Esempio n. 1
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    def test_is_unconscious(self):
        player = players.Thief()
        self.assertFalse(player.is_dead)
        self.assertFalse(player.is_unconscious)

        #Ensure Save from death, but not max save
        with MockHelper.Method(players.GameRules,
                               'roll_death_save',
                               return_value=19) as mock_death_save:
            self.assertTrue(player.wound(player.max_hit_points))
            self.assertEqual(player.hit_points, 0)
            self.assertFalse(player.is_dead)
            self.assertTrue(player.is_unconscious)
            #Can't wound if no points
            self.assertFalse(player.wound(0))
            mock_death_save.assert_called_once()

        #Massive damage, no save
        with MockHelper.Method(players.GameRules,
                               'roll_death_save',
                               return_value=20) as mock_death_save:
            self.assertTrue(player.wound(player.max_hit_points))
            self.assertEqual(player.hit_points, 0)
            self.assertTrue(player.is_dead)
            self.assertFalse(player.is_unconscious)
            #Dead can't wound anymore
            self.assertFalse(player.wound(player.max_hit_points))
            mock_death_save.assert_not_called()

        #Massive damage, no save
        with MockHelper.Method(players.GameRules,
                               'roll_death_save',
                               return_value=20) as mock_death_save:
            player = players.Thief()
            self.assertTrue(player.wound(player.max_hit_points * 2))
            self.assertTrue(player.is_dead)
            self.assertFalse(player.is_unconscious)
            mock_death_save.assert_not_called()

        #Large damage, save matters
        with MockHelper.Method(players.GameRules,
                               'roll_death_save',
                               return_value=20) as mock_death_save:
            player = players.Thief()
            self.assertTrue(player.wound(player.max_hit_points * 2 - 1))
            self.assertFalse(player.is_dead)
            self.assertEqual(player.hit_points, 0)
            self.assertTrue(player.is_unconscious)
            mock_death_save.assert_called_once()
Esempio n. 2
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    def test_can_act(self):
        #Player can act as long as not stunned, unconscious or dead
        #Use mage as mocks impact other tests
        player = players.Thief()
        self.assertTrue(player.can_act)

        with MockHelper.Property(player, 'is_dead', return_value=False) as is_dead_mock, \
            MockHelper.Property(player, 'is_unconscious', return_value=False) as is_unconscious_mock, \
            MockHelper.Property(player, 'is_stunned', return_value=False) as is_stunned_mock:

            self.assertTrue(player.can_act)
            #Check each one was called
            is_dead_mock.assert_called_once()
            is_stunned_mock.assert_called_once()
            is_unconscious_mock.assert_called_once()

            #Stunned
            is_stunned_mock.return_value = True
            self.assertFalse(player.can_act)
            is_stunned_mock.return_value = False

            #Unconscious
            is_unconscious_mock.return_value = True
            self.assertFalse(player.can_act)
            is_unconscious_mock.return_value = False

            #Dead
            is_dead_mock.return_value = True
            self.assertFalse(player.can_act)
            is_dead_mock.return_value = False
            self.assertTrue(player.can_act)
Esempio n. 3
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    def test_can_picklock(self):
        #Can act, has a lock pick and the lock picking skill
        player = players.Thief()
        player.is_carrying = Mock(return_value=True)
        player.has_skill = Mock(return_value=True)

        #Stash can_act
        with MockHelper.Property(player, 'can_act',
                                 return_value=True) as mock_can_act:
            self.assertTrue(player.can_picklock())

            #No lockpick
            mock_is_carrying = Mock(return_value=False)
            player.is_carrying = mock_is_carrying
            self.assertFalse(player.can_picklock())

            #Can't act
            mock_is_carrying.return_value = True
            self.assertTrue(player.can_picklock())
            mock_can_act.return_value = False
            self.assertFalse(player.can_picklock())

            #No skill
            mock_can_act.return_value = True
            self.assertTrue(player.can_picklock())
            player.has_skill = Mock(return_value=False)
            self.assertFalse(player.can_picklock())
Esempio n. 4
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    def test_throw(self):
        player = players.Thief()
        rat = players.Rat()
        dagger = MockHelper.get_mock_weapon()
        not_a_dagger = MockHelper.get_mock_item()

        #Must be carrying item
        #Item must be a throwable weapon
        #Should decrease number of items when thrown
        #If none left then no longer carrying

        #Not carrying
        player.is_carrying = Mock(return_value=False)
        self.assertFalse(player.throw(dagger, rat))
        player.is_carrying.assert_called_once()

        #Not a weapon
        #TODO: Allow food to be thrown?
        player.is_carrying = Mock(return_value=True)
        self.assertFalse(player.throw(not_a_dagger, rat))

        #Not throwable
        #Mock class methods
        mock_is_throwable = PropertyMock(return_value=True)
        type(dagger).is_throwable = mock_is_throwable

        self.assertTrue(player.throw(dagger, rat))
        mock_is_throwable.assert_called_once()
Esempio n. 5
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 def test_harm_potion(self):
     #Decreases player health
     player = players.Thief()
     potion = potions.HarmPotion()
     self.assertEqual(player.hit_points, 100, 'Healthy')
     potion.drink(player)
     self.assertLess(player.hit_points, 100, 'Health decreased')
Esempio n. 6
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    def test_mana_points(self):
        player = players.Thief()
        self.assertEqual(player.mana_points, 0)

        player = players.Mage()
        #TODO fix? intitial mana = 0?

        #Can't directly change
        try:
            player.mana_points = 10
            self.assertTrue(False)
        except AttributeError:
            self.assertTrue(True)

        #Can't be negative
        self.assertGreater(player.max_mana_points, 0)
        player.add_mana(-10)
        self.assertEqual(player.mana_points, 0)

        #Can't exceed max mana points
        self.assertGreater(player.max_mana_points, 0)
        player.add_mana(player.max_mana_points + 10)
        self.assertEqual(player.mana_points, player.max_mana_points)

        #Just right
        player.add_mana(-player.max_mana_points + 2)
        self.assertEqual(player.mana_points, 2)
Esempio n. 7
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 def test_healing_potion(self):
     #Increases players health
     player = players.Thief()
     potion = potions.HealingPotion()
     self.assertEqual(player.hit_points, 100, 'Healthy')
     potion.drink(player)
     self.assertGreater(player.hit_points, 100, 'Health increased')
Esempio n. 8
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    def test_equip_weapon(self):
        #Check default armor
        player = players.Thief()
        self.assertEqual(player.get_equipped_weapon(), player.default_weapon)

        #Equip something that isn't armor
        fake_weapon = Mock()
        self.assertFalse(player.equip_weapon(fake_weapon))

        #Not carrying
        good_weapon = MockHelper.get_mock_weapon()
        player.is_carrying = Mock(return_value=False)
        self.assertFalse(player.equip_weapon(good_weapon))
        player.is_carrying.assert_called_once()

        #Equip Weapon
        player.is_carrying = Mock(return_value=True)
        self.assertTrue(player.equip_weapon(good_weapon))

        #Equip None, should be default
        try:
            player.equip_weapon(None)
        except AttributeError:
            self.assertTrue(True, 'None is not valid')
        self.assertEqual(player.get_equipped_weapon(), good_weapon)
Esempio n. 9
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    def test_heal(self):
        player = players.Thief()

        #Returns ture if any healing occurred
        #Hit points can exceed max_hit_points
        #Heal amount can't be <= 0

        #No healing
        self.assertFalse(player.heal(-1))
        self.assertFalse(player.heal(0))

        #<0
        self.assertGreater(player.max_hit_points, 0)
        self.assertEqual(player.hit_points, player.max_hit_points)
        #Ok full health
        self.assertFalse(player.heal(1))
        self.assertEqual(player.hit_points, player.max_hit_points)

        #Wound
        self.assertTrue(player.wound(1))
        self.assertLess(player.hit_points, player.max_hit_points)
        self.assertTrue(player.heal(20))
        self.assertEqual(player.hit_points, player.max_hit_points)

        #Can't heal if dead
        self.assertTrue(player.wound(1))

        #Mock class method
        with MockHelper.Property(player, 'is_dead',
                                 return_value=True) as mock_is_dead:
            self.assertFalse(player.heal(1))
            mock_is_dead.assert_called_once()

            mock_is_dead.return_value = False
            self.assertTrue(player.heal(1))
Esempio n. 10
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    def test_proficiency_bonus(self):
        #Attack bonus increases by level
        player = players.Thief()
        bonus = {
            1: [0, 2],
            2: [300, 2],
            3: [900, 2],
            4: [2700, 2],
            5: [6500, 3],
            6: [14000, 3],
            7: [23000, 3],
            8: [34000, 3],
            9: [48000, 4],
            10: [64000, 4],
            11: [85000, 4],
            12: [100000, 4],
            13: [120000, 5],
            14: [140000, 5],
            15: [165000, 5],
            16: [195000, 5],
            17: [225000, 6],
            18: [265000, 6],
            19: [305000, 6],
            20: [355000, 6]
        }

        last_exp = 0
        for level in bonus.keys():
            player.add_experience(bonus[level][0] - last_exp)
            last_exp = bonus[level][0]
            self.assertEqual(player.level, level)
            self.assertEqual(player.proficiency_bonus, bonus[level][1])
Esempio n. 11
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    def test_default_weapon(self):
        import questgame.game_items.weapons as weapons
        player = players.Thief()
        self.assertTrue(isinstance(player.default_weapon, weapons.Fists))

        player = players.Rat()
        self.assertTrue(isinstance(player.default_weapon, weapons.Claws))
Esempio n. 12
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    def test_pickup(self):
        player = players.Thief()

        #If scroll learn it
        #If weapon equip it - if no weapon equipped and proficient
        #If armor equip it - if no armor equipped and proficient

        #Scroll
        scroll = MockHelper.get_mock_scroll()
        player.learn_spell = Mock(return_value=True)
        self.assertTrue(player.pickup(scroll))
        player.learn_spell.assert_called_once()

        #Weapon
        weapon = MockHelper.get_mock_weapon()
        weapon.get_modifier_value = Mock(return_value=0)

        #Not proficient
        player.character_class.is_weapon_proficient = Mock(return_value=False)
        self.assertFalse(player.has_weapon_equipped())
        self.assertTrue(player.pickup(weapon))
        self.assertFalse(player.has_weapon_equipped())
        self.assertNotEqual(player.get_equipped_weapon(), weapon)

        #Proficient
        player.character_class.is_weapon_proficient = Mock(return_value=True)
        self.assertFalse(player.has_weapon_equipped())
        self.assertTrue(player.pickup(weapon))
        self.assertTrue(player.has_weapon_equipped())
        self.assertEqual(player.get_equipped_weapon(), weapon)

        #Already equipped
        another_weapon = MockHelper.get_mock_weapon()
        self.assertTrue(player.pickup(another_weapon))
        self.assertTrue(player.has_weapon_equipped())
        self.assertEqual(player.get_equipped_weapon(), weapon)

        #Armor
        myarmor = MockHelper.get_mock_armor()
        myarmor.get_modifier_value = Mock(return_value=0)

        #Not proficient
        player.character_class.is_armor_proficient = Mock(return_value=False)
        self.assertFalse(player.has_armor_equipped())
        self.assertTrue(player.pickup(myarmor))
        self.assertFalse(player.has_armor_equipped())
        self.assertNotEqual(player.get_equipped_armor(), myarmor)

        #Proficient
        player.character_class.is_armor_proficient = Mock(return_value=True)
        self.assertFalse(player.has_armor_equipped())
        self.assertTrue(player.pickup(myarmor))
        self.assertTrue(player.has_armor_equipped())
        self.assertEqual(player.get_equipped_armor(), myarmor)

        #Already equipped
        another_armor = MockHelper.get_mock_armor()
        self.assertTrue(player.pickup(another_armor))
        self.assertTrue(player.has_armor_equipped())
        self.assertEqual(player.get_equipped_armor(), myarmor)
Esempio n. 13
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    def test_default_armor(self):
        import questgame.game_items.armor as armor
        player = players.Thief()
        self.assertTrue(isinstance(player.default_armor, armor.BodyArmor))

        player = players.Rat()
        self.assertTrue(isinstance(player.default_armor, armor.FurArmor))
Esempio n. 14
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    def test_loot_body(self):
        player = players.Thief()
        rat = players.Rat()
        zombie_rat = players.ZombieRat()
        another_rat = players.Rat()

        #Inventory is empty
        #Is looted
        #Inventory has 1 item
        #Inventory has 2 items

        #Empty
        self.assertEqual(player.loot_body(rat), [])

        #Already looted
        self.assertFalse(player.loot_body(rat))

        penny = MockHelper.get_mock_item()
        quarter = MockHelper.get_mock_scroll()

        #1 item
        self.assertTrue(zombie_rat.pickup(penny))
        self.assertEqual(player.loot_body(zombie_rat), [penny])
        self.assertTrue(player.is_carrying(penny))
        self.assertFalse(zombie_rat.is_carrying(penny))

        #2 items
        self.assertTrue(another_rat.pickup(penny))
        self.assertTrue(another_rat.pickup(quarter))
        self.assertEqual(player.loot_body(another_rat), [penny, quarter])

        self.assertTrue(player.is_carrying(penny))
        self.assertTrue(player.is_carrying(quarter))
        self.assertFalse(another_rat.is_carrying(penny))
        self.assertFalse(another_rat.is_carrying(quarter))
Esempio n. 15
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    def test_remove_item(self):
        player = players.Thief()

        #Not carrying item does nothing
        #Removing equipped armor resets to default
        #Removing equipped weapon resets to default

        #Armor
        myarmor = MockHelper.get_mock_armor()
        myarmor.get_modifier_value = Mock(return_value=0)

        #Nothing to remove
        self.assertFalse(player.remove_item(myarmor))

        #Remove equipped armor
        player.character_class.is_armor_proficient = Mock(return_value=True)
        self.assertTrue(player.pickup(myarmor))
        self.assertEqual(player.get_equipped_armor(), myarmor)
        self.assertTrue(player.has_armor_equipped())
        self.assertTrue(player.remove_item(myarmor))
        self.assertNotEqual(player.get_equipped_armor(), myarmor)
        self.assertFalse(player.has_armor_equipped())

        #Remove equipped weapon
        weapon = MockHelper.get_mock_weapon()
        weapon.get_modifier_value = Mock(return_value=0)
        player.character_class.is_weapon_proficient = Mock(return_value=True)
        self.assertTrue(player.pickup(weapon))
        self.assertTrue(player.has_weapon_equipped())
        self.assertEqual(player.get_equipped_weapon(), weapon)
        self.assertTrue(player.remove_item(weapon))
        self.assertNotEqual(player.get_equipped_weapon(), weapon)
        self.assertFalse(player.has_weapon_equipped())
Esempio n. 16
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    def test_has_weapon_equipped(self):
        player = players.Thief()
        self.assertFalse(player.has_armor_equipped())

        armor = MockHelper.get_mock_armor()
        player.is_carrying = Mock(return_value=True)
        self.assertTrue(player.equip_armor(armor))
        self.assertTrue(player.has_armor_equipped())
Esempio n. 17
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 def test_healing_potion_undead(self):
     #Decreases undead health
     player = players.Thief()
     player.is_undead = True
     potion = potions.HealingPotion()
     self.assertEqual(player.hit_points, 100, 'Healthy')
     potion.drink(player)
     self.assertLess(player.hit_points, 100, 'Health decreased')
Esempio n. 18
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    def test_character_class(self):
        player = players.Thief()
        self.assertTrue(player.character_class,
                        players.character_classes.Thief)

        player = players.Goblin
        self.assertTrue(player.character_class,
                        players.character_classes.Goblin)
Esempio n. 19
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    def test_is_armor_equipped(self):
        player = players.Thief()
        fur_armor = Mock()
        player.get_equipped_armor = Mock(return_value=fur_armor)
        self.assertTrue(player.is_armor_equipped(fur_armor))

        leather_armor = Mock()
        self.assertFalse(player.is_weapon_equipped(leather_armor))
Esempio n. 20
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    def test_is_weapon_equipped(self):
        player = players.Thief()
        fists = Mock()
        player.get_equipped_weapon = Mock(return_value=fists)
        self.assertTrue(player.is_weapon_equipped(fists))

        mace = Mock()
        self.assertFalse(player.is_weapon_equipped(mace))
Esempio n. 21
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    def test_mana_potion(self):
        #Increases players mana
        player = players.Thief()

        potion = potions.ManaPotion()
        self.assertEqual(player.mana_points, 0, 'No mana')
        potion.drink(player)
        self.assertGreater(player.mana_points, 0, 'Mana increased')
Esempio n. 22
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 def test_other_attack_bonus(self):
     #Add an attack modifier
     player = players.Thief()
     self.assertEqual(player.level, 1)
     self.assertEqual(player.other_attack_bonus, 0)
     player.add_bonus('BECAUSE', players.PlayerAttributes.ATTACK, 3)
     self.assertEqual(player.other_attack_bonus, 3)
     player.remove_bonus('BECAUSE')
     self.assertEqual(player.other_attack_bonus, 0)
Esempio n. 23
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 def test_get_equipped_weapon(self):
     player = players.Thief()
     rat = players.Rat()
     #Just returns currently assigned armor
     self.assertEqual(player.get_equipped_weapon(), player.default_weapon)
     #TODO: Probably shouldn't allow this....
     player.is_carrying = Mock(return_value=True)
     self.assertTrue(player.equip_weapon(rat.default_weapon))
     self.assertEqual(player.get_equipped_weapon(), rat.default_weapon)
Esempio n. 24
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    def test_has_skill(self):
        player = players.Thief()
        skill = Mock()
        player.character_class.is_skill_proficient = Mock(return_value=True)
        self.assertTrue(player.has_skill(skill))
        player.character_class.is_skill_proficient.assert_called_once()

        player.character_class.is_skill_proficient = Mock(return_value=False)
        self.assertFalse(player.has_skill(skill))
Esempio n. 25
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 def test_strength_potion(self):
     #Increases players strength
     player = players.Thief()
     index = potions.PlayerAttributes.STRENGTH
     player.add_bonus('ATTR_BONUS', index, 0)
     self.assertEqual(player.get_bonuses()['ATTR_BONUS'][index], 0, 'No strength bonus')
     strength_potion = potions.StrengthPotion()
     strength_potion.drink(player)
     self.assertEqual(player.get_bonuses()['ATTR_BONUS'][index], 2, 'Strength bonus')
Esempio n. 26
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    def test_get_item(self):
        player = players.Thief()
        penny = MockHelper.get_mock_item()

        #Get an item from inventory
        #Returns False if no such item
        self.assertFalse(player.get_item(penny))

        self.assertTrue(player.pickup(penny))
        self.assertEqual(player.get_item(penny), penny)
Esempio n. 27
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    def test_cast(self):
        #Cast a spell
        player = players.Thief()
        rat = players.Rat()

        spell = Mock()
        spell.cast = Mock(return_value=True)
        #Calls spell.cast which returns true or false which is passed through
        self.assertTrue(player.cast(spell, rat))
        spell.cast = Mock(return_value=False)
        self.assertFalse(player.cast(spell, rat))
Esempio n. 28
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 def test_add_experience(self):
     player = players.Thief()
     # Level - [Experience, Proficiency]
     # 1: [300,2],
     # 2: [900,2],
     # 3: [2700,2],
     #Test adding experience and moving levels
     self.assertEqual(player.level, 1)
     player.add_experience(299)
     self.assertEqual(player.level, 1)
     player.add_experience(1)
     self.assertEqual(player.level, 2)
Esempio n. 29
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    def test_drop(self):
        player = players.Thief()
        penny = MockHelper.get_mock_item()

        #Must be carrying item, then calls remove - which returns the item
        player.is_carrying = Mock(return_value=True)
        player.remove_item = Mock(return_value=penny)
        self.assertEqual(player.drop(penny), penny)

        #not carrying
        player.is_carrying = Mock(return_value=False)
        self.assertFalse(player.drop(penny))
Esempio n. 30
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    def test_is_dead(self):
        player = players.Thief()
        self.assertFalse(player.is_dead)

        #Ensure save on death
        with MockHelper.Method(players.GameRules,
                               'roll_death_save',
                               return_value=20) as mock_death_save:
            self.assertTrue(player.wound(player.max_hit_points))
            self.assertEqual(player.hit_points, 0)
            self.assertFalse(player.is_dead)
            mock_death_save.assert_called()

        #Massive damage - save has no effect
        with MockHelper.Method(players.GameRules,
                               'roll_death_save',
                               return_value=20) as mock_death_save:
            self.assertTrue(player.wound(player.max_hit_points))
            self.assertEqual(player.hit_points, 0)
            self.assertTrue(player.is_dead)
            mock_death_save.assert_not_called()

        #Massive damage - save has no effect
        with MockHelper.Method(players.GameRules,
                               'roll_death_save',
                               return_value=20) as mock_death_save:
            player = players.Thief()
            self.assertTrue(player.wound(player.max_hit_points * 2))
            self.assertTrue(player.is_dead)
            mock_death_save.assert_not_called()

        #Large damage - save has an effect
        with MockHelper.Method(players.GameRules,
                               'roll_death_save',
                               return_value=20) as mock_death_save:
            player = players.Thief()
            self.assertTrue(player.wound(player.max_hit_points * 2 - 1))
            self.assertFalse(player.is_dead)
            mock_death_save.assert_called_once()