, index: QModelIndex):
        """
        Logic that controls how a clicked item and children items are checked and unchecked.

        When the clicked item is checked or unchecked (and when any children need to be checked or unchecked), this
        implicitly emits the itemChanged() signal (since the Qt.CheckStatRole data is changed). This is captured by
        the HintTabView to visualize and remove Hints as appropriate.

        Parameters
        ----------
        index
            The index of the item that was clicked.
        """

        if not self.model():
            return

        item = self.model().itemFromIndex(index)
        # The item has been clicked and its previous state is unchecked (going to be checking items)
        if item.data(Qt.CheckStateRole) == Qt.Unchecked:
            # TODO: Potential duplicate signal emissions (dataChanged on setCheckState())
            if item.isCheckable():
                # First, check the clicked item
                item.setCheckState(Qt.Checked)

            # All children should be checked if the clicked item is a parent item
            if self.model().hasChildren(index):
                numChildren = self.model().rowCount(index)
                childrenIndexes = [
                    self.model().index(row, 0, index)
                    for row in range(numChildren)
                ]
                for childIndex in childrenIndexes:
                    childItem = self.model().itemFromIndex(childIndex)
                    if childItem.isCheckable():
                        childItem.setCheckState(Qt.Checked)
            else:  # Item is a child item
                parentIndex = index.parent()
                numChildren = self.model().rowCount(parentIndex)
                childrenIndexes = [
                    self.model().index(row, 0, parentIndex)
                    for row in range(numChildren)
                ]
                # When all other siblings are already checked, update parent item to be checked as well
                if all([
                        self.model().itemFromIndex(index).checkState() ==
                        Qt.Checked for index in childrenIndexes
                ]):
                    self.model().itemFromIndex(parentIndex).setCheckState(
                        Qt.Checked)
                else:  # Not all siblings are checked, indicate with parent item being partially checked
                    self.model().itemFromIndex(parentIndex).setCheckState(
                        Qt.PartiallyChecked)

        else:  # The item has been clicked and its previous state is checked (going to be unchecking items)
            if item.isCheckable():
                # First, uncheck the clicked item
                item.setCheckState(Qt.Unchecked)

            # All children should be unchecked if the clicked item is a parent item
            if self.model().hasChildren(index):
                if self.model().itemFromIndex(
                        index).checkState() == Qt.PartiallyChecked:
                    raise NotImplementedError
                numChildren = self.model().rowCount(index)
                childrenIndexes = [
                    self.model().index(row, 0, index)
                    for row in range(numChildren)
                ]
                for childIndex in childrenIndexes:
                    childItem = self.model().itemFromIndex(childIndex)
                    if childItem.isCheckable():
                        childItem.setCheckState(Qt.Unchecked)
            else:  # The clicked item is a child item
                parentIndex = index.parent()
                numChildren = self.model().rowCount(parentIndex)
                childrenIndexes = [
                    self.model().index(row, 0, parentIndex)
                    for row in range(numChildren)
                ]
                # If any other sibling is unchecked, partially check the parent item
                if any([
                        self.model().itemFromIndex(index).checkState() ==
                        Qt.Checked for index in childrenIndexes
                ]):
                    self.model().itemFromIndex(parentIndex).setCheckState(
                        Qt.PartiallyChecked)
                else:  # No other siblings are checked, so uncheck the parent item
                    self.model().itemFromIndex(parentIndex).setCheckState(
                        Qt.Unchecked)