def crunch_misc(c, g): player = g['name'] ktyp = g['ktyp'] if ktyp != 'winning': query.kill_active_streak(c, player) if g['goldspent'] == 0 and g['gold'] >= 1000: banner.award_banner(c, player, 'sif', 1) if g['xl'] >= 9 and nemelex.is_nemelex_choice(g['char'],g['start']): ban = 'nemelex:' + g['char'] banner.award_banner(c, player, ban, 1) if g['xl'] >= 9 and query.check_xl9_streak(c, player, g['start']): banner.award_banner(c, player, 'cheibriados', 1) if g['sc'] >= 1000: og = query.previous_combo_highscore(c, g) if og and og[0] != player and og[1] >= 1000 and og[1] < g['sc']: banner.award_banner(c, player, 'trog', 1) #check_fedhas_banner(c, g) killer = loaddb.strip_unique_qualifier(g.get('killer') or '') if uniq.is_uniq(killer): query_do(c, '''INSERT INTO deaths_to_uniques (player, uniq, start_time, end_time) VALUES (%s, %s, %s, %s)''', player, killer, g['start'], g['end']) cuniqdeaths = query.count_deaths_to_distinct_uniques(c, player) olduniqdeaths = query.lookup_deaths_to_distinct_uniques(c, player) if cuniqdeaths > olduniqdeaths: query.update_deaths_to_distinct_uniques(c, player, cuniqdeaths, g['end'])
def crunch_winner(c, game): """A game that wins could assign a variety of irrevocable points for a variety of different things. This function needs to calculate them all.""" player = game['name'] charabbrev = game_character(game) game_end = game_end_time(game) # 20 clan points for first win for a particular combo in the tournament. if query.first_win_for_combo(c, charabbrev, game_end): assign_team_points(c, "combo_first_win:" + charabbrev, player, 20) # Award Okawaru banners for wins. banner.award_banner(c, player, 'okawaru', 2) if (game['turn'] < 50000): banner.award_banner(c, player, 'okawaru', 3) if not query.game_did_visit_lair(c, player, game_start_time(game)): # assign_points(c, 'lairless_win', player, 20) if not query.game_did_visit_branch(c, player, game_start_time(game)): # 50 bonus points for winning without doing any branches. assign_points(c, 'branchless_win', player, 50) # And the banner: banner.award_banner(c, player, 'kikubaaqudgha', 3) else: banner.award_banner(c, player, 'kikubaaqudgha', 2) ogame = query.previous_combo_highscore(c, game) if ogame and ogame[0] != player and ogame[2] == 'winning' and ogame[1] < game['sc']: banner.award_banner(c, player, 'trog', 2) if game['sc'] >= 10000000: ogame = query.previous_species_highscore(c, game) if ogame and ogame[1] >= 10000000 and ogame[1] < game['sc'] and ogame[0] != player: banner.award_banner(c, player, 'trog', 3) ogame = query.previous_class_highscore(c, game) if ogame and ogame[1] >= 10000000 and ogame[1] < game['sc'] and ogame[0] != player: banner.award_banner(c, player, 'trog', 3) debug("%s win (%s), runes: %d" % (player, charabbrev, game.get('urune') or 0)) if nemelex.is_nemelex_choice(charabbrev, game_end): ban = 'nemelex:' + charabbrev if banner.count_recipients(c, ban, 3) < 5: if not banner.player_has_banner(c, player, ban, 3): assign_points(c, ban, player, 75) banner.award_banner(c, player, ban, 3) if is_all_runer(game): all_allruners = number_of_allruners_before(c, game) assign_points(c, "nth_all_rune_win:%d" % (all_allruners + 1), game['name'], get_points(all_allruners, 200, 100, 50)) # If this is my first all-rune win, 50 points! #if query.count_wins(c, player = game['name'], # runes = query.MAX_RUNES, # before = game_end) == 0: # assign_points(c, "my_1st_all_rune_win", game['name'], 50) previous_wins = query.count_wins(c, before = game_end) assign_points(c, "nth_win:%d" % (previous_wins + 1), game['name'], get_points(previous_wins, 200, 100, 50)) my_wins = query.get_winning_games(c, player = game['name'], before = game_end) n_my_wins = len(my_wins) repeated = 0 if n_my_wins > 0: repeated = repeat_race_class([x['charabbrev'] for x in my_wins], game['char']) if n_my_wins == 0: # First win! I bet you don't have a streak assign_points(c, "my_1st_win", game['name'], 100) elif n_my_wins == 1 and repeated == 0: # Second win! If neither repeated race or class, bonus! assign_points(c, "my_2nd_win_norep", game['name'], 50) #else: # Any win gets 10 points at this point. #assign_points(c, "my_win", game['name'], 10) streak_wins = query.wins_in_streak_before(c, game['name'], game_end) debug("%s win (%s), previous games in streak: %s" % (game['name'], game['char'], streak_wins)) if not streak_wins: query.kill_active_streak(c, player) streak_len = -1 else: # Award banner. banner.award_banner(c, player, 'cheibriados', 2) # This length could be 1 even though it involves at least two games, beware! streak_len = compute_streak_length(streak_wins, game['char']) if len(streak_wins) >= 2: if compute_streak_length(streak_wins[-2:], game['char']) == 3: banner.award_banner(c, player, 'cheibriados', 3) streak_species = 'streak_species:'+(game['char'][0:2]) streak_class = 'streak_class:'+(game['char'][2:]) # 75 points for streak games, but only if they are with a new race and class. assign_points(c, streak_species, game['name'], 60, False) assign_points(c, streak_class, game['name'], 30, False) query.update_active_streak(c, player, game_end, streak_len) if streak_len > 1: # Update the streaks table. We're still in the logfile transaction # here, so it's safe. if streak_len > loaddb.longest_streak_count(c, game['name']): loaddb.update_streak_count(c, game, streak_len) # Assign points for new personal records. assign_points(c, 'my_low_turncount_win', game['name'], 5000000/game['turn'], False) assign_points(c, 'my_low_realtime_win', game['name'], 1250000/game['dur'], False) assign_points(c, 'my_highscore_win', game['name'], game['sc']/120000, False) # Assign race/class points, based on the games won before the start # of the given win. game_start = game_start_time(game) wins_before = query.count_wins(c, before=game_start) species_wins_before = query.count_wins(c, before=game_start, raceabbr=game['char'][0:2]) class_wins_before = query.count_wins(c, before=game_start, classabbr=game['char'][2:]) assign_points(c, 'species_win:' + game['char'][0:2], game['name'], query.race_formula(wins_before, species_wins_before), False) assign_points(c, 'class_win:' + game['char'][2:], game['name'], query.class_formula(wins_before, class_wins_before), False) # and gods also game_god = query.get_game_god(c, game) banner_god = game_god.lower().replace(' ', '_') if (not game_god == 'faithless'): query.record_won_god(c, game['name'], game['end'], game_god) god_wins_before = query.count_god_wins(c, game_god, game_start) assign_points(c, 'god_win:' + banner_god, game['name'], query.god_formula(wins_before, god_wins_before), False) if game['goldspent'] == 0: if game_god == 'No God': banner.award_banner(c, game['name'], 'sif', 3) else: banner.award_banner(c, game['name'], 'sif', 2)