Esempio n. 1
0
    def mouseMoveEvent(self, event: QGraphicsSceneMouseEvent):
        """
        mouseMoveEvent

        Parameters
        ----------
        event : QGraphicsSceneMouseEvent
        """
        geom = self._node.geometry
        state = self._node.state
        if state.resizing:
            diff = event.pos() - event.lastPos()
            w = self._node.model.embedded_widget()
            if w:
                self.prepareGeometryChange()
                old_size = w.size() + QSize(diff.x(), diff.y())
                w.setFixedSize(old_size)

                old_size_f = QSizeF(old_size)
                self._proxy_widget.setMinimumSize(old_size_f)
                self._proxy_widget.setMaximumSize(old_size_f)
                self._proxy_widget.setPos(geom.widget_position)
                geom.recalculate_size()
                self.update()
                self.move_connections()
                event.accept()
        else:
            super().mouseMoveEvent(event)
            if event.lastPos() != event.pos():
                self.move_connections()
            event.ignore()

        bounding = self.mapToScene(self.boundingRect()).boundingRect()
        r = self.scene().sceneRect().united(bounding)
        self.scene().setSceneRect(r)
Esempio n. 2
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    def mousePressEvent(self, event: QGraphicsSceneMouseEvent):
        """
        mousePressEvent

        Parameters
        ----------
        event : QGraphicsSceneMouseEvent
        """
        if self._locked:
            return

        # deselect all other items after self one is selected
        if not self.isSelected() and not (event.modifiers()
                                          & Qt.ControlModifier):
            self._scene.clearSelection()

        node_geometry = self._node.geometry

        for port_to_check in (PortType.input, PortType.output):
            # TODO do not pass sceneTransform
            port = node_geometry.check_hit_scene_point(port_to_check,
                                                       event.scenePos(),
                                                       self.sceneTransform())
            if not port:
                continue

            connections = port.connections

            # start dragging existing connection
            if connections and port_to_check == PortType.input:
                conn, = connections
                interaction = NodeConnectionInteraction(
                    self._node, conn, self._scene)
                interaction.disconnect(port_to_check)
            elif port_to_check == PortType.output:
                # initialize new Connection
                out_policy = port.connection_policy
                if connections and out_policy == ConnectionPolicy.one:
                    conn, = connections
                    self._scene.delete_connection(conn)

                # TODO_UPSTREAM: add to FlowScene
                connection = self._scene.create_connection(port)
                connection.graphics_object.grabMouse()

        pos = QPoint(event.pos().x(), event.pos().y())
        geom = self._node.geometry
        state = self._node.state
        if self._node.model.resizable() and geom.resize_rect.contains(pos):
            state.resizing = True
    def mouseMoveEvent(self, event: QGraphicsSceneMouseEvent):
        """
        mouseMoveEvent

        Parameters
        ----------
        event : QGraphicsSceneMouseEvent
        """
        self.prepareGeometryChange()
        # view = event.widget()
        # TODO/BUG: widget is returning QWidget(), not QGraphicsView...
        view = self._scene.views()[0]

        node = self._scene.locate_node_at(event.scenePos(), view.transform())
        self._connection.interact_with_node(node)
        state_required = self._connection.required_port
        if node:
            node.react_to_possible_connection(
                state_required,
                self._connection.data_type(opposite_port(state_required)),
                event.scenePos()
            )

        # -------------------
        offset = event.pos() - event.lastPos()
        required_port = self._connection.required_port
        if required_port != PortType.none:
            self._geometry.move_end_point(required_port, offset)

        # -------------------
        self.update()
        event.accept()
Esempio n. 4
0
 def mouseMoveEvent(self, event: QGraphicsSceneMouseEvent):
     modifiers = QApplication.queryKeyboardModifiers()
     if modifiers == Qt.ControlModifier:
         if self.drag:
             point = event.pos()
             move_x = self.drag_start.x() - point.x()
             move_y = self.drag_start.y() - point.y()
             self.drag_start = point
             for key, val in self.appdata.project.maps[
                     self.name]["boxes"].items():
                 self.appdata.project.maps[self.name]["boxes"][key] = (
                     val[0] - move_x, val[1] - move_y)
             self.mapChanged.emit("dummy")
             self.update()
     else:
         if self.drag:
             self.setTransformationAnchor(QGraphicsView.AnchorUnderMouse)
             self.translate(1, 1)
         super(MapView, self).mouseMoveEvent(event)