Esempio n. 1
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    def test_place(self):
        place = self.place_1
        self.hero.preferences.set_place(place)

        f_place = logic.fact_place(place)

        logic.setup_preferences(self.knowledge_base, self.get_hero_info())

        self.check_facts(places=[f_place],
                         hometowns=[
                             facts.PreferenceHometown(object=self.hero_uid,
                                                      place=f_place.uid)
                         ])
Esempio n. 2
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def setup_preferences(kb, hero_info):
    hero_uid = uids.hero(hero_info.id)

    if hero_info.preferences_mob_id is not None:
        f_mob = fact_mob(
            mobs_storage.mobs_storage[hero_info.preferences_mob_id])
        if f_mob.uid not in kb:
            kb += f_mob
        kb += facts.PreferenceMob(object=hero_uid, mob=f_mob.uid)

    if hero_info.preferences_place_id is not None:
        f_place = fact_place(
            places_storage.places[hero_info.preferences_place_id])
        if f_place.uid not in kb:
            kb += f_place
        kb += facts.PreferenceHometown(object=hero_uid, place=f_place.uid)

    if hero_info.preferences_friend_id is not None:
        friend = persons_storage.persons[hero_info.preferences_friend_id]

        f_place = fact_place(friend.place)
        f_person = fact_person(friend)

        if f_place.uid not in kb:
            kb += f_place

        if f_person.uid not in kb:
            kb += f_person

        kb += facts.PreferenceFriend(object=hero_uid, person=f_person.uid)
        kb += facts.ExceptBadBranches(object=f_person.uid)

    if hero_info.preferences_enemy_id:
        enemy = persons_storage.persons[hero_info.preferences_enemy_id]

        f_place = fact_place(enemy.place)
        f_person = fact_person(enemy)

        if f_place.uid not in kb:
            kb += f_place

        if f_person.uid not in kb:
            kb += f_person

        kb += facts.PreferenceEnemy(object=hero_uid, person=f_person.uid)
        kb += facts.ExceptGoodBranches(object=f_person.uid)

    if hero_info.preferences_equipment_slot:
        kb += facts.PreferenceEquipmentSlot(
            object=hero_uid,
            equipment_slot=hero_info.preferences_equipment_slot.value)
Esempio n. 3
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    def test_place__second_setup(self):
        place = self.place_1
        self.hero.preferences.set(heroes_relations.PREFERENCE_TYPE.PLACE,
                                  place)

        f_place = logic.fact_place(place)
        self.knowledge_base += f_place

        logic.setup_preferences(self.knowledge_base, self.get_hero_info())

        self.check_facts(places=[f_place],
                         hometowns=[
                             facts.PreferenceHometown(object=self.hero_uid,
                                                      place=f_place.uid)
                         ])
Esempio n. 4
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    def setUp(self):
        self.qb = QuestsBase()
        self.qb += [Simple]

        self.kb = KnowledgeBase()

        self.kb += [
            facts.Hero(uid='hero'),
            facts.Place(uid='place_1', terrains=(1, )),
            facts.Place(uid='place_2', terrains=(0, )),
            facts.Place(uid='place_3', terrains=(0, )),
            facts.Place(uid='place_4', terrains=(1, )),
            facts.Place(uid='place_5', terrains=(2, )),
            facts.Place(uid='place_6', terrains=(1, )),
            facts.Place(uid='place_7', terrains=(2, )),
            facts.Place(uid='place_8', terrains=(2, )),
            facts.Place(uid='place_9', terrains=(1, )),
            facts.Place(uid='place_10', terrains=(2, )),
            facts.Person(uid='person_1', profession=PROFESSION.NONE),
            facts.Person(uid='person_2', profession=PROFESSION.BLACKSMITH),
            facts.Person(uid='person_3', profession=PROFESSION.NONE),
            facts.Person(uid='person_4', profession=PROFESSION.NONE),
            facts.Person(uid='person_5', profession=PROFESSION.NONE),
            facts.Person(uid='person_6', profession=PROFESSION.NONE),
            facts.Person(uid='person_7', profession=PROFESSION.NONE),
            facts.Person(uid='person_8', profession=PROFESSION.NONE),
            facts.Person(uid='person_9', profession=PROFESSION.NONE),
            facts.Person(uid='person_10', profession=PROFESSION.NONE),
            facts.LocatedIn(object='person_1', place='place_1'),
            facts.LocatedIn(object='person_2', place='place_2'),
            facts.LocatedIn(object='person_3', place='place_3'),
            facts.LocatedIn(object='person_4', place='place_4'),
            facts.LocatedIn(object='person_5', place='place_5'),
            facts.LocatedIn(object='person_6', place='place_6'),
            facts.LocatedIn(object='person_7', place='place_7'),
            facts.LocatedIn(object='person_8', place='place_8'),
            facts.LocatedIn(object='person_9', place='place_9'),
            facts.LocatedIn(object='person_10', place='place_10'),
            facts.LocatedIn(object='hero', place='place_1'),
            facts.Mob(uid='mob_1', terrains=(0, )),
            facts.PreferenceMob(object='hero', mob='mob_1'),
            facts.PreferenceHometown(object='hero', place='place_2'),
            facts.PreferenceFriend(object='hero', person='person_4'),
            facts.PreferenceEnemy(object='hero', person='person_5'),
            facts.UpgradeEquipmentCost(money=777)
        ]

        self.selector = Selector(self.kb, self.qb)
Esempio n. 5
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 def test_preferences_hometown(self):
     self.kb += facts.PreferenceHometown(object='hero', place='place_2')
     self.assertEqual(self.selector.preferences_hometown(), facts.PreferenceHometown(object='hero', place='place_2'))
Esempio n. 6
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def create_quest():

    # формируем список заданий для генерации
    qb = QuestsBase()
    qb += [
        Spying, Hunt, Hometown, SearchSmith, Delivery, Caravan, CollectDebt,
        HelpFriend, InterfereEnemy, Help
    ]

    kb = KnowledgeBase()

    # описываем мир
    kb += [
        facts.Hero(uid='hero'),  # наш герой
        facts.Place(uid='place_1', terrains=(
            1,
        )),  # есть место с идентификатором place_1 и типами ландшафта 1,
        facts.Place(uid='place_2', terrains=(0, )),
        facts.Place(uid='place_3', terrains=(0, )),
        facts.Place(uid='place_4', terrains=(1, )),
        facts.Place(uid='place_5', terrains=(2, )),
        facts.Place(uid='place_6', terrains=(1, )),
        facts.Place(uid='place_7', terrains=(2, )),
        facts.Place(uid='place_8', terrains=(2, )),
        facts.Place(uid='place_9', terrains=(1, )),
        facts.Place(uid='place_10', terrains=(2, )),
        facts.Person(
            uid='person_1', profession=PROFESSION.NONE
        ),  # есть персонаж с идентификатором perons_1 и без профессии
        facts.Person(uid='person_2', profession=PROFESSION.BLACKSMITH),
        facts.Person(uid='person_3', profession=PROFESSION.ROGUE),
        facts.Person(uid='person_4', profession=PROFESSION.NONE),
        facts.Person(uid='person_5', profession=PROFESSION.NONE),
        facts.Person(uid='person_6', profession=PROFESSION.NONE),
        facts.Person(uid='person_7', profession=PROFESSION.NONE),
        facts.Person(uid='person_8', profession=PROFESSION.NONE),
        facts.Person(uid='person_9', profession=PROFESSION.NONE),
        facts.Person(uid='person_10', profession=PROFESSION.NONE),
        facts.LocatedIn(
            object='person_1',
            place='place_1'),  # персонаж person_1 находится в place_1
        facts.LocatedIn(object='person_2', place='place_2'),
        facts.LocatedIn(object='person_3', place='place_3'),
        facts.LocatedIn(object='person_4', place='place_4'),
        facts.LocatedIn(object='person_5', place='place_5'),
        facts.LocatedIn(object='person_6', place='place_6'),
        facts.LocatedIn(object='person_7', place='place_7'),
        facts.LocatedIn(object='person_8', place='place_8'),
        facts.LocatedIn(object='person_9', place='place_9'),
        facts.LocatedIn(object='person_10', place='place_10'),
        facts.LocatedIn(object='hero',
                        place='place_1'),  # герой находится в place_1
        facts.Mob(
            uid='mob_1', terrains=(0, )
        ),  # есть монстр, обитающий на территориях с идентификатором 0 (для задания на охоту)
        facts.PreferenceMob(
            object='hero',
            mob='mob_1'),  # герой любит охотиться на монстра mob_1
        facts.PreferenceHometown(
            object='hero',
            place='place_2'),  # герой считате родным место place_2
        facts.PreferenceFriend(object='hero',
                               person='person_4'),  # герой дружит с person_4
        facts.PreferenceEnemy(object='hero',
                              person='person_5'),  # герой враждует с person_5

        # указываем, что обновление экипировки стоит 777 монет (для задания SearchSmith)
        # facts.HasMoney(object='hero', money=888), # если этот факт раскоментировать то в этом задании герой купит экипировку, а не пойдёт делать задание кузнеца
        facts.UpgradeEquipmentCost(money=777),
        facts.OnlyGoodBranches(object='place_2'),  # не вредить месту place_2
        facts.OnlyGoodBranches(
            object='person_4'),  # не вредить персонажу person_4
        facts.OnlyBadBranches(object='person_5')
    ]  # не помогать персонажу person_5

    kb.validate_consistency(
        WORLD_RESTRICTIONS)  # проверяем ограничения на мир,

    selector = Selector(kb, qb)

    # создаём квест (получаем список фактов)
    quests_facts = selector.create_quest_from_place(
        nesting=0, initiator_position=kb['place_1'], tags=('can_start', ))

    kb += quests_facts

    transformators.activate_events(
        kb
    )  # активируем события (из нескольких вершин графа оставляем одну, остальные удаляем)
    transformators.remove_restricted_states(
        kb
    )  # удаляем состояния, в которые нельзя переходить (например, которые вредят тому, кому вредить нельщя)
    transformators.remove_broken_states(
        kb
    )  # чистим граф задания от разрушений, вызванных предыдущими действиями
    transformators.determine_default_choices(
        kb)  # определяем выборы по умолчанию на развилках

    kb.validate_consistency(WORLD_RESTRICTIONS)  # ещё раз проверяем мир
    kb.validate_consistency(
        QUEST_RESTRICTIONS
    )  # проверяем граф задания (вдруг полностью разрушен)

    return kb
Esempio n. 7
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        facts.Person(uid='person_9', profession=relations.PROFESSION.NONE),
        facts.Person(uid='person_10', profession=relations.PROFESSION.NONE),
        facts.LocatedIn(object='person_1', place='place_1'),
        facts.LocatedIn(object='person_2', place='place_2'),
        facts.LocatedIn(object='person_3', place='place_3'),
        facts.LocatedIn(object='person_4', place='place_4'),
        facts.LocatedIn(object='person_5', place='place_5'),
        facts.LocatedIn(object='person_6', place='place_6'),
        facts.LocatedIn(object='person_7', place='place_7'),
        facts.LocatedIn(object='person_8', place='place_8'),
        facts.LocatedIn(object='person_9', place='place_9'),
        facts.LocatedIn(object='person_10', place='place_10'),
        facts.LocatedIn(object='hero', place='place_1'),
        facts.Mob(uid='mob_1', terrains=(0, )),
        facts.PreferenceMob(object='hero', mob='mob_1'),
        facts.PreferenceHometown(object='hero', place='place_2'),
        facts.PreferenceFriend(object='hero', person='person_4'),
        facts.PreferenceEnemy(object='hero', person='person_5'),
        facts.UpgradeEquipmentCost(money=777)
    ]

    selector = Selector(kb, qb)
    kb += Quest.construct_from_place(
        nesting=0,
        selector=selector,
        start_place=selector.new_place(candidates=('place_1', )))

    try:
        kb.validate_consistency([
            restrictions.SingleStartStateWithNoEnters(),
            restrictions.FinishStateExists(),